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Game ranking: Rank 865/in 3,405 titles (Total 7.00/Deviation 49.13) Rank 864 <= => Rank 866

Dencha de GO Final(Game)


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Taito Corporation

Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.75)86549.137.00 

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Inside Japan5,70544
Outside Japan17900

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/09/11 Best! [Original Japanese review]
by Sharu Provider: 1407 Host:1257 Browser: 5598
It is the compilation-work of "being GO!
series in a train" in this time.
It is suitable in the title "FINAL", the degrees of reappearance, such as operation scenery and run sound of each train, are very high, and there is a reality.
However, compared with old series, the impression which meters and a time display a little seldom look at was received.
Although the point is slightly regrettable, I think that the completeness as the whole work is high.
I think that I want you to also surely take out a sequel with this quality.
Although there is also a subtracting point a little, since completeness is regarded as it being the work which it is high and can be enjoyed, evaluation is made into the "highest."
2007/02/01 Normal [Original Japanese review]
by Horii Provider: 11649 Host:11773 Browser: 4317
You have it before San'yo Shinkansen.
Although FINAL can be called last form which changed the mark pattern little by little from San'yo Shinkansen or subsequent ones, is [ time addition-of-points / demerit mark system / become and ] you easy you?
This can say the same thing also by FINAL.
Mind [ elapse / somewhat simply for a user ] currently done from San'yo Shinkansen or before is also carried out.
However, it thinks that it becomes easy to play for the new user from the Shinkansen or subsequent ones since it is easy, and if the front system was difficult also for the user before the Shinkansen, I will become easy and will think that it would be good.
This point is the place where opinions are divided.
Although it could say through all series as other opinions, was it easy to be beautiful [ the picture of a background ] to a slight degree?
A mountain appears in a side suddenly or I think how it is to carry out [ to which a building appears in a side suddenly ].
Although especially Shinkansen editing had these severe, since there was also no FINAL with an exception, it dared have written.
It was not bad especially except it.
Evaluation is made "common" as a result of synthesizing these.

2006/11/30 Good [Original Japanese review]
by TCC Provider: 27828 Host:27734 Browser: 4184
There was a corner devised to the play of this series made good [ Tamori and others ] at "even if you may laugh." In the heyday I have played 1 and 2.
If compared with one time, although fever has the calm admiration, the person who fits in is the series which is likely to fit in thoroughly.
I often chose the northeast and the direction of Kansai in the section area.
since Kanto is its hometown region -- (?) -- the kana seldom chosen Although it must pass and arrive by the time regular for every station of the section, I have, when the rule of the operation, overrun, etc.
are carried out, and think that penalties, such as a time phenomenon, are imposed etc.
and that it was real, was fine, often made, and was crowded.
Although time was taken for a while until it got used, he was able to be enjoyed ordinarily well.
Evaluation is "good."
2004/08/31 Best! [Original Japanese review]
by nack Provider: 52487 Host:52355 Browser: 3875
Although it was the last work of GO by train, unlike former, a round-Yamanote Line diagram and the Chuo Line whole-line diagram (Tokyo - Takao) were realized at last.
Moreover, it is attention for Osaka Kanjo Line and the Kyoto Kobe line to have been added, and for the play of all variations to have been attained very much.
Since the announcement play for beginners and options, such as life recovery, are also added, it is thought that it became possible to achieve an arm taming the inside of the beginning gradually.
Existence of ATC is the most difficult at operation of Yamanote Line.
Although a speed limit starts other lines by signal display, as for Yamanote Line, a speed limit starts frequently by ATC.
Since the distance between stations is short primarily, the speed itself cannot be gathered easily.
Is especially a difficult thing between Ueno where the distance between stations is short - Tabata?
If it is Chuo Line, treatment is different a little with high speed and a special express.
Difficult one is the time adjustment and speed adjustment between Kanda - Shinjuku at a high speed.
It seems that especially Kanda - Ochanomizu, Ochanomizu - Suidobashi may become an excess of speed in the twinkling of an eye, without the ability of a speed limit controlling speed to consider very much since this top and ups and downs are frequently intense.
Moreover, although it will stop only in order of four valleys, Shinjuku, and Nakano from Kanda if it is high speed operation, it is difficult to pass through a nonstop station by fixing the middle.
especially as for the Iidabashi station, a speed limit surely starts (since the station is made by the sharp curve) -- it is -- time earnings and catching up can say that it is the difficult section Although it is mainly between Takao - Shinjuku when it is a special express, speed control is difficult for Chuo Line in it being unexpected.
Since it will pass early if super Azusa is not before and after 100km, either, it is troubled, and it is a thing.
Moreover, between Toyota - Hachioji is difficult.
Since distance is as the longest as 4km.
I think kitsu い with running this section with the local train (Tachikawa - Matsumoto) of a bonus diagram very much.
There is especially no difficulty of Osaka Kanjo Line.
although the technique of Yamato-provincial-paths high speed etc.
is necessity a little (since it may reach too much early) -- mostly -- は -- it is not difficult The Kyoto Kobe line is completely a speed route.
If at least 100km is not taken out with a local train, since it will be arriving late.
However, it is easy to hear speed adjustment and time adjustment conversely.
The difficult section (a speed limit is this section frequently) is Shin-Oosaka.
Osaka.
The outskirts of Amagasaki.
And is it between Sannomiya - Kobe?
If it is a special express, the northern-countries number of the direction going of Hokuriku, a special express sandaa bird number, and new high speed are rather interesting.
Moreover, I think that it is very much easy to use the comet number & shooting star number of the direction of reverse etc.
Is the scenery of a train window quite rough?
Since long distance scenery cannot be reproduced easily, a mountain something can be reproduced and it does not become precocious.
A skyscraper group cannot be seen even if it passes along Shinjuku.
Mount Takao cannot be seen although it is the Takao station.
Although it is Kyoto and Kobe, a mountain does not appear...
The quite rough-planed portion remains.
However, even if it deducted it, didn't the flexibility of a play spread considerably?
Although it is the connection play which comes out when it passes along a Shinjuku station & Osaka station, if speed is held down to about 2km, vehicles connection can surely be performed.
If it is 1km, the place which gachin and a connector are rebounded and becomes zero point is real.

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