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Game ranking: Rank 3,329/in 3,468 titles (Total -4.00/Deviation 46.30) Rank 3,328 <= => Rank 3,330

Bomber Man Hero(Game)


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Information about this title

HUDSON
NINTENDO 64

Sites about how to play the game
1. http://www.ic-net.or.jp/home/t-sampei/u/n64/bombhi.htm
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBad(-1.00)3,32946.30-4.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan2,09044
Outside Japan23400

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0011011
Percentage0.0%0.0%25.0%25.0%0.0%25.0%25.0%
Added percentage0%0%25%50%50%75%100%
Summary25%25.0%50%
                                                                                                    

Views for recent 8 days
Total1110987654
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/09/24 Worst [Original Japanese review]
by Sharu Provider: 1407 Host:1249 Browser: 5598
Operativity was the work thought that it is bad and the characteristic of bonbaa man series is not harnessed at all.
Although it was the work of an action system, there is no imaichi 面白み in a story or a setup, and I thought that climax was missing.
Although the background etc.
had a cubic effect, the impression which the view of the world does not suit somehow was received.
Since it was playing and 面白み was not felt at all, evaluation is made into the "worst."
2006/07/24 Normal [Original Japanese review]
by Miruguru Provider: 467 Host:552 Browser: 6287
Is it a unique work in bonbaaman?
In series, it was the work which can carry out an only jump.
Had a little bonbaaman-likeness merely applied?
Although marine 、 sukeboo, koputaa, and four actions of a jet were very pleasantly good, it is not necessary to be bonbaaman, and kyara of familiarity has the admiration to which other kyara were also seldom able to get used only in ruui and baguraa.
Princess mirian feels that it did not independently need to be and black Bonn has also been substituted also in the robot of an offering.
If this was made, since it would be the sequel of 爆 Bonn, or the 64 [ same ], did I want you to make it the structure which does not break down the view of the world of 爆 Bonn?
It is somewhat sorry for after 爆 Bonn 2 to be as a game of bonbaaman of quite [ as action and a 謎解き game ] a thing.
it could be fresh to come out, for it to have been peevish, to have become golden bonbaa, and to have played [ which was interesting as for the clear privilege ] Moreover, the design of kyara was also rather new in bonbaa man series.
because kyara called bonbaaman was merely made into the appeal point, although it can consider -- as an action game -- it can do -- was it good?
Evaluation is "common."
2005/05/08 Good [Original Japanese review]
by Murata Provider: 8419 Host:8351 Browser: 3646
ordinary 3D action -- bonbaaman -- it is -- although it is the touch said that there is nothing, since arms are limited to a "bomb", with the arms out of which damage comes, it is also bonbaaman made itself and can say to itself very much It also says [ that a risk becomes higher as the power of the bomb is improved ].
However, only it will 飽き bored too by individuality.
This game may be stopped, before [ which will be stopped if it clears ] clearing, if it carries out by accident.
It is although considered.
-- If it notices, the transformer will have been carried out to the wonderful view of the world.
Is this the effect of BGM too?
what -- an imitation -- this feeling is a thing for which an ordinary game is not asked And it is also at old bonbaa man series.
Probably, it had become a better work when kneading the system to a slight degree.
-- It is very mortifying.

2004/12/19 Very bad [Original Japanese review]
by kinji Provider: 22931 Host:22858 Browser: 4483
If it carries out from this game and an ordinary person, a punch line will be commented as 凡作 or kusogee.
although a genre is action, a system etc.
is very simple and the place appropriate for bonbaaman is at least bomb throw ること -- it is That is, it says clearly and there is no necessity of being bonbaaman.
けど bonbaaman ってそん which will probably be positioning by the established reputation -- what -- a brand -- it is feeble -- it is .
I try to want to have failed too also from this in the commercial side.
The direction of a view of the world differs from old bonbaa man series considerably.
it is called what or is surrealism -- the oyaji voice of the mystery generated the design of BGM or an enemy, and when white Bonn receives a damage above all ...
I can already think eerie Is possibly this horror action?
Couldn't it be understood that this surrealism さ does not actually play from a text something anyhow?
The view of the world which is not like this bonbaaman at all individually has too frank action also with too important being pleased very well たり.

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