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Game ranking: Rank 2,417/in 3,459 titles (Total 1.00/Deviation 47.59) Rank 2,416 <= => Rank 2,418
Game ranking of 1991: Rank 72/in 116 titles Rank 71 <= => Rank 73

CRISIS FORCE(Game):Shooting


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Latest VideoGames: 2003/03/18 ():Operation Flashpoint: Game of the Year Edition $99
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Rank:9300
Video Game:OPERATION FLASHPOINT : GAME OF THE YEAR

Tag:$99
Eval.:*****

1.good game
Rank:10447
CD-ROM:Operation Flashpoint: Game of the Year Edition

Tag:$99
2003/03/18
()
Eval.:*****

1.Former MOD maker for this world of fun.
Rank:33454
CD-ROM:Operation Flashpoint Gold Upgrade - Including Prima Strategy Guide

DVD-ROM:TimeShift (PC-DVD)
Rank:18207
Kindle Edition:October Fury

Tag:$95
2002/08/12
()
Eval.:*****

1.Also on the blockade line
Rank:27253
Hardcover:Workforce Crisis: How to Beat the Coming Shortage of Skills And Talent

Tag:$95
2006/04/04
()
Eval.:*****

1.Critical Insights to Prepare for the Talent Perfect Storm
Rank:461019
Hardcover:RUSSIAS AIR POWER IN CRISIS (Smithsonian History of Aviation and Spaceflight Series)

Tag:$95
1999/09/17
()
Eval.:*****

1.A current and concise look at a troubled air force
Rank:299479
Audio CD:Gun Rou Hen [Japan Import]

1988
()
Rank:4212
Constantine's Sword

Tag:$95
2008/09/16
()
Eval.:*****

1.A Film not to be Missed
Rank:186000
Toy:1/72 German Task Force SFOR/KFOR RVL02522

Eval.:*****

1.German Task Force SFOR/KFOR miniatures
Information about this title

KONAMI CORPORATION
Nintendo Entertainment System

Released:1991/08/27 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.00)2,41747.591.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan38411
Outside Japan3800

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0010000
Percentage0.0%0.0%100.0%0.0%0.0%0.0%0.0%
Added percentage0%0%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total765432130
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/05/11 Good [Original Japanese review]
by 634 Provider: 11329 Host:11540 Browser: 5234
The [total play time] It started [ abbreviation ] clearing on the 3rd.
If it is the no kontei new, it will just be going to call it about 20 minutes.
Rather than a stage clearance, time is taken at a boss game.
[Good point] The last Family Computer shooting in KONAMI.
The merit of the KONAMI shooting till then is seen in plenty, and beautiful graphics, an original character, and a scene are powerful.
Continuation and the volcanic eruption of the flame of the 4th page are the force in which it of "sal tree 曼蛇" is not lost.
By shooting from which ancient civilization is origin, it is 創り which suited it of a stage [ a boss or ], and is considerably strengthened also with the visual side.
The merit of such KONAMI technology has come also out of a two-person simultaneous play being made.
("Of-superfine-quality parodeiusu" of SFC will be 創ってる well, if the shield of a bikku motorcycle par turns into the force field or being compared with a two-person simultaneous play not being made.) し a portion called enemy kyara and a setup which were carried out based on the ancient ruins of an original design is also very attractive -- the heroine -- next " -- the time -- memorandum" -- quickly more attractive in the meaning than a party -- it may be ......
[Bad point] Difficulty is too high and a no mistake clearance is an almost impossible but good game.
Pattern nature is restricted, the fun of the 本作 no one but of having depended on it, or the second form which can stretch a barrier becoming main too much, carrying out a mode change, and fighting with an enemy since the third form is the most powerful tends to get down from bomu by imaichi 薄らい, and a boss game also tends to become a form of 残 machine crushing or a power responsibility.
The capture method tends to stop making business not much by 残 machine crushing as it becomes in the second half, although the boss also has many formidable enemies.
what can be called ending except a hard rank -- it is not (a staff roll does not flow) -- it is -- Normal and the mind which is easily in fashion will be abolished moreover, the grade from which it does not become help of what, either, even if an inside boss with the excessive last side appears too much mostly, takes speed too much, there is no field that a game becomes hard and there is speed rather -- although it has finished in short, the difficulty of a field is too high good grade and the second half Grade which it hakkiri-言って and is not needed although the item of a speed down also comes out.
Unless it is only the Max speed, fending off an enemy's attack cannot be finished.
[Comprehensive evaluation] It has lowered the imaichi good impression that there are many problems, there is also much ara of game nature, and difficulty is high.
As [ seem / however, / powerful graphics and a powerful battle scene, and a huge boss can say that they pulled out the Family Computer performance limit to the limit, and / whether to also have raised the difficulty to the limit / it ] Since there was no shooting completed in the Family Computer last stage more than 本作, it was the game with which the last of not only such KONAMI but Family Computer shooting was decorated splendidly.

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