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Game ranking in Japan: Rank 33/in 3,357 titles (Total 163.51/Deviation 89.96) Rank 32 <= => Rank 34
Game average points ranking in Japan: Rank 382/in 592 titles (Average 1.01(Good)/Deviation 48.48) Rank 381 <= => Rank 383 (more than 10 evaluatoin were posted)
Game ranking of 1995 in Japan: Rank 5/in 105 titles Rank 4 <= => Rank 6

Dragon Warrior VI (Dragon Quest 6)(Game):Rpg


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Comics:Dragon Warrior VI (Dragon Quest 6) / Novel:Dragon Warrior VI (Dragon Quest 6)
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Latest Books: 2003/02 ()Dragon Quest Warriors of Eden Vol. 6 (Dragon Quest Eden no Senshi tachi) (in Japanese) $20
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Toy:S4-6 Gold Dragon Warrior Ninja Costume: Boy
Information about this title

ENIX SQUARE ENIX
YUJI HORII
Akira Toriyama
Kouiti Sugiyama
Super Nintendo Entertainment System

Released:1995/12/09 in Japan
Sites about how to play the game
1. http://www.kirafura.com/dq/6/6.htm
2. http://www3.tokai.or.jp/fujigabo/game/dq6/
Official sites
1. http://www.square-enix.co.jp/dragonquest/ (Translation)
Music sites
1. http://pc.j-ken.ne.jp/title_song.php?category=5&title=105059
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.01)3389.96163.511
Outside JapanBest(3.00)2050.506.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan67,289190151
Outside Japan3,14232

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People4127322110137
Percentage27.2%17.9%21.2%13.9%6.6%8.6%4.6%
Added percentage27.2%45.1%66.3%80.2%86.8%95.4%100%
Summary66.3%13.9%19.8%
                                                                                                

Views for recent 8 days
Total6543213029
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2005/08/09 Best! [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by myu Review history[Good:26(63%) Normal:10(24%) Bad:5(12%)] / Provider: 2388 Host:2362 Browser: 2616
I think this one is one of the best games in Dragon Warrior's series.
There are 2 worlds which look similar but many things are different.
I gave myself up to the mystery of the world.
The game style itself is traditional Dragon Warrior's one, but you can expect stable fun there.
And the hidden boss character is quite good.
I was very glad to finish the bad dream there though it is just game world.
This is not new game but I think you can still enjoy this title.

But be careful.
The next title of this series, Dragon Warrior VII is quite bad one and you will be exhausted.
2003/03/18 Comment(normal) [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by tary
I think it's very fun RPG.
2002/01/21 Best! [Unable to delete by yourself//Only this reviewer/Only this review/post sympathy comment/]
by popo
Where is a Hakuremetal Heart?
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Comics:Dragon Warrior VI (Dragon Quest 6) / Novel:Dragon Warrior VI (Dragon Quest 6)

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/05 Bad [Original Japanese review]
by pom Provider: 14177 Host:14340 Browser: 8090
The work delicately shifted.
Compared with a previous work, the contents are very thin ...
Only by change-of-occupation elements increasing in number, change is almost nothing in respect of a system.
A fortunate island (だっけ kana.) Although it could dive into the seabed or the pleasant element also suited as it is, the story which does not carry out a situation is modest and thin ...
Terry who falls low with a worthless person in mudoo on which only that was drawn as big existence, and is reduced to weak smallness at the moment of making it a friend.
It is an unpleasant language loan.
furthermore, ぎる BGM makes it take [ one / gloomy ] out -- things Although BGM of 5 was very good, being good and the thing regarded as smart were not here except the music of a town, empty, and a ぶ bed.
a thing with the especially gloomy music of a cave -- what ...
A lob is followed and is found, and if it enters from an entrance again, that music will flow from the beginning again.
He got angry only by it.

2008/07/05 Good [Original Japanese review]
by 愛国者 Provider: 31567 Host:31740 Browser: 2256
dorakue carried out most first was this.
まぁまあ of a story is good.
As for Barbara and the story per Hassan, a friend can do liking change of occupation and a monster.
It is late that Terry becomes a friend.
It cannot use, because it is late to become a friend to want to use.
The individuality of a character will be lost if it reaches to an extreme.
When saying well, it is also て事 which can make individuality.

2008/05/26 Very bad [Original Japanese review]
by 朝鮮人参 Provider: 2582 Host:2543 Browser: 6395
It is DQ series which carried out indiscriminate imitation of FF5 and slipped down greatly, and is a shameful work most.
Although an enemy's strength went up according to the appearance of change of occupation and special ability, and the increase, so by the conventional 呪文, a damage will not be given satisfactorily, and it becomes the monotonous and petty battle which is not steamrollered and spread after all by "special abilities", such as a fist thrust, moon salto, and gigasu rushes, and it is ちまってる.
And presumption is rejection individuality.
It can be happily played just because FF5 has restriction that only one ability is given to the job of one の, and it can make an individual character.
DQ6 can use all the memorized special abilities.
Therefore, it becomes monotonous and all of the same 呪文, the same work, and the almost same individuality (smile) character makeup or excrement do not have everybody.
A story is also stale.
if it is after previous work 8 た -- still more .
A previous work is were able to have a feeling of 好 about a time-tested づいた thing called Satan extermination being lowered to the humane level by "the search for a parent." He liked the view of the world.
wandering around the world of a dream and 現 up and down -- a scale -- it was large and was very good it and an occupation -- there is also pleasure which memorizes special ability and that was pleasant accepts until it all masters し [ the problem is the rejection individuality of mastering all ].
Although what is necessary is just to be able to enjoy a game even if a story, a view of the world, and music are bad, important game nature is hard to be referred to as good also for a compliment.
Therefore, evaluation is "very bad."
[Conclusion]
DQ7 is the trash of DQ series maximum.
DQ6 is the stain of DQ series maximum.
Shame
2008/05/17 Best! [Original Japanese review]
by Abonrii Provider: 2829 Host:2852 Browser: 7395
Since he is the work played for the first time, there is strong intensity in this work.
Although monster animation now was not a new thing any longer, it was impressed very much at the time of saw that suraimu moved for the first time.
I hear that it can search the two grounds and seabeds, and as it is, this stage of a view of the world is also large, and the touch which is venturing carries out it and it thinks that it was good.
the event which is unrelated to the clearance of a foppish contest, a suraimu arena, etc.
was also the pleasant touch that carry out and also boil the mechanism of dungeons, such as a mudoo castle, so so, and it was difficult and was good exactly I think that having also fought with dark doreamu after a clearance was good.
It was the game which has a feeling of volume and has がい.

2008/04/30 Very good [Original Japanese review]
by ガーリックトースト73% Provider: 2279 Host:2090 Browser: 6342
In the Dragon Quest series, flexibility is the highest.
They are "a trip of the search for themselves", and the story to which a clear-cut solution was given completely in the second half of "a trip for pushing down a Satan" about the first half.
It is twice delicious at once.
graphics were also boiled markedly and evolved -- although it carried out and the tongue was wound around the height of the difficulty of the first half -- doing -- also responding -- it was Even now in a battle, the scenic spot negative which rendered frantic efforts with mudoo is not forgotten.
I did not think that it was excited that pleasantly that it can perform last-minute fighting.
Although it is this work which is by no means high also in series as for evaluation, I want to evaluate by the world as a trial which is full of an adventurous spirit.
Evaluation is "very good." It is the "highest" the first half (volume on mudoo), and is "good" the second half (volume on search for itself).
It is the result of blending.
Even so, a tear appears in Terry's misfortune.
A battle master is what thing in the end.
Is there any mind which remains regularly?

2008/03/18 Best! [Original Japanese review]
by COOL Provider: 54698 Host:54741 Browser: 3876
The
[total play time]
It is about 30 hours.
The back dungeon is not played yet --
[Good point]
It is the place which unlike the royal road former story went the real world and the dream back and forth, or treated "one more person's search for itself", and the abstract notion said "Flesh and soul dissociate." I think that it is the good story which can perform various imagination on a player side.
I also regard how to stretch the hint to the second half of a scenario as skillful い.

[Bad point]
Is the kitchen of exchange of a party a bad thing too?
Since it must go to carry out to the store of ruiida one by one, and to deposit or he has to pick up if the maximum of the party number is exceeded, it is trouble.
Although it may be that was impossible well in capacity --
[Comprehensive evaluation]
In dorakue, I think that it is quite a higher rank with it being individual.
Compared with other RPG which is governed by the event and cannot go a map back and forth freely, the width of a play has spread sharply by having put in the change-of-occupation system and the factor with high flexibility like submarine search.
Although he does not try to want for 6 from a heaviness somehow dorakue fan and 7 to have a good reputation, why is it?
Although it is the category of a higher rank individually -- (Although I myself am not a heaviness fan, I am playing from 1 to ending once.)
2008/03/10 Good [Original Japanese review]
by 萩野暁 Provider: 10530 Host:10556 Browser: 4926
Evaluation may be somewhat sweet by calling it dorakue played for the first time.
this work considers that it may have been made from the intention of "a compilation" which incorporated the portion which was old popularity by it.
The hero who are not the character (Pissarro -> Terry) V-> friend monster and 勇 person who has shade with another world, and ambiguous two or more Satan and change-of-occupation system IV-> justice, and boundary of evil under III-> great deficit (the point which was the Royal Family is also common) Furthermore, is there also any portion which developed from VI or was inherited very well?
That one Special ability -> it is to also give peculiar skill to the character which cannot use 呪文 possible.
Since it may have become the child who is not needed if the lower part of the fighter and fighting house of III is carried out.
Work experience (be fastidious although result said that it is that ささ which is not inserted in, and which moves aside increased was brought ....) Terry of high-level post ->VII -> the Pissarro subscription event in remake IV the two worlds since capacity of a view of the world increased -- " -- it is the same -- there being not only scale" of け but series -- only -- it is わ with the map in the "submarine world", and an interesting world setup does not have now individually more than this Furthermore, it was the Hideyasu thing the world of the upper bottom links with a dream and actual って type, and "heroes' action affects both of worlds, and changes." although the neighborhood was interesting, it also turns out that the impact by the side of a hero party and a Satan is alike till then, compares, and it says that it is thin jamirasu to which that mudoo had rasubosu-likeness most also took advantage of man's weak heart by conditions-of-a-country news fortunate although it is ....
Although the portion from which between escaped invites laughter, if it fights, it will be gurakosu whose mahyado running fire was hard.
Durand by whom an sign of having tried existence of man itself somewhere was looked at, and four subordinates were characters with an all different taste (although Terry and two series of battles were enough).
So, is it painful that a large Satan did not have great presence?
as [ be / alike / mirudoraasu of V ] -- although rubbed and carried out change of occupation -- a system -- after considering as a front, it was completely a fault to become strong too much clearly It is things that mudoo does not have [ change of occupation / as useless / without a roku work memory / as it not being useful, and not knowing a 勇 person's conditions even if it changes its employment ] a hero in Rika.
And it is since half-fixation, the child who does not need about two persons, and a friend monster are also in an unnecessary state in a hero and the Hassan mireeyu Chamorro unless it is not going to bind and is also going to do a play.
I deny also by the man who thinks is good, and think that there is no way.
If this is not a change-of-occupation system but the same product made from level acquisition as IV-V, I think that the talk was different.
As individual arrangement Hero -> acquisition to 呪文 and the Dayne system, and other middle classes Special ability and 勇 person system Hassan -> with no 呪文 acquisition Drop [ special ability and / fighting family-line + cancer ぜき ], mireeyu, such as だいぼうぎょ -> The recovery system + hyado system to 呪文 and behoma, Scala system special ability, dancer system Barbara -> 呪文 and mera, gira, and Io -- system special ability, jobless person system + madante Chamorro -> 呪文, and a bagi system -- recovery at large Special ability and a fair wind, 火柱, tsunami, a summons, grand crossing, etc.
have no Terry -> 呪文 acquisition.
special ability and a battle master -- it parks magic fighter system (only OO murder) + jigosu dorango -> breath attack Amos -> only for level acquisition, the special-ability appropriation + transformation monster of a fighter system is also.
If it arranges with ってな feeling, I will think that it would become somehow.
It says.
if a conclusion is said and it is not non-individuality like III, a change-of-occupation system will be useful -- are they things?
consideration well delicate in it being various -- although it enters, since it does not think that it is too severe, it attaches "it is good"
2008/02/20 Very good [Original Japanese review]
by 鴉 Provider: 12661 Host:12508 Browser: 2983(Mobile)
It is the work which likes the story and view of the world of No.
1 in dorakue series.
Is it the highest in karuberoona, amooru, etc.?
and ending is good if it is called 6 above all -- it is tear mon, although it cannot carry out - netabare and cannot write not much in detail the Barbara highest and ..
the place which is merely worrisome in respect of a system ...
a change-of-occupation system is not good too -- probably, as for - Hassan, a 賢 person and a Chamorro have neither a battle master nor honesty (smile) or it restricts the job retained for every character -- the ability of FF5 -- thinking whether it should have been made みたいな touch たり since it is dorakue too even if it says variously [ まぁ ] -- completeness -- high -- it carries out and is interesting
2008/02/18 Best! [Original Japanese review]
by Kafuerate Provider: 3975 Host:4015 Browser: 2982
The
[total play time]
Although I do not understand, it cleared 4 times in 3 times.

[Good point]
Does he like character Hassan of rich individuality, Terry, and Barbara?
て whose change of occupation a friend can also do a monster and is also possible.
There is many change of occupation anyway.

[Bad point]
Since there is many change of occupation, it is serious to make all a master.

[Comprehensive evaluation]
It is quite as glad as a remake also here at DS.
Incidentally he likes to No.
2 at dorakue.
But are there any pros and cons?

2008/01/08 Very bad [Original Japanese review]
by SSP Provider: 18958 Host:18984 Browser: 5234
The period until it pushes down mudoo was long.
mudoo is pushed down -- if its employment cannot be changed in front a little, there is a kitsui thing considerably individually it comes out and it has turned out that it is not rasubosu -- even if it carries out mudoo 倒 -- impression [ what ] -- or .
there is map 見れば unexplored land a lot -- it is not -- the passion over the moment of having noticed !, and this game -- a breath -- disappearing ...
the motivation faded away Even if it pushes down, what impression does it say a meaningless enemy is beaten and there is?
pakuri of a setup of the rose muslin of dorakue 3.
BGM of て or a battle is dasa い truly.
It restricts to dasa い.
Although the game of a former many had been played, dasa い BGM was heard even like this for the first time...
It is ろ 、 って touch that that dropped off although the music of a boss game was good 線いってるん.
He does not have a feeling which shines dorakue 8.
Rather another feeling which shines game 8.
The ねぇまあ mudoo which was the game whose deer is good for itself in pain, and which is not was larger.
[ who gives priority to music ] That sense of loss is nondescribable to language.

2008/01/05 Best! [Original Japanese review]
by Busshii Provider: 4070 Host:4007 Browser: 5533
[Good point] It is the work of the dorakue supreme highest!
It thinks that it is the deepest story, and although it is said that 呪文 does not almost have the significance of existence, merazooma etc.
will use.

2007/12/31 Comment(good) [Original Japanese review]
by Varentain Provider: 9324 Host:9208 Browser: 5979
じゃ which does not twist the software with which the pros and cons separate this much ...
って touch ます Although he thinks that he was a masterpiece, I feel that it was dissatisfied objective.
First, non-individualized - of kyara and the nail by the point and change-of-occupation system which may stray for some men since the point and middle stage in which the portion to which personal history etc.
is not said to enumerate faults about - character exists a little to flexibility becomes high are too strong!
If it does not use, - Hassan also with many (ぎりwhich is not obtained : although it is smart an example or necessity ?) nails is fuarushion て...
It was alike and the bubble etc.
was felt.
Is having felt it strong the point whose individuality of a character is too lost by change of occupation?
A setup with a hero, Hassan, and Barbara from the first is that it was solid ...
It is [ whether high-level post should be kicked in 勇 person -> hero limitation and the Paradine -> Hassan limited みたく restrictions, and ].
madante is memorized the back in addition to Barbara -- it must not make -- す - karuberoona 唖然 Conversely, when saying, the point dissatisfied for itself was only it.
next, a general comment - sound: -- 90 points Usually, although it is delicate since the music of a battle is unimpressive, the point can be covered with the music of mudoo.
He likes, although field music is also moderate.
It is the crown of a mudoo relation and a spirit of a departed person, and the tower of illusion that was especially good.
Even if it hears the crown of a spirit of a departed person now, it is a goose-bumps thing.
Although the tower of illusion is quite unique, it is most pleased in 6.
- System : 80 points.
The move speed rise in the appearance and town of ろ to wipe was a limitation delightful as that time.
It is the best point to have not felt dissatisfaction especially except change of occupation.
- Scenario : 70 points.
Although what does not have personal history of mireeyu etc.
individually was dissatisfied, except it, there is also no C and there is also no failure.
Although it considered that Barbara was the substantial heroine, it has been impressed by ending.
Compared with the joy, anger, humor and pathos of が and 5, it is a little unsatisfactory kana -.
- comprehensive : -- they are about 80 points -- be Mark were the contents to which the passing mark is raised with a margin anyhow.
incidentally -- one's ranking -- scenario: -- 5->4->6->3->2->8->1->7 sound: -- it is 6->2->4->3->5->8->7->1 [ of old DQ ] Although it thinks that it does not become helpful, if I have you make it the standard at the time of buying the DS version, it will be filled-with-deep-emotion -.

2007/12/23 Good [Original Japanese review]
by 空気読まない人 Provider: 8608 Host:8766 Browser: 3646
Individually, he likes this work.
Is disappearance of the individuality of a character felt too?
If it considers as a way out, for example, a certain character reaches to an extreme of a certain occupation and a certain occupation, its employment can be changed in the occupation only for the characters...
If it melts, I will think that disappearance of the individuality of a character was able to be prevented.
If it still does, I will want you to put in such elements, since that comes out [ a remake ] and is right at DS.
Contact of the suufuami version is poor like an example, and since data has disappeared, I do not want to already give it incidentally.

2007/12/23 Normal [Original Japanese review]
by 前田清貴 Provider: 5424 Host:5376 Browser: 6520
It is few, and there was also individuality and it has also rubbed no kinds of monster which a friend can do.
Was it unsatisfactory even if compared with old dorakue series?
it is also the change-of-occupation system into which the occupation is changed one after another -- kana - Unless it makes it ち魔物 usage with sufficient だ, it is not good that a friend monster does not go into a hand.
(Also at the lowest, make it at least a ranger and solve) Touch that the individuality of a character is killed.

2007/12/12 Very good [Original Japanese review]
by 石鯉 Provider: 3381 Host:3331 Browser: 8090
An occupation, submarine search, etc.
were done, were crowded and were abundant in elements.
It was also interesting to have explored about the difference between the upper world and the lower world.
The hand was burned to rasubosu.
Although the 1 form eye delivered a large whole attack of a damage, auxiliary 呪文使ってくる of the 2 form eye was carried out at くせ of rasubosu and the 3 form eye was nothing to speak of.
Since the conditions for going to there about a back boss were conditions, difficulties will not be carried out so much.
Is there any necessity for an improvement about an occupation system?
Although the thing with high flexibility is good, since 呪文 and the special ability which can finally be used become almost together.
Is it necessary to carry out increasing 呪文 and the special ability which restrict 呪文 and equipment which can be used for every occupation, or are memorized by improvement etc.
(a mudoo game is likely to become easy if the work memorized by improvement is increased well)?
Since it was able to do, and it was crowded, and it was abundant and the element was enjoyed very well, evaluation is "very good."
2007/12/07 Very good [Original Japanese review]
by H&J Provider: 48218 Host:48281 Browser: 8090
The mudoo game which cannot change its employment has the quite tight memory.
However, from there, it was advanced very well with a crunching sound.
Since there is a difference in a parameter very well aside from the skill, the 勇 person also regards all the members as individuality having not faded so much, either.
魔王 of a lamp is a foul.
All the parameter MAX top, 2 times attack って -- Evaluation: It is very good.

2007/10/01 Best! [Original Japanese review]
by Morugan Provider: 12883 Host:12894 Browser: 2977(Mobile)
It is the dorakue highest.
It was the most interesting of all series.
I think that a success extended the flexibility of field search by the diving system.
The newly introduced [ merely ] change-of-occupation system was delicate.
Although it is good, the individuality for every kyara of being made to master favorite work by favorite kyara will be lost.

2007/09/14 Normal [Original Japanese review]
by SIK Provider: 34320 Host:34238 Browser: 8090
The [total play time] About 50 hours It said till the place of all the one step this side of chestnuts.
[Good point] In dorakue between I and VI, kyara which becomes a friend is individual and it is good.
謎解き with a deep story is also interesting.
The portion whose amusement other than a casino increased.
A background is beautiful.
Music may also match.
[Bad point] The way in case motions of the monster at the time of a battle are delicacy and III was good.
謎解き is difficult and a beginner has a slightly tight portion.
(An aristocrat's dress) Since the enemy does not have gold, the last へん become poverty.
(I feel that it was 300G as the enemy who was able to work most.) Since it was 300000G in order to have taken the metal king withFri.
in the casino, it is tight.
[Comprehensive evaluation] It was fairly pleasant when seeing as a story.
However, I think that the battle scene like III wanted.

2007/09/13 Normal [Original Japanese review]
by 元神 Provider: 38940 Host:38890 Browser: 4184
It was begun again to do VI to which data had disappeared now.
Although it cannot say that it is not generally interesting What with which until will not go if very interesting, or III which it is not come to feel that it is halfway, There is admiration from which the quality of the contents surely fell since VI was given to the next of V、, and a better seed enemy is strong.
A boss also does very well and responds, and although game balance thought the kana which has not been said by があった's, although a story is sky series last, it is not connected with V etc.
Although change-of-occupation system revival was glad, did what it is [ a thing ] too (the degree system of skill restricted to a word at the time of moving aside which does further, and it is crowded and is not inserted in for directions other than 派) free feel it for minus?
Did - balance fall at a stretch in the friend 全員勇 person truly?
the breath with which gigasu rushes and heroes shine [ suraimu ] -- in any way -- like this -- being also alike -- since the individuality of each kyara was lost, it was called unsatisfactory admiration or the portion of regretting was conspicuous まぁ -- this -- himself -- restriction -- the price -- れば -- what -- although it becomes For the special ability and 呪文 memorized by LvUP probably because kyara has a change-of-occupation system by kyara, since it all is not honest, a motivation is a quite satisfactory crack.
Hassan and a hero -- what -- 覚える -- thing ばっ which is not used for ?
battle -- it is -- sushi Just by dorakue's having LVUP(ed) and having memorized special ability and 呪文, it thought the kana which it is not in dorakue.
If it is too late, and it cannot use, but Barbara and madante memory るって言って also stray and Terry becomes a metal, since he can be memorized, he has no use after all.
And since equipment can kick the Seki straw every to change of occupation, it smashes (a fighter is 剣装備ってそ swordsmen じゃあらへんって).
although the story of the way of the beginning was also interesting -- on the way -- since -- a steps reason -- not understanding anymore -- the last -- "-- be -- it is coming here why after all -- ろ mudoo -- after all -- what -- ?
(seeing akuba and jamirasu) -- the upper position 魔物 Mr.
?" saw you, and you had become the situation [ た / a situation ] Is it touch that how to be collected is insufficient?
He understands and it is ずらい touch (it is made language and is ずらい).
Music was not individually quite satisfactory, either.
To delicate touch that he was able to be enjoyed as it is by being done and crowded since whenever was fairly high although the kana which is not the cause by which degradation of dorakue started too was thought I think that it is a trash for the direction of this game and りこみ lover for the direction which wants to enjoy purely the game [dorakue] although it is quite ii ん.
As me myself, it is made dorakue, and not to be in dorakue, but is the touch [ た / touch ], and is sushi.
But I want you to increase somewhat edit, a musical change, change (equipment restrictions accompanying change of occupation) of equipment and the kind that a friend can do individually after wanting you to give individuality to kyara more of change of a change-of-occupation system and story, and a number.
まぁ -- although the individual portion was also contained, when hereabouts へん's was changed and it was remade, I thought kana - which does not become a masterpiece considerably Although it was the way of a trash in evaluation, since he was enjoyed as me, it evaluates and comes out ordinarily [ ずらく ].

2007/09/09 Comment(good) [Original Japanese review]
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The difficulty of resistance to the teeth made into good point (1) zushiri may suit.
rasubosu may also be hidden and a boss may also be strong.
It (2) Does, and it is crowded, and an element is abundant and does not 飽き bored.
(3) The pleasure after a clearance is very good.
the friendship performance of maanya, and brutal punishment of rasubosu -- it was able to laugh Since the flexibility of bad point (1) change of occupation is too high, it is not good to become non-individuality.
However, since it is not compulsion and can adjust for player itself, it is not generally bad.
(2) Point that Story is Confused Too Much and Does Not Remain in Impression It is synthetically in fashion, and it is crowded, and an element is strong and he likes.

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