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the tips on training and a battle -- a & 難敵 capture memorandum


Original Japanese text
Updated: 2012/02/14

1. Preface
2. pre-preparation & -- 知っ -- putting -- coming -- things
    1. TV screen
    2. Auto clip
3. Tips on training
    1. Coulisse thallium
    2. Equipment
    3. Character
        1. fuangu
        2. Lightning
        3. vanira
        4. Snow
        5. Hope
        6. sazzu
    4. CP / money / material earnings
        1. The shi body and soldier in front of the central tower of Chapter 13
        2. The adaman hawksbill turtle of Chapter 13
        3. shaorongui of Chapter 11
4. Tips on a battle
    1. Basic knowledge
    2. Recommendation accessories
        1. Dash shoes
        2. Best choice
        3. Good, a choice
        4. Imperial guard
        5. gurou egg
        6. Energy sash
        7. Genji's forearm
        8. An offensive strength plus system / magic plus system accessories
    3. oputeima tactics
        1. When a partner's offensive strength exceeds its HP&HP recovery power
        2. The stage advanced in a margin
        3. After making a chain bonus 900% or more
        4. The character which leaves hiiraa
        5. heisuto staff
    4. Others
        1. Restart
5. Missions formidable enemy
    1. bitouitosu
    2. gaise rucksack
    3. Mithridates
    4. tonberi x3
    5. Neo chuu
    6. jirunitora
    7. Spartacus
    8. jabotendaa
    9. adaman hawksbill turtle
        1. De Dis tactics
        2. Power smoked tactics
        3. They are tactics at enhansaa instead of a power smoke.
        4. Summons 使わず倒す
    10. uerukingetorikusu
6. The formidable enemy after missions 63
    1. shaorongui
    2. Ron Gui
        1. erikusaa tactics
        2. erikusaa 使わず
7. It captures the whole order area of advance.
    1. Chapter 1
    2. Chapter 2
    3. Chapter 3
    4. Chapter 4
    5. Chapter 5
    6. Chapter 6
    7. Chapter 7
    8. Chapter 8
    9. Chapter 9
    10. Chapter 10
    11. Chapter 11
    12. Chapter 12
    13. Chapter 13

1. Preface

Cautions! FF13 captures here.
Capture of FF 13-2 Another page (<- here)

By the text here
- Front preparation
- Tips on training
- Tips on a battle
- 難敵 capture memorandum
It を.

Other information is other capture sites.
http://www.accessup.org/jgame/7_FINAL_20FANTASY_20XIII/
Please をご-refer to.


2. pre-preparation & -- 知っ -- putting -- coming -- things


   1. TV screen

Unless it makes connection of PS3 and TV to the connection by HDMI instead of the line of red, yellow, and white, a character with many drawings cannot be read.
I will do, after getting the monitor dealing with HDMI connection as much as possible, since quality of image is completely different.


   2. Auto clip

Whenever it carries out get, I will read the auto clip which can be read with the menu which comes out by △.
A story can be grasped.
Moreover, the item which changes by advance of a story (since there is 9, it is ", such as character introduction!) " and the attached thing -- each time -- I will check .


3. Tips on training


   1. Coulisse thallium

It can raise by few CP, so that it is the roll which can be first used now.
With three rolls especially memorized first and three rolls memorized at a stretch after that, a difference is large.
It is efficient to memorize from the priority roll memorized by few CP.
The turn which there is a difference of the capability which can be used by the character, and the capability which cannot be used also with the same roll, or is memorized is 違かったりする.
Ability "accessories" is made to be preferentially memorized by the number of equipment of accessories increasing, since influence is quite large when coming out.


   2. Equipment

The way of reconstruction raising magnification for the material of a living thing system, and making EXP earn for the material of a machine system.
Since magnification increases up to 3 times, after gathering magnification up to 3 times first, EXP which supplies a machine system material and is obtained is maximized.
If a level becomes Max (*), a further convertible thing is combining with the catalyst for an item change, and can be converted into another thing.
Although there is a 色んな material, the thing which he buys in a store thinks that cost effectiveness is the highest and has the satisfactory highest thing.

Since arms are different in the characteristic, respectively, the arms of a higher rank do not exist further in the respectively same directivity.
since -- what is necessary is just to raise the arms of the attribute which went into the first direction also with the arms included in the hand at this and mind
However, it is better to have strengthened equipment of the character finally used, since money earnings were serious.
It made it better [ to give priority to strengthening of arms ] until it became in the end, since that from which accessories serve as a higher rank came out whenever a chapter progresses.
Although he strengthened equipment of fuangu, the Lightning, and vanira, the arms to which special effects are not attached were strengthened except vanira.
Only vanira strengthened the arms of the rate rise of a weak magic success.


   3. Character

Since CP goes also into the character of standby, the character to be used should just take out the character united with the aspect of affairs always.


      1. fuangu

Since the strongest and HP are also high, offensive strength serves as a main attack character as an attacker.
jamaa and the defender who can use surou are also helpful depending on an aspect of affairs.


      2. Lightning

It plays an active part as an attacker until fuangu enters.
After fuangu enters, it plays an active part as a bra star.
It plays an active part in the enemy partner with whom a chain goes to 999% as an attacker as a character with the offensive strength which ranks second to fuangu.
It plays an active part also as hiiraa occasionally.
Since offensive strength and magic are appropriate, it is an activity candidate as a main character.


      3. vanira

De Dis will be memorized if the enemy of the last of Chapter 11 is beaten.
When there is no ability in a adaman hawksbill turtle or neo chuu 及ぼ, it appoints to a position of a trust as a character pushed down in De Dis.
Since magic is high, it plays an active part also as bra star & hiiraa.
The main character candidate after a clearance.


      4. Snow

When fighting with the enemy exceeding one's ability, the defender who utilized the height of HP is helpful.
The game against jabotendaa etc.
Since it is not totally destroyed if even the character which he is operating does not die, Snow is made into his operation character when using Snow.


      5. Hope

It becomes the candidate who incorporates by the game against a boss as a strengthening staff in enhansaa till before a clearance.
It plays an active part also as hiiraa which utilized the high level of magic.
However, since HP is low, it is easy to die at the very beginning.
When vanira could use after the clearance as hiiraa, he substituted the main operation character for the direction of vanira.


      6. sazzu

It plays an active part in the middle stage as a heisuto staff who memorizes as enhansaa.
It is [ whether it is also なっちゃう or ] to the character which is not needed if a hope memorizes heisuto since offensive strength and magic are the minimum classes.
If a hope can bear in HP, twists and rustles, it plays an active part as substitution.
There may also be an aspect of affairs where dull 呪文 of jamaa is helpful the future.


   4. CP / money / material earnings

It is not necessary to carry out earnings until after a clearance fundamentally.
However, it is better to have managed the missions of Chapter 11 to some extent, and to prepare for the inflation of the strength of the enemy subsequent to Chapter 12, before progressing to Chapter 12.

"missions 55 which can be received on the meeting place of woruba 郷: Since it can work by twice as many CP as this if twice as many CP [ as this / which goes into a hand by the clearance of resistance" of a girl kind to ] gurou egg is equipped, if it progresses to some extent, I will advance it.

Moreover, it is better to have equipped the good choice which gathers the rate of item drops, and the best choice (good, choice level * item change) which gathers the rate of rare item drops, and to carry out earnings.


      1. The shi body and soldier in front of the central tower of Chapter 13

A perfume and hihiirokane are dropped.
hihiirokane is required for the item change of the accessories of offensive strength and a magic rise.
If it remains, it can sell and can also be made money.
One perfume also sells by 10,000.
Since there are many enemies and it drops with polo polo, if it can push down comfortably as a jamaa & attacker & bra star, it unites with CP earnings, and it is a handy earnings place.
If it goes from a central tower side, it will be easy to carry out a surprise attack (also fighting [ surprise attack ] is all possible).


      2. The adaman hawksbill turtle of Chapter 13

A adaman hawksbill turtle is in the place before the eastern part of Chapter 11, and 聖府 of Chapter 13.
Drops item: Platinum ingot (selling price 150,000)
Rare drops item: torapezohedoron (a selling price 10,000, each character last arms strengthening material)
CP:40000
が得られる.
If it is the place of 聖府 of Chapter 13, since TP earnings for a summons and the drops items for power smoked purchase (premium tip etc.) will be made by beating a surrounding soldier, it is efficient.

since torapezohedoron is needed by main 3 characters also at the lowest if it is the mind cleared to the last missions -- eye a torapezohedoron collection -- CP and golden earnings are carried out in passing


      3. shaorongui of Chapter 11

The smaller one which the kind of tortoise will change and will come to come out if missions 63 are cleared.
since a dark matter required for the item change of the accessories of offensive strength and a magic system rise is dropped, while equipping a best choice -- eye the collection of dark matters -- CP earnings and money (gold is dropped) earnings are carried out in passing


4. Tips on a battle


   1. Basic knowledge

Such good evaluation can be got that an enemy is beaten quickly.
If good evaluation can be got by the battle, the rate of rare item drops will become high.
It is game over when a leader dies.
The first enemy covers a rye bra, in order to collect auto clips and to carry a battle advantageously.
It fights according to the information of the partner who understood with the rye bra.
When a partner's information is known completely, it bounds on an auto clip and the mark is attached.


   2. Recommendation accessories


      1. Dash shoes

It is the effect of isuto to auto.
A tetrapod system is converted, a level is made into Max, five accessories in front of it are sold, and if a blank is made and it dissolves, dash shoes and the shoes of Hermes will be produced. It is made dash shoes by converting and converting a level to Max in the case of the shoes of Hermes.
If the tetrapod system does not sell, three go into a hand on a story.


      2. Best choice

The rate of rare item drops increases.
What is necessary is just to equip one.
Good, it converts by making a choice into level makkusu by reconstruction.


      3. Good, a choice

The rate of item drops increases.
One is equipped.


      4. Imperial guard

Physics / 10 - 20% rise of magic defense.
Reconstruction generation is possible at a royal guard LV Max + dark matter.


      5. gurou egg

Twice as many acquisition CP as this.
"missions 55: Before carrying out adaman hawksbill turtle hunting completely by force, I want to carry out get, although it is bad if neo chuu of resistance" of a girl kind to is not pushed down.


      6. Energy sash

When an enemy is beaten, it is TP smallness recovery.
Offensive strength makes a high character equip.
It uses in order to store TP by the adaman hawksbill turtle for a summons.


      7. Genji's forearm

Damage marginal breakthrough. A damage can be given now to 999,999.
When throwing the enemy of a break state a high window, it plays an active part.
"missions 51: It will be obtained if Spartacus of 死将" of blue true 如 and 凶刃 is beaten.


      8. An offensive strength plus system / magic plus system accessories

An offensive strength plus system / magic plus system can make a level Max, can make it a higher rank further by item change, is equipped, or can be powerful and can make a battle to be able to become and finish quickly. [ two or more ]
It will be plus 1200, if four are equipped, since it is the maximum plus 300.
The uoo rear list of the best grade included in a hand and more than saucer raasain do not buy, convert and lose on a store.


   3. oputeima tactics


      1. When a partner's offensive strength exceeds its HP&HP recovery power

If a defender is used, a partner's damage can be reduced, or defense power can bring an attack together in a high guard combining provocation.
When a partner's attack is too powerful and hiiraa is not [ recovery ] of use
defender & hiiraa& -- an attacker
The said way of fighting is adopted and it fights by oputeima which has offensive and defensive recovery.
When it is exclusively for a defender, HP is high and Snow who can have the arms which heighten guard capability is the most powerful.

As the partner who delivers a powerful attack it is possible to change oputeima
Defender x3
It comes out and bears.
Even if not guarded, defense power goes up only by it being by the defender x3 considerably.
The missions after a game clearance are advanced and this usefulness has been noticed.


      2. The stage advanced in a margin

jamaa + attacker + bra star
or
Attacker + bra star + bra star
It comes out and fights.
In FF13, the weakening by jamaa of the influence which it has on the increase in the amount of damages is larger than strengthening by enhansaa.
If a battle is made to finish quickly since enhansaa requires time also for strengthening 仕切る's after isuto gets these dash shoes to auto, it restricts for putting in jamaa.


      3. After making a chain bonus 900% or more

Although a bra star is good for storing a chain, since the attackers are high, the damage to give will be concentrated on making it an all the members attacker and giving the maximum damage, if a chain reaches to 900%.


      4. The character which leaves hiiraa

When recovering
1. vanira with high magic &HP (being the runner-up hope)
2. Lightning Which Has HP in Normal
3. Hope with High Magic
It becomes が候補.
When it will die if vanira and the hope are put into the member and the first candidate has a hope and a hope, and it becomes a character and spare time is made, he substitutes the Lightning.


      5. heisuto staff

= from which heisuto gathers the advance speed of ATB -- since recovery comes to be able to do an attack and HP quickly -- quite important magic
Although the dash shoes with which isuto is applied to auto are unnecessary if they go into a hand, sazzu memorized at the very first can play an active part, while only he can use heisuto.
Except when taking out instead of HP being a low hope since offensive strength and magic are the minimum classes in all characters when other characters memorize heisuto, there is no turn.


   4. Others


      1. Restart

Even if it does not become game over, the restart of a battle can be performed by pushing with a start button -> selection button.
It is a restart when feeling it as oputeima setting misu ったなぁ and equipment misu ったなぁ.
Since a restart may break a feeling of a game although it is absent even if it loses truly, we recommend you use only at the clearance back or the time of earnings.


5. Missions formidable enemy

guran of Chapter 11 = if the missions in a pulse are advanced, the information of "断章" increases to the auto clip.
guran = an understanding about the world of a pulse can be deepened.
Moreover, a good thing can be variously got as it is as that a movie can be seen たり [, and ]. [ that it increases that it is various with the remuneration of missions and that can get a precious thing or the places which can go increase in number ]
Here, the 難敵 capturing method of missions is written.


   1. bitouitosu

It fights by "the aggressor of missions 07:6 死将 and 亡都."
An enemy with the value repeatedly fought until it carries out 3 get as an object for the reconstruction to dash shoes, since a tetrapod system is dropped.
Since it is most difficult to make a break take
jamaa& enhansaa& -- hiiraa

attacker & attacker & -- hiiraa
or
attacker & attacker & -- an attacker
The said way of fighting is adopted and it fights aiming at *5 つ.


   2. gaise rucksack

"-- missions 12:6 死将 - 暴虐 -- it fights by destroyer"
A rye bra is covered and it is jamaa. By or enhansaa, it prepares lower and fights.
Although an attack is powerful, since the motion is large
Defender x3
を使える -- if it changes to D x 3 before making it like and receiving an attack, being damaged at a stretch will disappear from HP state


   3. Mithridates

It fights by "the soloist of missions 27:6 死将 and a secluded life."
The stone image of the maximum upper west of a teejin tower is investigated, and it is an elevator, and is to the 7th layer.
A stone image is investigated by the 7th layer, and it goes up to the best layer.
It can fight, if it does so and will get down at a stretch from the best layer at the 1st layer.
It is the key of a match to apply shell by enhansaa, since lightning is powerful.
There is also that accessories raise the tolerance of thunder and it is 。.


   4. tonberi x3

"missions 41: Fight by real 相 of the ground, and hard and firm fist."
Going into a battle by the surprise attack, first, one animal is pushed down certainly and, if possible, pushes down the 2nd animal early.
The last one animal is pushed down interfering with action by jamaa.


   5. Neo chuu

"missions 45: Dancing" of true 如 and joy of 緋
"missions 55: Fight by resistance" of a girl kind to.
"missions 55 which can be received on the roof of the meeting place of woruba 郷: Since the accessories gurou egg with which connection ochuu also comes out to the direction of resistance" of a girl kind to, and the acquisition CP of all the members' parties doubles very much but goes into a hand as remuneration, I want to clear early if possible.
excelling -- び -- powerful & -- since it is hard
jamaa (vanira) & defender (Snow or fuangu) & -- hiiraa (if it can do HP high character)
It comes out and fate is left to De Dis.
It is the same even if connection ochuu comes out.
Fate is risked on pushing down neo chuu before 殺られる.
If tight, after using a barrier smoke and a power smoke, it goes into a battle.


   6. jirunitora

"missions 46: Shield" of green true 如 and truth
"The dream carried out missions 52:飛翔"
"missions 53: Release" from fear
"missions 59: Dual leadership" of purple true 如 and confrontation
It comes out and fights.
If it carries out "it covets" after becoming weak here, HP will be lost at a stretch.
It is made to become weak by jamaa first, and it fights, leaving hiiraa to vanira.
it will covet, if it can do -- after it bears even if it will not make it a defender if are not made to turn weakly [ は ], and HP is fully near, and raising a character to a れる level, it challenges
It aims at making a break take in the shortest distance except an operation character, making it revive by the tail of the phoenix.
If a break is made to take, it will attack and push down at a stretch.
If tight, a barrier smoke and a power smoke will be used.


   7. Spartacus

"missions 51: Fight by 死将" of blue true 如 and 凶刃.
Since offensive strength is strengthened as HP decreases, if an operation character becomes aimed at the final stage, an operation character is guarded by the defender.
When other characters die, it is made to revive by the tail of the phoenix.


   8. jabotendaa

It fights in "a missions 54:nomadism caravan's protection party."
Since 10000 needles are powerful, in fighting to a normal, it leaves a defender to Snow who raised to the grade exceeding HP20,000, and HP recovery is left to vanira, and fuangu is made to attack by the attacker.
Since it is meaningless, a defense power raising is removed except HP raising.
It is also to use a power smoke or to attach ATB acceleration to restorative vanira, and it is 。.


   9. adaman hawksbill turtle

The enemy who will fight repeatedly as an object for earnings rather than missions although fought with missions 63.

When it is going to push down not De Dis but directly, it usually goes into a battle using a power smoke.
If a level is raised, it will be enough also with strengthening for enhansaa.

carry out for deleting HP also in De Dis and fighting -- it summons first, pushes down and action is made impossible
It will have pushed down, by the time a adaman hawksbill turtle rises and it starts an attack again.
□ ->△
It pushes and considers as drive mode -> mortal work, and it is made to come out while the character which can immediately be operated has fallen.

if TP is Chapter 13 -- the door of 聖府 -- on the way -- if it is the soldier (made also to power smoked purchase cost by selling the item which it subsequently fails to boil) who is, and Chapter 11, it goes and comes back to the place which is the goburin group, goburin and a wolf group, the near wolf group, and near megiusuteriumu which are alike and have the bottom of a valley, and TP is earned


      1. De Dis tactics

While all the members made it jamaa, the rate of a success of weakening magic was raised and the adaman hawksbill turtle has fallen, it aims at that vanira of an operation character makes De Dis successful.
vanira makes the arms of the rate rise of a weak success equip.
Since the weakening effect will rise by 2 stage eye if it rises by reconstruction, 2 stage eye is converted.
Moreover, since weak success probability increases as the level of jamaa goes up, the level of jamaa is raised preferentially.
since -- it is better for working efficiency to do after the clearance to which growth of the further coulisse thallium is attained
Moreover, when it changes into a break state, there is also putting in a bra star temporarily and bringing even to a break state, since success probability increases, and it is 。.
For success probability, it is [ in which it raises and れる succeeds / or or ] according to fate whether a mistake is made.


      2. Power smoked tactics

In pushing down by himself, it attacks focusing on fuangu.
When having not become completely strong, the power smoke is applied before the battle.
After pushing down, four abnormalities in a state are attached as a jamaa & jamaa & bra star.
Next, attacker (fuangu) & a break is made to take as a bra star & bra star, and it brings to 900% or more.
the last -- attacker & attacker & -- it is made an attacker and attacks intensively
Since it will pass for a while and a break state will finish if it rises, a high window is then inputted by the command by fuangu.
If it cannot still finish shooting down, since training is still required, it goes by the De Dis tactics.


      3. They are tactics at enhansaa instead of a power smoke.

When doing without also using a power smoke
It rolls by summons.

jamaa& enhansaa& -- jamaa

Attacker & enhansaa & bra star

Attacker & bra star & bra star

attacker & attacker & -- an attacker
It comes out and pushes down.
Since the amount of part attacks of time for enhansaa to strengthen becomes less, I will do, if power smoked 使って time comes to remain.


      4. Summons 使わず倒す

If an attack is received by the defender x3, puts in recovery immediately, it becomes weak, makes a break take and is performed to 999% by jamaa for every 片足, it will push down by an attacker's intensive attack.
If both legs are pushed down, since it will fall over and will not attack for a while, if a break is made to become weak and take and it carries out to 999% by jamaa, it will push down by an attacker's intensive attack.


   10. uerukingetorikusu

It fights by "it is new せし翼 to 死将 and 亡都 of missions 64:re-臨."
By opening, biotechnology and defense weakening are put in by jamaa.
Although a chain and weakening are canceled by hardness and it will be in a defense state and a strengthening state absolutely, it can recover also here in the meantime, or organization can be prepared by enhansaa x3.
Hardness is whether it is safe not to put in a bra star but to have attacked by the attacker, since it uses by appropriate frequency.
If it can even perform enduring the attack just behind powerful evil spirit sensation + by the defender x3, since there is timing recovered by hardness, although HP may become a high part prolonged war, it is not so strong an enemy.


6. The formidable enemy after missions 63


   1. shaorongui

Although it is airplane みたい of woruba 郷, missions can be received at the point of a place which rode.
A dark matter required for an item change at the gold which becomes money, and the best grade of offensive strength and magic rise accessories is dropped.

Even a adaman hawksbill turtle cannot be differed from, and it cannot take out De Dis invalid, and, unlike Ron Gui, cannot knock down, and attack frequency is also higher than Ron Gui.
Although the combo of dull -> arutema can also be survived by 咆哮 in DOD if the offensive strength and HP of a blow are inferior to Ron Gui and it is from HP full へん, when what it is going to push down quickly is considered, a place [ it is delicate Ron Gui and which are strong ].

Since a damage exceeds 100,000 unlike the time of the Ron Gui hunting, equipment makes each character equip with Genji's forearm got with missions.
In order to raise the damage as an attacker, each character is made to equip with the accessories of an offensive strength rise.

oputeima which he used
By opening, it changes into D+D+D, and it kueiku-defends, a rye bra is carried out, and it carries out a なきゃ rye bra.
J Strengthen and become weak by +E+H (in J, fuangu and E used the Lightning and H used vanira).
Strengthening end & from the place currently cut in dull が to shaorongui A+B+B
It is A+A+H when its HP decreases.
If a chain carries out to 999%, it will reduce HP at a stretch by A+A+A, and it is 。.
It considers whether it has pushed down during a break, without putting in recovery of A+A+H there or making it recover, considering the remainder HP.
HP has not grown up, and while all attacks are painful, all attacks are received as much as possible by D+D+D.

Since it will be totally destroyed if arutema cannot be defended by the defender x3, the defender x3 is stationed in the place which is easy to learn it that it can choose immediately (bottom etc.).
moreover
咆哮 -> arutema
It is made to recover, before changing to H+H+H, using the item of dull release in order of a character with strong magic, and arutema's coming and making it D+D+D, if the said combo receives 咆哮 by kitsui's.

In order to shorten action time, applying heisuto while it is early in not using a smoke, either, it is good to make enhansaa into an operation character.
If 999%& physics defense weakening is contained, since a chain can give about 400,000 damage by 1 撃 of an attacker's normal and it does not need to take [ fuangu needs to operate a high window and ] it out, if offensive strength is heightened.


   2. Ron Gui

A formidable enemy first at FF13 on a par with shaorongui.
Drops item: Platinum ingot (selling price 150,000)
Rare drops item: torapezohedoron (a selling price 10,000, each character last arms strengthening material)
HP is high, an attack is powerful and the combo of 咆哮 -> arutema is a total-destruction flag.
However, unlike shaorongui, since attack time is taken, it is easy to carry out the change to a defender x3 to the ability to knock down.
If skillful く, れば, and shaorongui can be pushed down, it pushes down also here.
A victorious point,
- Receive eye 咆哮含 with short preparation time, and all attacks by the defender x3 without a mistake.
- 咆哮 -> it is 喰 trap いこと (before becoming so, it pushes down, protects by equipment, or has in dull release ->HP recovery, using an item quickly, and changes to a defender x3) in a dull state about the combo of arutema 、.

since all attacks are powerful -- eye 足踏み含 -- all attack is endured by the defender x3, and when not decreasing to hiiraa x3 and there, magic leaves hiiraa to a high character and is recovered
If it will be in a dull state by 咆哮, he will buy the item of dull release so that it can recover by the item.
Since unlike shaorongui it is hard and a damage does not go to 100,000, Genji's forearm is not equipped but makes another accessories equip.
He uses a power smoke and a barrier smoke, when it pushes down first without using erikusaa.
fuangu Kaiser knuckle x4
Lightning Kaiser knuckle x3 + power glove
vanira Kaiser knuckle + magisuteru Crest x2+ hunt catalog
It came out and pushed down.
It buries completely [ five ] and coulisse thallium is 。.

The dull state by 咆哮 -> arutema
Since a の combo serves as work which may be destroyed most totally, in hardening and fighting defense, it does not equip the accessories of the rate rise of evasion of a dull state, or neither also equipping the physics and magic defense power raising accessories called an imperial guard nor whereabouts is found.

before a break state goes out, in order [ moreover, ] to put in that an operation character makes a weakened partner's situation legible, and the damage in a high window (Genji's forearm -- equipping -- なきゃ -- it is unnecessary since it is not it, either -- it is) -- fuangu -- recommendation


      1. erikusaa tactics

Accessories raise offensive strength to the maximum.
Power smoke

It rolls by summons.

It becomes weak by jamaa.

Break

If it becomes 999%, it will attack intensively by the all the members attacker. Finally it is a high window etc. and is a large damage.

It TP-recovers by erikusaa.

It rolls by summons.
It is below the same.
It will push down, while coming out and rolling twice.
It is better to aim at knocking down by himself at the very beginning using a barrier smoke, when not shot down by 2 times.


      2. erikusaa 使わず

If you want to save the time and effort which carries out offensive and defensive strengthening by enhansaa, a power smoke and a barrier smoke will be used from the beginning.
It exceeds by changing arutema of opening to D+D+D, and whenever an attack comes henceforth, it receives by D+D+D.
After receiving an attack, it is made to recover by H+H+H.
J Strengthen with enhansaa, making it become weak by J which can use surou by +E+J, and J which can use biotechnology.
If weakening and strengthening are completed, it crushes for every 片足 by A+B+B.
Since it will fall over if both legs are pushed down, and a partner's attack is lost for a while
A main part also becomes weak by jamaa.

Break

It all the members-attacker-attacks at 999%.
を繰り返す.
It is better to use [ rather than ] for 2nd henceforth using the beginning, although it could knock down using withdrawal.
Since a possibility that the combo of 咆哮 -> arutema will come is high after rising, that is crushed by withdrawal.
It can push down, while knocking down twice, if accessories raise offensive strength.
It aims at pushing down, while knocking down 3 times, if it is not raising.


7. It captures the whole order area of advance.


   1. Chapter 1

Place: hangudo edge
Since field operation is attained, even when it is troublesome, let's push △ first, and read what can be done and a help.
Although it can win by O button continuous hits in general, it may lose, if there are many enemies.
If HP becomes red, let's use pooshon without hesitation.


   2. Chapter 2

Place: fuarushi of a bottom community
It progresses saving gathering a treasure.
A zako enemy is a non-problem, even if it avoids if possible and carries out time shortening spontaneously.
Except fuarushi anima, if it becomes red, pooshon will be of use.

v. s fuarushi anima
When fuarushi anima becomes yellow, pooshon is safe for it.
If it attacks after breaking the left arm and a right arm, a partner's attack pressure will become weaker.
However, since it is made to revive after fixed time, in addition to destruction by opening, destruction is satisfactory only for right-hand man.


   3. Chapter 3

Place: biruji lake
It memorizes growing up a character first with coulisse thallium.
Instead of using pooshon, HP recovery and an attack are properly used by oputeima.
If a boss 含めて opopu theme change is handled quickly, a clearance is possible satisfactory.
When the accessories to equip make what raises the one good at which of offensive strength or magic or a character equip, they progress [ fighting ] with a crunching sound and are easy.

v. s Siva
At the Siva game, since a chain bonus will be saved if a partner's attack is defended by the defender, while battling to a defender, a oputeima change is carried out, and a chain is stored by "it protects."
The に which does not forget to push □ if the chain has been stored.


   4. Chapter 4

Place: Weill piikusu
The physics and defense weakening by jamaa of vanira attack making it become weak by vanira, since the effect is larger than enhansaa.
If weakening is devoted, on a bra star, vanira will also carry out a oputeima change and will attack in full force.

Since it comes to be able to perform reconstruction of equipment in the middle, arms are converted using the material stored until now (since a good thing comes out later, accessories are deferment).
It raises for a living body system material to x3, and a level is raised for a machine system material.
He strengthened arms guradeiusu of the Lightning.

v. s oodeiin
Since the attack is powerful, equipment is changed into defense serious consideration.
Since Sander is used, the ring of thunder is also effective.
Since a chain is saved for a while by recovery
Cure & cure
While coming out and exceeding at the time of an attack
When the shield of Ur has been used, it is begun by enhansaa to hang shell & purotesu, or the chain is stored as the bra star & bra star.
If purotesu and shell start, it will become OK, even if it attacks as a bra star & bra star, when HP is high.

sazzu and vanira progress operating and opening four equipments which operate a machine on the way and surround the surroundings for a door.
it will go, if it becomes backward, pulling out robo little by little, and the place carried out against the last total of bomu and four robots is an unexpected attack, and has pushed down bomu first
Although it is a small fish game, since it is a tight partner numerically, after using a power smoke, going into a battle is also good.


   5. Chapter 5

Place: Gubler 樹林
It progresses in front intently, gathering a treasure.
If an enemy does not push down, it is enough for him just to fight only the place which cannot progress in front.
There are especially no 難所 and wavering place.

v. -- s experimental model yuijin -- pretty
Defense is hardened and attacked by enhansaa.
Bra star & bra star
A break is made to come out and take.
Attacker & bra star
While coming out and making the attacker launch high up in the sky, HP is reduced at a stretch.
It can push down, if arms are strengthened and a break will be made to take twice.


   6. Chapter 6

Place: sanresu riverside area
It progresses in front intently, gathering a treasure.
If an enemy does not push down, it is enough for him just to fight only the place which cannot progress in front.
There are especially no 難所 and wavering place.
A hard enemy makes it become weak using jamaa, and fights.

v. -- s enki & -- enriru
sazzu is an attacker and vanira is jamaa or hiiraa.
Spare time is found and it attacks by jamaa.
It changes into a poison state in biotechnology for the time being.


   7. Chapter 7

Place: PAL muporumu
gadoringu of the enemy of a motorbike is powerful.
If the display of gadoringu comes out and Snow is [ HP is recovered fully and ] needed, it guards by the defender.
If a hope is aimed at, it will have revival by the tail of the phoenix.
It is necessary to fight oputeima with a change flexibly.

although fuangu and the Lightning are basic attacker + bra stars -- behiimosu -- being alike -- it is good to also use oputeima which applies to which and fights surou by jamaa

v. s invasion 制圧騎 ushumugaru
Make a hope harden defense by enhansaa, a break is made to take, and HP is deleted at a stretch.

v. s 飛空 tank guraifu
Although fighting with the last 飛空艇 has a partner's intense attack
hiiraa + jamaa + enhansaa
While coming out and strengthening
Attacker + bra star + hiiraa
It fights carrying out said recovery.
A machine gun -> gunwale -> main part
The way of fighting which reduces a partner's attack part is adopted.


   8. Chapter 8

Place: No-chirasu

v. s rush gun Loewe
jamaa & support
If it battles by coming out and a strengthening & partner becoming weak, troubles are not suffered so much but it can push down.

v. s furryunbirude
jamaa & support
It comes out, and strengthens and becomes weak.
Bra star & hiiraa or bra star & bra star
It comes out and a chain is stored.
It can win, if heisuto can be used by enhansaa.
when heisuto cannot be used by enhansaa, it raises till the place made to be memorized, or a barrier smoke if still impossible -- also rushes a power smoke into a battle using beforehand


   9. Chapter 9

Place: Flagship paramekia
It is set to the level which annihilates here even if a small fish enemy's level is also called small fish.
Defense & oputeima for recovery
oputeima for a status raising before a battle start
oputeima for attack concentration
が -- it is necessary and a summons beast's use opportunity increases

Tactics, such as which member is chosen in the place which gathered all the members on the way, spread.

The overlap of a job was eliminated if balance was considered.
Lightning + hope + fuangu

It is if the character which considers HP and falls immediately is eliminated.
Lightning + Snow + fuangu

It is if you want to go into a battle after strengthening a character with heisuto etc.
sazzu + Lightning + fuangu

if you want to beat a partner by swift attack anyhow, as it is, HP is also high and an attack means is also abundant
Lightning + vanira + fuangu

Combination is variously changed into the said wind and the best solution is looked for.

Himself it became impossible to catch up with an enemy becoming strong on the way
sazzu + Lightning + fuangu
It chose in the 1st round of the を.
When carrying out heisuto 使って all the members' strengthening and fighting in this combination, the small fish enemy could push down without the problem.

Since it had woken up to the height of the effect of jamaa in the 2nd round (enhansaa requires time for strengthening)
fuangu + vanira + Lightning
It did by の組合せ.

vs barutoanderusu
Since it attacks only by magic, if it is defense hardening priority, it is made the equipment which raises magic defense power.
Since a great damage cannot be given unless it breaks an outer wall, it pushes down from the outer wall.
From the middle, since an attack becomes powerful, if possible, it is necessary to push down early.
While storing since attack power is halved if the existing attack to store gives a damage earnestly, an obstacle is carried out once by intensive attack.

Himself
Lightning + hope + sazzu
It came out and did 1st round.

The 2nd round
fuangu + vanira + Lightning
It came out and did.

[In the case of the fuangu + vanira + Lightning]
Since jamaa is effective only against an outer wall, jamaa of vanira is also mixed only when attacking an outer wall.
Since vanira had HP in the normal unlike the hope, it was not damaged when attacking desudorudoo at a stretch by making [ you / interrupted on the way before recovery ] priority.

[In the case of Lightning + hope + sazzu]
Maintaining enhansu of sazzu with a hope, it fights so that it may not be killed with one blow.
A recovery after a powerful attack sake,
hiiraa x2
It を用意.
HP -- it is full, and when carrying out blow death, it is necessary for enhansu system defense to all have started, and to already strengthen just for a moment
An attack finds spare time.
Bra star + bra star + bra star
If it comes out, and a break is made to take and is taken
Attacker + bra star + bra star
It comes out and attacks.
In addition, premium tip & which an enemy drops in being unable to push down but strengthening a character; he sells a credit, and buys a crankshaft with the gold at a LENORA garage, then arms and accessories are strengthened.


   10. Chapter 10

Place: fuifusu arc
A small fish enemy advances fighting, strengthening with enhansaa or making it become weak by jamaa, since it is a formidable enemy also here.

v. s shido
It fights, making it become weak by jamaa, or it fights, strengthening with enhansaa.
Either can be pushed down.

v. s bahamuuto
Since the attack of bahamuuto is intense
Defender + heel + heel
It comes out and a chain is stored with a guard.
Spare time is seen.
Defender + bra star + bra star
It comes out and a chain is stored.


   11. Chapter 11

Place: guran = pulse

It goes to the direction of an alley contrary to the Ohira field, and various events can be seen if it goes into a yashasu mountain.
In addition, before advancing a right course, I think it good to do some missions and to experience the world of a guran = pulse.
Since it is not necessary to fight with an enemy, I will walk and turn and will bring the map of a guran pulse close to completion.

Although the roll which can newly be used although all rolls can be used is deferment fundamentally since CP consumption is large
Defender + defender + defender
Since it is helpful for the ability of the enemy exceeding the capability of はこちら to be beaten now, it is good to enable it to use a roll.

Since what has the impossible enemy whom Hirahara has is impossible, I will avoid without fighting.
Although it will probably become somehow if it is after clearing, and it trains, although an ant challenges an elephant, it 如 at a present stage (power relationship of saw まんま).

Since fuarankusu (there is breadth which is not avoided) which comes out in a tunnel will call the next hopuritai if hopuritai is pushed down, I will push it down first.
It may work, if there is a 連射 pad after becoming to some extent strong, supposing it carries out or, and it may become a place.
Since the enemy of a tunnel has weak points, such as being weak, to Sander who was a machine, he attacks focusing on a bra star.
If it surely seems to be impossible, it will be good to once stop story advance, and to stopping on the way and strengthen to the direction of missions.
Moreover, there is also utilizing day fuensaa and it is 。.

Since the uoo rear list of the accessories which can be bought now from the middle in a tunnel, and saucer raarisuto are powerful respectively, if they make it equip with offensive strength +100 and magic +100, it will become quite easy to delete a partner's HP by battle.
Although it is convertible into +230 - accessories if reconstruction is repeated, since this is helpful to the last, it may not waver but it may convert.

At the teejin tower, compulsive missions are managed and it progresses previously.

Since a quite good item can be got, the robot revival event of woruba 郷 is surely done.
As for one, the enemy along the lower seashore has parts.

vs arekisandaa
It strengthens with enhansaa first.
Bra star + bra star
If cornered coming out and storing a chain
Heel + heel
It comes out and recovers.

vs Jaguar note (although it is in a tunnel, it is not related to story right course advance)
A considerable formidable enemy.
When someone is made to do blow death by the usual attack after opening, I will return, after strengthening with missions.
He decided stopping on the way [ to fight with this, to once stop a right course, and / missions ] (fighting with this itself is stopping on the way).
Since a jaguar note tends to recover the abnormalities in a state, spare time can do it by making a state unusual.
A state is made unusual by jamaa, it strengthens with enhansaa, and one more person's character changes an attack to recovery.
enhansaa will be made into a bra star or a heel if strengthening finishes.
If a break is taken, as a counterattack is not received by making it launch, a damage will be given at a stretch.
Still, since it is hard, we recommend you to strengthen offensive strength with accessories etc. and to challenge with them.
It is better to raise HP by the platinum van guru, when a hope is used.

vs Tie rento (although it is in a tunnel, it is not related to story right course advance)
It is here stronger than a jaguar note here.
Carrying out somehow in this chapter gave up this.
However, when returning and fighting after the clearance, it could win in the margin.

vs hekatonkeiru
In fighting by the first oputeima, it does not care about revenge mode.
Bra star & attacker
If it comes out and attacks and a partner attacks, it will exceed by defender & hiiraa.
Since the deadline will be passed if it cares about revenge mode.

When it has lost, it is 弄って about oputeima before a battle.
hiiraa & jamaa
hiiraa & bra star
It fights to を中心.

vs fuarushidahaaka
A rye bra is recited, and it fights, making it weaken in a week by jamaa.
Since it will fall to the ground and an attack will once be subsided if a break is taken, it is break 狙っていく.
Defense power is strengthened with enhansaa when HP does not have in a powerful attack.

vs barutoanderusu
Since jamaa is effective, make lower preparations, a break is made to take by jamaa and enhansaa, and it attacks at a stretch.


   12. Chapter 12

Place: 聖府 capital Eden

Although the usual enemy on a field map is also strong, both delete HP up until last minute, and having fought for two bodies on the way enables it to push them down at a stretch finally.

vs Hula udo kuraddo
An attack becomes powerful after limiter release.
jamaa is fought building predominance by enhansaa, since it is not effective.

vs adamankerisu
enhansaa& jamaa& -- a heel
It strengthens with の組み合わせ and fights.

vs The second game of hula udo kuraddo
It fights building status [ same and predominance in enhansaa ].
hiiraa x2 is also prepared for the 用, when it is cornered, since the attack was intense.


   13. Chapter 13

Place: oofuanzu kureidoru

If a deadlock is greeted by the small fish enemy game
defender & enhansaa& -- a heel
A match is started after coming out and strengthening.
Or take a break at a stretch, launch and make it it, and it is made to float in it by the surprise attack, and before making it counterattack, it pushes down as much as possible.

vs Java vokku & Hunter snatch
jamaa & enhansaa
It comes out, a predominance position is made and every animal is pushed down.

vs uradeisurausu
Considering all living things must die, strengthening with defender & enhansaa is good.
jamaa is also effective.

If it passes carefully, it is not necessary to fight the place uradeisurausu and whose 聖府親衛 knight are in the way after the fighting together at a normal.

vs teia mat
jamaa -- invalid
An attack which also repeals strengthening of enhansaa from the middle is delivered.
Moreover, since the chain which was being stored by changing a form will be canceled, it fights by attack serious consideration to some extent.
Attack power is not so high.

vs barutoandesu
enhansaa & jamaa is utilized and fought.

vs Orphan
If inconsiderate 仕置 is received, the whole pooshon 使って recovery will be carried out.

vs 2nd orphan
A damage cannot be given unless it makes a break take.
If a few is first strengthened with enhansaa, it will attack at a stretch so that a break may be made to take.
It can launch, if a break is made to take.


[Related page]
  1. FINAL FANTASY XIII's review & information page
  2. List of games sorted by review's date
  3. List of works
  4. JP Works DB Top


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