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Game ranking: Rank 1,189/in 3,421 titles (Total 4.00/Deviation 48.36) Rank 1,188 <= => Rank 1,190
Game ranking of 1991: Rank 29/in 116 titles Rank 28 <= => Rank 30

CAPTAIN COMMANDO(Game):Action


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(VideoGames)
Latest Books: 2008/06 ()COMMANDO TO CAPTAIN-GENERALL THE LIFE OF BRIGADIER PETER YOUNG $95
VideoGames(1hit)
Sales/Latest
Books(11hit)
Sales/Latest
DVD(1hit)
Sales/Latest
Toys(6hit)
Sales/Latest
Rank:16900
Video Game:Captain Commando
Rank:688828
Paperback:Lincoln's Commando: The Biography of Commander William B. Cushing, U.S. Navy (Bluejacket B...

Tag:$95
1995/10
()
Eval.:*****

1.Exciting read!
Rank:996700
Hardcover:COMMANDO TO CAPTAIN-GENERALL THE LIFE OF BRIGADIER PETER YOUNG

Tag:$95
2008/06
()
Rank:3488721
Hardcover:Get Tough! How To Win in Hand-To-Hand Fighting as Taught to the British Commandos & Th...
1942
()
Rank:4945853
Hardcover:Falklands Commando
1984
()

Hardcover:Gimlet King of the Commandos
1950
()

Hardcover:King of the Commandos
1943
()

Hardcover:Gimlet: King of the Commandos. A Story of Combined Operations
1950
()
Rank:39360
Bitter Victory

Tag:$94
2005/02/22
()
Eval.:*****

1.NICHOLAS RAY, OPUS 15
Rank:192486
Toy:Video Game Super Stars Marvel Vs. Capcom Venom vs Captain Commando Action Figures
Information about this title

Capcom
Arcade Super Nintendo Entertainment System Playstation

Released:1991/12 in Japan
Sites about how to play the game
1. http://www.tokuda.net/Document/CaptainCommando/
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.00)1,18948.364.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,45444
Outside Japan11600

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0040000
Percentage0.0%0.0%100.0%0.0%0.0%0.0%0.0%
Added percentage0%0%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total765432131
3
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0
1
0
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/10 Good [Original Japanese review]
by 大重 Provider: 20575 Host:20450 Browser: 4184
It is a near future-[ in the game of a final fight system ] view of the world.
Although the amount of money high difficulty and remarkable was used while playing in the game parlor, since the infinite conte new did PS board, it has played without storing stress.
Furthermore, it is the highest that a four-person simultaneous play is made.
The thing with many game parlors on which the old game is put comparatively even now is proving that this game is interesting.

2005/12/13 Good [Original Japanese review]
by Dontsukudon Provider: 21241 Host:20988 Browser: 5234
Past [ BGM good ].
Sound track 持って better た.
although the parenthesis [ ついてて / vocal ] was good for the music of the 1st page ..
the present whereabouts -- unknown ..
..
which did at the time of muu and was cleared one coin by all kyara for the time being in the crowded game -- it used how much -- me ..
it was easy to use jienetei too -- coming out -- peevish -- ぇ ..
which 翔 cannot use easily as it is unexpected -- the time of each one of this work coming out by the "NAMCO crossing kapukon" -- そりゃ -- obtaining -- yo which was glad
2005/12/11 Good [Original Japanese review]
by 634 Provider: 13637 Host:13348 Browser: 5234
From the contents which may be called final fight in the future world, the two-person simultaneous play was bean paste.
Difficulty has the memory in which there were many enemies and they faced a close contest compared with a final fight.
Since kyara which can be used most was jienesutei, it was the difficult (especially Hoover) game which is done by other kyara.
Although it is the Cody-kyara when Captain Commando who is the leading role is said with a final fight, it has not seen being used not much.
Many players used jienesutei and saizou which are guy-kyara, and Hoover who is hagaa-existence was hardly used.
It seems that 本作 was not hit like the final fight, but the expectation of Capcom separated, and it is now content with the status of the hidden noted game although 本作 was the game which came out when the strike II boom was full glory, 本作 was added to strike II of a waging-war grapple, and the final fight of a group grapple and the expectation !
was visible to a way in the grapple market.
Since "Spider-Man" and data yeast the period and whose Sega are an American handicap hero's group fighting games were similarly taking out the "captain United States", it may be that existence of these rivals did not have 創らせ in the special province of 本作, either.
The characters of 本作 say that they become famous in "Marvel VS Capcom", "Capcom VSSNK", etc.
rather than this game.
For the reason, those who do not know the thing of 本作 are also considered [ many ] by a young generation's gamer.
Although there are "alien VS pre data" and "power dogia" as a game which received the flow of 本作, Capcom has extracted those works to the last after all at a genre called a waging-war grapple.
本作 since especially the second crop is "cyber-botsu" -- the cause of the genre of a group grapple thing of his death -- 創った -- it may be ironical existence
2005/10/21 Good [Original Japanese review]
by TCC Provider: 43439 Host:43341 Browser: 4184
It is the action game of 魔界村 and Capcom following a final fight which made the world of the near future the stage.
It was playing chiefly by ninja kyara.
speed -- 重視 -- offensive strength -- so much -- also coming out -- the jump kick was rather strong although there was nothing a stage -- a design -- especially, I think that it was fastidious Was enemy kyara small fish kyara with female kyara of the blond hair which delivers an electric shock attack disagreeable on what mind?
Under [ the Kazuto Uchi is the sweetheart and same name of certain famous fighting game appearance kyara ].
Although there are also that strike II and non-fate put mostly on the market at the period and the simple impression was not able to be swept away, since the game itself is simple and it is not self-conscious about visiting, I think that it is a work with the value which will be played if it sees in a game parlor.

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