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Game ranking in Japan: Rank 77/in 3,356 titles (Total 93.60/Deviation 71.72) Rank 76 <= => Rank 78
Game average points ranking in Japan: Rank 432/in 590 titles (Average 0.72(Good)/Deviation 45.36) Rank 431 <= => Rank 433 (more than 10 evaluatoin were posted)
Game ranking of 1999 in Japan: Rank 5/in 103 titles Rank 4 <= => Rank 6

Chrono Cross(Game):Rpg


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(VideoGames)
Latest VideoGames: 2000/08/16 ():Chrono Cross $99
VideoGames(3hit)
Sales/Latest
Books(1hit)
Sales/Latest
Music(5hit)
Sales/Latest
Rank:390
Video Game:Chrono Cross

Tag:$99
2000/08/16
()
Eval.:*****

1.Great game everyone should play it once at least!
Rank:4068
Video Game:The Final Fantasy Classic Collection - Final Fantasy 1, 2, 4, 5, 6, & Chrono Trigger

Eval.:*****

1.Great value for great games
Rank:11646
Video Game:Final Fantasy VIII 8 Game and Guide Combo

Tag:$99
Rank:163044
Paperback:Chrono Cross Official Strategy Guide

Tag:$99
2000/08/18
()
Eval.:*****

1.This is a great book, but...
Rank:63204
Audio CD:Chrono Cross: Original Soundtrack

Tag:$49
1999/01/01
()
Eval.:*****

1.The best soundtrack ever to anything.
Rank:99655
Audio CD:Chrono Trigger: The Brink of Time

Eval.:*****

1.Jazz
Rank:126171
Audio CD:Chrono Cross

Tag:$99
2005/07/11
()
Eval.:*****

1.The best soundtrack ever to anything.
Rank:406088
Audio CD:Chrono Cross Music Selection

2000
()

Audio CD:Chrono Cross
Tag:$98
2002/08/08
()
Information about this title

SQUARE Playstation Yasunori Mitsuda

Released:1999/11/18 in Japan
Sites about how to play the game
1. http://www.kh-guideline.org/chrono/c/
Official sites
1. http://www.square-enix.com/jp/archive/chrono_cross/ (Translation)
Image gallery sites
1. Quartered Circle: Chrono Cross Image Gallery
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.72)7771.7293.60 
Outside JapanBest(3.00)1650.506.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan91,434191130
Outside Japan2,18432

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People27312117111013
Percentage20.8%23.8%16.2%13.1%8.5%7.7%10.0%
Added percentage20.8%44.6%60.8%73.9%82.4%90.1%100%
Summary60.8%13.1%26.2%
                                                                                                 

Views for recent 8 days
Total432130292827
4
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0
2
1
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2005/08/06 Best! [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by myu Review history[Good:26(63%) Normal:10(24%) Bad:5(12%)] / Provider: 2388 Host:2362 Browser: 6305
This storyline was great for me.
If you think about what is lying behind the character and the relation with Chrono toriger, you can think a lot about it.
And muti ending system is very cool.
You can enjoy this game after we finished this one once.

And if you played Chrono Trigger, this one will make you enjoy much more because this one gives you some clue to understand the Chrono world.
I recommend you to play Chrono Trigger first, if you can play it tbough it is an old game.
2002/08/20 Comment(good) [Unable to delete by yourself//Only this reviewer/Only this review/post sympathy comment/]
by Mohammad Younes
I love this game very much.
I play it with my neighbor allthe time.
I wish you that you will make chrono chros2 game soon very much.
2002/06/29 Best! [Unable to delete by yourself//Only this reviewer/Only this review/post sympathy comment/]
by Tiffy
Oh I love this game~!!
I still really enjoy playing the game after so many years!(well not SO many but...)
I love the CG!!
Back than it was so nice and now theres better CG's coming up but i still think the graphic is really really really nice!!
Post your review / Top page
The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/06/16 Good [Original Japanese review]
by pom Provider: 14177 Host:14340 Browser: 8090
The
[total play time]
About 40 hours Since it thought that it was unavoidable in the place which evaluated the kurono trigger now (it is found long ago that it is a masterpiece and its evaluation is high also here), I consider evaluation use here.
[Story scenario (点含 succeeded from a previous work)] Although the word of being crabbedly difficult is heard well, I do not think that it is individual with it being difficult to there.
Mr.
[ of scenarist / Kato / itself ] -- since I feel that there are many places made ambiguous, also as for the portion said to be difficult, an intention looks greatly if the outline can be held Although the insufficiency [ Mr.
Kato ] of explanation has made inconsistency etc.
by the cause conversely well ...
First, an outline is existence with every person important for all the human beings of this world, and this world flows by living each other together.
Are such things the big themes of this-work article?
The dignity of a theme already differs from the previous work which had put weight on the space-time fantasy itself.
With one with it better [ which is said here / to regard it as a previous work as a different thing to come out ] It is although considered ...
The parallel world serves as a principal axis of a scenario, and the key person is a hero.
The scenario itself is grand composition and a hint comes out of it one after another.
this -- it does not pass -- it heaps up and condition is wonderful However, it is hero kurono of the previous work which hardly related to crossing until now to give netabare explanation at the last last as it says well.
It is one first that I wanted you to let it pass as a silent character.
And although it is the contents which he has said, the pleasure which comes out of too much abruptly and which is understood gradually will be erased.
They are the words especially "ワzuki was your father so." って "which meets" ...
Or [ that how many persons by whom an idea attains to a normal to game 進めて koko are needed ] ...
It is not clearly good to pass it only by the text frankly.
And it is about a diagram called dragon VS fueito.
The diagram of the man who had bisected ancient civilization, and dinosaur fellows.
If it says by the previous work, fighting [ which must have finished with the time of eira ] would jump over space-time, would accomplish the further development, respectively, and will have crashed again.
For fueito, it is this-work hero to be interfered with it although I hear that the best policy for protecting man was taken after all.
For the quarrel by the side of dinosaur fellows and fueito, the posture in which many are protected at the sacrifice of one person even if is a nuisance to others talk, if it thinks very, although there is an interest so that it may be "tsun O re" which may be in character with the central brain trust of a computer, and having not shown goodwill at all says in now conversely.
from the world (man has been ruined without concerning kurono -- parallel) where dinosaur people prospered by ravosu which feared that noticed that the kurono police came in the past, and self was ruined -- being alike -- 非 -- a thing that the deino police was called and this was made to oppose It is said that the time was made the same and the deino police had ripened on the different time-axis ...
On the time-axis in which both exist, fueito defeated the deino police, is the power of 凍てついた炎 and sealed a deino police and Ryujin.
Although the revenge to the world starts behind by the dinosaur fellows who had the desire for revenge in this History already moved what times really here, and has it changed ...
this setup -- very much -- unique -- the element of a parallel world -- a skillful く使い glimpse -- it seems to carry out frightful complicated composition Of course, it is complicated.
However, the start of the pinching game of time interference is conversely suggested by the cause.
First of all, existence of a deino police is what was generated on the time-axis on which dinosaur fellows prospered.
Although it is a thing with the time-axis which is flowing as what both fought and the kurono police defeated on the time-axis of this this work, for example on another time-axis, this reverse result has happened, dinosaur fellows control the world and ravosu should exist in the world in various time-axes in the world there primarily.
Is having felt the threat for the man side and having called the deino police only the time-axis currently told by this work sure enough!?
First of all, it calls ...
if such a thing is made -- intentional -- a time -- crash -- I make a thing start and can regard a kurono police even as whether moving to a different time-axis is even possible Whether a deino police becomes an enemy for ravosu at it or it will not become are the talk which is not known at all.
Made both crash for what purpose ...
First of all, they are how or ...
supposing I hear that the race which both are made to crash again and remains in a star by it is selected intentionally.
ravosu is the true absolute evil of this star...
No, a previous work to ravosu is the interpretation with right since it is a thing that the star is received only for its growth I making both crash and having you ruined immediately, or ...
ravosu of this time is still whether to have been strong ...
Although many things are considered, say that explanation of wanting to say after all is insufficient for making it a diagram called dinosaur VS fueito.
By this work, it deals with the time-axis to which such a diagram has happened by chance!
It is although it will become empty why till then if claimed ...
Although it is an interesting element ...
Although a setup of this work is complicated to be sure, and it is strange and is the element which is this work and which has made only best originality, since the guess range of the portion which is not explained is fearful and wide, this can also think one cause that the pros and cons are divided.

[OP/ED]
These two production is wonderful.
The work with which this work still felt goose bumps for these two elements more once is like [ which is not ].
The completeness of BGM is also unusual.
There is also a man of having put in the disk 1 only in order to see OP.
I regard a
[system]
system as interesting with it being individual.
It can devise and there is also strategy nature.

[A picture and background]
The pros and cons will just be going to divide also here.
Mr.
Toriyama has separated completely.
Therefore, although it is the contents which cannot feel the contents [ itself ] sequel easily, it is to appearance ...
Himself of this is also a negative group.
Moreover, although it is called a background or is a view of the world, the whole world cannot be seen, but since it is only erunido, there is sense of incongruity strangely.
It comes out of the place which traveled here and there by the previous work only to the talk ...
Moreover, although scenery must also completely be different, and it should say that the fantasy color has faded or it must be the present age once, it is ぽかったり やたら medieval times ...
The evaluation with this sufficient は through which it does not pass cannot be given.
However, it is [ whether a graphic level is equivalent to FF8, and ] more than it.
There is almost no room to consider about
[comprehensive evaluation]
character nature.
It is a waste of a character truly as this is also said only by there being many characters.
There is neither episode nor damn.
However, only tsukuyomi is another.
It is a character with the neutral posture one person, being located in an opposing side.
Signs that fueito was also looking at the possibility only to her.
Only a character called tsukuyomi has improved very and was likable.
Although evaluated generally, probably, it will be rather severe to obtain big evaluation with this kind of work.
Rather than difficult.
Since it is constituted intricately, it is because the evaluation changes a lot by whether Mr.
Kato's scenario is pleased, or it is not pleased.
But it is not a work treating the talk that a level is low that it was the work which calls subject, so that it makes a mistake or is called a trash.
So, suppose that it is good.
I think that evaluation is evaluation from a certain standard level.
The place called theme nature and challenge nature is over the portion greatly.
The work this work is not interesting, the contradictory work.
Although the evaluation to say is understood, only evaluation called a work without contents is wrong.

2008/05/21 Comment(normal) [Original Japanese review]
by Jieto Provider: 8143 Host:7915 Browser: 5292
a picture, a story, and a battle -- or [ which is called the dissatisfaction to this work although there were various various dissatisfied points, to the extent that it fades ] -- getting angry -- it -- A previous work trigger is denied totally!
It is not what accumulated in the trigger lover.
Because kurono and others was killed upwards and kurono and others changed the future further, I try to want to be a serious thing.
It is しょ without being!
first of all, kurono and others who pushed down enemy ravosu mighty like it consumes all stars kills with what -- having -- well [ ちゃ ] -- 4s だ-- It is a trash to the extent that there is nothing more than [ which broke the masterpiece to the extent that there is nothing more than this ] this.

2008/04/17 Bad [Original Japanese review]
by my Provider: 22982 Host:23119 Browser: 6213
Unlike a previous work, not a time travel but the way of thinking on the theme of the parallel world evaluates.
Merely, if a time travel also throws the sense of values for every time, and the difference in customs into relief, it will consider having been investigated still more by it.
Since the direction of a battle system cannot become strong if it beats a boss and does not advance a tale, the level star does not like it as he is having improvement regulated.
Since a one character can have much magic, an element can be fought freely, and level arrangement also uses the head.
Since it cannot perform recovering with one blow powerful from the beginning immediately after 蹴散らしたり and all the members' HP decrease small fish, since magic cannot be used unless it is regrettable that peculiar work can merely use three kinds per one person at a time only in one and it accumulates a gauge to a blow one by one etc., it has merits and demerits.
Although it is doing its best since all the members are [ words / the motion or sound effect of a blow, the tone in conversation and a specific event, / in conversation ] different, and a prejudice is felt for 48 totals of a friend character one by one.
It says clearly and there are quite too many characters of many looks and capability for it not to be fit for a battle however it may see, vainly.
being proud of the strongest blow power, although it is the person who capability will carry out a steep rise, and will become best strength, or will also arrange magic the top where unrestricted scissors are strong if in romasaga 3 a specific boss is beaten or a silver hand is equipped, and a fairy たり -- etc.
.
Although the peculiarity was strong, since iromono which becomes military power was, member 選び was quite pleasant.
Who uses in sunefu of the work of けどこ, janesu, out luck, etc.?
a dress with much [ the kid which may probably be the heroine ] the exposure to it, a violent tone, and anyone -- tame -- tastes are likely to come out by people considerably in a 口な attitude Moreover, the character also with the red attribute halfway [ both a blow and magic ] and same with stronger capability is very well.
Well, if it masters, the steel of peculiar work will be convenient and will not be only as bad a place as being as that the heart is large in it being unexpected たり [ and ].
[ being faithful ] here to the point -- an individual view and neta ばれ -- many -- I am sorry, please let me けど and say I regard an honest last boss as it not having been made the evolved type (it having degenerated rather in toughness) of ravosu of a previous work.
It is the great enemy who greatly heaped up a tale -- have the purpose that kurono and others changes the future, show the bit of the power for every space-time, and true character becomes clear with the record image on which surely ravosu ruined the world.
A common feature is seldom felt as what receives the time of being the last boss of けど crossing.
I thought it a habit like inago rather than an intention that ravosu ruined people and inhaled all stellar lives.
By the 喰らう thing, there is no place which completely resembled the purpose about the time of completely not understanding profit [ what ] activity of uniting with ravosu which worked for profits, such as survival and breeding, and the life of despair or hate, or breaking the time and making all into nothing becomes.
What is really which cannot understand a scenario at all to it the true character of seruju or a kid?
What are really a climax cat and the purpose of fueito?
What is kurono crossing?
The true ending of the meaning of how not to try not to be from the own strength じゃ absolute part of using the element of all colors in order of after specification, and using kurono crossing was also poor.
it -- the remark of the dramatist in the interview of a capture book -- "it cannot but be the parallel world same with coming also out of the world which thinks that I am actual into a game, and you may be seruju which lost memory" An example does not show in the least.
If reality and a game are considered in a jumble, it is useless absolutely, and it is しょ.

2008/04/03 Very good [Original Japanese review]
by Eiri Provider: 16029 Host:15859 Browser: 5234
It is delicate whether even if it cleared the game with a story difficult like this twice, reading the arutei maniac who is not in others, he understood it completely.
It thinks that the game in which a character is also drawn in a story although it was unattractive, and it makes it for a battle to be also so interesting or merely clear at least tsukuyomi twice is at least this kurono crossing, and is す.
kurono and others with it better [ not to make it a sequel ] dies, and る is bottom がった of a tension.
Although it is delicate as a game, I think that it is a masterpiece.

2008/04/02 Good [Original Japanese review]
by 人情紙風船 Provider: 2886 Host:2842 Browser: 5234
the touch [ if / a trigger / the trigger of a previous work makes it "simple" and "it is grand", "complicating" the crossing here, and ] "are grand" As deployment of a story, it is complicated and I think that the story itself is over a previous work individually by touch which reads many mysteries one by one.
However, the grade which carried out 2 or 3 round and has been understood at last, obtaining description of a arutei maniac quite difficultly in the case of in order for the amount of information of these talks to understand many all very much.
It is the game received in those with the enthusiasm of it being earnest not right [ that ] in his being asked whether it being the game received in everybody in such meaning, and understanding a story, and an impression quite self-conscious about visiting is received in such meaning.
Even if he buys a sound track with Hideyasu very much about music, there is no loss.
I think that graphics are the level which is not worried to there although it may be felt rude compared with PS2 etc.
for an old work.
Although comprehensive evaluation is the "highest" in contents, since the height of the threshold about the story described first is a big adverse element, it is "good" a little at slight severity.

2008/04/02 Good [Original Japanese review]
by PIRO Provider: 274 Host:150 Browser: 7395
The work which has the admiration connected forcibly although it will be sequel -- of a kurono trigger.
Didn't it tie?
It was [ but ] pleasant although it was less than the kurono trigger.
BGM was also good.
It is the highest in the scar at the time etc.
mabuure.
The height of the rate of a success of the steel of a kid is also glad.
After tsukuyomi is good!
It can use very!
The place which he does not like has too many characters first.
It does not use like this.
An after element arranges and does not become precocious.
It is better to memorize to the normal.
And ending -- On-the-spot photo ?!
Please stop.
Although it said so far and stripes were carried out, many weeks were done and it is a favorite work.

2008/03/06 Good [Original Japanese review]
by 原黒主水之介 助兵衛 Provider: 56546 Host:56581 Browser: 7548
The
[total play time]
All ending domination.
Play time is about 60 hours.

[a good point]
-- O -- music O which is full of the race emotion with which Mr.
crossing sequence battle O Mitsuda of a peculiar system dealt -- a system kind to a fine portion -- a recovery element is automatically used on the element level which could change many message windows or remained after the battle -- O The substantial privilege after a clearance "-- being strong -- new game""-- it is strong, and domination of multi-ending is also easy by the benefit of kontei new" and a 倍速 play, and a circumference play also has a comfortable feeling of work few O Carry out a words time to a deep scenario.

[Bad point]
Although △ level star system has the △2 つ world where felt "the pleasure which raises a level", and there are few △ cooperation elements without れ, and the pleasure of party organization has faded compared with the previous work map x as which the person in connection with the scenario of this editing felt a feeling of dilution in a handful although there were many △ friends with which the dungeon etc.
had the feeling of mannerism with which a difference will keep the same few dungeon company repeatedly (if music is removed) (48 persons of all members) -- how to push down rasubosu which does not have a hint too much [ -- although it is the work which is in charge of the remake of the sequel -cum- "radical doriimaazu" of comprehensive evaluation] "a kurono trigger" -- words 回し peculiar to the scenarist, Mr.
Masato Kato, -- strong -- coming out -- てお -- kurono -- radical -- also depending -- it is a work with an impression which inherited zenogiasu which is Mr.
Masato Kato's original work the concept of the scenario of this game -- "a kurono trigger" -- on the way -- coming out -- fade-out -- salary the bottom (≒ kid.) Although it is said that it suited drawing the tale of relation, the dyspeptic impression was received in any way.
for example, although a kid and tsukuyomi had taken contrastive words and contrastive action, actually, two persons made it have finished it as the perfect stranger, and it being insinuating and having finished thought them that there was no undue importance in the game a plan stage -- what -- it is -- related -- although that is right -- Hero seruju is a passive hero who does not talk like hero kurono of a previous work.
carrying the deep past, such as an event of the Dead Sea, and an egg at the time, on one's back -- 垣間見 -- having -- although -- I felt that it seldom rose even if the growth tale which overcomes the deep past and a deep trauma is damaged by the hero without words (it was thought that the scenario of the previous work kurono trigger which dies from such meaning at once, revives, and deepens bonds with friends was cut well) When saying so, what was it that the climax cat called the thing of seruju "kurono trigger"?
Although the arutei maniac was read, he has not understood in the least (a difficult setup is also inheritance from zenogiasu).
.
Although it is the tale which will hit about 20 years after a previous work, the previous work character which appears directly is not broken mostly (like Lucca).
although it is only an event or it is suggested that it is the world "one (two) of the possibilities of the future which exists infinitely" of words grade kurono crossing as if the face without make-up of juggler arufu of a mask was a Satan, Grant Rion is 魔剣 why (the negative power by argument of people) It is not described at all by in the game of a certain thing, but understands and stops, and a setup of having worn is 。.
Even if the admiration by which the scenario is made from setup place 考 is said very bad "For the number of the future not to be one" by the treatment of a previous work character strong (kurono crossing having appeared in Moro although that is usually right) anyhow, on the stage of kurono crossing at least, I think that there is no not much good impression with it being as appear たり [ and ].
[ being dead ] The element which was not in previous works, such as system fueito which manages six dragons supporting the world and fate, also appears.
Once, 竜族 of a previous work, pro meteusu, and ravosu are related, and --, however a feeling with after a mist [ this ] beam I had a feeling that the technique with which a previous work and an indirect target are made concerned as a sequel thing which succeeds the stage was seldom the technique of being well.
The interval of a dimension which inherited the interval at the time also appears.
I think whether three persons' hiding character which can fight with the dungeon and enemy who cleared although it was regrettable that it was not able to fight with supekkio easily, and can be fought after a clearance was partner sufficient as a substitute actor.
although it seems that only somehow bad points are writing, the scenario of kurono crossing itself has very deep density, and the contents of conversation change with the characters which have a dialog -- making -- also being crowded -- philosophical very finely Deep words etc.
sound the heart.
It is making and merely, saying that it was regrettable this crowded scenario having been the scenario, water, and oil of a previous work -- I think that this game finally cannot understand the whole tale image unless a setup and a stage background are difficult and read a capture book arutei maniac.
Be related with a game system below.
there is strength called an element level to which battle planners also did the minor change of the attack level in the direction which dealt with zenogiasu, AP-> stamina, weakness, inside, and strength -- usually -- an attack -- succession Although also change the element system of having taken in the card game element whenever a friend enters at first, or a friend separates, and reconstructs or a point unkind rather than complicated -- is conspicuous, if an element increases, the width of combination will spread, and it is a under-exclusive-contract [ with an attribute ] element etc.
I have a feeling that there were some friends' numerousness and a friend who the character which can seldom equip an element although the friend whom the character of the same attribute also surpassed in magic although a feeling of dilution was felt, the friend of attack serious consideration, and balance are good is differentiated exactly, and has original growth systems, such as supurigan and tsumaru, in inside, he け(ed), and was not a useless element (there are also many characters which the role assignment merely covered).
The 倍速 play after a clearance etc.
is very comfortable.
When the game was begun, rasubosu was immediately pushed down like the previous work, it arranged to a development room, or grand riimu (the strongest arms of seruju made from Grant Rion which compromised) was equipped and the sky Arrow was used, did the production which was conscious of a previous work, such as appearing in silhouette, also have guran of a previous work, and fine Rion?
a level star system -- honesty -- it was delicate Since the maximum of status growth will be restricted if a level star does not come to hand, there was a kind of feeling of restraint.
Although it thought that the level system of a normal was sufficient, was it the system which took into consideration the game balance by the numerousness of a friend's numbers, and the level difference too?
Although it is a general comment, as a game, it is very high-quality, and I am also a favorite work.
Merely, a gap with a previous work is strong, and I think that it is an outstanding work as 継承作 of zenogiasu rather than the sequel of a kurono trigger as it is the above-mentioned.

2008/03/02 Comment(bad) [Original Japanese review]
by Guranzon Provider: 8732 Host:8519 Browser: 4926
In fact, although it is the grade which knows the information which I do not have having done and has been written to Wikipedia, の is understood also in that from which it will fall fairly if at least it is compared with a previous work.
って聞いて from which Lucca dies for the time being -- it stopped thinking that it will come out so much and it will already do Talk which seems to be as dark as it does not become a previous work and a comparison.
The back, kurono and maaru also die and it is るん.
Surely, the 20-year back of a previous work is the talk of the stage.
Are the talk and って in which kurono and maaru will die in only 20 years better if it says hundreds of years after a previous work the worst beyond the death of Lucca?
Is a system quite complicated the back?
Saw motivation 失くします.
Do the characters which come out and become a friend total 45 (only when a certain character is not made into a friend, I also try to want for a friend being unable to do or saying so to be)?
it is three persons that it can participate in a battle -- so much -- friend character 出す -- things -- what meaning many [ vainly ] -- being also alike -- there is a degree Because a previous work is liked, kurono crossing is not played absolutely.
A tsukuuru game also has a game better the result and interesting.
Was the staff who it seems that the staff who made differed from saw touch considerably in ま and Wikipedia, and made the previous work far excellent?

2008/02/21 Very bad [Original Japanese review]
by Kafuerate Provider: 3975 Host:4015 Browser: 2982
The
[total play time]
It cleared once in 45 hours.

[Good point]
A story will be the better one if it sees with this simple substance.
A story is the worst if opening regards as beautiful and the sequel of a bad
[point]
kurono trigger which was being absolutely seen whenever it started, since music was good.
It is made to die unsatisfying, although troubles were suffered like that and the world was saved.
It gets married in kurono, maaru, etc.
and is one-year て可〓hi〓past る.
A battle system is not good.
large minor -- it can attack -- although -- necessity -- there is nothing .
Good, if rasubosu is not pushed down on ending みる by a certain method, although it is bad, it does not usually understand.

[Comprehensive evaluation]
If the direction which a kurono trigger likes is carried out, it is useless.
It is good if there are nothings the bottom.

2008/01/05 Comment(normal) [Original Japanese review]
by wing14 Provider: 24581 Host:24479 Browser: 5234
Only by turning this game one, although a story has an unclear place plentifully, it thinks that it can carry out view another probably to the second week and the third week.
Although it thought that it was what surely has a level raising etc.
when I called it RPG, the game which is different from former by new system called a level star was able to be enjoyed.
And the charm of this game is such beautiful graphics above all that PS of music and that time cannot be thought.
Although I have not done the kurono trigger, I want to make kurono series all.

2007/12/15 Comment(good) [Original Japanese review]
by 斐川 竜斗 Provider: 11055 Host:11262 Browser: 8090
It is this game.
Since it might consider recently, it is a comment after a long time.
Does it turn out that a previous work fan's reputation is bad surely?
In fact, it is since I also became depression those days.
sure -- the treatment of that kyara -- gura 作って only for -- which feels considerably that he also continues being じじい in a senior's flashback a feeling of a physical disorder those days although felt a feeling of a physical disorder by omission the back -- did it want?
Although it is a sad scene, since it will be able to laugh by sense of incongruity.
Even if pros-and-cons ある is known as me, I want to express respect to having carried out the ゆう adventure so, although it goes to main subject.
Do you think it uncanny to venture so far?
Although I am a trigger fan, I also like this.
if it replies to a fan's needs -- bright -- a previous work -- a みたいな adventure fighting scene -- it should carry out -- sushi Do you think that the choice which dares destroy a trigger was chosen?
Uberzeugungserbrechen ---like -- the anazaa world of a trigger -- みたいな -- I feel and think that it came out If it is bright sequel 作る which is not criticized ordinarily, it should be made a bright game, and it is sushi.
I think that he have been conscious of a previous work.
However, that is not right if it says whether to be element total negation of a trigger.
people's bonds and warmth -- felt and the ゆう element and the element at which it can laugh inherited the trigger so -- considering .
ending -- visionary -- 惹かれ better た and that song -- it is favorite Since graphics are also good and skillful く and music of an on-the-spot photo are also good.
In respect of production, I think that it is a remarkable level.
Although the story got confused, the honest previous work was also made a steppingstone and shone, and the stripes also of the touch which is not so in fact, either were carried out as intelligent.
It is 惹かれます to warmth and sadness.
That there is also a portion abruptly is けど which does not deny.
However, is it still impressed conjointly with music?
Scene of a kid -- It is moved to tears.
-- Is it pulled by warmth and sadness?
kyara -- well -- air -- many -- coming out -- peevish -- fuio and -- merely -- it -- 幻水 -- being also alike -- although it may be what is not although it could say Individually, kyara thinks charm and individuality ある and is a 惹かれ better seed to growth of Pierre.
It is strong in his soul being unexpected.
-- since -- it is a favorite work although there is also a fault by such reason Although the bitter thing also occurred, there is more good memory.

2007/12/03 Normal [Original Japanese review]
by Fuai Provider: 15333 Host:15375 Browser: 4526
If this is not the sequel of a "kurono trigger" and it will not know -- or a "kurono trigger", I think that better evaluation was probably carried out.
When it sees as a single article.
As merit, music is good like a trigger.
Since it is PS shortly, a movie and music are more good.
there are many characters -- although it was able to consider to elapse, since it saved and a gained part was not independently cared about, it considered as means Since the picture had also changed when equipment of arms changed for every kyara, as it is, he was able to be enjoyed.
However, ED lacked in imaichi climax.
An impression is quite bad when it sees as a sequel of a kurono trigger.
it suited at the time of a trigger -- there was no admiration excitedly Although OP expected and could be cooked, the parallel world was not able to carry out imaichi understanding.
After all, it is made common in the form saved by the merit of music.

2007/12/03 Normal [Original Japanese review]
by 石鯉 Provider: 3381 Host:3322 Browser: 8090
As me, he was able to be enjoyed very well.
The parallel world had the fun different from the time thing again, and its battle system was also fairly good.
About music, battle music is Hideyasu except it, although it is a little dissatisfied.
Since it was interesting to also have collected things with many friends, discontentedly, I did not consider.
Ending was also impressed very well.
It is merely very well dissatisfied.
Arranging is troublesome although an element system is not bad.
And since it cannot fire unlike an arms attack, it is user-unfriendly.
It is painful because it was also one of the eyeballs of a previous work that cooperation decreased.
し [ this is also user-unfriendly because of an element system ].
Although it thinks that it is fairly good about a story, are there many problems?
although according to is not cared about since death of previous work kyara is not having restricted to this work -- the thing with much inconsistency -- just for a moment .
Explanation is quite insufficient and it is with how it is that relation of parepori is also weak.
The world also twists only two and is comparatively narrow.
This is also quite dissatisfied because there was only that by the previous work.
Since the fellow who becomes rapidly strong to supekkio みたい of a previous work is not in a battle, either, it will become boring after the second round.
A level star is also almost meaningless if a limit is 99.
Although it was interesting, there was also quite much dissatisfaction.
Therefore, evaluation is "common." It is regrettable.

2007/09/23 Worst [Original Japanese review]
by Saisarisu Provider: 36890 Host:36888 Browser: 7875
The trigger was a masterpiece.
But it is free nurugee this time.
Depression Gaea who aimed at the mere imitation and failed in it.
Although it is the sequel of a trigger once, all of kurono and others die and he cannot enjoy himself at all.
The thing of the contents [ those who do not know a previous work cannot necessarily do newly, either, and ] in " ?." time it is small -- a trash -- the game was a game which knows how many cask C
2007/07/13 Comment(good) [Original Japanese review]
by Rafuingu Provider: 7982 Host:8121 Browser: 5185
If the work as a sequel of a trigger is considered, is it a quite delicate work?
A setup is contradictory and a trigger and crossing are sufficient, and kyara of a previous work becomes a misfortune and it is sufficient for it...
If crossing is merely considered as one work, I will think that it is a very interesting work.
It is a lot of friend kyara of BGM of the highest peak and individuality rich on the graphics of the highest peak as PS.
the story which has too many allies -- understanding -- a stake and a battle -- trouble -- although there is also voice, such as being stinking, a friend's problem is a very kind thing for those whom high strategy nature's fighting likes It can enter into a tale rather than it is merely explained that a story cannot be explained completely, either, but a player can consider it and he can understand it.
I think that a complicated battle system is the thing [ say / that a battle with so high strategy nature can be performed ] rather been being added.
as the work with a somewhat higher age group which stands and fights a strategy although it was not the game which carries out an everybody receptacle -- saying -- it can do -- it is It is LV rise system that only only one is worrisome.
Since LV rise cannot be carried out unless it beats a specific enemy, as long as elements are insufficient, a small fish game becomes equal vainly.
It is the game it is considered that it is still located in the highest peak as a game of PS.

2007/05/31 Very good [Original Japanese review]
by Shainingu Provider: 18625 Host:18738 Browser: 3875
Since it is netabare evaluation a little, it is attention.
It 即購入(ed) and played for the sequel of a trigger.
At ん, a result is a better seed in slight inside 々 pleasure.
First, a story.
At the first time play, although it was incomprehensible, 2 - 3 rounds, or while playing, it did not dress [ for ], but the whole image has been held.
Even if it sees on the whole, I think that inside 々 was good.
Since music is also wonderful, し [ it is easy to take to it also for a view of the world ].
saying [ which has blot out the future which should originally exist conversely although it was also in the letter of Lucca of the killed future whose glimpse is caught in the Dead Sea in the middle of a tale, and the final stage and kurono and others saved the future by the previous work / that divide and come out and it comes for revenge ] -- inside 々 -- I think that it was an interesting setup Since 今作 is the parallel world of a previous work, is also such deployment [ say / that the action which should save the future of a previous work does not necessarily achieve good results ] ants individually?
Deployment of the rasubosu game of pushing down and releasing could also be fairly new.
It is the problem which does not almost have the hint which tells the means for having in the deployment well.
Next, a system.
many [ although 44 persons' kyara is prepared all members / too ] -- elapsing -- it is .
If there is a difference also in the capability value for which the congenital attribute is divided into equally to each kyara, and the peculiar element is prepared, although it can evaluate, since kyara hardly involved in the story of this editing is also considerably, I will consider that it is injured by individual firmly as it was better to reduce by half too.
And although I wanted the battle system and the individual target to divert the thing of a trigger as it is, it still closed inside 々楽.
each kyara -- weak -- since a physical attack, an element, and the timing that masters defense well needed to be discerned, it being impressive and having discerned stamina and the field effect, since there are a 中強 x2=6 kind attack motion and three kinds of peculiar work, it looked very well and there was worth The system of collecting the material which an enemy drops and creating equipment was also good.
Since appearance was also beautiful, especially rainbow equipment of the strongest class was made, and it had worth.
In addition, it is strong and the pleasure element of previous works, such as a new game and multi-ending, is also succeeded firmly.
A dissatisfied point is whether there is any item order function.
I want to say why there is nothing here an order function of an element to be.
Evaluation will presuppose "It is very good" from the above viewpoint.
If synthetic evaluation is finally seen, it will see as a single article and it will see as Ryosaku and trigger relation, is it appearance with much evaluation of being delicate?
Since like [ 今作 / which is the "parallel world" of a trigger to the last, and is not formal "sequel" ], if it is the direction referred to as that do not care about such a thing or it does not know a trigger or it still does not matter, although a result in which kyara of a previous work is not rewarded is brought after being based on that etc., I think that it is the work which can be enjoyed enough.

2007/05/11 Very good [Original Japanese review]
by 鴉 Provider: 12661 Host:12506 Browser: 2983(Mobile)
Is this a work with difficult evaluation?
an event to come to call "haa?" at a previous work for oneself when it sees as a sequel of a trigger -- だらけ -- it is -- sushi [ of intensity ] [ strong ] However, I am not as a sequel of a trigger this time, and wish to carry out evaluation to one software called kurono crossing.
First, the start and music are 神掛っている about opening.
As ps, they are the graphics of the highest peak.
And mystical and attractive characters, such as tsukuyomi.
The parallel story kneaded precisely.
Well, unreasonably interesting ^_^; Although it is this crossing that is in 可〓hi曚別〓very much for the sequel of a God geekurono trigger, if it sees alone, I will think that it goes into the category of a masterpiece enough.

2007/05/11 Worst [Original Japanese review]
by Mokkuru Provider: 3078 Host:2791 Browser: 6342
The [total play time] All three chestnuts [A good point] Betrayal by the man who loves a splendid [bad point] trigger if it is exception 作 in how to catch and those with a direct connection sequel [Comprehensive evaluation] It is the worst.
I think that there is value to do.
a work -- it can also do -- even if not bad, it is Merely, the 本作 level raising by previous work negative is easy, and it is profanity to the man who likes a previous work.

2007/05/09 Very bad [Original Japanese review]
by Geemukko Provider: 49065 Host:49208 Browser: 5234
The [total play time] Kana which is not done for 100 hours.
[Good point] If it is those who are not doing the trigger, I think that a few can be enjoyed.
To be sure, opening was good.
[a bad point] -- when allowed to say from those who did the trigger, why it put into kurono series -- if it is going to show the relation with a ?
trigger, "inconsistency" with a work will arise now If it puts on the market with this simple substance, I will think to a slight degree that there was no disrepute.
Though taken out with a simple substance, although it is somewhat delicate ...
There is no feeling of operation, so that a battle system is also said.
It finishes.

2007/04/13 Comment(good) [Original Japanese review]
by fukuyama Provider: 31487 Host:31459 Browser: 5234
Since this work was played while [ which did the trigger ] there had been nothing things, it cannot tell greatly.
Even if, as for the way of the beginning, the contents were understood, although (?) was sometimes plentifully thought since torigaaneta increased from around the middle stage, when seeing the site, it became there somehow.
Although neither a view of the world nor music nor a picture nor a story was bad as a game, it was a little dissatisfied that there was no feeling of strain of a boss game a imaichi 伝わっ lever.
That it was too deep, and he has not understood at all when small those days the rest ...
It is the work which can be enjoyed if まぁ understanding can be carried out, and is sushi.
[ a story ] Although the rest was seemingly famous for the badness [ a previous work ] of treatment, since especially I did not have 思入れ in a previous work, although it was not worrisome.
You are 、 って言ってる訳 "which the world where the hero of a trigger is living fortunately also exists".
Didn't you think that it was so bad that you say with in story?

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