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Anime ranking: Rank 2,291/in 2,686 titles (Total -2.10/Deviation 47.07) Rank 2,290 <= => Rank 2,292
Anime average points ranking: Rank 1,122/in 1,395 titles (Average -0.10(Good)/Deviation 41.41) Rank 1,121 <= => Rank 1,123 (more than 10 evaluatoin)
Anime ranking of 2006: Rank 143/in 193 titles Rank 142 <= => Rank 144

.hack//Roots(Anime)


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2007/09/04
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(DVD)
Latest DVD: 2008/02/05 ():.Hack//Roots, Vol. 6 $98
DVD(15hit)
Sales/Latest
Books(1hit)
Sales/Latest
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Sales/Latest
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Sales/Latest
Rank:14544
.hack//Legend of Twilight: The Complete Collection

Tag:$98
2006/09/12
()
Eval.:*****

1.Virtual reality never looked so real!
Rank:18374
Hack//Sign - Anime Legends Complete Collection

Tag:$98
2006/08/22
()
Eval.:*****

1.A Great Series For Most Anime Fans But Confusing As Well
Rank:26574
.hack//Roots, Vol. 5

Tag:$98
2007/12/04
()
Rank:27158
.Hack//Roots, Vol. 6

Tag:$98
2008/02/05
()
Rank:28263
.hack//Roots, Vol. 3

Tag:$98
2007/08/07
()
Rank:30386
.hack//Roots, Vol. 4

Tag:$98
2007/10/02
()
Rank:34312
.hack//Roots, Vol. 2

Tag:$98
2007/06/05
()
Eval.:*****

1.Why So Slow?!
Rank:70445
Hardcover:Hackers and Painters: Big Ideas from the Computer Age

Tag:$95
2004/05
()
Eval.:*****

1.Informative and Enjoyable
Rank:138720
Toy:Set of 2 6" Loveable Collection, Vol. 1: .hack//SIGN Figure
Rank:145748
Audio CD:.hack//Roots

Tag:$98
2008/02/05
()
Information about this title

TV TOKYO Corporation TV Osaka TV Aichi TV SETOUCHI BROADCASTING CO., LTD Television Hokkaido Broadcasting Co.LTD. TVQ KYUSHU BROADCASTING CO.,LTD
Shin Unozawa Kazumi Kawashiro Shinichiro Inoue
Kouichi Mashimo Miu Kawasaki Fukashi Azuma
Yoshiyuki Sadamoto
Sayuri Yoshida
ALI PROJECT Toru Nakano Victor Entertainment,Inc.
TV-Tokyo Music
BeeTrain BANDAI VISUAL CO., LTD.
Yuki Kaziura FictionJunction YUUKA
Alika Takarano Mikiya Katakura

Takahiro sakurai Kaori Nazuka Hiroki Touchi Megumi toyoguti
Ryotaro Okiayu Takumi Yamazaki Kobayashi Sanae Kenta Miyake Junpei Takiguchi
Released:2006/04/05 in Japan
Official sites
1. http://ani.tv/hack_roots/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageAnimeRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(-0.10)2,29147.07-2.10 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan19,2324221
Outside Japan24700

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People1085322
Percentage4.8%0.0%38.1%23.8%14.3%9.5%9.5%
Added percentage4.8%4.8%42.9%66.7%81%90.5%100%
Summary42.9%23.8%33.3%
                                                                                                 

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/08/05 Normal [Original Japanese review]
by 横すべり Provider: 35439 Host:35253 Browser: 5292

[TV animation 2005-2006 year 30 minute 枠全 26 talk fantasy drama]
Work which drew the preceding paragraph of the story of
[bad]
-
[normal]
game ".hack//G.U." (until try edge data dorein of the hasewo was carried out).
Media mix animation same and candid by the completely same technique as this point .hack//SIGN.
no less than 26 talks are spent -- comparatively -- progress -- few -- animation -- although there were too many points which are not known and points which are not solved and they were not fully able to enjoy themselves if independent, there is also a place which remain in the heart About the appearance character, although appearance was a fantasy, since all appearance characters were setup called a game player about there, although it was consent repeatedly that the feature of this series has the insufficient consciousness as an animation character, oovan, 志乃, and hasewo were mysterious in any way.
It is painful that especially hasewo has not understood 惹かれる理由 to these two persons.
Music, atmosphere, and the quality and quantity of an impressive cut were wonderful as usual, and what can also enjoy sub episode as it is was prepared.
moreover, they were able to be boiled very much, sub characters including Tawara-ya were attractive, and they were able to enjoy it so so as they had the thinking circuit which became independent with reality However, since the main story was not interesting, even if it carried out the mechanism same after all as SIGN, it was the impression that it was only that there is no freshness.
Although a mystery is shown, it is sorry also about nothing being solved after all but mystery nature having become weak compared with SIGN.
in addition, the man of the last -- it was each real and the end where a different way is chosen was good fully Although it is rare for people to enter, to escape also by ま and actual MMORPG, and to remain in the heart except く.

2008/02/22 Worst [Original Japanese review]
by bouzzz Provider: 11927 Host:12150 Browser: 6520

[A good point]
Especially nothing.

[A bad point]
Enlargement is too severe.
A story does not progress easily and the last is unfinished.

[Comprehensive evaluation]
.
Although the enlargement using music was seen also by hack//SIGN, this work had come out more notably than it.
If it is these contents, although at least one period of treatment is likely to be made ....
It was seeing anyhow and was tedious.
.
Since evaluation falls from hack//SIGN, make it this evaluation.

2008/02/08 Very bad [Original Japanese review]
by 新ちゃん Provider: 3642 Host:3806 Browser: 4926
Animation which was quite a disappointment.
PK (player kill) of the hero starts being suddenly carried out 3 times (attempted etc.
is included) in the 1st talk.
The sudden hero who passed, hung down and showed っぷり, hasewo.
I was looking forward to how growing up after this.
By being invited with whether the rare item "key obu za twilight" of the mystery which will be spoken about if it does not know whether be in oovan which helped hasewo is looked for together, various hasewo consider both actions as oovan and the friends of those, after worrying.
little by little, hasewo grows, and PK(ing) also carries out until growth so that it can fight back, even if bibiri まくっていた has PK devised Although the talk hardly progressed, the action purpose of growing up in search of a rare item all together was good.
However, oovan is missing after fighting with the hostility organization involving "key obu za twilight." And secretly, the friend who had allowed the heart, and 志乃 are PK(ed) by the strange existence of "try edge", and hasewo serves as a non-returnee of consciousness losing in the real world.
It is amusing from here.
With much trouble, hasewo as for which a certain grade was growing runs recklessly, and appears in a PKK (PK player is PK(ed)) act.
Old growth was what ...
と -- しか -- I cannot consider There is no intention of saying that the PK itself is a useless act.
It sometimes PK(ed) [ the time which was doing the network game also in itself, and ].
It is し [ it thinks that it is not whether it being bad whether it being good and saying or writing deeply here ].
However, it is "hostility" and not the reason for "Having been devised" but indiscriminate [ "indiscriminate" ] that hasewo is doing.
Saying clearly, hasewo which repeats PK for "it to be indiscriminate" is visible to nothings other than a "brat." hasewo which will degenerate if it thinks that it grew up.
it must be the talk of looking for a rare item -- it is the talk of seeing the 根暗な hero who repeats PKK (As for a few, key obu za try ワito is also involved once) And it was looking, thinking that big punishment is probably waiting to hasewo.
At last, hasewo will confront [ "try edge" and ] each other, and will be defeated in the last, and data will be initialized.
hasewo which repeated PKK and was called to "fear of death." Then, settlement about which nobody will care although hasewo is but which will be finished off in "the world and personnel affairs" of hasewo if it thinks that what becomes.
This is not the world of a network game at this moment.
I considered.
this word -- a thing -- if the uncanny extreme way of comparing is adopted the person who committed "crime and was exhibited to the face on television -- also seeing -- personnel affairs I consider." Although it was a too going too far slightly example, kyara which bears the grudge against hasewo must be, so that it counts and does not go out.
And the world of a network game is narrow so that it may be large.
It flows immediately in rumor etc.
If hasewo is not recognized as a "brat", it is amusing, until it changes kyara, it stops a game or it passes the long time, if it has done at all gaily so far.
Of course, this is animation and it turns out that it is not an actual network game.
It is the animation which does not feel a network game network game-likeness into the stage after 志乃 falls.
Irrespective of a network, even if it makes a fantasy into the stage, it seems to be independently valid.
However, it is although expectation is carried out since it is a few series which is treating a subject matter called a network game as a tale.
and the last follows "game" -- しか -- the ending which is not transmitted Evaluation is "very bad."
2007/12/21 Very bad [Original Japanese review]
by 闇夜のフェンリル Provider: 42338 Host:42306 Browser: 6391
illustrating -- past [ wrong ] and a tale -- 進まな -- elapsing -- 。 Although the tale did not progress, since it was solid in the psychological description of kyara, the sign was also seen.
A root is how to it...
The true character of surrounding kyara cannot be seen at all with the ばっ loan using meaningful language.
Now, merely, a hero passes and hangs down and only だ is transmitted!

2007/07/06 Good [Original Japanese review]
by Perikan Provider: 21484 Host:21598 Browser: 3876
Although it was looking since influence came out also with reality or the story was worrisome, although the mystery which thinks that a setup called the world in a network game, background drawing, and music were good was also an occurrence in a game mostly, there was a talk which tempo may not do bad very well.
The thing which needs the scene as for which progress of the talk had many late scenes [ feel / languid ], and the scene also with sufficient many anyhow also thinking that you must not be was flown very well.
a background -- the very beautiful and peculiar view of the world had come out of illustrating firmly By this animation, it may be the background which is most said to mind.
It is a fault that there is no motion in a character not much.
If it is said [ animation / of the game of an action system ] that it is a basis, a battle scene etc.
has for saying the せかっく music which moves more and is completely unimpressive, and a wasteful background.
As it being another whether it is likable in after hasewo, the hero of a game went berserk and it was thought that kyara was very much new.

2007/06/10 Normal [Original Japanese review]
by Nebusokunotaka Provider: 30646 Host:30847 Browser: 5234
if -- or -- carrying out -- with cod roe -- halfway -- finishing -- "-- if you want to see this continuation -- a game -- 買いな" -- although it saw, and the method of comrades was thought when it was the way [ た / finish / a way ], I think that the talk of haseo became the last round in the place with so so sufficient kiri although it had not finished truly Since the tale of individuals, such as kyara and others who does not appear in a game in addition to it (probably), and fuiro tabii, Tawara-ya, was making it finish firmly, animation had been made to the form where it became independent by animation.
Although the last of fuiro was fairly shocking -- However, for the drawing when having stopped, although that was right also at the time of Sign, it is a big fault that it is most that it is [ of a motion ] unimpressive without especially the drawing at the time of a battle almost moving it being beautiful and saying also including a background.
Since it is the animation of RPG, I want you to become brave more.
the episode of 1 talk 1 talk should make it think, "is it this 話いる?" -- a thing and "-- I am sukasuka which stops why here and is made to regard it as drawing ?" in many cases, and if it is this, also think that it was able to collect into one period of treatment Although it does not know whether the episode of まぁそ is required unless it does a game -- It is the structure to which the attractiveness to consumers of a game springs rather than Sign.

2007/01/20 Worst [Original Japanese review]
by Nokokkusu Provider: 15576 Host:15311 Browser: 4184
Although possibly this animation was done by advertisement of a game, since the last arrival point of animation is the portion of the beginning of a game, it is recognized as it having become 枷.
hasewo and the cat which are an unattractive hero are disregarded and I think that the direction which made other characters the leading role was advertized very much.
Probably, it was the best to act as a hero the Tawara-ya neighborhood.
Heroes' trend was very tedious, deployment was slow, and it was the animation which division that the talk of guest kyara is more interesting does not understand.
From such contents, advertisement is also an opposite effect.
The necessity for broadcast for two periods of treatment was not felt.

2006/12/24 Bad [Original Japanese review]
by 月夜の兎 Provider: 50622 Host:50816 Browser: 6287
The game version has not been played.
It has said to the last round, thinking that it will become interesting, if when comes.
How is "following a game" as animation of a simple substance in a story in of his death [ not continuing not rising unsatisfactorily after all ]?
"SIGN" and "腕環 of dusk" thought that 今作 also showed a certain conclusion also as anyhow by conclusion つけて better た's within animation.
Thing kana whose time the brigade of dusk had pulled together after all was interesting No.
1.
Although it was after it that a story moves, was it painful that an attractive character was a charm pear at least in Tawara-ya and fuiro at a hero?

2006/10/15 Good [Original Japanese review]
by 斐川 竜斗 Provider: 40026 Host:39877 Browser: 3875
it is what -- it bit -- since it came out and saw to the last -- evaluating .
Although it is a dissatisfied point and hasewo (sweat) for which I feel that almost was definitely said by the old comment has bluffed, I also regarded that it was hetare as interesting in the beginning.
After running recklessly, it was spoiled a little.
Although the thing which is a villain hero was independently good, since it was visible to the -- free punk.
Eyes are dangerous.
(Sweat) the animation which Mr.
Sakurai says as -- innocent Venus was also out of order -- although it ていま(ed) role (things -- it is) 8 -- here -- well -- although it and music are good -- sure -- the man of the classic school -- 仰る -- what is easy to 飽き bored like -- do many?
し [ there is no impact only about music which the insertion song also resembled ].
The way of OP may be a moderate.
Although it thinks that ED is also good, does he like with music good and yet?
Was the episode of the wool yarn from a hasewo reckless run, cashmere, and Tawara-ya more interesting to the ironical thing?
the talk of wool yarn -- the pleasure of a game -- it understands and interesting -- coming out -- sushi Since there is also a comedy by bright laver, does he like?
This portion is "very good." Is the character which also watches Tawara-ya interesting?
A sub character may be attractive.
Although it has [ kyara ] an all the members taste and is not disagreeable well.
-- which became sad about fuiro although it was the last -- it was watching -- much -- it is sad Life was made to be considered.
Did hasewo also grow by him?
it is what -- it says, and it is looking by carrying out and the last is the blown work which was given in total freshly and which "is good" since there were also many interesting portions -- considering .
Do you think that there may be は and a work peculiar to ゆう like this occasionally?
し [ production is interesting ].

2006/10/13 Bad [Original Japanese review]
by 新真那 Provider: 9631 Host:9822 Browser: 6287
The animation version used as the prologue of ".hack//G.U." A game is un-playing.
The online game was made into the stage and the indispensable thing has also appeared mostly in online games, such as PK and a guild.
A monster is hunted in a dungeon, and it raises LV, because is just the foundations of an online game, and is sushi.
The portion describing encounter and exchange with various people also expresses the portion of an online game no one but with the side story well.
However, the contents are thin when it lets the whole pass.
If a side story is removed, it is likely to arrange in no less than 13 talks.
Furthermore, since it has made on the assumption that a game is carried out, the bundle has also finished halfway a little.
That the last has left the mystery or does not have the relevance of kyara freely たり.
It is being [ the impact of advertising "the direction which a continuation worries should carry out a game" ] kana.
Music has improved.
The music of the Western style matched the atmosphere of a work well.
However, a battle scene is not quite satisfactory.
A thin top, the motion is deceived in special depiction and is delicate.
Although there were a motion and a good place in some places, on the whole, a feeling of tension is missing.
If it sees as advertisement of a game, although it will be good, for seeing as a tale of only this work, it is a work with much dissatisfaction.

2006/10/04 Normal [Original Japanese review]
by 古典派の男 Provider: 40935 Host:41100 Browser: 3650
I carry out [ mind as this editing had lost the theme song completely ].
the favor of the story which it feels, comes out, there is not with a lack [ a hero's charm ] and where and has not boiled although expectation was great in order [ that foundations are fantastic ] to progress though a network game is a stage -- it is -- any -- or -- although -- it carried out halfway There is as the artist fairly famous in the field of animation is dealing with the theme song, its quality of a musical piece is also high, and I think that it became the form very ideal as a theme song of animation where it did not deviate from the atmosphere of animation.
Although a strange atmosphere of ED had said mind in the beginning, the music of ED also carries out mind with early weariness coming very well.
Although I do not know an ant pro's music at all, it is the music which ED music and the insertion song within a play resembled, and the mind of the pattern of "飽きing bored shortly after being only the similar music, however it may mass-produce right music" carries out.
Therefore, it was easy to hear the direction of OP music by orthodox structure, and this one was a good impression.
However, as for the direction of this editing, the thing which cannot be expected not to be this work did not have anything that it can suppose "Everything is common", can buy and can be.
And I feel that it was a hero's hasewo that it is the unattractive in a main character.
Whether it says [ what ], and -- and the hero whom the word "hetare" fits this much also thought that he was rarely, either, and although it grows rapidly in capability after 志乃 goes missing, it has hetare-ized increasingly in character.
I think that it was Tawara-ya of a place also with a sufficient supporting player that was the most attractive.
The direction of a story feels that it said anyhow and the talk [ like ] continued for a long time for after the brigade dismissal of dusk.
The direction when the members of the brigade of dusk are working together was clearly interesting.
although it is unavoidable to cut in restrictions to how to be the work of き with a game and finish, after "started [ that I fight / now ]" seeing and finishing with the laver [ た / laver ], as a side currently seen, it is disappointed too It is regrettable that the expected part and the expected talk took for progressing, and became boring rapidly the opening part.
a hero -- oovan and Tawara-ya -- if it is kyara みたいな type, I will carry out and will feel [ which was probably been easy to carry out empathy ] that it has already seen just for a moment, and became a pleasant work
2006/10/04 Comment(normal) [Original Japanese review]
by Rogi Provider: 50256 Host:50183 Browser: 6812
It has not game played.
It is for the place, or is likely to rise, and does not rise unsatisfactorily.
The deep place of a tale is likely to be seen and the deep portion itself falls out entirely.
The impression which has not been materialized was received as an animation simple substance.
If this work itself is regarded as "the advertisement program of a game", good also of it will be carried out, however it is likely to become "bad" if it regards as a いち animation work.
Between is taken and it is made "common."
2006/10/01 Normal [Original Japanese review]
by Matsu Provider: 9136 Host:9216 Browser: 3846
最終回見 better た was able to enjoy itself to the so so last.
the thing of けど and fuiro -- a few -- abrupt -- it was .
Are it and how to finish halfway?
Is a continuation of the talk calling it ...
in a game?

2006/09/29 Normal [Original Japanese review]
by Esupaa Provider: 2855 Host:2880 Browser: 3875
本作 on which the courses from Lv1 to 133 of hasewo and the beginning of Vol.1 were drawn.
Although he was able to be enjoyed ordinarily, many things [ a place regrettable somewhere ] have been found.
first impression "-- another -- 2 -- I may not be cool -- although it may be because the next day of a broadcast end day is Vol.2 sale that it is ?"2 period-of-treatment broadcast, the talk which is not very independently important, either will think many [ on the whole ] 本作 is ..., i.e., the past talk of a from when logged in for the first time, eight months before hasewo.
It turns out that it was not told by G.U.
about 志乃 which is an acquaintance having been PK(ed) by try edge, that kyara of G.U.
has come out the final stage, or "G.
an element which the person who was doing U.
makes niyari involuntarily" is seen.
Or [ seeing, even if it does not consider a difficult thing especially by un-playing well, either ].
Since it is a story なんざ splendid slow pace, it is not troubled.
Therefore, I think the kana which was not able to contract the number of talks more.
Although the important interesting talk had almost gathered in the end.
I think that the last round of that is incomprehensible for those who are not game 8 てい.
Although it is because it is difficult to consider how 本作 is made to finish well, already finish it as that to ", and are considered to it to be ?
try edge through ?" by some people.
a game can be done after all, and it will cut with ってこ, and will become things -- I けど and think that it is unavoidable Illustrating is imaichi.
especially -- the hasewo eye from the middle stage etc.
-- i っている -- carrying out -- w (is it 廃 people's proof?) -- having thought that this was severe -- the scene of a 100 people murder Although it thinks that it is the scene which rises considerably, however it may see, it will seem to establish hasewo 双剣.
but -- pushing down -- ちゃった -- that is right it - よ wwww -- vs try edge game of the next week -- a quality -- although it was high -- w Mind which is steps and netaanime from the second half of after is also carried out.
"hasewo festival" "fuoo PKK" etc of a face [ (^_^) ] ........
although there was BGM when hasewo is damaged by 碧 (kyara of a novel), that is a song selection mistake clearly -- w [ "fuoo /!!
/" ] it is what -- although it said and being carried out now [ bad / 点ばっ loan 書いて striped ], since he was enjoyed [ BGM / with where / mystical / that was blown and that makes the start attractive characters (Tawara-ya which became ikemen from pizza is Gath), and OP and ED ] as it is (a sound track -- it wants) -- "-- usually -- " -- it is made alike Although he wants to attach in fact "it is good." The direction which had the interest of a game by 本作 is right or wrong.

2006/09/28 Good [Original Japanese review]
by MAMI Provider: 10627 Host:10797 Browser: 5234
最終回見 better た.
Although it worried, it is all is well that ends well.
A little evaluation is dropped and is "good." the latest broadcast time is likely to collapse to production, not to mention illustrating, to the scenario not developing, it is likely to be called "MUSASHI", and a match is likely to be made -- until -- it is the treatment which can say, and although there were some in which an eye is not put, either, if it foresees to the last, I will have settled in a form which is perfectly taken over to the scenario of the game version, and will think that it was good But that Mr.
志乃 stops there being somehow feels that it was too early.
as [ advanced / the talk / at last / she stops being at last and / on the other hand, ] -- feeling -- making -- having -- as for the scenario, dissatisfaction remained very well If daatt and ascent going down for 26 talks are spelled -> in which -> 志乃 to which the talk progresses evenly stops being -- -> which rises somewhat -- the talk progresses evenly A scenario (scenario) did not ride on the imaichi wave by such touch, and the tempo of front and rear, right and left was very bad.
Even if it is anyhow in short, there is too much talk which may not be.
The impression to which the deployment in the direction of the last is also forcibly united, and the start of a game requires it utterly was received.
Those who know nothing will go to sleep, if it views and listens from one talk to the last round over one day.
It is the factor to which how to speak Mr.
志乃 with hasewo also becomes sleepy.
(I think that right potato wrong potato consciousness was carried out, and it acted) Since a story started at last in the decision of hasewo of the last round, did you want was slightly pleasant and to already, see the talk that there is necessity?
The animation of unkind structure can be especially told to those who are not doing the game, and people without the schedule to do.
It still being unable to become disagreeable is were [ sub characters ] very attractive.
Especially 藤太 (Tawara-ya), Saburo, and fuiro were full of life, and smart.
I want a hero to do a type like them individually.
Although it thought that it looked to advantage attractively just because it was sub kyara well, as for them, interest sprang more than the hero.
He also likes 碧 in which only one talk (?) appeared.
And fuiro.
fuiro of the last round regards whom as anticipation not having been attached.
Was it sad although it is animation?
-- It is し [ it was the existence which gives advice and advice ] -- It was regrettable that B sets have also stopped being with Mr.
after Kosaka.
(Seisaku who entered from the middle was slightly unpleasant) Now, since it thinks that it probably purchases the direction of a game, I am looking forward to it.

2006/09/28 Good [Original Japanese review]
by RAGA Provider: 53349 Host:53333 Browser: 5717
It was interesting so so well.
The direction of a game is done and does not become precocious.
Following netabare As it is, Kosaka, goodo, 藤太, and that kyara were looking to pleasure in the cause which went into the jar very well.
Although the talk hardly progressed but it was gdgd the first half, an all the members set is tension top がったなあ.
That Kosaka's face is interesting たり.
However, goodo is unexpected in the wwwww style stone which was surprised at the real woman junior high school student.
It was regrettable that Kosaka stops in spite of the right course of the talk especially after all.
Seisaku and voice -- same Mr.
置鮎 -- the Kosaka っぽい atmosphere appearance -- carrying out -- solving -- after all -- another person Although he feels easy well and being cooked.
Seisaku cannot think by no means that it was so painful a child from the time of an appearance ...
After shino was un-returning in the second half, was it touch that the talk moved at last?
And oovan is carried out in why or air, or a problem is also are very well.
[ that the time out of which one person does not come, either also has kyara out of which kyara changed with gara っ and has come to にゃ OP ] Were 2nd kyara 藤太 of Tawara-ya and Saburo good?
Although Saburo is a real man, し [ 藤太 is smart in doing being various and he is fairly attractive ].
real fuiro -- such -- although becoming came out suddenly and it was [ that it is various and ] a shock it says, or compared with the time of Tawara-ya, 藤太 becomes smart too much and regards many things as だ -- well Although it will be said that, as for the last round, hasewo returns to why or a good child, and tabii is stopped for study, as it is, I think well that it was collected well as a talk in front of a game.
even though the talk and the cast were good, the quality was low and [it is good] is appropriate to it -- it serves and there is nothing in honest battle scene 動 -- elapsing -- except www vs Saburo and try edge However, it will be what thing individually that favorite episode is the time out of which the hero has not come in the time of beginner assistance and the time of a 藤太 appearance in both.
The direction of a game, supposing 藤太 comes out, he may buy it.

2006/09/19 Good [Original Japanese review]
by NarIsa Provider: 1985 Host:1837 Browser: 4925
It cannot change that it is the good above whatever may happen after this.
(Does it fit in brainwash splendid?) there is also musical favor and it is midnight -- tension (therefore) going up -- ます .
Although there are many liking and problems, they are the contents firmly felt refreshed.
himself -- such genres -- he should not like -- なあ … ってこ -- very much ....
well --
2006/08/31 Good [Original Japanese review]
by Rogi Provider: 28851 Host:28642 Browser: 6812
A teacher is 行ったぁ- to where!
he fairly liked Teacher paragraph.
It says clearly, and although it is completely weak, there is presence strangely.
Are only and the last highlight tongue games?
It was also still observed of "the catcher of amateur baseball." Being [ nothing ]-visit lever kana.
As a talk, it comes, and drops here and a place cannot be seen.
a try -- dirty -- it is restoring What consists of there what noting that haseo pair try dirty は is good?
There is no vanity lever.
Therefore, pleasure.

2006/08/01 Comment(normal) [Original Japanese review]
by Matsu Provider: 9136 Host:9188 Browser: 3846
After 志乃 is erased, has hasewo broken?
fuoooo Coming to raise a strange cry たり -- It is worrisome in what it becomes after this.

2006/08/01 Comment(good) [Original Japanese review]
by Nonoka Provider: 2456 Host:2399 Browser: 5440
志乃 erases on try edge -- having -- the eye of hasewo -- the 3 whites of the eyes -- riaru って of -- hasewo -- it is how many -- ?
-- something -- fearful [ raise / come / a strange shout and ] (bitter smile) Since autonomous 厨軍団 like the Knights Hospitalers of 紅衣 in "SIGN" does not come out, either and the internal composition of the present CC company (company which is making THE WORLD) is not known, no correspondence of the company to this incident can be read.
It is a game and just なきゃ useless kana.

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