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Game ranking: Rank 1,108/in 3,468 titles (Total 5.00/Deviation 48.62) Rank 1,107 <= => Rank 1,109
Game ranking of 1994: Rank 40/in 112 titles Rank 39 <= => Rank 41

Captain Tsubasa 5: (Hasya no Syougou Canpione)(Game)


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(Books)
Latest Books: 2003/02/25 ():Captain Tsubasa World Youth, tome 5 : Se battre avec cur
Books(3hit)
Sales/Latest

Mass Market Paperback:Captain Tsubasa, tome 5 : Une surprenante embuscade

2000/01/25
()

Mass Market Paperback:Captain Tsubasa World Youth, tome 5 : Se battre avec cur

2003/02/25
()

Paperback:Captain Tsubasa, Bd.5, Die tollen Fuballstars

2002/07/01
()
Information about this title

Youichi Takahashi Weekly Boys Jump SHUEISHA
TECMO
Super Nintendo Entertainment System

Released:1994/12/09 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.25)1,10848.625.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan13,08344
Outside Japan21000

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Summary75%25.0%0%
                                                                                                    

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/07/12 Very good [Original Japanese review]
by 悪魔導師 Provider: 1196 Host:870 Browser: 6929
Several years after a SFC main part breaks ...
Since 5 was done in the emulator recently, they are comment.
I thought game kana highly complete for a game made from comics or animation.
rather than -- although some points [ contradictory ] are also produced about the scenario followed from two to five, there is also much individual kyara, and it is firmly connected as a tale, and I regard it as it being a thing more than an original Although he wanted to push 2 one and to carry out it about comprehensive power though it was FC, as for the keeper, they were sad for 2-4 to have received quite unfortunate treatment for Wakabayashi or the Wakashima 津 fan.
5 -- being related -- a mortal path -- although there is a bug etc., probably, you may say that game balance is more extraordinary than the conventional thing By having taken in the offside rule or a keeper's strengthening, it became appropriate soccer even from 2-4.
1: The thing 2, as for having been regrettable, weakening game original disappearance, weakening, etc.
to 2-4 was [ the thing ] conspicuous : unless you improve, don't use the work memorized by 4.
3: It is at least the thing of Charley's turn very decreased.
Although 2 could especially be used when raising the level, it was not a problem, and 1 was a fairly big minus point, since the sub scenario of original kyara was enjoyed very well, when まぁ himself was unavoidable, he reached a compromise.
3 ...
It bore まぁ splendid (ぁ).
since -- it carries out [ 推 ] of 5 to enjoy itself actually also with captain wings Individual evaluation is taken as good near at least.
In addition captain wings evaluation-at dogma and prejudice of evil spirit 導師 ↓ [2] & gt;> [5] > [3] = [4] >> [1] >>>>>>>>>>>>>>> [Original] >> [璧 which is not exceeded] >> [J] It is >>>.

2005/09/20 Very good [Original Japanese review]
by Gannaa Provider: 453 Host:579 Browser: 3646
5 regarded as this series being a fault with first it coming out, and there being [ 5 was more interesting than 3 ] no offside although it was peevish and 3 was quite interesting although only 3 and 5 have been done -- offside -- it is -- actual soccer -- being mere -- I think that it became for a while closely -- (although it is difficult to ask this game for actuality) It is high evaluations to be also graphics and that it was rather beautiful, carried out the bottom, and voice was also contained in some players.
Since a story has a chapter and also has the chapter of enemy kyara according to kyara, I think that it is advanced even if it does not clear surely the sub scenario which operates Sun Turner, Napoleon, etc.
and progresses.
Nitta is semi- leading role kyara suddenly, and that it was surprised although the world's No.1 was finally aimed at using the representative of Japan comes out as a member of a team called can pioone of rasubosu.
And are quite strong, only carry out using a falcon dive and a dribble of art, and probably the 5 strongest striker's arushion is more troublesome than Nitta.
Moreover all capability highly a mortal shot called a starburst Although it has and is not stopped easily in Wakabayashi, guts Was it regrettable that kusuta of DF and GK rust besides these two persons that think it a point how this game that will serve as free small fish if lost reduces the guts of the ace a partner's team, and Coimbra is not in Brazil after chiebichi is also a formidable enemy?
I wanted to see a Mach shot..
In respect of a system, 3 To a は全く different thing It has become.
somewhat simply Although the screen which was able to be enjoyed considerably having overlooked itself and having become a model, although I felt that it became has the pros and cons, since a large number [ the music with oneself / the atmosphere of rasubosu where the music of a game with can pioone of the last remains in the impression most has come out and / the hiding must killing which was good ], [ in favor ] Since it is a good reason if it does not use although it has a problem a little that it can win with an easy victory and can keep [ which was also interesting as for looking for it ], if a mortal path shot and offside trap (this is also in the tactics of actual soccer) of back work are merely used Himself who considers as means is quite still the Hamah れ better た, although it is not an original fan.

2005/07/05 Normal [Original Japanese review]
by Gurimu Provider: 25599 Host:25379 Browser: 4925
The game of C wings made 2 and 3 the highest, and the level has fallen gradually.
As a story being so so, 4 does not like a motion somehow.
Do you say that it is awfully thin, or what call it?
Was 5 an adventure?
It is one of whether it extolled by the large decision given to the conventional work to whether 惹かれて買った people came for game change suddenly, and mannerism-izing of 4.
He is the former.
However, I think that it was good to have passed through and given not only an original but the game, and to have raised だった Nitta.
in the former game, Nitta had the use only as a defender (と -- the role which stops enemy kyara which is made to violate the rules and releases mortal work by the reason for not losing even if it says and exhausts guts) -- therefore .
Since it passed through smallness Jiro on the way although it has mortal work a lot, and he was dispirited in it, did he seldom stand on the role?
Is it the reason which could not do this easily just for a moment, either?
Still, the Game Boy [ that consumption of guts is intense ] version which cannot elapse and carry out a gachinko match, and a choice are less unsatisfactory than the puresute watch which is, and presuppose that it is common.
Incidentally, as its evaluation in a scenario setup, it is such a condition.
2> 3> 1> > > 4> > > > > > > 5> > > > > > > > > > > > > > > > > > > > > > > > > > >>>>>>>>>>>>>>>>>>>>>>>> The Game Boy version > original > puresute version (Since J has not done, it is removed)
2005/07/05 Good [Original Japanese review]
by 猩々紅冠鳥 Provider: 33765 Host:33823 Browser: 4184
Captain wings series was given to 3, 4, 5, smallness, and its junior high school student days.
Since 5 was done by the emulator recently, I want to evaluate.
Is a peculiar game system Hideyasu first of all?
It is new for a soccer game, and the system which opts for action with a direction key and each button has also realized the mortal shot peculiar to captain wings by it, and is interesting.
Isn't there any soccer game which does not need a technique this much?
Only for circumstantial judgment capability and fate, being needed is.
Since it is interesting, although it is good.
By the novelty which is not in an ordinary soccer game, I also regard that a level goes up by the story gradually as it being remarkable 冒険作.
Although it was also very glad to be interesting [ the system ] to have covered the character which comes out to an original, only the badness of game balance and this thought kana what just for a moment.
Existence of a keeper is light anyhow first.
An attack will be lost, even if there are too many amounts of guts consumption of mortal save and they carry out how [ second-half-of-the-game ].
To the mark which cannot be regarded as soccers, such as 6-3, as a result What, although it is a comics original, I do too much just for a moment, and think kana.
Next, a mortal shot is too strong.
between the player to whom kore also has mortal work as game balance although this is glad as a comics fan, and the players who are not so -- a gap -- it is -- passing -- it is .
Only for ばさっる, before a mortal shot, a general player is merely with a whiff...
This is ...
just for a moment.
although the last and kore think that they are the greatest fault, the harinezumi dribble of karutsu and kore are severe -- elapsing -- it is .
kore which continues dashing forward from the members of 自 to the enemy's line intently with the consumption guts 30 is not got truly.
even the last fort and a keeper are frankly flipped off by dribble -- and if keeper ふっ飛ば is carried out, it is keeper charge -- f [ ^^; ] the heavens top world which any pain does not have, follows and sticks to the goal by dribble -- self-righteous -- elapsing -- it is .
Well, I will leave an original atmosphere well as a whole, and will consider as the evaluation which "is good" since it is now interesting as sushi and a game.

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