kuroo + arms equipment A pause is applied during a play and it pushes in order of B the right, A and C, the left, and a top the right, A, and the bottom a top. Then, if the right is pushed, kuroo will be added, and all arms can be equipped if a top is pushed further. In addition, the Saturn version can also be strengthened with the same method.
Credits do not decrease in number. A start is pushed, while TIME is set to 0 and a screen is becoming dark on a kontei new screen.
Addition
High score Since it is going to bring into the ground and will be hard coming to operate it although it becomes a high score if white hitode type enemy uron which is in the middle of a stage 9 has been put together, it cannot osusume, when it has a shield.
The star in a name entry In the name entry screen after game over, the star of a background can be moved in the direction which the button pushed on the four directions of a cross button. It will accelerate, if the A button is pushed.
Addition music After clearing a game, ending, intact music, etc. are added to the MUSIC item in configuration mode.
Wait mode (The Saturn version) A start is pushed, pushing the bottom, after selecting a stage. Then, if a pause is applied into a game, weight meter will be displayed on a 残 machine display. The speed of a game can be chosen to 15 stages and change with the right-and-left button of a pad is possible. In addition, if L and R are pushed into a game, weight can be changed to ON or OFF.
It plays by suteyukusu. (The Saturn version) Kids mode is turned OFF and a game is cleared. A game is begun in this state, and after a stage selection, if it continues pushing X and the Y button until a game starts, it will become self-opportunity suteyukusu of a previous work "Sander force III." suteyukusu can carry out high-speed rotation of the kuroo with the attack by the backfire, and L or R button. Equipment is also the thing of suteyukusu.
Stage & boss capture
Stage 1 STRITE
Although there is especially no difficult place, the snake type enemy who comes out from back cannot give a damage other than a head. A damage is given at a back shot, and if a rail gun is got, it can destroy with an easy victory. if an inside boss's axis of a self-opportunity suits to taagetein Glaser -- cannons equipped at a battery -- although laser is shot, if there is similarly a rail gun -- an easy victory -- destruction in addition -- since a damage cannot be given unless it is [ laser / be / it ] under discharge -- the hit judging of kuroo or a rail gun -- skillful く使う -- things Go to the screen bottom first in an underwater side. Vertical geographical feature is hit, there is no judgment, and the free way is hidden in the bottom. Since a boss game will become painful if this is not taken, it takes. It is satisfactory if the enemy who shoots a missile also with an intermediate huge battleship side using the direction which a free way shoots is 撃破(ed).
Boss GARGOIR DYVER
It moves to a left end, noticing it about the ball of a tail and fire, after bearing the ball of the fire from the first tail for a while at the right end of a screen. Although it becomes fighting with a boss after that, when there is no missile of a free way, it is difficult to shoot at the core of a weak point. If a boss approaches, since a tail will also reach a left end, it exchanges carefully. It exchanges at the upper left. If a boss receives a damage to some extent, although it will go underwater, after this, it moves onto a right end and bodily crushes of the core flown from a boss main part are exchanged. Although a boss abandons and guides that since a mouth shines when shooting laser, and laser is exchanged, if the missile of a free way is fired firmly, it may die before a laser attack.
Stage 2 RUIN
Although the enemy increased on the way is troublesome, it is not difficult to exchange so much. although an inside boss will shoot laser if a damage is given to some extent with a diffusion cartridge, if it has shot to the normal, it will be alike and he will die If it takes care about the enemy who shoots the laser of the first half and the upper geographical feature is shot, a shield will go into a hand. An inside boss can break by the no damage in the twinkling of an eye, if a free way is shot from a top. Since a hunter can take on the way, you may fight with it.
Boss HELL HAND
Although the white cartridge of 3WAY(s) is shot, it is not difficult to exchange. What is necessary is just to shoot a rail gun the surroundings behind a boss, since laser will be shot with a bodily crush if 砲台 is destroyed to a normal and an arm is pulled back. The rest can be pushed down only by it.
Stage 3 AIR-RAID
It progresses by the hunter. Although there is especially no difficult scene, intermediate gun plateau belts are exchanged moving little by little. If that is borne, a shield will go into a hand. If the scene which an enemy ship thrusts in at the high speed of the last is often seen and it exchanges, there will be especially no problem. Since 1UP is flowing to the older fleets, it saves in the upper position.
Boss RUTY GURAFY
A braid is shot exchanging cartridges from the front. If 砲台 with which a wave cartridge is shot is broken, since it will approach shooting a cartridge shortly, it turns back, and a rail gun is shot and it destroys.
Stage 4 DASER
It progresses by the hunter. Unreasonableness is a prohibited thing, although it can break, if it shoots at the enemy who comes from a background, and the hard obstacle in the middle in a free way. An inside boss fires a braid intently. If it does not fire firmly, an inside boss may approach and a tail may be hit. Although a core is flown after that, if it approaches and fires after exchanging, it can push down at this time. In an attack of the enemy who shoots laser although there will be especially no problem if it escapes from that, inattention is a prohibited thing.
Boss FORMAR HAUT
It fights in a free way. It is the difficulty which the sign with which a braid seldom applies and laser is shot seldom holds. Since it is hard, if the ball with which a cartridge is shot is not a free way, it is hot. Although a boss's upper and lower sides are saved, when it comes to the top or the bottom, it turns to a which or opposite side. A match is decided by the ability of laser to be exchanged. Since laser is shot when having closed the weak point, Tati is bad. if a ball is lost, since a boss will be dying condition -- to a slight degree .
Stage 5 BATTLE SHIP
zako which the beginning follows fights by the hunter. It shoots escaping carrying out vertical movement, if diffident. The backfire of a baania part corresponds with a braid. An inside boss exchanges laser when a boss's form changes for a while from the position which a boss shoots just beside in the upper position. By the attack from a battleship, laser 砲台 is corresponded by the hunter and missile 砲台 is corresponded in a hunter or a free way in a hunter and a free way.
Although it will fight in respect of last, it can clear, even if it carries out nothing here, and a boss does not deliver an attack here on a boss in respect of last.
Stage 6 CRYSTICAL
This field to sandaasoodo becomes usable. A stage progresses by the hunter until it meets an inside boss. The middle may also progress with a braid. What is necessary is just to progress a top, since 1UP can be taken if it is the route of the upper one. an inside boss -- sandaasoodo& -- a braid -- correspondence If a braid is fired and an attack form changes a boss after throwing sandaasoodo with the first one blow, sandaasoodo is accumulated, and is shot and it can be coped with towards calling it ... with a braid again. There is a law that the case where it incidentally collects immediately without making any sandaasoodo into a normal, and the time lag which accumulates soodo 連射し and after that to some extent after shooting one shot, since shot 連射 is stopped, it may fill up quickly and it happens by turns become short.
Boss SPARK LANCER
sandaasoodo is fired with sufficient timing, and it escapes and avoids to the front, breaking a division cartridge. Since the angle which can be shot was decided, an intermediate spark attack is satisfactory if it discerns. Since management flies a flame but also with the third form the moment [ same ] the boss had a self-opportunity and Y coordinates, it is careful. It is made to keep silent about the rest by braid + sandaasoodo. It is better to attach kata quickly without motamota(ing), since destruction of a cartridge of the case of the last form became impossible.
Stage 7 FIRE CAVE
It progresses by the braid + hunter. Although he will wrap a self-opportunity in wreckage and will interfere with an attack if he pushes down, the enemy who shoots intermediate short laser is satisfactory if it is made to throw geographical feature. It takes care about the field of a grain grain, and laser 砲台 and the rolling enemy. An inside boss must not do unreasonableness and must not give an attack, but only when a motion stops, aim by sandaasoodo. If it takes care, it must be dead unawares. Since it is easy to hit short laser as unexpected, it is careful.
Boss DUST EAG
It is coped with by the hunter at first. geographical feature -- timing is difficult although V portion of sandaasoodo can also be applied at the last moment Unreasonableness is not carried out but it aims at a long range. Aiming in a free way is also a hand. if a form changes, it will be alike intently and a head will be aimed at with a braid It bears near the screen upper left. It is a chance to apply sandaasoodo, while a motion is stopped on the way, or a boss scatters and is vomiting the cartridge. Filling of sandaasoodo is not recommended except when a boss's attack stops. If it stuck to a boss's view and the braid is shot, except a flame cartridge, it can exchange, and as the guidance formula flame cartridge also approaches a boss, it will be exchanged.
Stage 8 BIO BASE
It progresses by the hunter. The inside boss of the beginning shoots laser, after stopping a motion, and although an attack is again devised after bounding 4 times, it will be satisfactory if it is coped with calmly. However, since the wreckage to leave is hit and there is a judgment when it destroys, it is careful. The second inside boss also applies sandaasoodo first. If it moves to the left at a stretch, shooting sandaasoodo, being cautious of the attack of scattered zako after that, it is clearable at a stretch. Otherwise, the wreckage shaken from a top will be hit. Moreover, easier [ a part only for three to come out and a top ] by the upper route. If only a few saves the self-opportunity downward from the position with which a boss's beam is shot after shooting sandaasoodo first and the third inside boss is firing the braid as it is in an enemy's attack, an inside boss will die. A 4th inside boss fires sandaasoodo, when it is in the left and is in a rail gun and right-hand side, being cautious of a motion of a tail. It is better to take forcibly [ even if it carries out unreasonableness when it has a shield, since a shield and 1UP are hidden in the geographical feature on in front of a boss ].
Boss EVIL CORE
Although a self-opportunity is not destroyed, the phreatic explosion cartridge raised upwards by the force of the explosion is troublesome. If sandaasoodo is fired before the first attack starts, one arm can be broken at a stretch. Moreover, a steam cartridge can be prevented, if it has a free way and is made to shoot a missile back. Spare time is seen, energy is accumulated and it attacks by sandaasoodo again. Only when a boss brings a steam cartridge together in the circumference, fire sandaasoodo at the time of the second form, and be in an upper left portion and an upper right portion. Then, a boss's laser is not hit. It is a rail gun at the time of the third form, and it gives the damage to the boss who comes out from behind beforehand. Then, sandaasoodo is fired after making a boss come to left-hand side. As for the last attack, it is ideal to move to the direction of the right and to fire a rail gun into a boss. Then, it can be managed even if it does not receive the aftereffect of the blast released to the last useless resistance attack.
Stage 9 FORTRES
It progresses by the hunter. If a self-opportunity is touched, it will be cautious of hitode which it is going to draw in geographical feature. If taagetein Glaser is touched, to 炎う撃ってくる砲台, a hunter can also fully be destroyed. Especially a problem does not have floating 砲台, either. An inside boss copes with it by sandaasoodo. It is cautious of the blast of a missile and exchanges. It pushes down by sandaasoodo, exchanging missiles. The place which changes intermediate geographical feature will be crushed if it is not moving ahead. The wheel which exploded will be hit, if it is made a wheel type enemy at a rail gun and does not go into inside. That either which is exchanged without corresponding to the enemy who is the last, and who thrusts in [ here ] in a free way or shooting, if it shoots is chosen, and the last attack is fended off at a stretch using は sandaasoodo. However, since it is difficult to have avoided all, just before escaping, it is sticky with a grinding sound.
Boss ARMMENT CLOW
砲台 is crushed in the first rear 砲台 attack, corresponding by the hunter or the rail gun. It will hit, if timing also suits the V character portion of sandaasoodo. The second form is fought with a braid. Before it fires sandaasoodo first and a boss shoots spiral laser at this time, it dives into a boss top or the bottom, and escapes and avoids even to per a boss's right-hand side. The third form is shot with a braid as it sticks to a boss. If it does not come out, it shoots, and it loses, is pressed by the left and may be in charge of a boss's tsume attack. In the fourth form, it corresponds with sandaasoodo and a braid. The tactics of firing after shooting the missile flown with a braid and avoiding sandaasoodo from spiral laser are effective. However, if difficulty goes up, since the direction which spiral laser shoots will be changed, it is careful. A boss has a judgment also [ after pushing down ], and he exchanges, mixing a processing funny punch line etc. for a while, since it moves to crush a self-opportunity. Carry out the fastest of the speed. The way of avoiding also with safe guiding a boss to the upper one to some extent, passing through right under at a stretch after that, and also turning back.
Stage 10 FINAL
since the first 5th page boss's attack has the narrow width of 3WAY cartridges -- a three-day month -- it avoids, comes out and exchanges If short laser 連射 is chosen at its own discretion and it goes into a boss's bosom, although 4 連射 laser at which it turns 90 degrees toward a self-opportunity will not be hit, since 3WAY cartridges are shot after finishing shooting, it is careful. If a boss escapes downward, since huge 火球 will fly from the right immediately after at high speed, it exchanges in the screen best stage or the lowest stage. Fend off a rotation attack in a bit near the center. Moreover, since 火球 may fly before an inside boss attack, it is careful. Although an item career also comes out, the item which comes out is random. If equal [ shooting ] to an inside boss's attack, it must be dead unawares. Since energy collects when avoiding rotating, if an attack ends, a visit [ sandaasoodo ] will be paid. If the missile which an inside boss shoots is launched together with 3WAY(s), since it will be hard coming to see an inside boss's 3WAY(s), it is careful. Rather than refraction laser, if the direction of 3WAY gets used, it will become difficult.
Boss VI'OS
sandaasoodo is fired by the first attack. A boss's left-hand side should break at the grade from sandaasoodo 2. If it breaks, a free way will be fired in order to destroy a boss's right-hand side the surroundings on the right. However, if a free way is turned upwards and shot, when a boss turns a missile upwards and shoots it, since a missile will be hit, it is careful. Since he is dashed when a boss goes to an opposite end, it moves upwards and avoids. If the free way is fired firmly, a boss's bodily crush attack can also be flown. Keep in mind although a lozenge beam can be destroyed, are fairly hard. If both sides are broken, it corresponds to a homing missile and a lozenge beam cartridge + core 飛ば attack by the sandaasoodo + hunter. It is clearable if there are even sandaasoodo and a hunter. The unit with which the missile which goes a leg back and forth is shot can be broken by the hunter and sandaasoodo. If a rank goes up, since the speed which flies a core, a missile, and a lozenge beam will become quick, I want to fire sandaasoodo with sufficient timing and to cope with it.