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[Game]Puyo Pop (Puyo Puyo / Dr. Robotnik's Mean Bean Machine)


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Reviews' statics
Game total pnts rank=Avg. x Eval. num Rank 33/in 3,943 titles (Total 167.40) Rank 32 <= => Rank 34
Game avg pnts rank(minimum:10 evals) Rank 196/in 730 titles (Average 1.80(Very good)) Rank 195 <= => Rank 197
Game total pnts rank of 1991 Rank 2/in 132 titles Rank 1 <= => Rank 3
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(VideoGames)
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Latest VideoGames: 2005/04/26 ():
Puyo Pop Fever $29.99
VideoGames
Sales/Latest
Rank:16978
Video Game:Puyo Pop
Tag:$36.99
2002/02/06
()
Eval.:*****

1.Puyo pop
Rank:17473
Video Game:Puyo Pop Fever
Tag:$29.99
2005/04/26
()
Eval.:*****

1.Good for Pre-Teens
Rank:19402
Video Game:Puyo Pop Fever
Tag:$19.99
2004/07/21
()
Eval.:*****

1.Fun :)
Rank:27627
Video Game:Puyo Pop Fever- Sony PSP (PlayStation Portable)- NEW
Rank:36628
Video Game:Puyo Pop Fever for SONY PSP

Eval.:*****

1.This game is very cool!
Latest VideoGames: 2009/11/26 ():
激激7 \5,040
VideoGames
Sales/Latest
Books
Sales/Latest
Music
Sales/Latest
DVD
Sales/Latest
Toys
Sales/Latest
Rank:176
CD-ROM:PC 激激c若若箴≧惹劫
Tag:\2,604
2008/03/19
()
Eval.:*****
Rank:56837
:薛絨茯激激紊ч! (茹綏綺鴻若惹綺)Tag:\530
1994/04
()
Eval.:*****
Rank:36111
CD:激激!吾泣潟
Tag:\2,400
2007/03/21
()
Eval.:*****
Rank:51468
激激紮 [DVD]
Tag:\3,990
2004/09/21
()
Eval.:*****
Rank:19043
<鐚:激激7 激T激c ャ 泣ゃ:M
Tag:\3,045
2009/07/26
()
Information about this title

Arcade MEGA DRIVE GAME GEAR SEGA
Disk System TOKUMA SHOTEN PUBLISHIIG CO.,LTD
Nintendo Entertainment System
Super Nintendo Entertainment System BANPRESTO
PC Engine NecAbenew Interchannel-Holon Inc.
Windows BOTHTEC,Inc Sega Saturn COMPILE
Wonder Swan BANDAI NEC Interchannel
GAMEBOY
Playstation
NINTENDO 64

Dream Cast
GAMEBOY COLOR Playstation 2 GAMECUBE Xbox
Game Boy Adobans Nintendo DS PSP SEGA
Japan Released:1991
Japan Released:2009/07/30(Thu) Nintendo DS "Puyopuyo 7"
Official sites
1. http://puyofever.sega.jp/ (Translation)
2. http://vc.sega.jp/vc_puyo/ (Translation)
3. http://vc.sega.jp/vc_puyo2/ (Translation)
4. http://puyo.sega.jp/puyopuyo7/ (Translation)
Promotion video (2)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.80)3397.39167.401

Statics of activity

Total ViewsCommentEvaluation
Inside Japan50,88810393
Outside Japan2,72110

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People2243214111
Percentage23.7%46.2%22.6%4.3%1.1%1.1%1.1%
Added percentage23.7%69.9%92.5%96.8%97.9%99%100%
Summary92.5%4.3%3.3%
                                                                                                  

Views for recent 8 days
Total1918171615141312
1
0
1
0
0
0
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0
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2005/05/28 Comment(good) [Edit/Delete/Suggest to delete/Only this reviewer/Show only this review or post sympathy comment/(Everyone can)]
by myu (Send message) Review history[Good:26(63%) Normal:10(24%) Bad:5(12%)] / Provider: 46105 Host:46106 Browser: 9529
This is quite intereting puzzle game.
I can feel thriling by playing this game, especiall when the speed goes up.
We have to decide what we have to do within quite short time.
So this is good for the trainging of our brain.
The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.

2010/03/17 Best! [Original Japanese review]
by Senbei (Send message) Provider: 19847 Host:19734 Browser: 7644(Mobile)
"7" of "fever" of an advance and DS was played.
A setup which carries out the chain of the 激激 and erases it is interesting.
Does it seem that did it change to amitei by the advance and changed to the apple by DS although the hero seemed to be Arles the first stage?
It can have all three favorable impressions.
The mode through which "7" does not pass is difficult, and is done further, and I bear it.

2010/03/14 Very bad [Original Japanese review]
by THATS RIGHT (Send message) Provider: 10719 Host:11025 Browser: 8573
The
[total play time]
It is about 5 hours in life.

[Good point]
Killing-time Gaea
[Bad point]
It is not interesting.

[Comprehensive evaluation]
hakkiri 荐 which played and was merely looking at the screen aghast, and "game which is not interesting."
2010/03/04 Very good [Original Japanese review]
by raviann (Send message) Provider: 44074 Host:43980 Browser: 16680
I may think [ which character there are many characters which can be used and they will use, and ] 菴激c< -.
Every character is individual, there is about charm, and it is likable.
It is also pleasant for there to be change of fine places, such as to adopt the way of disappearing depending on which 激激 is different for every use character like "激激 SUN", when 激激 is erased, and to see to play.
The individuality of the characters, such as change, has come out of 激 to tea well, and I thought that it was uncanny, if it was two equal parts and Skeleton T, if it was shiezo.
It is also good that a chain cut-in and a chain voice enter whenever it carries out a chain.
A chain cut-in also becomes showy, so that a chain becomes large, and waging war also rises.
uncle 障激 also has various kinds and disappears by 2 times -- 冴 -- is it good that there are various things also in uncle 障激, such as score 激 containing a score?
"-- 激 -- !
15th(s)" have no less than 12 kinds of rules, and being new weariness all does not come.
even if attachment 激 is sent in large quantities [ attachment ] from a partner -- the arrangement order of 激 -- it is -- the Dalian chain and 激 -- extensive -- also erasing -- it is possible and he can be enjoyed Since surrounding 激 of a bomb will turn into 冴激 if 違 sent by the partner is not erased early, there is a thrill 違 and it harahara it.
Although a searchlight aims at a chain by 激激 to reliance, it does not have [ light / which is illuminated to fixed timing in darkness ] this in an inside skillful stake.
However, since this rule can also aim at fever, it thinks that it is good.
Although it is hard to play < and a giant roll at first a little, if they get used, they can feel peculiar fun, and they are the Hamah 障.
All the time, although fever and fever may finish it as shobo called two to 3 chain if arrangement of 激 is mistaken, can also be fever the Dalian chain of ten or more chains, and they will rise very, if it puts on the right position.
Although it will be got blocked shortly after с激 can seldom aim at a chain but aiming at three to 4 chain to heta, I also regard being pitched against each other by such deka 激 as interesting.
Since a new rule and a new element come out rapidly, 激激 series thinks that weariness does not come.
especially -- fever -- since a beginner can also construct the Dalian chain easily, is fever good much?
It is very glad that the appearance of 激激 is also changeable.
"激激 SUN" -- 峨 -- it is possible and it is also possible to make it monochrome 激 Since this does not have a color, although it will recognize by the expression of 激, black and white are also interesting at game 帥 of what or ancient times.
"-- 激 -- !
as [ drew / a nostalgic classic type and with chalk / in 15th(s)" ] -- -- being able to change into various 激, such as fever, a reality, beta coating, a character (alphabet), and a cube, and changing the appearance of 激 also changes feeling fairly Although it is not so kind to a beginner, since it thinks that this work itself is the good result, evaluation presupposes "It is very good."
2010/01/23 Best! [Original Japanese review]
by (Send message) Provider: 28183 Host:28249 Browser: 3628(Mobile)
"the 激激 fever 2" and "-- 激 -- !
It is the evaluation which plays " and "激激 7." On the whole, since many characters which can be used exist, they are satisfactory at the point.
Although the deleted character is also, since the part, and the character and all the past (past) characters which newly appear appear, he has no complaint.
"激激 7" -- "-- 激 -- !
Since the rule which existed in " was lost, it is regrettable.
I think that "being fevered all the time", "underwater", a "searchlight", etc.
are new.
A part of the demonstration and sound which come out in the case of a chain are deleted, and felt thing insufficient during the play.
"of a new rule -- --"&"-- wearing out -- -- " thinks that it is good The figure of an adult and a child can see for every character, and it is interesting.
There is especially no dissatisfaction also in a rule.
Evaluation is made into the "highest."
2010/01/05 Best! [Original Japanese review]
by (e''a) (Send message) Provider: 13991 Host:13987 Browser: 3643(Mobile)
to a beginner, it is severe -- although 5 and -- fever system which 6 chains are carried out and becomes 違 - look light to the partner who memorized this game chain like beginner preferential treatment apparently, even if it does with the person to whom the beginner grew familiar with fever in practice -- too difficult inside -- I thought that it was well 鋎c
2009/12/02 Very good [Original Japanese review]
by 蕭經茖筝 (Send message) Provider: 28183 Host:28253 Browser: 2925(Mobile)
It burned with the chain system which gets hot with a pretty character.
A witch, ruruu, and doragonkentarousu are favorite .

2009/11/15 Good [Original Japanese review]
by Akiramerura (Send message) Provider: 18003 Host:17800 Browser: 2057(Mobile)
Tea!
Lord!
The heart of the tea ceremony!
Are they and ?
What.
it does not understand -- ?!
[ if ] Also receive this!
Tea!
aitsu which tea cannot drink is liked!
it is interesting -
2009/11/14 Best! [Original Japanese review]
by Chryso (Send message) Provider: 12818 Host:13064 Browser: 3876
It is the work which lent to the friend who admonished I "was useless if the game 違 loan is carried out", and has been made into the captive of a game.
Though it is its match, the place which is a match with a partner is interesting.
Although there is also a place somewhat influenced by fate, skill is tried certainly.
While continuing the play, it can realize that a character does not improve but its arm improves rightly, and is devoted.
The stimulus also with the thrillingness when buying it and the regret when losing sufficient in a brain.
It is the omission thing puzzle system highest masterpiece [ those who have not done a game of this sort until now ] to experience very much.

2009/11/06 Very good [Original Japanese review]
by Piipiieido (Send message) Provider: 7763 Host:7450 Browser: 8718
It is a maximum excellent:killing-time game on a par with tetorisu with 2 [ more interesting than 1 ].

2009/10/11 Good [Original Japanese review]
by Raizu baasasu (Send message) Provider: 29382 Host:29409 Browser: 7642(Mobile)
the highest action puzzle game -- it cannot declare
[a good point]
- simple and deep game nature and a character
[Bad point]
- chain, irrational feeling by it [ -- MS which will be called gerugugu which is proud of the performance more than a cancer dam if it compares by comment] "a movement fighter cancer dam" -- a pilot's " -- it tamed, and it could not be harnessed because of negligence of ", but the difference more than equal was given to the cancer dam The work of such touch.
a beginner -- honesty and a chain -- what -- I think that it becomes 膤蕋 sexagenary-cycles 荐 touch His friend is also the one person.
Although it is the game nature more than tetorisu, the impression which can fully be finishing harnessing it is received.
Evaluation
[it is good]
.

2009/09/18 Best! [Original Japanese review]
by Shutoruhi (Send message) Provider: 29426 Host:29502 Browser: 8302

[the total play time]
--
[the good point]
which is not known -- it is interesting anyhow It is the highest when a chain is carried out.

[Bad point]
It obtains and is ?.
.

[Comprehensive evaluation]
This is the Hamah game, even if it does how many times.

2009/08/10 Very good [Original Japanese review]
by KAMIKAZE (Send message) Provider: 1957 Host:1629 Browser: 6653
The
[total play time]
I am sorry, he does not remember.

[Good point]
Although it is a simple puzzle game, a chain etc.
has various work, and the contents itself are interesting.
The character which appears may also be dear and may have individuality.

[Bad point]
If a chain is made a partner in large quantities, a game will be finished by from 1.

[Comprehensive evaluation]
I played "" and "SUN." simple -- although it was clear, but it just [ easy and unexpectedly difficult in the game as which a technique called a chain attack etc.
is required ] said that that was interesting Individuality was that it was as that it is the Satan [,,, and ], and also it was dear.
Was also the scene of characters which unfolds a comic dialog with a hero interesting?
[ that it is a merchant ] [ speaking about the Osaka valve ] [ that it is the animal as which language is said ] [ that it is a magician ] [ that it is a grapple house ] I think that the completeness as a puzzle game was high in respect of being various.

2009/06/25 Very good [Original Japanese review]
by K63 (Send message) Provider: 1803 Host:1690 Browser: 7368
fever was played.
This series is peevish without 蕋純ing bored, and it is waging-war mode, and any number of hours are 8 < games.
although many similar games have come out -- loveliness, music, etc.
of a character -- too -- "-- 激 --" c touch If tetorisu begins and it will not continue doing for dozens minutes, although it is bad, since one stage finishes with several minutes, it is easy to do here and it also tends to take a break.
If it carried out a chain earnestly that it was how to be fevered, to make a chain in succession early until now, and to fill a partner's area, since a partner would become easy to go into fever mode, it was boro defeat at the time of beginning fever 8 .
"which falls -- -- " -- if those who consider carrying out a chain are only fevered by seeing -- the beginning -- iratt -- carrying out .
But it was pleased very much with the words at the time of a chain.
although I am kuruuku usage -- "-- it could and turn, and power was able to be experienced to the silver moon, the golden sun, et al.
of 羲藥, and self, and c and although the puzzle game is carried out, person feeling was able to be experienced
2009/04/19 Good [Original Japanese review]
by Kotatsu (Send message) Provider: 24193 Host:24029 Browser: 10307
At the time of SUN, 激激 series was done in a friend's house and fitted in considerably.
It was very stimulative that could choose a character now from SUN and how to call a chain for every character was different, and it was interesting.
"Tea!
Although he has forgotten in what chain eye of " "the Silvester gimunema tea!
" was pleased very much and it used my of dokuro well.
Since it was not so nice, it did not come out easily.
The game itself has a very much deep thing, and I regard it as it being the highest game by the omission thing system.
stairs product Mika et al.
-- suitable -- stacking -- until -- if it may be better for there to be various ways of loading and to also attack a weak chain rapidly, it is good that it may be better to be able to crush at a stretch on a strong chain, and can enjoy very much strategic to fight
2009/02/13 Very good [Original Japanese review]
by 腴合篁 (Send message) Provider: 19847 Host:19731 Browser: 7774(Mobile)
It will be this if it is called pazurugee in.
The 障 play was carried out.
It stacked quickly.
Was -- which puts 激 which is not needed on the place which does not become obstructive standard tactics, confirming of what color arrange 激 so that a chain may happen, and next 激 comes down?
Contrary to pretty appearance, on 2-3 chain, the enemy character also had many formidable enemies as it is as that the speed of 激 fall becomes 羶 [, and ].
[ that defense power is so high that it does not become a talk ] Especially Satan of an elephant size Satan and rasubosu is better .
The music which flows at the time of the staff roll of after no mark was good music.
The puzzle game of the ideal filled to strategy nature and invigoration.
evaluation is close to the highest infinite -- very good -- coming out -- !

2009/02/05 Good [Original Japanese review]
by aobara (Send message) Provider: 24686 Host:24691 Browser: 3874

[Good point]
It does not 蕋純 bored however it may do.
The back is deep although it is simple.
It is quite invigorating that the Dalian chain is decided.
There are comparatively many characters.
A setup of a character is fine.
One person or a lot of people can also enjoy themselves.
There are colorful games, such as underwater, a giant roll, and mystery 激.
It is pleasant when obstructive 激 is dropped on a partner.
The originator puzzle game which ranks second to tetorisu.

[Bad point]
What obstructive 激 was connected, and fell and lost length in in about 3-4 pieces is a trauma.
It is quite stress that stack and obstructive 激 comes down to .
Long practice is required in order to be able to construct the Dalian chain.
In CP, strength changes considerably with characters.
rasubosu in story mode (it is [ whether it says and ] Satan) It is difficulty 羶莨 compulsorily.
(the descent speed of 激 -- quick -- elapsing) when it becomes defensive battle one side, it becomes impossible to roll back The play which aimed at ten or more chains to each other becomes honestly boring.
(Stacking a chain, a repetition of offset) Shortly after the Dalian chain is decided, in order that a conclusion may stick, it finishes with several minutes.

[Comprehensive evaluation]
Game which even the Hamah easy and an adult can enjoy from a child.
Evaluation is "good."
2008/11/23 Comment(good) [Original Japanese review]
by Amitei (Send message) Provider: 16205 Host:16159 Browser: 6313

[the total play time]
-- the invigoration when no less than one eternal masterpiece person of a good
[point]
puzzle game could enjoy himself for 1,000 hours (it doing more probably), and a chain with hot waging war being completed, igniting above all, and sending uncle 障激 in large quantities -- even if -- being hard -- since information is also substantial recently, the game is made interesting by the synergistic effect with the information on a network In 激激, the "勈喝激激 room" excels in information and quantity.

[the bad point]
which covers the information on 激激 considerably --
[comprehensive evaluation]
I want you to make also about waging war between the models which I want to increase the work which can perform network waging war more -- it is the highest mostly It is the series which I want to continue forever.

2008/10/22 Good [Original Japanese review]
by moon-moon (Send message) Provider: 29509 Host:29689 Browser: 6313
A well-known omission thing puzzle game.
Since a thing called a chain is an important element, this game thinks that it is required by it that future deployment should always be read.
What the omission thing puzzle game which considers how to stack so far does not have.
Since it is an interesting game, it is made this evaluation.

2008/10/13 Best! [Original Japanese review]
by Kaha (Send message) Provider: 24815 Host:24593 Browser: 7884
It does not 蕋純 bored even if it does only .
the so-called "to which he aims at a chain to right 3 腥 and tekitoo at first -- although it stacked 箙 (frog) and was the tactics of ", since it was fevered and eye right 3 sequence became impossible ...
which was shocking those days Whenever it thought 障 "it is bad with this" and practiced, ten chains came to come out.
Although the fever itself was excessive, since it had fever and present himself is in it, I appreciate (exaggerated ...).
But since it can still stack only up to 15 chains, it practices and enables it to stack more.
This game with anyhow interesting gyaasuka c障.
The evaluation-complaint-less highest.

2008/09/22 Best! [Original Japanese review]
by mind (Send message) Provider: 29983 Host:29908 Browser: 8090

[Good point]
- chain is invigorating.
- 激激 is colorful and dear.
- When he takes out a chain, obstructive 激激 is dosari to a partner in a waging-war partner.
-- The system to say rises!

[a bad point]
-"-- it may all 羔 and characters, such as ", may become the obstacle of a play
[Comprehensive evaluation]
Although it is simple as well as tetorisu, and is first-easy, it falls and it is Gaea, I hear that width is in deployment from tetorisu, and it is the "highest."
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DB Top > Works > Game > Puyo Pop (Puyo Puyo / Dr. Robotnik's Mean Bean Machine):Review/Information[Game]
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