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Game ranking: Rank 1,656/in 3,468 titles (Total 2.01/Deviation 47.84) Rank 1,655 <= => Rank 1,657
Game ranking of 1991: Rank 46/in 116 titles Rank 45 <= => Rank 47

DARIUS TWIN(Game):Shooting


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Rank:12139
Video Game:Darius Twin
Eval.:*****

1.A Fishy Space Game with a great soundtrack!
Rank:12627
Video Game:G. Darius

Eval.:*****

1.Counterattacks!!
Information about this title

Taito Corporation
Super Nintendo Entertainment System

Released:1991 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.67)1,65647.842.01 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,47033
Outside Japan17100

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0102000
Percentage0.0%33.3%0.0%66.7%0.0%0.0%0.0%
Added percentage0%33.3%33.3%100%100%100%100%
Summary33.3%66.7%0%
                                                                                                   

Views for recent 8 days
Total12111098765
3
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/08/17 Normal [Original Japanese review]
by Y I Provider: 34427 Host:34293 Browser: 4184
Only this played by the daraiasu system.
Although it was able to be enjoyed that he was able to be enjoyed, since the motion of an enemy plane was too monotonous, and came to become the last side and difficulty leaped up, I think that balance was bad.
If a boss also grasps a safety zone and an attack pattern, it can 撃破 comfortably.
(Red Myst and great jingu are still strong) It will become "common", if the badness of balance is taken into consideration, although it is evaluation.
In addition, was it easier much to advance with a sonic boom?

2006/04/18 Normal [Original Japanese review]
by 古典派の男 Provider: 40935 Host:41100 Browser: 3650
With it being individual, although this was daraiasu played for the first time, I thought that it was an uncanny new game those days.
Although it thought that shooting superior to this was in SFC without limit if it was only completeness, it was the favor of a charm peculiar to daraiasu, and was touch called the title which cannot be parted with easily.
Although it is the feature of daraiasu that the enemy makes the marine organism the model, appearance thinks that it may be very gay.
Enemy's kind was also very abundant and especially the boss had many impressive designs.
The kind design in respect of a system is also delightful specification when home use is considered.
Since an advance route can be decided somewhat freely by the tradition of daraiasu, a stage weak can be flown, and the upgrade in a stage also progresses with very sufficient tempo, and it has invigoration.
Moreover, I also regard seldom carrying out a power down, even if shot down at once as it being a delightful place for a beginner.
However, I think that an enemy's attack pattern was monotonous on the whole.
Since there are many bodily crushes from the outside of a screen overwhelmingly and do not die except a boss game rash in an enemy's cartridge about small fish when it is called a powerful thing by an enemy's attack, it is thought that it is a little insipid.
Therefore, although it will probably be kind for a beginner, if even the dangerous zone to which an enemy's bodily crush comes is memorized, it will arrange to a last stage by steamroller.
However, a possibility of getting it blocked only within a last stage here since it is strangely difficult is quite high.
Although last stages are boss rushes, if slow, in order that an enemy may appear rapidly, once it makes a mistake, a mistake will continue continuously and they will tend to become game over.
the whole volume -- although it does not independently matter if it is そんな touch, since it is fundamentally easy except a last stage, balance feels it bad If a last stage is removed, since it can play experiencing a shooting beginner or invigoration and there is also an increase in 残機数 of back work, a beginner also thinks that he is a certainly clearable work.

2005/09/23 Very good [Original Japanese review]
by 634 Provider: 13217 Host:12979 Browser: 5234
It is what [ two person simultaneous play ] is the first as home daraiasu.
After this work, since home daraiasu was not able to do a two-person simultaneous play until the SS version "a supplementary biography" came out four years after, it can be called precious work in the meaning.
Although difficulty was high at first, after getting used, it was able to progress very smoothly.
It is very a kind design except the last side, and since an upgrade remains even if damaged, it advances with suisui.
However, although the last side is also so, huge tako type battleship " red Myst ", the whale type battleship of a series usual practice, and great shingu are terrible 手こずらせてくれ better た.
The difficult place was difficult too.
Although a boss's yadokari hits inside [ most appropriate for iya ] and the large ring cartridge of a judgment is shot, tips can also be held while fighting repeatedly.
If a start button is pushed, pushing the selection of contest one, and LR of contest two when it can never clear, a 残 machine will turn into 50 sets.
Multi-ending had many which are not expected not to pass along those with five kind, and a difficult route.

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