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Game ranking: Rank 778/in 3,468 titles (Total 8.00/Deviation 49.39) Rank 777 <= => Rank 779
Game ranking of 1990: Rank 17/in 99 titles Rank 16 <= => Rank 18

Akuma-kun: Makai no wana(Game)


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BANDAI
Nintendo Entertainment System

Released:1990/2/24 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.00)77849.398.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan4,91954
Outside Japan21600

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1210000
Percentage25.0%50.0%25.0%0.0%0.0%0.0%0.0%
Added percentage25%75%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total1110987654
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/11/20 Comment(good) [Original Japanese review]
by Peetaa Provider: 849 Host:461 Browser: 6342
The [total play time] About ten hours [Good point] Since there are many friends, if all apostles are summoned and fought, there is invigoration.
[a bad point] -- explanation of magic is abstract -- elapsing -- a solution loan -- being hard .
[Comprehensive evaluation] I think that it is enough for a part to enjoy oneself as a retrospective game.

2007/09/13 Very good [Original Japanese review]
by 飛田 犬丸 Provider: 6238 Host:6312 Browser: 4483
Although the comics version and the animation version are inexperienced, this game can be enjoyed considerably, and it is better seed -.
Although there are many friends of 12 persons, it included publicly [ master ] usually, and since it is four persons (13 persons are set to PT at the maximum at the time of a battle), balance is maintained.
Although all the members are assembled in the way at the beginning of a game, since w ally which did not often fight but was wiping the whistle since it often got angry and returned carries out various attack and assistance, strong kyara has a pleasant battle.
An enemy's strength was also impressed by it becoming impossible to order the state of sushi, poison, etc.
maintaining balance firmly and becoming now unusual.
3 turn paralysis is carried out and it is in being made bokoboko たり -- an enemy -- Satan -- と -- is うがくたいてい a remarkable formidable enemy?
Especially the former is quite kitsu い in the stage of the first half.
It is regrettable that only the two persons do not simply have an enemy in character with a boss -- and rasubosu -- a zombie ---izing -- fearful (was also the member magic of the method of an evil spirit original with the game of 汗こ interesting?) Obtain a hint from a picture or sound, and it was made to complete (although it explodes occasionally w), and uoraru, torabe, etc.
were often used.
the after password was pleasant -- coming out -- peevish -- w -- suitable one -- putting in -- coming out to the moon in the state together with all of the 12 purpose for spending たり -- Although it was the difficulty which there are few features and is easy to waver in the top where a dungeon is long, by kyaragee, others maintained balance firmly, although there are also various peculiar elements, and were able to enjoy it very much!

2005/04/11 Good [Original Japanese review]
by Nanatsuman Provider: 27497 Host:27341 Browser: 3875
Is it the game version of the masterpiece animation of Mr.
Shigeru Mizuki original?
The password was put in suitably and it was touch with the system strange to 3 times which can start a game once.

2005/01/27 Very good [Original Japanese review]
by rangame Provider: 16353 Host:16201 Browser: 5234
Although what is called a story and game system was the direction which made well and has been crowded in the work currently called kyara thing, the system that several kinds or a certain stone was purchased and magic could be made from the combination of the stone was crazy making quite new and new magic.
Although it was an uncanny interesting game, even if it put in the password suitably, there was an uncanny place which is successful some or other.
There is memory to which here [ たり / that 12 apostles have assembled from the beginning ] where a parameter becomes high, and is being / here / it / sufficient for it and doing was surprised that it put in suitably.

2005/01/26 Best! [Original Japanese review]
by Aariman Provider: 11969 Host:11926 Browser: 7576
At RPG from which the animation version is a base, it is quite the Hamah り better た those days.
Creation of the member magic of magic was interesting.
Since it was the type which is used by buying an evil spirit character unlike the usual magic, according to the budget, he needed to buy it.
12 apostles of a friend feel that there was individuality very well by AI system loading.
The place where the place where a bat cat etc.
will not hear a command of the evil spirit if a mood becomes bad is reproducing the animation version is good.
Solomon's whistle was played and the mood was often corrected.
I think that the story was fairly interesting.
although an enemy's evil spirit also had many figures faithful to the illustration of Mr.
Mizuki's supernatural creature pictorial book -- that erufu is the different colors of goburin たり -- why or juratan -- he was transformed, and the supernatural creature of 等特撮 was mixed, or ぐ also had tsukkomi どころ, and it was a masterpiece It is one of the games to play once again.

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