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Game ranking: Rank 775/in 3,421 titles (Total 8.00/Deviation 49.38) Rank 774 <= => Rank 776
Game ranking of 1994: Rank 30/in 111 titles Rank 29 <= => Rank 31

DARIUS GAIDEN(Game):Shooting


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Sales/Latest
Rank:17403
Video Game:G. Darius

Eval.:*****

1.Counterattacks!!
Rank:19480
Video Game:Darius Gaiden

Eval.:*****

1.Best of the Darius Series
Rank:26057
CD-ROM:Darius Gaiden - The Ultimate Arcade Power Pack
Information about this title

Taito Corporation
Arcade Sega Saturn Playstation Playstation 2

Released:1994 in Japan
Image gallery sites
1. http://www.geocities.jp/masahisa68
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.00)77549.388.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan2,79064
Outside Japan21200

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1210000
Percentage25.0%50.0%25.0%0.0%0.0%0.0%0.0%
Added percentage25%75%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total765432131
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/12/01 Good [Original Japanese review]
by TCC Provider: 43669 Host:43704 Browser: 4184
Although it seems that evaluation is generally the highest in series .........
[The total play time] Kana which is about 10 - 15 hours.
[A good point] - Raster scrolling I think that it may have been a trial new as that time.
- New system Was bonbaa found useful very much on the occasion of an attack?
- Boss Although the marine organism was used as the motif, I think that it was what will not be forgotten once a design looks at each by Hideyasu.
[A bad point] Is there nothing especially?
[Comprehensive evaluation] although it seems that it is generally said in difficulty that it fell rather than front series -- that a boss's attack is violent in arranging for me in an enemy's 砲台 and the position which is hard to attack たり -- etc.
-- the difficult impression was received However, merely, it is not difficult and I think that it may have been the difficulty which is made to regard it as "interesting although it is difficult." Although fighting games, such as strike II and a 餓狼 tradition, shone with in the heyday those days also at the geeme strike shooting section general, it could be said that it was a historic inspiring feat.
I think that it had improved like other series.
Evaluation is good [ "very good" slippage / "good" ].

2006/07/09 Comment(good) [Original Japanese review]
by 634 Provider: 21108 Host:21092 Browser: 5234
BGM of 本作 was connected with ambient music, in respect of visionary BGM, there is a first impression in series and the degree of the fantasy increased by advance of graphics and a stage.
although BGM of 本作 and the charm of a feeling of the world increased only in lyrics composition of ZUNTATA of the TAITO sound team unwillingly -- the visionary BGM -- an ear -- enjoying oneself -- unreasonable 苦茶 -- since strong bosses had to be beaten, it came out very much and carried out Although the steamroller of bonbaa was accepted by the last boss, when bonbaa stocked, and only a certain number became a clear bonus and did not have 連射 equipment, besides using it for a storm koozaa (demon kinme 改) partner unavoidably, a feeling [ boss / last ] of strain "how it pushed down without bonbaa" increased.
If you have no bonbaa for the last boss's attack, although it also has quite many attacks with evasion next to impossible well ...
(sweat) Although he felt easy when there was bonbaa, the hardness which confronts rasubosu without bonbaa should begin to call it 難所 of this game maximum, and it raised the difficulty of 本作.
Possibly 本作 also had the implications to "daraiasuII" from which all the past bosses had become J zone which flows as a background, and the zone which is completely different with the zone composition the same a vertical stage and same as the first daraiasu as for which it is the feature that there are an K&O zone where an appearance boss is different, and a P&U zone, and which had two V&Z, and the founder.
There was that a N&T zone does not go into a route by the high score route.
However, it is not wrong from stage difficulty that it is a game using energy by the boss game.
(Heavy sweat) Although bonbaa and the capture system of 本作 were inherited by next "G daraiasu", since 本作 is a story between I and II on a setup, it also has the impression which 創って(ed) and waited for the feature of daraiasu "it is ?
to become the oldest in order of the latest work why." Well, it is the tendency for such laver to be looked at by the series of a "lei force."
2006/07/07 Very good [Original Japanese review]
by Oro Provider: 37510 Host:37375 Browser: 4925
Sega Saturn hides and it is a killer title "a daraiasu supplementary biography." Is it because it was lost in the exclusive case which used the one-way mirror?
Although treated as the supplementary biography to the last, they were kuoritei which it is not ashamed of even if it gives its name in "III" enough, and the game which is proud of popularity.
Is an arm (barrier) the reason which the contents of a game which ad lib also becomes somehow by bonbaa with a high performance having been added in addition to [ almost ] the high level of the defense power of a standing state for the popular boss of the first daraiasu by which inside boss treatment was carried out by the kana ?
previous work placed even if it went to the game center of what those days having done extensive revival became with popular 作?
However, dissatisfaction, this series, and the rasubosu game wanted to already rise [ become / somehow / rasubosu / because of powerful bonbaa / a little / by the steamroller of a 残 machine ] by ii ん very much just for a moment.
At least for G-T and storm koozaa, kitsui is....

2006/04/18 Comment(good) [Original Japanese review]
by 634 Provider: 21108 Host:21105 Browser: 5234
The ASCII pad is purchased at the time of the purchase of the Saturn version, and there are recollections which had to be brought close to business-use synchronization 連射 equipment.
It was really difficult when there was no it.
Since storm koozaa (super-strengthening type of a 1st page boss's demon kinme) which is rasubosu of V' zone will take pains greatly to be unable to push down by no bonbaa and also topple a class tea hammer (squilla) if business use is not a case with 連射 equipment, either, it is hot if 連射 is not strong (sweat).
It could also be said that it suffered troubles that it must progress without restricting the red item of a shot upgrade and taking a red item, since a large damage cannot be given to a wave at a boss unless it is with a normal shot, all shots face a close contest in a wave state more often and an inside boss's capture also becomes hot.
And when it was not made the red wave + normal shot which is in the true strongest state, it was forced large hard-fight by the rasubosu partner with mighty offensive strength, and when it was seen most dealing with a colorful boss's attack having managed the number of times, and having practiced until it could do it automatically, or depending for it on bonbaa, the method was important for it.
Risk strike reeji which is V zone boss (fuusen eel.) the first half of bodily -- almost -- a mouth and the stomach -- becoming -- てい -- the deep sea where the next body is very poor-looking -- sexual eel Although it was the easiest last boss, after still mastering how to push down, I take pains to all break a tail and a body part, and think it slightly sad that V zones are baddo and ending.
By force, it could be said at I and difficulty that it is this supplementary biography in the height of G and poisoning nature that it is No.
1 in series by II and reality.

2006/04/18 Very good [Original Japanese review]
by niwa Provider: 18444 Host:18352 Browser: 3874
It does not 飽き bored although it plays how many times.
Is it a shooting game with a wonderful charm and poisoning nature?
Although the series of daraiasu was not necessarily lying idle so mostly, the supplementary biography was lying idle with the Saturn version.
Although it was the storm of the cartridge of the about which is not simple when it became in the second half, when it avoided using a black hole (uncanny force) occasionally and has cleared by the no conte new, avoiding this, it was a pleasant sensation truly.
But it is although 連射 is made possible and only the easiest stage (rasubosu like umihebi ?) is impossible -- As there were some persons who can clear a whale by no mistake if various sites are seen, it admired, when obediently uncanny.
And a production side.
Is the time of a rasubosu appearance brilliant respectively again?
Music also seems to be lonely somewhere and one story nature was impressed there.
Although it is touch that I leave imagination of a player, does it fit into a jar?
It is the game which is lying idle if there is spare time.
And I hear that it does not 飽き bored and evaluation is very good.

2005/09/15 Best! [Original Japanese review]
by 634 Provider: 13217 Host:12907 Browser: 5234
It is first 1 screen daraiasu as business use.
if just force is measured against old series or next "G daraiasu", although it is inferior for the reason, in addition to the technology cultivated by home daraiasu, such as a "twin" and a "force", it is as simple as an individual boss -- け -- first -- being easy -- I think that game nature is a direction also with quite sufficient series This game had a very hot thing, when 連射 was not made anyhow.
although there was 連射 equipment, if it is extracted, it comes out and it does, it will get tired with business use very much If it does not change into the state of the shot of the one step this side of the strongest especially, it will become painful unusually to carry out against the same Mino whale, and a piranha and a squilla.
Especially the squilla is tradition-ized by the boss of this game by the frightful attack which fights for 1 and 2.
So, when the last boss is beaten, it is expression pitari "energy and the root were exhausted" literally.
It was a vigorous attack however rasubosu which devises kata く and a violent attack to the extent that it is unusual might be used, if it did not depend on bonbaa depending on the case, to the extent that it was not able to win.
So much, the huge battleship group of this game had fighting worth.
Also the thing which a button pushes too much, and it comes out, and has been completely been in a 深づ state ......
Music was also visionary and "VISIONNERZ", and "projection" and "FAKE" were favorite especially.
Each daraiasu is unforgettable.

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