[Game]Crash Bandicoot[Other version: Japanese version / RSS | |||||||||
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| Japan Released:1996/12/06(Fri) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Sites about how to play the game 1. http://www.geocities.co.jp/SiliconValley-Oakland/6121/kurassyu1.html | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Statics of evaluation(The statics is updated once a day)
Statics of activity
How others evaluated in Japan
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| Sorted by:Newness / Oldness | |||
| All including comments Only Evaluation | Good Evaluation:Best/Very Good/Good | Normal Evaluation | Bad Evaluation:Bad/Very Bad/Worst |
by KOS-SUI (Send message) Review history / Provider: 27921 Host:28065 Browser: 9708 The [total play time] About 100 hours [Comprehensive evaluation] I do after a long time and think that they are hamari better and a good game. A course changes, and does not 蕋純 bored and there are also collection of diagrams and the degree of . Although it is somewhat difficult. BGM is not said, either. 2010/07/18 Good [Original Japanese review] by Teinko (Send message) Review history / Provider: 28191 Host:28194 Browser: 12907 [The total play time] - 100 hours or more [a good point] - The point that it can ask for the difficulty of action purely. It is the difficulty which does not betray expectation. (Smile) Point done and put since - and eye the collection of diagrams are not simple and are serious. - A boss is peculiar. Fellows individual in a good meaning Since there are many rare bosses out of whom only 1 comes The boss game was pleasure each time. [A bad point] - The place where music does not sound in the heart compared with 2-3. (Such a generous burn that is not required that it is made being [ it / 障 ] mind) - save -- rather -- -- it is stinking Carrying out box revival is also irritated. - If it is called the greatest problem, since it has the difficulty from which every stage is different, carry out all chestnuts. It takes huge time. Moreover, it becomes a major premise to get used to a stage in proportion to time. It is the place where it is sad that it is not proportional easily. [Comprehensive evaluation] - If this is seen by single shot, it will go into the top ten with the software of PS. However, it is if compared with 2 or 3. It sees a little in an action side, the variation of operation, musical right and wrong, and the depth of a story. It is inferior, and in order to carry out, it is evaluation of this about. 2010/05/30 Good [Original Japanese review] by S N (Send message) Review history / Provider: 21365 Host:21164 Browser: 9207 Various stages using 3D action were interesting. ..., such as what is advanced by basic 2D, a thing which rides on a wild boar and 莎 to depth, and a thing which is pursued by Oiwa and continues running positively, -- that the bitter taste bitter taste which goes into a hand in all the places of a stage gives a boss's weak point and the hint of diagram acquisition -- etc. -- it was indebted very much If it cannot reach to tauna even if I will hear that save is very troublesome, it will be peevish and will arrive to the number of games saved in relief, supposing even free has a fault, it cannot save, or it is kitsui.. all white diagrams -- it becomes collection and new ending and the description from a main character to a boss character can be obtained 2010/02/03 Very Good [Original Japanese review] by 腴劫 (Send message) Review history / Provider: 5358 Host:5184 Browser: 5375 The [total play time] It is unknown. [Good point] Action which was to the foundations of the series of a stage, and [ which was rich in the variety of riding and clearing in back scrolling or a vehicle before - ] the back Although it is simple, they are [(once it is damaged, a box will revive )comprehensive evaluation], and an interesting work in this stage in the difficulty of taking of sufficiently interesting [bad point] , and a troublesome troublesome save method and diagram. The clearance was reached 100% somehow or other... Since considerable difficulty is high, the impression when passing through the way of a white diagram is special! the part which does not have showy action although the person who started with the series put on the market next [, such as 2 and 3, ] may also have an unsatisfactory field -- please carry out skilled [ of the pure difficulty ] 2009/06/22 Best [Original Japanese review] by Makuteianan (Send message) Review history / Provider: 29382 Host:29415 Browser: 6792(Mobile) As for this, "crash van deikuu series" is also interesting highest-class. the series highest masterpiece -- is it a work with high difficulty? Pains were taken to take a diagram. I merely think that it is early to get used as for this game. Since I who borrowed "six gold coins of Mario" from the friend, and have not cleared the whole surface, either can also clear "a tempestuous old castle" and "misty 罘" by no mistake. Especially "misty 罘" is one of the most favorite stages also in this work. only and a disagreeable thing are "drum steps" -- it is Since timing was weak, the wrong way purposely method [ say / skipping horizontally and avoiding ] was used. However, the diagram was taken firmly. "shrine is deep and there is a memory which 蕋純ed bored, without the ability taking a diagram by ". 100% clearance seems to be the point still more.... 2008/01/10 Good [Original Japanese review] by 莎ゃ羂贋с激c (Send message) Review history / Provider: 12661 Host:12507 Browser: 3034(Mobile) Since it did from 2, it has a close game to the difficulty of carrying out of save. Why is so it hard to save? but the rest is good in general -- good [ why ] -- coming out 2007/11/07 Very Good [Original Japanese review] by Meteo (Send message) Review history / Provider: 19923 Host:20012 Browser: 3162 before beginning this game, it will try to be the mere imitation of super boss kiiko O gu at any rate -- it was alike and felt However, when the lid was opened, it was completely different. On the whole, difficulty is high. They are really pleasant for graphics of action to be versatile and to do it very at kirei. Though simple, it is the structure by which weariness does not come. Although difficulty is higher, since it is not everything going wrong, either, it is not so self-conscious about visiting. It is really interesting. 2007/10/10 Good [Original Japanese review] by Shainingu (Send message) Review history / Provider: 1555 Host:1369 Browser: 6213 Although it was ... the first work of memorable crash series, I was playing 2 previously. since -- it thought that 1 was also played at any rate, and 篁篏 was also played Was a system called a do lump of eye the collection of diagrams living on many stages from the first time, and was the base of crash series already made in 篁篏 on them? however -- too -- the first time -- if it is and compares with 2 as 篏 -- a little -- roughness -- it is . On the whole, difficulty is quite high. Aside from the stage of the first half, hell was seen by most the second half ... as the reason which mentions the difficulty of 篁篏 to others - save is impossible, unless it clears a stage for the first time, it collects tauna plates or it takes a diagram - If it loads even if saved, the number of an apple and crash plates will return to the number of the first stages. - Once it is damaged, even if it will have broken the checkpoint box, all the boxes before it revive. - As for operativity, compared with 2, some is bad. There is . Although the clearance was completed 100% somehow, it does not get used to a motivation at all 2nd round. still -- overall -- inside -- interesting -- since it came out and the beginning of sushi and crash van deikuu was found, evaluation will presuppose "it is good" 2007/04/02 Very Good [Original Japanese review] by ELT (Send message) Review history / Provider: 2093 Host:2162 Browser: 6287 game [!! ] which is regarded as it having been this game although there is no corroboration, since it has not done for a long time and which steps on daia and goes up upwards taking -- or [ the crash there and / such / that it steps on / come out and / paddle daia and is pleasant /!! (unluckiness by nature) ] Is it the work which serves as the starting point of crash series too!! If it was not just able to call [ whether difficulty is higher than 2 and it is the same as 3, and ] it more than it and only the clearance on !! surface is the purpose, although it will think that it is probably the most difficult -- although I was allowed to enjoy myself very much -- only -- it is the save which was regarded as disagreeable -- It is too troublesome!! As [ attach / here / the peculiarity of saving / -- /, collectively ] It is troubled at the time of RPG or -- 2006/09/10 Very Good [Original Japanese review] by KODOKU (Send message) Review history / Provider: 12010 Host:12222 Browser: 6342 Probably, to an action lover, it will be unbearable. Masterpiece series of horizontal scroll action of PS. Is it the first work of that? No, it was quite interesting. There needs to be a course of various advance directions, such as the front, back, and width. Bitter taste bitter taste and the bonus stage were also good spices. The production that the walk range of a course spreads more with a color diagram is Hideyasu very much, though simple. Thanks to this, further, it did, and it was crowded and the heart was noisy. The stages which were especially 羶 muzu are a river, a wild boar, a fort, Oiwa, a suspension bridge, ruins, and a factory. - River - Thing drowned how many times ... Or [ having been irritated by the lateness of movement of that flower just for a moment ]. - Are the residents who appear at least in the end of wild boar - disagreeable? There are "right !? or left ?!", and a memory that was confused while it was tight restlessly. (Smile) - fort - it is high anyhow moreover -- muzu [!! ] that, 純c< et al. -- serious one .... Oiwa - a feeling of urgency is 羣(ing), so that it is excessive unexpectedly -- such -- it is likely to suteeji-c, and is likely to be and there is nothing Although it was quite difficult, it was pleasant something. - The stage which comes out in the second half of suspension bridge - is [ about the foul average and ] mostly. "scaffold -- where -- !? -- c condition (smile) and" -- it came with the double punch of slippery " -- it rubbed Somehow, that jar of the remains in the impression. - Ruins - That bridge around which it turns round and round is disagreeable. The scaffold projected or dented was also rather interesting although a feeling of impatience was conspicuous. - Factory - That drum is individually impressive although it was variously. -- having been made flattened ... That seems to be right. Although it thinks that there was a stage of pitch-black darkness in the second half, that violates the rules in all. The penalty full load without scaffold vanity that moreover an enemy comes. Also or [ killing time well good for an upper gamer ]. The boss was also formidable enemy of inside . But ripaaruu is 綏с違. Is it that I also lost a pin stripe and burio how many times? But that much, it does, there is and it was very substantial. Although difficulty is higher, if still good, it is [ whether it is also osusume or ] also to a beginner. In the direction which wants to train an action game, it is specific medicine. I want to osusume very much. And 2 and 3 are muzu more. It was disagreeable that a box was reset when damaged on the way. (It has been improved for the sequel) Well, still, though it large-had a close game to eye the collection of white diagrams, it burned. To a thing, that remuneration is excessive...... 2006/05/13 Normal [Original Japanese review] by Miruguru (Send message) Review history / Provider: 467 Host:552 Browser: 6287 Difficulty of save is highly troublesome in series. as an action game -- very much -- doing -- responding -- 障 with It is the game in which it is too difficult for well and stress accumulates. Can 2 susume from this? Evaluation is "common." 2005/04/25 Very Bad [Original Japanese review] by 筝 (Send message) Review history / Provider: 47921 Host:47944 Browser: 4184 wanting to only save -- something -- a plate -- collecting -- -- being bad -- c -- the serious game Therefore, evaluation is also low. Moreover, it started in crash and bitter taste bitter taste, and charm was not felt for a character in any respect to the CORRTEX. A U.S. sense cannot be understood too. 2005/04/25 Very Good [Original Japanese review] by Burakku mao (Send message) Review history / Provider: 16709 Host:16502 Browser: 3922 In crash series, difficulty is the highest. Clearing ordinarily also suffers troubles very well. A stage also has many technical things compared with next series. At least for a jump or a spin attack, action is also. all were collected in the diagram etc. -- there is nothing things (羆障, therefore which will do and will have .) the fun as an action game -- enough -- kana ? -- I think that it is the game which many people can enjoy 2004/09/11 Very Good [Original Japanese review] by 緇≦襲 (Send message) Review history / Provider: 15052 Host:14912 Browser: 3875 Only when [ which is diagram 帥 ] it cleared perfectly, it was serious to have taken what can be taken. Although I have not yet cleared all, I remember that always lost boss kyara (medicine 篏帥c fellow who is becoming large), and it was dead. There is a stage (?) in large numbers and it was able to be enjoyed very much. a stage [ itself ] potato called a picture although it is PS that I PRY(ed) (is it late now?) -- since it was beautiful (background) -- every stage -- scenery -- since it changed, such a place was also able to be enjoyed But I think that 祉 has many stages and it is a game with . 2004/05/09 Very Good [Original Japanese review] by Raroshu (Send message) Review history / Provider: 42318 Host:42327 Browser: 6459 Although basic operation is easy, since it is the basic form of next series, I think that it is good for enjoying crash action purely. However, difficulty is a little high in series. a controller is also smeared with sweat after a play -- often . It was difficult to collect especially diagrams and it was disagreeable that it could not save when you like [ that the save method is also stinking very troublesome and ]. So, a joy when a diagram is able to be gained is although it is exceptional. The mistake was made to make purposely, in order that reaction when crash is damaged might be pleasant and might look at reaction. as [ drift / the scent of Nankoku / as for the atmosphere of a stage ] -- exotic -- feeling -- coming out -- these days -- most -- having liked . However, a radical thing is done to making minor animal called van deikuu into a hero. 2004/04/30 Favorite comment [Original Japanese review] by Esupaa (Send message) Review history / Provider: 32554 Host:32482 Browser: 4547 When damaged once, it was disagreeable that the box broken until now revived... It is [ it had to return one by one ] (^^; ... 2004/04/11 Very Good [Original Japanese review] by Noouei (Send message) Review history / Provider: 19915 Host:19843 Browser: 4546 Especially, there is neither a difficult setup nor operation and action was merely able to be enjoyed purely. however, the thing for which it is quite difficult for itself and ゃ with muka is also played -- often -- ^^; Or [ which was difficult as for collecting all diagrams / that do many numbers of stages and they have although it comes out and becomes empty ] 2004/04/11 Good [Original Japanese review] by Esupaa (Send message) Review history / Provider: 38185 Host:38217 Browser: 4547 If it looks at from me who have done 2-3 previously, action is certainly unsatisfactory. Since this founder was based on the spin attack and the jump, it stepped on anyway and only the price was the attack method. I think well whether a spin attack, , and peculiar attack work were good ideas. Although operation was used by 2-3, honest talk difficulty is high. Did it have a close game on the stage of that vine vine 羯罘 especially? Rubbed which has often fallen. Such touch was not carried out when it became the way of the second half. Although it and the founder have a checkpoint, when a mistake is made once, it is troublesome that the wooden box which suited the route before breaking C boxes revives again at maji. Since it had to go to break a box again when the mistake was made. Collecting diagrams by favor ... A back save system is also delicate. It is ... that it can never necessarily do just for a moment. However, he was able to be enjoyed despite it. Peculiar boss kyara was also good. It is out of order ripaaruu by which the carnival re-appeared also in a puff puff without the re-appearance, and 2. The koala king who is a favorite boss quietly, a pin strike life [ life ] to make it construct dakusutaa (person who became a weasel), and a pair. At 2, they are why or ally c純 scientist nitorasuburio. And rasubosu is the old friend CORRTEX. Individually, to a pin strike life and nitorasuburio, it had a close game. It will conclude that it compares with 2 or 3 too, and will be inferior... The direction of series inexperience is that it is better whether to play 1 previously so that a story can also be enjoyed simultaneously. |
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