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Game ranking: Rank 52/in 3,405 titles (Total 129.08/Deviation 80.65) Rank 51 <= => Rank 53
Game average points ranking: Rank 397/in 597 titles (Average 0.96(Good)/Deviation 47.93) Rank 396 <= => Rank 398 (more than 10 evaluatoin)
Game ranking of 2004: Rank 4/in 101 titles Rank 3 <= => Rank 5

Dragon Warrior VIII (Dragon Quest 8)(Game):Rpg


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(DVD)
Latest DVD: 2003/06/10 ():Scourge of Worlds - A Dungeons & Dragons Adventure $95
DVD(1hit)
Sales/Latest
Toys(1hit)
Sales/Latest
Rank:16252
Scourge of Worlds - A Dungeons & Dragons Adventure

Tag:$95
2003/06/10
()
Eval.:*****

1.It is amusing and fun if you are bored, and the animation is cool!
Rank:222736
Toy:Disney Chip ' n Dale Nutty Wear Figure Collection -Complete Set ( set of 8)

Tag:$99
Information about this title

Playstation 2
SQUARE ENIX
Level five
YUJI HORII Kouiti Sugiyama Akira Toriyama

Released:2004/11/27 in Japan
Sites about how to play the game
1. surpara.games
2. http://gamekouryaku.com/dq8/
3. http://gran4.s75.xrea.com/
4. http://www.kirafura.com/dq/8/8.htm
5. http://simple.xrea.jp/dq8/
6. http://dq8.org/
Official sites
1. http://www.square-enix.co.jp/dragonquest/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.96)5280.65129.081
Outside JapanBest(3.00)4047.213.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan76,468210123
Outside Japan2,05511

How others evaluated in Japan

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People203132171454
Percentage16.3%25.2%26.0%13.8%11.4%4.1%3.3%
Added percentage16.3%41.5%67.5%81.3%92.7%96.8%100%
Summary67.5%13.8%18.8%
                                                                                                  

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2005/08/07 Best! [Edit/Delete/Suggest to delete/Only this reviewer/Only this review/post sympathy comment/]
by myu Review history[Good:26(63%) Normal:10(24%) Bad:5(12%)] / Provider: 2388 Host:2362 Browser: 6305
This is the latest version of Dragon Warrior and the first big title which was created by the cooperation of SQUARE & ENIX.
Well, acutually speaking, this is beyond my imagination.
Dragon warrior hasn't made so much progress compared to the rival title "Final Fantasy" so far.
But this is quite new one and can satified my mind.
Field is really really wide.
Akira Toriyama's characters move very naturally.
It is quite releif for me because Dragon Warrior VII was quite bad one.
I can recommend you this title if you have the chance to buy it.
Post your review / Top page
The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/08/11 Very good [Original Japanese review]
by Bariru Provider: 9901 Host:9998 Browser: 8090

[Good point]
The motion of an ally character is expressed at the time of - battle.
Although it was because of this when battle tempo thought that it is bad, I think that it was in general good.
Since it was honestly disgusted with expression of only a character at the old Lord.
Individuality comes out from a change-of-occupation system like
[a good point]
, and bad
[a bad point]
and skill system previous work.
however, if a level does not go up, that a skill point cannot be got will pardon -- it is たい Distributing-uniformly 8 てた et al.
and powerful and convenient skill cannot be made to be memorized, but it progresses previously...
I carried out [ each / mind as it cannot be a master of a special skill system ] sword being skill and spear being skill, and that it is better to distribute to one somewhere intensively after all even if it is variously [ character ].
Moreover, since what skill was also mastered though the skill point got at last was distributed to one place, and there were also often things that there was nothing, it was provoking.
- the field -- wonderful to be sure -- it can do -- it is .
The inside of several opening part hours was pleasant only by moving about.
Port town (the Porto link だっけ.) It becomes, when going, and it is becoming annoying.
I thought that it was at having been good exactly by the width about [ of this ] a half.

[Bad point]
It is past [ - rasubosu weakness ].
I think the weakness of all the past minimum.
(Consideration of the person who was not able to finish memorizing good skill.) Although this time's appearance was smart, it did not become precocious again.
I want the form which makes this fat 太り consider to stop.
The form like zooma is an ideal.
- It is 錬金釜 noodles どい.
It also waits [ also putting into a material hand, and ] for completion.
"-- what to make -- an image ...
although " and King torode say, it is a capture information reliance after all It cannot do very in its image.
- Don't 金たまりま at all this time, either, so that it thinks whether to be degree harassment the whole degree, whenever gold is unbearable.
Also in the place to which the price of arms goes 10,000, a surrounding enemy's gold is 60 and a ばっ loan.
In addition, it is し [ it cannot sell a thing because of 錬金釜 this time ].
- The form of the friend monster system 5 was better.
Although it can take out to a battle once, they are completely three turns by auto battle.
A monster weak by favor is んま now [ weak ] really this time.
Thing word crack ますけど for which combination seems to be important, and such a thing were not.
- A rye boss's tower (だっけ.) Although the event of the cave relation of a swordsman image probably still had the meaning which investigates a character called yangasu, only this tower does not understand what meaning there was by maji.
- although they are in an I teia setup when a hero and I teia have good relations, and it is things -- appearance in the work -- I cannot think that it was able to express enough By favor, no marriage ED with I teia was also independently glad, and was carried out.
Although it was easy to be with zeshika.

[Comprehensive evaluation]
"It is very good."
2008/08/03 Comment(bad) [Original Japanese review]
by SSP Provider: 8615 Host:8384 Browser: 5234
Pleasure has decreased at a stretch by the favor which excessive functions, such as an average damage, attached to the battle.
It is to the panel made a level raising at difficulties as well as pleasure having been lost as above-mentioned.
よこれ which is that there is nothing enervated.

2008/07/31 Best! [Original Japanese review]
by 電波ゆんゆん Provider: 30795 Host:31080 Browser: 5640

[Good point]
頭身 of the character which the battle has upgraded happily becomes high, and the field which the degree of empathy went up is elaborate.
I am pleasant to travel to all the corners.
CG has no saying.
I became sukueni and thought that it was good.
All the zeshika
[Bad point]
A story is 1 Hondo.
The skill system which carries out map drunkenness in the town whose pleasure of stopping on the way decreased, or a dungeon is irritated.
It becomes precocious too much in dollar magesu to make into a monster friend from a having [ again ]-one by one troublesome くさ arena.
It is I teia って誰.

[Comprehensive evaluation]
Isn't it good?
Although mind which ENIX thinned and became "dorakue of sukueni" was also carried out, the character and the event became deep and he was able to enjoy himself.
Although a battle is also FF-ized and it excels, good of this is carried out now, and it is 。.
For CG, it is IINE that a sound effect is dorakue as usual although it is uncanny!
zeshika is taken to the last with a bunny!
for having carried out the map drunkenness also of the remake 5, the guru guru condition of 8 is odd -- it is -- it is .
It gets down from stairs suddenly in the first town, and enable it to appreciate the body of - zeshika from the upper and lower sides perfectly in れ.
Hard, the national trip has been taken in search of a nice angle -- rasubosu っぽかった dollar magesu is by no means -- make it bite -- it is sorry after it that the story has become boring to come out I wanted to marry zeshika from 馬姫.
Since zeshika was the highest, evaluation is also made sweet.

2008/07/05 Good [Original Japanese review]
by 愛国者 Provider: 31567 Host:31740 Browser: 2256
Graphics are good.
I want you to remake all series by these graphics.
It is long because the motion was attached also to the ally by the battle.
a monster -- 5 -- I want to see -- I wanted to have been alike and to make it a friend
2008/06/30 Good [Original Japanese review]
by Norinyanchu Provider: 7943 Host:7928 Browser: 6287
The
[total play time]
About 50 hours
[Good point]
It was able to do with a crunching sound.

[Bad point]
3D which was not able to have attachment in a character was delicate.

[Comprehensive evaluation]
Although it remains in an excessive impression and does not become precocious, I think that only the last was good.
I cannot simply have excessive attachment in a character, but feel that there was also no element given especially.
Since it did until it carried out the まぁ clearance, it was not bad.

2008/06/24 Normal [Original Japanese review]
by 南無 Provider: 32756 Host:32764 Browser: 2914(Mobile)

[Good point]
Revival of - graphic battle load toruneko, Lyon, a man priest, a man fighting house, the "large さそり system" a female fighter's guest performance and whose excellent piece of music "おおぞ and others is flown" of 3 were in the object for recovery and 1, and the inside boss "beriaru" of 2
[a bad point]
- the design (it hadoraa before transformation) of - (at least only life-and-death check ...) dollar magesu which has not released any news of the after that of the hero and maruchiero which does not assist an important person as usual but is made giving no help After transformation is visible only to a freezer and it twists.
hebo さ of - rapusoon (after transformation), The second half of a design story is the rate sharp decrease of an appearance of a monster (it aluminum-raaji) a part.
since the presidents of - level fives, such as maaman, gigantesu, and night fuokkusu, are three fans -- かもしれな -- although -- やたら [ a boss while using - 凍てつく wave motion with much (the search for Aube and a true boss are Ryuo etc.
with the whistle of 山彦) omaaju of roto 3 部作 in some places ] -- many It is truly with how it is that Captain kurou of the husband who is man once, and maruchiero use (although it is the deceased).
The sound effect of a - congenial blow (blow of deep regret) with strangely many (ebira, a shadow, and supekuteto are strangely high) monsters with the high rate of - evasion anew regarded as it being work with it better [ to give only rasubosu and a true boss too ] was no longer the sound (jajajajajan) of series tradition.
Although after kore is not a bad point at a good point, either, is the bird of paradise made reliance by monsters strangely, although it escapes immediately?
Kong, a dragon, and king maaman were sometimes calling this monster also at the time of 3 (smile).
Individually, in an appearance monster, it is the favorite one.
Or [ that I could put into the scout monster ].
Although it became the last, since roughness was often seen, evaluation is the "normal" of comparatively bad slippage.

2008/05/03 Best! [Original Japanese review]
by Abonrii Provider: 10976 Host:11168 Browser: 7395
The
[total play time]
100 hours or more.

[Good point]
Graphics are former more overwhelmingly uncanny.
The design of rapusoon was liked individually.

[Bad point]
There are too few monsters.
The world felt it narrow than expected.

[Comprehensive evaluation]
Goose bumps stood opening involuntarily for the first time at the time of saw.
If a town, a castle, a dungeon, etc.
are very beautiful and play this, he will not feel inclined to play old dorakue.
Touch that a bird Yamasaki student's character moves as it is was very good.
The skill system was also new and was able to be enjoyed.

2008/04/21 Bad [Original Japanese review]
by Shimaarashi Provider: 18003 Host:17726 Browser: 4823
Although most stories cannot be remained and found in memory, it will be so much missing [ impact ].
I think that do not load and there was also no battle.
The furniture of the occupation was [ VII ] good.
It wants without also mixing an equipment article with FF series.
About graphics, there is no complaint independently.
At least the furniture of V of puresute is good.
evaluation is bad -- coming out
2008/04/20 Very bad [Original Japanese review]
by Hikku Provider: 34156 Host:34122 Browser: 4731
In dorakue series, it was the most boring.
It is [ whether it is also a factor or ] that it has not responded to 3D.
He does not remember a story unsatisfactorily well, either.
It was pleasant to have made a monster fight.
Next, it expects.

2008/04/06 Very good [Original Japanese review]
by Igamiso Provider: 10916 Host:11134 Browser: 4184

[Good point]
Graphics were improved sharply.
Although it heard that it became 3D and was puzzled at the beginning, if it begins to do I was pleasant to be fresh.
(Although it sometimes gets drunk ...) It was also quite glad that a monster became a friend.

[Bad point]
The tempo of a battle is a somewhat bad thing.
However, it is since action is beautiful.
Or [ not becoming mind to there ].

[Comprehensive evaluation]
I thought that it was interesting dorakue obediently.
It was an element very delightful as a fan to have expressed a story and the relation with that it is deep and raamia comes out etc.
and a previous work.
In dorakue which I did, it is the fun included in a higher rank.
Is it the work which probably carries out everybody uke?
Evaluation is "very good."
2008/02/19 Very good [Original Japanese review]
by 前田清貴 Provider: 17345 Host:17522 Browser: 6520
I thought that the place which is moved by 3D unlike former was fresh.
I think that the skill system was quite good.
It is because it can play with change when doing the second round.
Although those who are not simply used become hame which tends to raise arms skill on the average and repents of it in the second half -- Since all the members have the skill of a grapple, I think it good that how to enjoy itself that an adventure is possible without arms can be done.
Since it incidentally memorized focusing on the work which can beat the enemy of a metal system about me, yangasu was [ a sword and a spear, and kukuuru of the ax and the hero ] swords.
However, the last rapusoon game was surprised.
To too much weakness [ -- ] Since it is strong so so mostly, rasubosu of dorakue is this -- Although it was finally about the tension system, this was found useful in the time when manuusa was able to be applied to the enemy, and those time earnings.
But I am and feel [ the wave motion to attach or ] that it was user-friendly only for the enemy using special work since it became り what origin shortly after carrying out forcible sleep.
Evaluation is made "very good."
2008/02/18 Good [Original Japanese review]
by Kafuerate Provider: 3975 Host:4015 Browser: 2982
The
[total play time]
Clear once in about 70 hours Such graphics are favorite although it does not know whether to say in
[a good point]
.
To the extent that I want you to remake by the graphics of dorakue 全部こ.
It was pleasant only by walking.
Vigor is in a town.

[Bad point]
Time takes 1 time for one battle.
The motion of an ally is not needed.

[Comprehensive evaluation]
A battle portion is wasteful although he was able to be enjoyed synthetically.

2008/01/01 Normal [Original Japanese review]
by Varentain Provider: 6219 Host:6340 Browser: 5979
It is the first impression which can remember having thought that there was also no three-dimension dorakue bad now.
If it says bad, can it be said that the scenario and the do lump seldom remained in the impression?
The result which challenged perfect 3D thinks the kana which did not exist.
The width and invigoration of the field have arrived at the remarkable region in two PS games.
Moreover, it is [ atmosphere which makes the ground of a grand adventure consider ] and was good also for field music.
He rides on a killer bread sir well, it is meaningless, ran about and he rubs the field until it grows dark, and he is す.
It has wandered also about the town or the castle without sense of incongruity especially.
Although he is a user from DQ1, it is deki which is easily accepted in a new user aside from such men.
It was glad that the graphics of equipment arms were individually displayed on the back the back.
Although it was gakkari at a dragon killer's minor change ...
However, it was regrettable that it was able to be followed neither in a battle system nor a scenario.
Although kyara tended to become non-individuality in DQ6, 今作 has individuality to four persons and has the good impression to which it is accepted and す fits a pattern too much conversely.
Neither change of occupation nor a character necessarily increases.
Monotony was conspicuous in the battle relation just for a moment.
Graphics, such as a nail, were good.
It was regrettable that was also weak as for the boss.
Since it was clearable immediately also including a hidden dungeon, I wanted you to make difficulty high to a slight degree...
a scenario -- honestly -- all -- the once (there is individual difference) thought that the impression was the thinnest is clear 8 appearance in the work -- seeing -- it is -- た cannot remember where was good or bad But he remembers only the memory ...
by which the sex appeal of DQ came so far.
I felt that it was not honestly needed for that.
If those efforts are turned more in another direction ...
It depends on the sex appeal of zeshika too much, and is じゃ.
Next, it is DS although ...
to expect is thought.
Neither a scenario nor a sound can be expected in honest point, and DQ10 is counted on.

2007/12/12 Good [Original Japanese review]
by 石鯉 Provider: 3381 Host:3331 Browser: 8090
Although it did not expect at all when a picture was seen, it began to be honest, and was it fairly good when doing?
It is merely slightly unsatisfactory.
Since the back dungeon, the battle load, etc.
were done and crowded and the element has also finished immediately.
Since a thing with few friends is not simply made to a level 99, either or party organization is impossible, it is dissatisfaction.
Is also difficulty low?
Although zako was so so, since the boss was not as it other than dollar magesu, either (out of the question [ except battle music ] about rapusoon).
And it is し [ even when he had no tension, it was the difficulty which becomes somehow or other ].
A story is also bad.
The deployment from which people die one after another was done, it was not well, and it is also a problem that a difference is in the debt here by the victim.
Since there were some persons who do not have the debt here in master rairasu みたい.
About the image, it was fairly good.
Merely, the part battle tempo became bad, and movement of a map became troublesome.
I did not want you to put 宝箱 on a field map.
Since it does not get used to the mind all looked for if you have no capture book.
Although the skill system was good, did it want the device by the method of gaining a point?
Although it was good, since there were also many worried places, evaluation is "good."
2007/11/14 Very bad [Original Japanese review]
by SSP Provider: 18586 Host:18513 Browser: 5234
It is よこん understood [ that there is a continuation even if it pushes down dollar magesu which is dorakue for which carried out dare て considerably and it waited by the dorakue customary pattern, etc.
and ] also in inexperienced one until now.
It is Mr.
よ sukueni who will leave without limit as for such a guess if there is an unexplored area.....
Dollar magesu with the touch which mixed DQ3 and FF7 and failed in them comes out every now and then, and there is no bosu っぽく.
sefuirosu of FF7 -- みたいな the parenthesis of sefuirosu is not good at all in a bosu っぽかった clown etc.
-- 面白み is missing in --clown 追ってる etc.
Mr.
sefuirosu -- example can be followed -- Mr.
sefuirosu [ (^^;) ] (the direction about which nothing is said to sweat rose muslin みたい to the last last in the stronghold is dignified.) Sad rose muslin treated as small and weak 魔王 after all whatever it may spatter [ "the intestines are pulled and torn" and ] by saying.
But kana - to which he did not have his dignity It changes and the talk is a dollar magesu game.
Unless it is at least BGM of the second form useless useless of よ are, atmosphere does not come the middle out of BGM.
First game of reset button aggressiveness たくなってくる middle age oyaji ^^ Although this was being able to say to BGM of 8, right frank-words っちゃう and BGM of a small fish game with which it does not burn even like this although it becomes, it unites with the battle scene of Bud 3D and he tries to want to be utterly were also new.
On the whole, the sound effect which comes out in case an aria is sung in 呪文, if it sees finely cannot but become negative, although it was in agreement exactly and 呪文-likeness had come out.
It feels tightly that dorakue is also becoming imbalanced.
After 宿敵倒(ing), are struck and crowded in a prison as a translation is not understood, either, or dreary-reach [, and ] to an extreme, and there is nothing.
[ exchanging blows with a friend ] I want you to return to ?
starting point which became what by which it does not come from when.
Finally the meaning of a title was not understood to the :last...

2007/11/08 Normal [Original Japanese review]
by Suyo Provider: 12283 Host:12449 Browser: 6299
今作 which was not able to be enjoyed so much.
what was iya -- cutting -- だだっ -- remaining in the language loan memory around which walks that the large field cannot be obtained and it continued turning Since it is Tati who does 3D drunkenness, it is too many hot.
It is understanding ずらい very well about what if it was the conventional DQ, since it was the field of a looked down type viewpoint, although it can overlook to a long distance without difficulty, 今作 is the back tailing viewpoint of 3D, and is where.
To moreover, the thing stagnated to treasure need in the field for a long time since it does not borrow that much but treasure is put on the らい point That search will often be interrupted by the old good traditional run damuen count here only left play feeling which feels stress chronic.
Since it is at least the conventional half, the thinness of the contents will be felt or what can be got after all although searched over many hours will think that it is severe time earnings.
is a play style which it obtains and is called search old from - む and the present time じゃ隅 to a corner?
In a previous work, even a なきゃ clearance cannot do it.

2007/11/07 Comment(good) [Original Japanese review]
by Meteo Provider: 19923 Host:20019 Browser: 3162
* It is a supplement.
The non-individuality which was common to 6 and 7 was lost, and individuality was conspicuous by having introduced skill.
arrangement also with sufficient play time -- playing -- easy -- a guide to dorakue -- exactly .
merely -- rasubosu -- it is too weak After clearing, the weakness of rasubosu became talk of the town with subject (smile).
It is a good game.

2007/11/07 Normal [Original Japanese review]
by Iromoo Provider: 37297 Host:37209 Browser: 6287
As a story, it is better than a previous work.
Filled with deep emotion for graphics having become 3D, having become fresh and were able to take out a cubic effect more.
A zako boss's gura was also clear and very good.
However, rapusoon of rasubosu ...
When that was smallness 6 at the time of what ?, it was around full of the weakness of rapusoon, and slander of gura.
It was sorry something to overwork 巨竜 ?
with the eternal Ryujin king etc.
to Ryuo of DQ.
However, since he was enjoyed on the whole, evaluation is futsuu.

2007/10/15 Good [Original Japanese review]
by Rika Provider: 329 Host:444 Browser: 3846
3D-ization was successful although only 3D-ization was worrisome before sale -- first [ rub / carry out and / on the whole and ] -- it is finished for it to be able to do -- a seed However, a fault thinks that it is a comparatively conspicuous game.
Make reference about the point and fault of which he mainly doubted by such a reason.
First, 錬金釜 which is a system original with 本作 in DQ series.
Two or three items are compounded and a new item is made.
-- Although this very thing is good, I call it what or regard this system as thing kana ?
which did not have eye skillful く組み込 in a game more.
It is because it was disappointed about having been close to "the element with which it becomes hot to progress previously if it does not utilize even when it is troublesome" for a while rather than 錬金釜 called it as itself "the element which is easier to advance an adventure and makes it more interesting." Makeshift of funds is quite painful, if 錬金釜 is not worked earnestly, since this game and money cannot be saved easily anyhow.
Although it is considerably impossible to do things in -- which buys arms and a protector in -> store which saves money like former and the work -- put into -> 錬金釜 which collects the material of a useful recipe instead is surely needed As [ make / to use 錬金釜 forcibly in the middle of a game balance top somehow / rather than using spontaneously from oneself by the cause ] When an iron pot was not worked anyhow, it became even the feeling which is bad, and it got tired mentally somehow, and if it is this, the way as the before which is not in 錬金釜 etc.
has thought that it was good.
Moreover, the recipe found in every place has many vague things, and I also think surely become a capture information request.
Another big problem is a story.
I feel that there is almost no story this game and appropriate.
While one person has not protected the posterity of 賢者, either, the enemy is only pursued intently.
Intently casual talk which merihari of the talk does not merely have truly only at it, either -- Probably, this will be slightly severe.
Although the talk related to a monastery is not bad, し [ it is not the right course of the talk ] -- I want to call it being [ it / the talk which does not really have such contents why ]-truly ?.
"もっさり" at the time of a battle is a regrettable point.
An attack is processing omission, when it is slow something and a fence and a whole attack are delivered -- Although っさり was not worried even if the curiosity of the battle screen different from former won among the beginnings, it became dissatisfied extremely, and the 2nd edition of PS, because DQ5 has the good tempo of a battle, the battle which will be managed repeatedly too, among those this もっさり surely compare it, and have worried it too many.
Moreover, although it was the mere trifles which do not necessarily have actual harm, a notation called "the average of - and damage" in the case of a whole attack memorized sense of incongruity strangely somehow.
-- Although written severity just for a moment, especially points other than this do not have a dissatisfied point.
Good [ grow up / in the direction of oneself liking / 3D-ized the world of DQ splendidly, and a skill system can take out the individuality for every kyara upwards, and ].
A portion called the strength of the rate of enkaunto and an enemy is also adjusted well.
however, I think that it is the game which feels thing insufficient somewhere for the person whom a game with the game in which that much clear fault tends to be conspicuous since it is the game of the strong point that it is not necessarily !
with an extremely good portion, and sotsu can be made as RPG for there to be nothing on the whole, and with which it came out and the hand was crowded till sushi and the fine place, or the individuality carried out clearly likes Therefore, it is the work of recommendation to those who want to play in RPG a feeling lighter than those who want to do a game completely.

2007/10/01 Best! [Original Japanese review]
by Morugan Provider: 12883 Host:12891 Browser: 2977(Mobile)
It was interesting as usual.
He likes that real view of the world.
Music was also good.
It is saying that a fault's is too real and tends to waver in a castle or a dungeon, and the field's being large and getting tired.

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