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Game ranking: Rank 3,220/in 3,468 titles (Total -3.00/Deviation 46.55) Rank 3,219 <= => Rank 3,221
Game ranking of 1985: Rank 64/in 70 titles Rank 63 <= => Rank 65

Astro Robot Sasa(Game)


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Information about this title

ASCII
Nintendo Entertainment System

Released:1985/08/09 in Japan
Sites about how to play the game
1. http://www.geocities.co.jp/Playtown-Knight/7865/sasa.html
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBad(-1.50)3,22046.55-3.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan52922
Outside Japan7700

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0001001
Percentage0.0%0.0%0.0%50.0%0.0%0.0%50.0%
Added percentage0%0%0%50%50%50%100%
Summary0%50.0%50%
                                                                                                    

Views for recent 8 days
Total12111098765
3
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1
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/12/17 Normal [Original Japanese review]
by Guranzon Provider: 8732 Host:8464 Browser: 5234
Was it a difficult game to the extent that it was not hanpa, although it thinks that it is interesting?
While [ dividing, however having shot ] a cartridge is shot and progresses by restitution, energy of air movement continues decreasing, and since it does not break, either, unless it also shoots breaking wall ?
of the goal considerably, it suffers troubles.
Are the sea and that stage atrocious?
It is still more difficult for what it is hard to move free to because of a current.
Although it had done by the friend and two persons, it was completely useless.
When it is two persons, it is a damage even if it receives a damage and a cartridge by contact of self-kyara.
mechakucha and り -- having been hard .
Evaluation is made "common" and solved.

2007/02/27 Worst [Original Japanese review]
by TEAMスカラベ Provider: 23982 Host:23954 Browser: 4184
Clear, if it destroys whether the energy packs which are in the field by the action shooting game which can be played two-person simultaneous are all collected After shooting downward to fly [ to discharge a cartridge toward the bottom to fly upwards, although the feature of this game maximum will fly and move in empty except while it is walking along existence of inertia and the ground, and ] to the right, it goes to the left.
Shooting It is very difficult to make it move to the place to which he wants to go by existence of inertia at the time of air movement in addition to the move speed which was very slow in action in the direction currently passed to apply brakes although it was the condition of discharge for a cartridge, and vigor is attached too much.
to an enemy things in a collision etc.
often Furthermore, depending on a stage, it can come that it is as being pulled by gravity in respect of the universe たり [ and ], and is difficult again.
[ that a current passes by 海中面 ] Whether another problem discharges a cartridge with quite little this with the energy of a self-opportunity or an enemy's attack being received, and a means to recover although energy will decrease, if it contacts have the difficult field where it is more mashi to destroy rather than it takes energy only for taking an energy pack depending on a map.
if the method of capturing this game does not carry out capture in a perfect combination by the two-person simultaneous play with clearly nice human being, either -- a clearance -- unreasonableness (if it is incidentally a two-person play -- one person -- from the time, the amount of energies increase-izes and can also perform transfer of energy between players) -- it was the game nature irritated very much
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