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Game ranking: Rank 3,034/in 3,421 titles (Total -1.02/Deviation 47.07) Rank 3,033 <= => Rank 3,035
Game ranking of 1996: Rank 110/in 130 titles Rank 109 <= => Rank 111

ENEMY ZERO(Game)


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(VideoGames)
Latest Books: 2004/02/24 ():Zero: The Story of Japan's Air War in the Pacific - As Seen by the Enemy $99
VideoGames(3hit)
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Rank:18626
Video Game:Enemy Zero Sega Saturn
Rank:19519
CD-ROM:Pearl Harbor-zero Hour, the Game
Rank:34569
CD-ROM:Enemy Zero
Rank:1015421
Mass Market Paperback:Zero: The Story of Japan's Air War in the Pacific - As Seen by the Enemy

Tag:$99
2004/02/24
()
Eval.:*****

1.Frank, brilliantly artistic, deeply and historically insightful. Absolutely necessary for Pacific Campaign research!
Rank:823069
Audio CD:Souls At Zero/Enemy Of The Sun

Tag:$49
2000/07/04
()
Eval.:*****

1.The most complete Neurosis album since Souls at Zero
Rank:13059
Bravo Two Zero

Tag:$99
2001/12/18
()
Eval.:*****

1.Bravo Two Zero, eight left and five returned
Rank:14934
Invasion of Astro-Monster (aka Monster Zero)

Tag:$95
2007/06/05
()
Eval.:*****

1.Invasion of Astro-Monster
Rank:32061
Batman & Mr. Freeze - SubZero (Keepcase)

Tag:$98
2005/10/04
()
Eval.:*****

1.Batman & Mr. Freeze-SubZero......
Rank:33663
Sirocco

Tag:$95
2003/01/21
()
Eval.:*****

1.A tedious romantic drama in the "Casablanca" vein but with none of the magic...

Toy:Mobile Suit Gundam Arch Enemy Collectors Series (Wing Gundam Zero Custom
Story & Director:Kenji ENO Music:Michael Nyman Sound Effects:Tak OGAWA
Creature Design:Yasushi NIRASAWA Sound director:Makoto MIDORIKAWA Dialogue:Yuji SAKAMOTO
Presented by WARP Inc.
Released:1996/12/13 in Japan
Official sites
1. http://www.stoq.net/warp/e0.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(-0.17)3,03447.07-1.02 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,11066
Outside Japan34700

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1102002
Percentage16.7%16.7%0.0%33.3%0.0%0.0%33.3%
Added percentage16.7%33.4%33.4%66.7%66.7%66.7%100%
Summary33.4%33.3%33.3%
                                                                                                  

Views for recent 8 days
Total765432131
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/08/11 Normal [Original Japanese review]
by Sennuki Provider: 38066 Host:38094 Browser: 4203
[A good point] I think that an idea called fear of the enemy who can detect existence only to sound, and who is not seen is wonderful.
is also it also pure that only the inside of a spacecraft (てい -- well -- or -- it does not understand well) calls it the stage?
[ -- just for a moment -- なあ ..
point] Number-of-times restriction and indoor movement are carrying out slowly, and save and loading are slow.
The clearance was given up on the way because of the above-mentioned reason.
[General comment] Although the enemy who is not seen is noticed to sound, and catharsis is felt for the act itself, direction 定めて charge (reservoir) shot !, (since it is the gun which cannot be shot if it does not charge) ...
Since he can buy it for 50 yen - about 300 yen in medieval times if it is now, may not the direction of non-触 play the Saturn user at once, either?
incidentally they are the title "an enemy (enemy) is zero (0)", and "the existence which is not visible" -- because .
Originally the concept of an "enemy" is projected against the subjective concept which its heart produced.
[ cat-/ shuredeingaa / say / not requiring the existence of an "enemy", speaking objective, ] ] man -- if it can think somehow that the interpretation and 本作 title theme which are referred to as that intension of the deep theme based on theoretic depths psychology was carried out to 本作 would take hold on deep human discernment, it will not feel like [ as it has been heard by somewhere ] -- also coming out -- there is nothing -- also coming out -- is it said that there is nothing?

2007/08/05 Worst [Original Japanese review]
by TEAMスカラベ Provider: 34750 Host:34586 Browser: 4184
The popular work of the warp which announced E zero sale and became noisy by Saturn at the game show of puresute Although the figure of the panic thing attacked by the living thing of a mystery which appeared suddenly in the spacecraft, and an enemy is not in sight at all or a setup of a hero roller is twisting a little, it is a まんま alien well.
the pikooーn -> piin -> pin pin pin by which a dial tone becomes sharp as direction and distance approach, although existence is told to sound instead of there being no enemy most problems that where of this game difficulty is very high are not visible cause vanity -- or [ that there are moreover pattern a large number which are going to attack since the range of the gun of a roller is quite short, and approach, and those who give up first here that it is hard holding a sense of distance by an enemy not being seen although it is みたいな touch ] Although the enemy could be beaten when still getting used (it will be easy to do if it is marukon), when it was surrounded by two or more enemies, it was very troublesome and they were the contents of a game from which escaping from an enemy becomes a good plan and which always had a feeling of strain.
aside from that it, save, and loading have number-of-times restrictions and the save, it needed to restrict even to loading -- if it does not become unless there is the beginning or fence まちま遊ば moreover the number of そら死ぬ times will also increase if it progresses previously for the first time since data will be canceled and it will begin again, if it uses up the number of ?
times, it completely has and an understanding is impossible The last difficulty here [ the scene and here ] from which it still advances somehow here and the last escapes at last It worried, so that it tried many times which dies even if it does how many times, although it is bachiri in a suitable distance with an enemy etc., since [ the enemy who cannot push down in any way is ] it came so far and died.
It came to a conclusion, and has bypassed and cleared.
or [ the trap which cannot push down somehow if it thinks on the structure of the enemy (it understands to sound) and passage which are not moved, and in the back ] -- aho although CG is beautiful to be sure -- a thing -- although there is also notability of an uncanny unkind game and Mr.
Kenji Iino and it sold considerably, this was given to that possibly this [ the person's / the first game or / who said ] was in inside, and it did not lead to a game detached building, or was anxious with other people's affairs
2007/01/02 Worst [Original Japanese review]
by 消しゴム Provider: 45440 Host:45424 Browser: 4925
This work and a good place are that a screen is only beautiful.
It is inferior play environment to have attracted especially the eye.
Although what is necessary is just to apply the cartridge of one shot in order to beat an enemy, there are few cartridges of a gun, and it must attack, after it approaches the enemy who is not visible to being pushed down in many cases by the enemy at the time of tame ている before tame is required for an attack and getting used to it, and attacking with the naked eye and beep sound sounds, and being damaged with one blow etc.
does not have a player not from the dimension said that difficulty is high but from the contents which can play directly Although it admits that a screen is also beautiful Since it is hard to read the character in a screen, and it is dark and always is not visible by half size There was much room without the necessity of going, the action range in the room was also narrow, since save had number-of-times restrictions, the timing of save was difficult, the story could also be called pakuri of a movie "an alien" and himself who bought it at a fixed price lost on the double meaning for analog controller correspondence.
Probably, a game severer than this does not have an appearance lever.

2005/03/23 Normal [Original Japanese review]
by 長電話 Provider: 18003 Host:17955 Browser: 2124
It was boring even if it did for the time being.
Only it.
being [ they / for gamers ] kana since a game does not do so that I call it a gamer -- asking such games for Eros as it which it was difficult and was resigned -- or [ how ]
2005/03/19 Best! [Original Japanese review]
by 威風堂々 Provider: 38982 Host:39026 Browser: 3875
If a game is not the difficulty of this about, it does not have the value of paying money.
the fellow who is raising で値 to this extent is not a gamer -- よ君たち Incidentally the shower scene of a roller can be seen in the hard mode.
Only a thing with high technology is touched by the Eros of a warp...
Incidentally it is more difficult than D meal and D meal 2 runaway one.
The reason for liking D 2 and EO(s) is Kimberley...
She is the maximum 萌.
This warp めっ!
It is dear!!

2004/09/15 Very good [Original Japanese review]
by 黒ネコ Provider: 10890 Host:10859 Browser: 3846
A feeling of fear and a feeling of impatience when facing an enemy who is in a movie "an alien" and "pre data" and who is not seen can taste in a game as it is.
Existence of an enemy can be checked only to "sound", and it accumulates and shoots and is like [ which lapses into the panic state where it is light when there is nothing in the deer effect, and also / with severe timing / it may be called the closed gloomy space, it waits and it fails to shoot ].
It is dependent on a hero's action, and when it must carry out against two or more enemies (the surrounded so-called state), it gets confused by maji.
I think that this feeling of tension is game industry No.
1.
* cautions * -- this "Enemy Zero" -- the -- real -- since it makes and comes out and is close to "service zero" infinite -- (?) -- it is the game on which stress collects fearfully Please be ..

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