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 Command according to model Huge battleship capture
Original Japanese text
Updated: 2008/04/02 21:27:05

The command according to model

The megado live version

Matchless command

On a title screen, it pushes in order of A, B, A, C, B, C, C, B, C, A, B, and A. It will be a matchless state if the character "NO-HIT" comes out to the bottom of a screen now.

Special mode

C is pushed 12 times on a title screen. Now, if it comes out to a screen with "SUEPCIAL MODE", it will succeed. When a game is begun now, zako does not come out, but it becomes the composition of only an inside boss and a boss, and zone selection is impossible.

Zone selection

It pushes in order of C, A, C, B, C, A, B, A, B, C, A, C, and a start.

Play data is seen.

It pushes on a title screen in order of A, B, C, A, B, C, A, B, C, A, B, C, and a start.

Free play

It pushes on a title screen in order of B, B, B, C, A, A, A, B, B, C, C, C, and a start.

Sound test

A high score is taken out, and it becomes game over, and registers with "ZTT" at the time of name ranking.

The PC engine version

Slow motion function

If "JOYPAD AUTOREPEAT" is set as ON and a game starts on a configuration screen, while applying a pause and continuing pushing I or II, a slow motion play can be carried out.

a zone selection & 残 machine -- unrestricted

Cursor is united with "SILVERHAWKLEFT" on a configuration screen, and the right is pushed 15 times. Then, a zone can be chosen free and a self-opportunity will not decrease, either.

The Saturn version

It inputs on a GAMESTART screen, and if a sound effect comes out, it will succeed. However, carry out within 2 seconds.

Five credits

It pushes C, R, the right, and the bottom.

Difficulty setup

It pushes with the left L, the right, and the bottom.

Shot 8 running fire

It pushes with L and the right B and a top.

Zone selection

It pushes Z, the bottom, and L and a top.

Huge battleship capture (An arcade, the megado live, Saturn)

Zone A hyper Sting

Although two bodies appear, an eye can really be pushed down unsatisfying only by shooting a shot toward a mouth to a normal. Although a core pillbox also appears simultaneously, after really 撃破(ing) an eye, if a pillbox is exploded in front for a while, a boss will die at the moment of [ whose one already appears ] appearing.

Zone B-C alloy lantern

If it takes care about the cartridge from an antenna, and the wave motion cartridge discharged when a boss opens a mouth, there will be especially no problem. Although a pillbox also appears, a damage can be given only when a boss's mouth is open. An antenna can also be crushed if it uses. In addition, an antenna can also give a damage by laser at the time of an appearance.

Since the cartridge of an antenna is divided, discern and shoot the megado live version with the cartridge by which three shots come. In C, since a pillbox does not appear, it cannot but fight by force.

Zone B steel spin

The cartridge from the prickle of the whole body and the mini embryo who has spread the circumference around are troublesome. If a boss will not shoot a cartridge and the pillbox under a boss will be exploded after being equal to the first attack, the vertical fillet with which a mini embryo shoots tail bire and a homing missile can be destroyed at a stretch. If a boss's center shines blue, since it is a 連射してくる sign, don't unite laser with the coordinates of laser.

Tail bire and a vertical fillet are destroyed the surroundings back, destroying the mini embryo who encloses a boss by the same method, when a pillbox does not come out, since the megado live version (G, H, I, J) has the zone out of which a pillbox comes, and the zone out of which it does not come. It can turn again into laser 連射 at the front.

Since there is a judgment also [ after are strong and beating a boss ], it is careful of the hit judging of laser.

Zone C killer hijia

The first attack can exchange 3WAY cartridges comparatively comfortably, if it unites with the x-coordinate of a boss's head. It is fired into a head, adjusting the rest.
Before it fires in the position which does not hit a missile and a boss closes the body again since there is a judgment in the whole body after carrying out ふり from which the boss died, falling and becoming the second form, it turns to a boss's front again and cartridges are exchanged.

Zones D and E, F doriosaamu

If it is silent, there will be especially no problem in the shot of bosses to here. Since it is the sign which dashes itself toward a self-opportunity when a boss takes S characters and stops a motion, it avoids there. OK, if it fights calmly.

In addition, although it will discharge from the body and a motion of a self-opportunity will become extremely blunt in this in D zone of the megado live version, it is satisfactory, if not inattentive, since it will recover if it passes fixed time.
When giving a boss a damage, offensive strength of bomu is not made to baka, either.

Zones G, H, and I, J red club

The first attack does not have especially a problem. Say how a problem prevents a boss's last attack.
If a boss becomes only the bottom leg, a damage will be preponderantly given little by little to which or one of the two by laser or bomu, and the self-opportunity will be guided so that a boss may come to the right end and left end of a screen. If it comes to the very end, a damage will be given at a stretch and a motion of a boss will be stopped. If skillful く is carried out, both of legs can be broken.
a boss's last attack starts -- in front, it retreats to a screen end, approaching as much as possible and firing only mere a few, since there is a little between And sometimes take care about 連射してくる紅い泡弾. Since this cartridge has a judgment also [ after beating a boss ], an arm may be deleted.
It is not difficult to exchange, especially if ring laser detaches and it keeps [ it is clear and ].

With the megado live version (Q, S, U), since a self-opportunity is drawn close and it comes by big scissors utterly, break big scissors by top priority. Although it is coped with by the same method as the arcade version after that, it exchanges carrying out [ scatter, and ] right-and-left movement at a screen end, since the cartridge is intense. Since a large-sized abuku cartridge can be destroyed, it is satisfactory.

Zone K, M Yamato

Although the attack of the first battleship form can cope with a normal, be hard to see the cartridge of the machine gun for empty, and keep in mind shot also in the place which is likely to be considered that he can feel easy very well.
Since the second form is quite high-speed, a zero game notices it about a bodily crush. It is better to have destroyed at a stretch and to make it the last form quickly.
If the last form is troublesome and will be in this state, it will stick by damage preparedness first and will shoot as much as possible. since it is inevitable to hit when it is very hard to avoid a cartridge and a motion becomes blunt at the time of revolution, it concentrates on it being alike intently and giving a damage

With the megado live version (L, M), the attack with the last form is sweet a little, and since it is easy to exchange cartridges, a few can be fought in comfort.

Zones L and N, O leader in

A damage is given to a feeler at the time of the first feeler attack. Since it is the sign which lengthens it toward a self-opportunity when drawing in its feeler, evasion preparations are made.
With the second form, if a boss's vertical husks are guided to a screen left end and a motion stops, it will approach and fire into a boss. It is easy to exchange the ones shifted for a while from the coordinates which fly a boss's needle. It is dangerous to carry out unreasonableness and to avoid through between needles.
Although the body developed since it is the sign which develops the body when a boss stops a motion although the last form is shot with laser and a cartridge is dodged, a damage can also be given to a boss at this time.

Since it has been hard coming to exchange compared with business use, I want to preserve an arm as much as possible with the megado live version (K, M, O), although the body is developed after shooting a cartridge in the six directions at the time of the last form.
If diffident, although there is also a hand crossed while applying a pause, it is difficult to also patternize this completely.

Zones P, Q, R, S, and T, U grand octopus

the first leg attack -- a three-day month -- although avoided, come out and exchanged, since a cartridge is usually shot -- this -- I want to be usually cautious of a cartridge A damage is given as much as possible at a stretch, and, but at least the hand of upper 2 books is destroyed.
If bodily crushes of child dako will be exchanged as L:00 are drawn, and it will jump in and fire into the bosom, if a boss shoots a child dako cartridge, and a child dako cartridge is shot again, it will exchange similarly. It usually warns against being damaged since a cartridge is after [ which child dako shoots ] beating a boss (an arm will be deleted although a self-opportunity does not die in this case).

Repetition of escaping upwards again after it will take refuge on a boss's head, and a child dako cartridge will go away if it fires to some extent since a damage cannot be given with the megado live version unless a boss's cover opens and firing to some extent.
It is better to have shot the child dako cartridge and to have made it cope with it at a screen end, since the tactics which a cartridge becomes quick, or usually carries out L character glue, and avoid a child dako cartridge could not lead easily in the 連射 mode setup of the Saturn version.

Zones WX and Y, a little stripe

A form is changeable, shortly after destroying tail bire and also destroying a lower fillet, after applying a missile and bomu at a stretch and destroying on a boss's upper fillet at the time of an appearance. The chance for this time to return [ 連射してくる ] a wide wave to the left next. OK at the right end of a screen, since there is no judgment in tail bire.
The rest is fired into the mouth of a weak point, carrying out the prudent glue of the diffusion cartridge to the 連射 attack of a wide wave and a middle wave. If the rank is going up, the middle wave would be set to 3WAY(s) and the speed of a diffusion cartridge will have risen.

In addition, since it hits even if it is in a screen right end at tail bire, avoid by performing the megado live version to a boss this side top or the bottom at the time of wide wave 連射. Since a motion is not stopped unlike an arcade, it is cautious of the difference.

Zone X nehonojia (the megado live version)

The damage is given to the head of a weak point at the time of a boss appearance. Although the bone to fly can be destroyed, keep in mind that it may hit at the case where it cannot finish shooting, and the time of revolution.
Since the attack at the time of union shoots a wave motion cartridge unlike killer hijia, since it cannot exchange, by the same method as killer hijia, 3WAY cartridges are exchanged outside.
Since there is a judgment in the time of dissociating, although it is difficult, it abandons and exchanges. Since it is the chance for this time to give a damage since the head at the time of separation is not attacked, attack at a stretch before union. Since there is a judgment also in the time of union, pursuing too far is a prohibited thing.

Zone V, Z biotechnology strike long

A boss main part is found first and a damage is given there. And division cartridges can be exchanged, if a self-opportunity is saved right above the first division cartridge and it is in right above [ the ], in case a division cartridge is discharged with the other self. However, between division cartridges may have to be sewn depending on a position.

Although it has been hard coming to exchange a diffusion cartridge with the megado live version, it can push down by the same method. However, similarly ad lib よけ is needed in many cases. The back, the megadora version has many cartridges and it is more difficult for it than an arcade.

Zone Z', V' Mother fork

The first rosary type cartridge does not tend to move poor, but they are exchanged, abandoning a motion and carrying out horizontal movement little by little. If a boss approaches, it will go at a stretch to a screen right end. Then, it becomes easy to exchange eye sluggers.
If eye sluggers are exchanged, it will try to give the eye slugger a damage. Since just durability is less than a boss main part, an eye slugger is equal to the first attack, and if it is firing firmly after he avoids the second attack, he should break.
A right end top serves as a safety zone, and the rest can beat a boss. Although it will not hit if the laser attack has set the axis by a boss's tip of the nose, if it is high-speed and has an arm, since it will be removed at a stretch, even if he has no barrier, it cannot recommend other than people with the arm of being OK.

Although the megado live version is first shot with a shot to compensate for equipment of a self-opportunity, it is made to usually enter between cartridges with a wave motion cartridge, or it turns outside and avoids.
Since an eye slugger's durability is high and the interval time which flies an eye slugger is short, if it becomes the form with which a boss separates and laser is shot, it will turn to right-hand side and will strive for evasion.
Before destroying an eye slugger if it does not adhere to carrying out unreasonableness and destroying an eye slugger, and it fires into a main part as it is, a boss is beaten in many cases.
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