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Game ranking: Rank 1,990/in 3,415 titles (Total 2.00/Deviation 47.84) Rank 1,989 <= => Rank 1,991
Game average points ranking: Rank 515/in 600 titles (Average 0.20(Good)/Deviation 40.03) Rank 514 <= => Rank 516 (more than 10 evaluatoin)
Game ranking of 2003: Rank 37/in 84 titles Rank 36 <= => Rank 38

Arc the Lad Seirei no Tasogare(Game):Rpg


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Latest Music: 2003/05/05 ():Arc the Lad: Seirei No Tasogare $99
Music(1hit)
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Rank:717891
Audio CD:Arc the Lad: Seirei No Tasogare

Tag:$99
2003/05/05
()
Eval.:*****

1.Could have been better...
Information about this title

SCEI Playstation 2
Kenji Nojima Suzumura Kenichi Ryoka Yuzuki Satsuki Yukino
Atsuko Enomoto Chiyako Shibahara Ryotaro Okiayu Jyoji Nakata
Kinryu Arimoto Miyuki Ichijyo Masako Katsuki
Fumihiko Tachiki Rei Sakuma Nobuo Tobita Seiko Tomoe
Unsho Ishizuka Shouzo Iiduka Masaki Aizawa Konami Yoshida
Hiro Yuki

Released:2003/03/20 in Japan
Sites about how to play the game
1. http://www.h-eba.com/arc2/index.html
Official sites
1. http://www.playstation.jp/scej/title/arc/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.20)1,99047.842.00 

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Inside Japan10,6061110
Outside Japan36800

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/27 Bad [Original Japanese review]
by 韋駄天 Provider: 26499 Host:26340 Browser: 5234
魔族, human being, and both sides -- it was fresh to have developed a tale from the opposite entire position, respectively The mind only of the work which is merely leaning on the brand of a previous work carries out stripes, and it is a seed.
evaluation is bad -- coming out -- 。
2008/01/17 Normal [Original Japanese review]
by ぽえ〜ん Provider: 38880 Host:38973 Browser: 8090
The [total play time] 14 hours [Good point] The story of dark 編 is at best the highest!!
[Bad point] Obstructive [ say / honest/ edited by kaagu /-/ and ].
[comprehensive evaluation] -- it is the highest when there is no volume on kaagu - [ although ]
2006/12/13 Normal [Original Japanese review]
by 原黒主水之介 助兵衛 Provider: 26201 Host:26159 Browser: 3875
Comment done to the last.
"-- again -- you -- rasubosu or -- " It is not surprised even if a fellow already revives how many times (smile).
Although a battle came to move not a mass but a circular moving range unlike the former, I felt [ range distance, direction, or ] that it became ambiguous and had become bad conversely for it.
it and an item 10 -- if it being bad if it does not carry out "it gathering" one by one for obtaining, and voice are not uttered, it is also troublesome that neither movement nor a command can be chosen This is also slightly delicate, although MP is lost and it came to consume a spirit-of-a-departed-person stone.
It was disagreeable to have consumed, although it steals or carries out various.
Time with 徳って -- [ the direction which is not stolen ] As for a battle -- it thinks it individual that man calls it special ability and 魔族 calls it magic, きや実 receives, and there is no difference -- 2 and 3 were more interesting.
The taking over after a clearance was also carried out halfway.
Since it was the treatment [ like / flexibility is low and / an addition ] whose battle is, the skin was not suited.
The stories were the contents which the timing of a change of the volume on kaagu and dark 編 is good, and the point worries.
Although it arrives at a fellow after all again (bitter smile).
Since guild work was lost, also in a scenario side, flexibility feels the world narrow without a side story low.
Since it was the world of 1000 years after, since old kyara did not appear when removing the sake cup etc., whether it saying [ arc-likeness ] and touch called a sequel did not carry out it.

2006/02/26 Very good [Original Japanese review]
by Hanburabi Provider: 8327 Host:8206 Browser: 5234
The volume on kaagu has an absent and lonely べべ door.
In order to attach the highest, it is game kana with something insufficient.
Having not hit is also satisfactory although it thinks that it is the game which may be hit more.
Such game kana.
I think that the scenario has improved.
The contents are orthodox to presumption.
An end can be expected only by playing a prologue.
But since words each of and scenario deployment are made very carefully, in spite of common deployment, the point carries out comfort and is a story wholly.
He also likes halfway ending in a good meaning.
Since such problem thinks that solution is not attached forever.
But it is also the scenario to which there is nothing to the whole with where and thing insufficient is drifting.
The reason has first the point that the point can be read too much in the first place.
Is it the talk which is carrying out magic, there being no mystery on a story anyhow and giving away the secret somehow?
The person who is considering conversation as dakkamu and whose true character is not a mystery at all.
The point which the true character of dogusa which is rasubosu of dark 編 can read simultaneously with an appearance (the words of dakkamu and a べべ door are too kind).
Although it cannot be said as a fault since it is making kindly intentionally so that the contents may be understood also by the child, I wanted you to make it the deployment which cannot read the point to a slight degree.
Point kana the back and whose balance are too good.
All the episode is settled in "it is very good" and the "good" level.
That is, although usually exceeded, one does not have what results in the highest.
Since there is nothing that serves as a singular point and pulls the whole result, it will be felt as a thing lower one step than the actual result.
And is the first reason the point that Lilia's presence is weak?
An impression is thin in spite of being the heroine.
Therefore, since it was playing without the ability never wiping thing insufficient, although it becomes empty, if a べべ door becomes a friend in the middle stage, it will become pleasant suddenly.
The character nature of a べべ door has [ an inside and appearance ] a very good sense, and I like it of all kyara that appeared in all arc series.
Since it thought, "Would not you become a friend?" when it appeared, when it became a friend, it was glad to the highest.
So, kaagu editing in which a べべ door is not was very lonely.
As for extracting existence of a べべ door, the dark 編 was more interesting than the volume on kaagu.
It was also pleasure that 魔族 goes to a new place for every race since appearance and the difference of culture are intense.
Since real thrill って of RPG and the strange world are regarded as it being the feeling of a frame frame which ventures.
The direction of dark 編 also of BGM of the field is kakkoii.
A system side also thinks that it has improved.
I think that balance has improved, although it is troublesome to gather an item one by one.
Since especially difficulties were not carried out other than rasubosu.
A dissatisfied point is point kana which requires time for pushing down rasubosu too much.
-> which drops the defense power of rasubosu -- -> to which -> rasubosu to attack recovers defense power -- since it is a repetition of 、 which drops the defense power of rasubosu again, it takes time extremely Such routine works are really troublesome.
Finally, be related with 魔族 currently drawn in this work.
If 魔族s which appear in other games differ greatly and it is said [ which ] whether be them, are they touch, such as brute people and 亜 people?
Therefore, both confrontation is the same level as confrontation of a white and a black man.
So, a root is deep and solution is difficult.
He fairly likes the ending which is expressing this point well.

2006/01/11 Normal [Original Japanese review]
by niko Provider: 32924 Host:32745 Browser: 5234
There is almost no existence of an arc.
It is the talk of the route different from old arc zaraddo again.
And the fairly dark world.
The talk of negotiating about HAZAMA, 魔族 and human being, was very good.
The impression which were が and deployment [ forcibly / a little ].
Although each kyara was attractive, it was very regrettable that the system of the popular guild was lost by 2 or 3.
Although it was the highest that kyara talks, individually, the voice of a べべ door was hearing it and had a pain in the ear.
Could be and the admiration made too much was not able to be got used.
Does the fourth work come to the bottom in honesty and an old arc?
Involuntarily, the arc was also stopped now and has thought kana.

2005/07/22 Worst [Original Japanese review]
by Joker-X Provider: 20812 Host:20773 Browser: 6287
Freedom was thought to be wonderful a story to be in 2.
However, this has the strong admiration it is made to do.
Above.

2005/01/27 Comment(good) [Original Japanese review]
by Noeru Provider: 55291 Host:55483 Browser: 3875
If it considers now, there will be no game from which the persons involved in a hero or a friend die this much.
Parents' uindorufu and nafuia of kaagu and daaku.
Lloyd, Pau Rhett's father, (he has forgotten before だっけ and a name).
Best friend tsurugi of gantsu.
Tatiana's former superior official dakkamu.
Owner gido of daaku.
Elder brother denshimo of deruma.
The wife and son of voruku.
Lilia's father shamusun ....
dying -- passing -- だ .
honto.
He dies too much, however, on the whole, likes kyara.
He liked the words of bebedoa individually.
But shamusun super-引く.
Super-itai.

2004/11/04 Good [Original Japanese review]
by Noeru Provider: 53959 Host:54126 Browser: 3875
A battle is not interesting.
Many [ as a conversation contents for the first time in gesture is unnatural ] rasubosu is past [ strength ].
Although there is など dissatisfaction ....
kaagu was reconciled with people of a village who blamed themselves, and has wept for the talk of Mull in the event and air castle which join a friend, and bebedoa involuntarily.
Did you do and think that it was good?

2004/10/01 Bad [Original Japanese review]
by KODOKU Provider: 43781 Host:43732 Browser: 3875
It cleared at last.
(ます with neta ばれ) Isn't it "arc zaraddo" without work of a guild?
What doesn't ha Nasi who is not in an arrangements monster, either have?
first of all, .......
in which an arc is not -- じゃん which is not じゃあ title kankee Only a subtitle is やん.
To be sure, a scenario is good.
It is also interesting that a hero changes whenever a chapter changes.
Music is the highest.
It is very well if the enemy of several animals is swept away by 飛炎 or big auru.
However, a problem also comes out simultaneously.
Although -> scenario is good, I regard nothing as synthetically good.
A view of the world is dark and ending is also useless.
-> although it is good to call it two heroes, since a character will increase considerably if it becomes so, a level raising is serious anyhow.
-> 飛炎, the theme of big auru, etc.
are good.
the music of OP of familiarity is also good -- being alike -- mind of having not so much changed with something "3"'s in spite of special PS2 although it is good ...
-> -- energy charge is very troublesome although one layer of enemies is good to be sure " which goes into a hand by gathering from a shop or enemy etc.
although this can also be told to magic and special ability; it is unrecoverable only by the party item spirit-of-a-departed-person stone ".
Although free must not also buy neither arms nor a protector for that gold cannot collect easily, it is かん from money-in-hand すっ by bulk purchase of a spirit-of-a-departed-person stone.
And since it can have only 999 pieces, 飛炎 and big auru can seldom be used also because of preservation.
As for it, the same is said of special ability or the magic.
Therefore, there is no imaichi invigoration.
Battle.
This is also severe.
with what there are ?
and the " necessity of " gathering an item, why -- ?
-- most 1 turns by this -- well [ 使っちゃ ] -- therefore -- 笑っちゃう The union attack by the tension is interesting.
kyara also talks earnestly to it.
But, it is a problem that action cannot be started unless the words of the kyara finish.
As for Mull or especially cattleya, stress collected.
あまつ -- the motion of an attack and a counterattack -- aho -- it is long more -- speedy -- it can do -- なかったん -- a paddle After kyaradeza is the third rate.
This is severe.
With much trouble, although performance of the voice actor is wonderful, now, (although it is not called all the members) important kyaradeza are spoilt.
It meets [ whether it is dear and ], and does not come out, or halfway [ it is smart or / say clearly and ].
Are they only, dark がましって, and こ?
Feeling is not contained in it at all at the expression of kyara.
Nostalgic kyara can also be met in spite of saying [ the world after 1000 years (passing too much だろ ...) ].
It can also be made a friend, not to mention it.
the hint of that ....
it obtains [ whether it is also disagreeable hinto っつう or ], and is an answer -- kore [!!
] Arena.
にっ or く時間 starts as although it has become according to 20 successive victories, 30 successive victories, and selection.
It says clearly and does not become precocious in the end of じゃ for about 1 hour.
Although the part and a level go up.
A remarkable level is required before っていう or it.
rasubosu.
Since I did so much and was not crowded (it was made it and took 40 hours or more earnestly), I took pains over rasubosu.
The 8 ぱ level 30 is needed.
kyara which can perform an after long distance attack -- necessity -- let's carry out diagram coat many equipment and solve The conclusive factor of a match is a tension.
Let's raise a friend's tension by " which raises " vigor, gathering a spirit-of-a-departed-person stone.
The volume on kaagu.
まっ and a leader's model -- みたいな existence But the delicate feeling is borne against too gentle kaagu in the beginning.
merihari stuck by が and "violent emotion." The tragedy - the trial visited to kaagu.
& lt; it is name scene > individually.; -> "conflict." The event with Pau Rhett in a you bell was good for the highest.
It can be said that a ばっ [ this ] loan may have confidence.
Dark 編.
It is unsavory from Chapter 1 first.
Betrayal, abuse, violence ....
There are too many elements of " negative ".
and the answer which daaku took out after all -- sore -- paddle ?< -- individual -- noted -- scene > -> "love and hate." No, " although attaching with name " is unsuitable, it is the scene of eternal separation with her too.
It was the very sad scene which moves to a tear.
kaagu which is man has hateful dark は人間 with hateful 魔族 it is [ は人間 ] 魔族.
Two races and two persons have some which can be yielded to neither.
they cannot live together -- it is -- or the answer which they took out to ?
and the end was what ......
interest is excited as a -> まぁ flow But the answer taken out after all is too halfway.
Whatever it may make it, when beginning, story advance is 巧いん, there is that the point was also very worrisome, and it is messy Hamah り better た.
It does not get used to が but the mind which plays the 2nd week.
(although there is a privilege once) it -- a feeling ---like -- being such -- being alike -- being bad -- having not considered -- anyhow -- as synthesis -- this evaluation
2004/06/14 Very good [Original Japanese review]
by PAL Provider: 33431 Host:33358 Browser: 3875
Although each arc series is favorite, the dusk of a spirit of a departed person is especially a great work in me.
If a difficulty is got, is it that Lilia does not do battle participation?
Better く which a girl cooks strongly is a principle.
A good place is the system by which a viewpoint changes.
moreover, it is ii ん to the extent that the timing feels sick -- it needs the time of both sides meeting together -- moving aside -- moving aside -- it is invigorating (obtaining ?) -- Arc new work, * which is pleasure from now on
2004/04/10 Very good [Original Japanese review]
by Morochi Provider: 6034 Host:6013 Browser: 3875
Although it is kuchi to which I also separated from series by 3 like the rest as there were also many fans made to cry in arc zaraddo 3, it is the time of sale.
Since disregarded よ値段 with this sufficient 作品い is also becoming cheap the purchased place -- it is good remarkable -- coming out -- isn't it?
Although the evaluation "a scenario was good" was seen in disagreeable various places, it was an interesting [ very ] and in that that just became good, drawn scenario.
There are two heroes and a tale progresses by the system with which a hero changes in Chapter even and Chapter odd.
the system which must go to gather the golden & item which has improved the point that the main story was too weak examining itself, by deployment of a short episode subject called the request of a guild by the part 3, and an enemy drops on a good impression battle scene to the place one by one -- ち and trouble -- although it is stinking -- kyara -- barricade barricade しゃべる too good -- it came out, and it was peevish and was a hit after a long time
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