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[Game]Crash Bandicoot


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Reviews' statics
Game total pnts rank=Avg. x Eval. num Rank 401/in 3,943 titles (Total 20.02) Rank 400 <= => Rank 402
Game avg pnts rank(minimum:10 evals) Rank 322/in 731 titles (Average 1.43(Good)) Rank 321 <= => Rank 323
Game total pnts rank of 1996 Rank 16/in 139 titles Rank 15 <= => Rank 17
All
Reviews(Post)
Fan forumImage&WallpaperGoods
(VideoGames)
Goods from USAGoods from Japan
Latest VideoGames: 2008/10/21 ():
Crash Bandicoot: Mind Over Mutant $19.99
VideoGames
Sales/Latest
Books
Sales/Latest
DVD
Sales/Latest
Toys
Sales/Latest
Rank:2393
Video Game:Crash Bandicoot 2 - Cortex Strikes Back
Tag:$9.99
1997/11/05
()
Eval.:*****

1.Crash bandicoot cortex strikes back
Rank:2554
Video Game:Crash Bandicoot
Tag:$14.99
1998/09/10
()
Eval.:*****

1.Crash
Rank:507696
Paperback:Crash Bandicoot 3: WARPED (Prima's Official Strategy Guide)
Tag:$9.99
1998/11/04
()
Eval.:*****

1.Whoa! The Guide's Exactly Like This Game
Crash Bandicoot (2 pack) The Wrath Of Cortex/Twinsanity Rank:45334
Toy:12" Crash Bandicoot: Scuba Diver Crash Plush Doll
Latest VideoGames: 2006/07/20 ():
激ャ祉潟c с鴻c \5,040
VideoGames(33hit)
Sales/Latest
Books(19hit)
Sales/Latest
Music(3hit)
Sales/Latest
Toys(2hit)
Sales/Latest
Rank:1718
Video Game:激ャ祉潟c若≪潟2 帥紊с...Tag:\5,229
2003/12/04
()
Eval.:*****
Rank:3119
Video Game:激ャ祉潟c3
Tag:\5,040
1998/12/17
()
Eval.:*****
Rank:19673
:激ャ祉潟c 綣≪若ゃ (...Tag:\693
1996/12
()
Rank:90601
CD:激ヤ篋篌98-99Tag:\1,020
1998/12/12
()
Eval.:*****
Rank:29386
<鐚:激ャ潟c若莎逸若劫吾激ャ...
Information about this title

SCEI
Playstation

Japan Released:1996/12/06(Fri)
Sites about how to play the game
1. http://www.geocities.co.jp/SiliconValley-Oakland/6121/kurassyu1.html
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.43)40153.2320.02 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan26,5151514
Outside Japan69200

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1831010
Percentage7.1%57.1%21.4%7.1%0.0%7.1%0.0%
Added percentage7.1%64.2%85.6%92.7%92.7%99.8%100%
Summary85.6%7.1%7.1%
                                                                                                   
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.

2008/01/10 Good [Original Japanese review]
by 莎ゃ羂贋с激c (Send message) Provider: 12661 Host:12507 Browser: 3034(Mobile)
Since it did from 2, it has a close game to the difficulty of carrying out of save.
Why is so it hard to save?
but the rest is good in general -- good [ why ] -- coming out
2007/10/10 Good [Original Japanese review]
by Shainingu (Send message) Provider: 1555 Host:1369 Browser: 6213
Although it was ...
the first work of memorable crash series, I was playing 2 previously.
since -- it thought that 1 was also played at any rate, and 篁篏 was also played Was a system called a do lump of eye the collection of diagrams living on many stages from the first time, and was the base of crash series already made in 篁篏 on them?
however -- too -- the first time -- if it is and compares with 2 as 篏 -- a little -- roughness -- it is .
On the whole, difficulty is quite high.
Aside from the stage of the first half, hell was seen by most the second half ...
as the reason which mentions the difficulty of 篁篏 to others - save is impossible, unless it clears a stage for the first time, it collects tauna plates or it takes a diagram - If it loads even if saved, the number of an apple and crash plates will return to the number of the first stages.
- Once it is damaged, even if it will have broken the checkpoint box, all the boxes before it revive.
- As for operativity, compared with 2, some is bad.
There is .
Although the clearance was completed 100% somehow, it does not get used to a motivation at all 2nd round.
still -- overall -- inside -- interesting -- since it came out and the beginning of sushi and crash van deikuu was found, evaluation will presuppose "it is good"
2004/04/11 Good [Original Japanese review]
by Esupaa (Send message) Provider: 38185 Host:38217 Browser: 4547
If it looks at from me who have done 2-3 previously, action is certainly unsatisfactory.
Since this founder was based on the spin attack and the jump, it stepped on anyway and only the price was the attack method.
I think well whether a spin attack, , and peculiar attack work were good ideas.
Although operation was used by 2-3, honest talk difficulty is high.
Did it have a close game on the stage of that vine vine 羯罘 especially?
Rubbed which has often fallen.
Such touch was not carried out when it became the way of the second half.
Although it and the founder have a checkpoint, when a mistake is made once, it is troublesome that the wooden box which suited the route before breaking C boxes revives again at maji.
Since it had to go to break a box again when the mistake was made.
Collecting diagrams by favor ...
A back save system is also delicate.
It is ...
that it can never necessarily do just for a moment.
However, he was able to be enjoyed despite it.
Peculiar boss kyara was also good.
It is out of order ripaaruu by which the carnival re-appeared also in a puff puff without the re-appearance, and 2.
The koala king who is a favorite boss quietly, a pin strike life [ life ] to make it construct dakusutaa (person who became a weasel), and a pair.
At 2, they are why or ally c純 scientist nitorasuburio.
And rasubosu is the old friend CORRTEX.
Individually, to a pin strike life and nitorasuburio, it had a close game.
It will conclude that it compares with 2 or 3 too, and will be inferior...
The direction of series inexperience is that it is better whether to play 1 previously so that a story can also be enjoyed simultaneously.

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