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Bushido Blade(Game)


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Game rank Rank 229/in 3,499 titles (Total 36.00) Rank 228 <= => Rank 230
Game average pnts rank Rank 261/in 615 titles (Average 1.50(Very good)) Rank 260 <= => Rank 262
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Latest VideoGames: 2003/06/30 ():Xenogears $99
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Rank:3855
Video Game:Xenogears

Tag:$99
2003/06/30
()
Eval.:*****

1.Greatest RPG ever, not named Final Fantasy
Rank:6857
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Eval.:*****

1.not as good as its sequal
Rank:7691
Video Game:Vagrant Story

Eval.:*****

1.Great Game
Rank:7899
Video Game:Bushido Blade

Eval.:*****

1.Another oldie but goody
Rank:8221
Video Game:Way of the Samurai 2

Tag:$89
Eval.:*****

1.So upset
Rank:8491
Video Game:Tenchu : Stealth Assassins (GH) PS

Eval.:*****

1.The Ninja stealth game
Rank:9379
Video Game:Tenchu 2 for PS1

Eval.:*****

1.awesome game!
Rank:9440
Video Game:Soul Blade PS

Eval.:*****

1.good game and very funny
Rank:954821
Paperback:Bushido Blade Official Guide (Brady Games Strategy Guides)

Tag:$99
1997/10/08
()
Eval.:*****

1.Helping hand to the best game ever.
Rank:46938
The Bushido Blade

Tag:$98
2005/07/12
()
Eval.:*****

1.A Cut Above
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 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.50)22956.5736.00 

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Inside Japan14,6672624
Outside Japan40800

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People56102100
Percentage20.8%25.0%41.7%8.3%4.2%0.0%0.0%
Added percentage20.8%45.8%87.5%95.8%100%100%100%
Summary87.5%8.3%4.2%
                                                                                                  

Views for recent 8 days
Total1918171615141312
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/05/19 Good [Original Japanese review]
by 下田の里 Provider: 6087 Host:5808 Browser: 3876
If it says at a word, I will think that it is the game of "being blow must killing also often and bad." sure -- "-- although it was new that the element end" was new and sushi and the thing different from a kind of tepidness of the fighting game till then were felt, when cut -- while the element of "blow must killing" was a melon, there was an impression which may also become 枷 The feature that the speed of /movement to which the speed on which arms will be brandished, respectively if there is no physical strength gauge, the body is damaged and defeat and hand and foot will be hit by dialog uselessness becomes slow becomes slow led to a first hard one on the contrary.
I consider.
Although it is a favorite game individually and there are the real thrill how to see and cut spare time deeply by taking a suitable distance, and invigoration which runs about a vast map -- However, the severe game nature adhering to the real sword fight is too avant-garde kana.
I consider.

2007/07/18 Good [Original Japanese review]
by Paワーesa Provider: 14103 Host:14416 Browser: 5234
The pitched-against each other type sword fight action game which pushed out "blow must killing" in the front.
There were "-less mark " which made the internal strife of an assassination group the stage, and "2" describing confrontation of two assassination groups' connection.
It is this game that such a fighting game carried in its hand the "blow must killing using arms" concept of being as not dying easily even if it cuts with a sword repeatedly たり [, and ] in the time which was in use, and appeared in it.
[ that a partner cannot be beaten if it does not drive repeatedly, calling it "mortal work" ] Although a character brandishes and fights arms, there is no intelligible thing in a physical strength gauge etc.
If a partner's arms hit the body, by the mortal wound, even if defeat and fate are good, a part damage will remain in hand and foot, and a big penalty, like trouble occurs in the way and move speed of arms will be worn.
Although what is necessary is just to strike and put arms in short earlier than a partner, if it attacks blindly, since [ which likes a counter awfully / 喰 ] it becomes, the tactics which who did not necessarily teach and hear about a partner's suki will be taken.
The waging-war game till then in which flies, or bounds or rolling up carries out mortal 技出 was a game different again which can enjoy the atmosphere of "earnest" literally.
Since a partner will be in an almost defenseless state if the arms of the partner who has attacked previously have been bounded, although there was an impression like the "counter strongest" in "-less mark ", in continuing "2", the counter according to arms on hand is added by the partner who has jumped, and I feel it how to fight that width has come out for arms.
Moreover, in this "2", the work which excelled in the 2 sword style which the character which can be used increased upwards sharply and excelled in trouble, or speed and in which suiting is is also added, and I think that the pleasure as a sword fight also increased purely.
Although it was a digression, this game had various ways of enjoying oneself also except the sword fight of a right course as it is unexpected.
"1on1 tag" called a ばせば victory at the since [ a bamboo can be cut on Takebayashi's stage ], if [ it is "bamboo end competition" ], and っ time which a partner is pursued simply and is a bodily crush, and a match -- "the sand or けごっこ" there of け The direction in which it lost pushes a selection button, and is assisting-in-committing-hara-kiri time inrush.
Although story mode has a very much deep thing and it is liking, does a hidden kyara appearance also have [ of an according to / record in in the "100 person end mode" against a small fish ninja ] a 味な thing besides it?
very fastidious in "earnest", although it was a game with an experimental impression -- I want to see -- he was able to be come out and enjoyed
2006/12/22 Good [Original Japanese review]
by Y I Provider: 6551 Host:6503 Browser: 3875
Although I was not so good at the fighting game, I purchased this by the unexpected thing.
Are they what is said and the fighting game which has individuality very ..
Although a story setup is flying away, is the reality pursued thoroughly as a system?
If a hit place is bad, zara dies from a blow and the element of the weight of arms is also fairly important for it.
Moreover, it is also very real that it is hard coming to deliver movement and an attack by the injury of an arm or a leg.
It is clear that it is a quite highly complete work in such meanings.
However, there is also the side which cannot say as the work which can osusume for everybody easily since it is a system peculiar too much, and is referred to as being easy to 飽き bored.
(I stopped in two days) It does not obtain a private seal colander that it is the work which merely caused a stir in the fighting game.
Therefore, suppose "It is good."
2006/12/12 Good [Original Japanese review]
by 泥沼 Provider: 18003 Host:17921 Browser: 4711
2 was played.
Although it is pros-and-cons ある, I think that I am kusogee in a good meaning.
Are the part it is decided in story mode that how to kill will be, and a certain semantic rasubosu No.
1 く?
On the stage which has a level difference in others, if run the moment it is prepared in the top and the ninja and the inside boss have gone up, and it attacks or a sub weapon is released, it can kill with one blow mostly.
Isn't it the optimal game for まぁ and little killing time?

2006/02/09 Good [Original Japanese review]
by Kurauru Provider: 6245 Host:6158 Browser: 4354
It is a personal opinion what may carry out such ways of speaking, or whether although it does not understand, it is not being a certain kind of bakagee (<- praising).
The naming sense of honesty and arms would not really be carried out what, and is touch.
If it was earnest, and what would よ seiyoosoodo and knighthood soodo at which it laughed, and really be considered and it would be made such a name.
It says by long soodo and great soodo, and is じゃん (smile)!
If decided, it will be blow must killing!!!
と -- if the battle system to say and a leg are damaged -- enough -- it cannot move -- becoming (it becoming disadvantageous) -- I think that it will be a new system coldhearted also as present also as the neighborhood to say and that time However, an inversion is not fully so possible as how to cut a leg, or the battle system "blow must killing" is enabling the easy inversion, and mind does not fall out to the last.
Are there invigoration different from the so-called general fighting game and a dangerous feeling of strain that the blow must killing of [ here ] will be carried out if the lower part is struck?
....
the method of Russian roulette-pleasure of cutting-each-other-at-the-same-time preparedness of performing the contrary occasionally and going blow must killing being carried out by preparedness to take blow must killing -- carrying out -- being also sufficient -- although carried out (it is the minimum.) If it thinks that it will fight ordinarily, it will be whether how it fights in an advantageous suitable distance by discerning the move speed which changes with the characteristic of arms, a suitable distance, and arms divides victory or defeat.
According to a way, a beginner wins an upper person partner, and it is rather interesting.
if it is the touch which did only the direction of a "bushidoo braid" for the time being -- kyara -- since the contents itself are quite thin, story mode does not turn to a few tops too, for enjoying itself alone It gathers by two or more persons, and kyara is changed, arms are changed, and it is considered to be the right way of enjoying oneself to cross swords intently.
once -- doing -- being crowded -- the mode -- although the みたいな thing has also adhered, are can use only 打刀 - [ し ] What was necessary was just to have been able to use other arms, although it may be a prejudice.
Evaluation is "good." Although it is the slippage which "is very good" a little, would not it be I liking as a bee supposing "It is very good"?
But since it laughed very well by naming or waging war and he was enjoyed very much, he does not plan to attach the evaluation below this.

2005/03/04 Good [Original Japanese review]
by 斐川 竜斗 Provider: 40026 Host:39878 Browser: 3875
Is [ write / Mr.
素空 / in and ] it uncanny?
...
As [ like / this game / truly ] Except for this game, diplomacy, and a reality are uncanny.
the attack "which is not called how if it does not hit" -- a vital part -- this ば一撃 before たっち -- 死んじまいます A blunt sound called "gosha っ" when limiting and stabbing with a hammer is a favorite.
Fighting with an enemy to except is interesting.
The meaning of after Bushido is not understood.
For example, it is such touch.
It is Ok, even if it shoots a gun, although O partner who may fly to O partner who may cover sand over O partner at whom it must not slash while x partner at whom it must not slash when x partner at whom it must not slash from x back has given his name is going up the level difference, and may give up a tool is a sword (or hammer).
......
it will be Bushido って ...
which which is right and wrong ...
if I borrow the portion of the song of a favorite certain adventure, or it will be "it is - at the awkward power in which Bushido is disobeyed", and こ ...
except -- this game -- it is interesting
2005/02/10 Bad [Original Japanese review]
by 破壊大帝 Provider: 8533 Host:8564 Browser: 4184
Although "2" is played with the experience version of electric shock PS and it is a request ....
As [ suit / 3D grapple of a real system / too / me / at the skin ] (bitter smile) It was the wonderful game in which skillful くなった feeling does not spring individually however it may do.
But when a partner can be beaten frankly, it takes out frankly truly, and this is the touch which calls it "えっ?" also at the time of 殺られる.
This is that it is righter whether to express it as a real desperate struggle simulator rather than a fighting game, if it is said [ which ] whether be.
Evaluation "it is bad" is the result of judging by the ability of oneself having been enjoyed with my feeling.

2005/02/10 Good [Original Japanese review]
by kzm Provider: 5762 Host:5859 Browser: 6205
if people are cut with an edged tool -- blood -- coming out -- well [ 死んじゃ ] -- だ -- と -- if are compared with some rank Gaea and RPG which will not die if the life gauge and the hit point remain even if it makes it a meta thrust with game (?) disagreeableness with the educational element which teaches what is said, and swords and this one will completely be mashi, it will be earnest and I will consider But since having been killed with one blow was disagreeable, he turns the back to an enemy, without fighting at all, and escaped earnestly.
Then, since the other side also brandished the sword on its head and was pursued, it was fearful at maji.
A certain semantic 3D horror game target.

2004/12/06 Best! [Original Japanese review]
by 素空 Provider: 25886 Host:25849 Browser: 4487
If it notices, it will be the writing into which heat went considerably.
(It is ..
although what also says personally) Although there is also netabare, since it is the thing of touch which becomes reference of purchase, please feel easy.
It is long fairly the back.
Please forgive especially the direction of a cellular phone.
"blow must killing!!
" It is remarkable 衝撃作 in the new game system to say.
Since it will lose if good one can be put in however he may leave for predominance unlike the usual waging-war grapple, don't solve strain till the moment when a conclusion is attached.
Earnest can just be enjoyed.
if it is the freshness and this -- a grapple -- it purchased immediately after sale in the feeling referred to as that itself weak enjoys himself The result did not betray expectation but was devoted fairly.
The favorite way of playing is zakutt from back, while it usually progressed to hanzaki of rasubosu and hanzaki has described the message!!
Even if it does how many times, it is a burst of laughter.
2 is now about 即 get and 2 -- it is alike and does earnestly (...
whose fool was made when saying to the acquaintance) He likes the combination of 打刀 and Tatsumi.
It is invigorating to worship and to cut by hand.
About the other point, a place good for each of two works and a bad place think that the system used as a core called blow must killing does not change 1 or 2.
Although it is the line which the direction of 2 has upgraded in short if it is 1 and 2, it is saying that that is not right, either.
(It is ..
although it is not having restricted to まぁ and this work) Is it such touch if it collects, respectively?
-1- the kind of a good place and arms which can be chosen -- the kind of Toyotomi and work -- existence of Toyotomi and a hiding boss Selected turn and selected arms of the assassin who appears for every kyara are being fixed in - story mode with few - kyara the bad place.
In addition, (it is [ whether it is good and bad and ] the feature although it does not understand) if - leg is cut, it will be in the state where the knee was attached after that, and remarkable restriction will start action.
(In short, it becomes disadvantageous sharply) There is a button only for - defense.
the way and style which give description 1 in the feature that the height of the flexibility in a battle is above all -- と -- the combination of three buttons and direction keys can use colorful work Probably the numerousness of work thinks that there is 2.5 times 2.
furthermore, really various, since there is twice [ about ] as many lineup as this compared with arms 2 -- I think that things are done and it can play A hidden boss has the method of breaking in fact quite easily, although it seems that conditions are severe.
(Kana which will also write capture shortly ..) Is a fault こ if arms are being fixed with the assassin?
I think that it is quite painful.
Although the same is said of 2 in fact about this, since it wins straight victories as the mode with which it is compensated and there is the mode, in the case of 2, it is not so much worrisome.
Since the mode is not in 1, it may be early that weariness comes by the play in one person.
furthermore, moving about a ruins-of-a-castle world, if it says -- clearly -- saying -- めんど -- it is stinking Since there are a supporter group and a opponent group about other elements, it is ..
not at all.
I think whether 2 could have the cut-off point with it being individual.
The character which can be used the back also carries out six persons and mind that it becomes and is playing a role in a few thing and cooling heat immediately.
1 is osusume at those who want to fight in earnest completely by the sword fight.
The back, since it will 飽き bored shortly after being one person, it is two-person play recommendation.
-2- - which has the feature in - sub weapon with much work which appearance carries out, such as special work only for - schools which is not in 1, and which can be established, come out of and fought, such as - 居合 with very many characters which have been divided and can use influence for -2 school a good place, and a 2 sword style, -- the mode which can play is abundant There are many kinds of - arms with few kinds of - work as やたら [ few - arms flipping ] a bad place.
in addition, (it is [ whether it is good and bad and ] the feature although it does not understand) the feature with - defense strange to - (in form referred to as receiving attack by attack) boss which became a command for an attack, and combined use ...
(usually -- coming out -- it became impossible to push down) -- the addition of - relation work Is 2 the feature that it is first that the character increased and that it can fight now by 居合 and the 2 sword style?
The mode is also added sharply and I regard it as it being the structure which can also enjoy an one-person play quite long time.
However, compared with the part 1, the flexibility of a battle is decreasing sharply.
Attack buttons decreased in number to two, and have been collected by two of 斬撃 of a table and the reverse side.
Therefore, work will decrease sharply.
Furthermore, the arms which can be chosen have decreased in number.
Furthermore, still a certain amount of work is common also with different arms.
Even the pleasure which chooses arms will diminish.
A stop is the numerousness of arms flipping ..
it is work -- even if it carries out, it will be immediately interrupted by arms flipping In such touch, formal さ as a sword fight will be lost very much.
in addition -- と -- carrying out -- defense -- a front attack -- a back attack -- it is -- the reverse side -- a table -- と -- the attack is the style of receiving by attack For the reason, some defense is more difficult than 1.
Boss ..
Is it having come appropriate for the boss ...
Although it cannot obtain individually ..
2 regards a favorite for kyara as suitable for the person who said pushed down earnestly in favorite work and who says what or says that he wants to play character serious consideration.
If decided, し [ there is much work with a sufficient parenthesis ].
although two persons are played -- flexibility -- since it is too low and is deficient in diplomacy -- one-person play recommendation -- it will be ..
In short, 1 is suitable for playing two persons, and 2 is suitable for playing one person.
It is 8s ぱ although it is also the last work which would carry out a concentration ON れて review like this now..
It is so favorite...
This game ..
Already, new work will not be able to come out and is ぇ..
If it comes out, he will buy it absolutely.

2004/11/28 Good [Original Japanese review]
by 若鶏カレー Provider: 5711 Host:5610 Browser: 4184
Is it the game which can just experience a "sword fight"?
If it breaks in poor, is it the work which pursued thoroughly blow must killing of raw or death of being damaged here?
However, it was also early to have 飽きed bored.
Did I like the man using 居合い?
It was rank Gaea of the type which has not been given anyhow until now.

2004/06/07 Very good [Original Japanese review]
by Joker Provider: 15699 Host:15493 Browser: 4487
It is the action game which can roar with laughter.
a character -- the Tony 梅田, and sasanqua and katsue -- Mr.
baka -- him -- と -- said "-- where -- Bushido [!?
] -- the kyara ばっ loan in which " is made to think As messy [ instead of a sword ] in hanging against the sand of めつぶし or throwing 鉄扇 hidden in its hand as small-arms carrying-out たり.
It is the 輩ばっ loan which cannot be put on a samurai's windward, either.
However, if businesslike in it being such a game, there will be such no interesting game.
especially waging war is hot various -- arms 選べる is carried out, and even if it is doing for about 1 hour, it does not 飽き bored at all
2004/05/11 Very good [Original Japanese review]
by レインボー猫 Provider: 40569 Host:40530 Browser: 4960
Those intense with an image that it is one of the shiromono which Square started for game world rule.
However, probably because the game itself had the high capability of the member who has done head hunt, it is individual and is finished in the game of balance with a prejudice.
Blow must killing this language -- the body -- present -- the bottom -- a game [ like ] I think that it is a very good game to taste a feeling of strain.
A thing called the realism of a weapon is realizable.
No, are they -, arms って, and a really fearful thing?

2004/04/10 Very good [Original Japanese review]
by Jin Provider: 26484 Host:26336 Browser: 3874
Although it is not decided when not decided, when decided, it is decided by the instant.
Although story mode was very difficult (don't get a blow, either), did waging-war mode become white-hot?
Although it was better when there were the receptacle (from inattention) and sink which the leg was cut and why or the percentage of victories was going up [ the direction at the time of the pinch ], I thought that the disgrace of 2 was seen in thing kana ?
with sufficient this gentleman etc.
Since it was the time when the game was put on the market in the convenience store those days, the novelty which he buys at a convenience store was impressive again.

2004/02/21 Normal [Original Japanese review]
by MAMI Provider: 8110 Host:8191 Browser: 5558
Although not played, for a friend saying, a screen is beautiful, flexibility is very high on a system, and I am いじくれる variously to oneself liking.
The invigoration when cutting has also drawn a line with other games.
On the other hand, European kyara which does not understand flexibility for it being too high and what being carried out also has the dissatisfied opinion that it wanted without putting in.
I want you to carry out a thing with yellow blood somehow individually.
Something "it is tepid."
2004/02/21 Good [Original Japanese review]
by Morochi Provider: 6119 Host:6183 Browser: 3875
since a match is decided by the instant -- a feeling of strain -- it is -- it was just new at 戦いって touch of a samurai
2003/10/12 Best! [Original Japanese review]
by Natsu Provider: 18731 Host:18609 Browser: 3875
It is ii that foolish っぽい atmosphere is mixed as it is serious!

2003/08/20 Very good [Original Japanese review]
by Rosaado Provider: 40618 Host:40577 Browser: 3875
The way of thinking is good.
In addition, having realized is good.
It will burn, if it does with a friend.
The time is passed for a while, solidified in two persons, and a match is decided by the instant.

2003/07/25 Good [Original Japanese review]
by Tomohiko Provider: 22188 Host:22124 Browser: 3922
Ryuzaburo Otomo's narration is astringent!
Game which is cut, is cut and is cut earnestly
2003/07/12 Very good [Original Japanese review]
by Esupaa Provider: 2114 Host:1932 Browser: 4547
A friend and waging war were often done.
Full victory mode ?
burns very well.
I want you to carry out sequel appearance Since that bassabasa 斬る's is pleasant.

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