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Game ranking: Rank 539/in 3,405 titles (Total 13.03/Deviation 50.69) Rank 538 <= => Rank 540
Game ranking of 2003: Rank 17/in 84 titles Rank 16 <= => Rank 18

FINAL FANTASY: CRYSTAL CHRONICLES(Game):Action_rpg


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Latest VideoGames: 2008/03/11 ():Final Fantasy Crystal Chronicles: Ring of Fates $99
VideoGames(6hit)
Sales/Latest
Books(8hit)
Sales/Latest
Music(2hit)
Sales/Latest
Rank:2579
Video Game:Final Fantasy Crystal Chronicles: Ring of Fates

Tag:$99
2008/03/11
()
Eval.:*****

1.just great
Rank:3637
Video Game:Final Fantasy: Crystal Chronicles

Tag:$99
2004/02/10
()
Eval.:*****

1.Summary
Rank:8983
Video Games:Action Replay: Ultimate Codes for Final Fantasy: Crystal Chronicles (Gamecube)
Tag:$99
Rank:12277
Video Game:Final Fantasy Crystal Chronicles with BONUS GameCube/GBA Link Cable

Eval.:*****

1.Please make it stop
Rank:24546
Paperback:Final Fantasy Crystal Chronicles Official Strategy Guide Book

Tag:$95
2004
()
Eval.:*****

1.Handy but not neccesary.
Rank:26137
Video Game:Final Fantasy: Crystal Chronicles

Tag:$99
Rank:224436
Paperback:FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates Official Strategy Guide (Bragygames Offici...

Tag:$99
2008/03/04
()
Eval.:*****

1.Good buy
Rank:525701
Paperback:Final Fantasy Crystal Chronicles: Official Nintendo Power Guide
Tag:$99
2004/03
()
Rank:2509836
Paperback:Final Fantasy Crystal Chronicles (Official Guide)
Tag:$65
2004/03/09
()
Rank:202536
Audio CD:Final Fantasy: Crystal Chronicles Original Soundtrack
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Released:2003/08/08 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.29)53950.6913.031

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,46277
Outside Japan18800

How others evaluated in Japan

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People0320002
Percentage0.0%42.9%28.6%0.0%0.0%0.0%28.6%
Added percentage0%42.9%71.5%71.5%71.5%71.5%100%
Summary71.5%0%28.6%
                                                                                                  

Views for recent 8 days
Total2019181716151413
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/09/24 Good [Original Japanese review]
by Tesutarossa Provider: 15702 Host:15632 Browser: 5234
It was dear, and kyara was also that whose atmosphere an image and music also suited, and was very good.
However, since he bought it aimed at obtaining the multi-mode, dissatisfaction, such as a point which needs GB advance, remained.
What was necessary was just to have been able to do by the controller of GC.

2007/09/04 Worst [Original Japanese review]
by Provider: 12661 Host:12510 Browser: 2983(Mobile)
Did this have severe specification to come to say whether they were also Nintendo and backdoor dealings?
When mistaking even saying that why and the advance other than a controller is required by the number in order to play more than by 2P (this software being software for game cubes incidentally), it was the 用な specification of tie-in sale which played a trick.
The game itself was a work without the necessity of there being no tedium pole ball and giving one's name in hakkiri 言って FF.
It is the software with which I was indignant after a long time.
よこれ which has licked the user
2007/09/04 Good [Original Japanese review]
by Mansurii Provider: 34156 Host:34203 Browser: 4767
He can be enjoyed 100 times from FF to which a good point has only the image of these days.
The feeling of the world of pastoral day teiiru was very sociable.
When the game side is very well firm structure and is advanced too much suitably, it also has a situation which is checkmated in small fish.
The sub event was also especially abundant and surprised at a black knight's end.
The work which it is sufficient for ワiワi 8 with a friend, and does silently alone, can be full or can enjoy either.

2007/09/04 Very good [Original Japanese review]
by manah Provider: 22477 Host:22498 Browser: 8090
Since the game which can play two or more numbers is looked for and it was called FF, it purchased.
[apparatus -- being related -- ] -- the code of an advance and the exclusive use to connect was required by the number, and it was sorry only about single play mode that a controller can be used Although the multi-mode was able to be played by the advance and SP, it was also inconvenient that it could not change to contents [ the contents displayed on the screen of an advance and SP differ, and ] to see by that it is a map たり [ and ] by the number.
[ that it is a monster radar ] The [multi-mode] If it overflows out of the ring which could turn down 瘴気 by the effect of a jar that the drop of mirura entered, and was purified centering on the jar, the heart mark of HP will decrease little by little, and will go.
since -- one person of a player will walk with the jar containing the drop of mirura Cooperation of a friend is required to also move.
Although the item and money which make arms and an equipment article were dropped when the monster was pushed down, when it became a boss game by four (smile) persons who become scramble of a lost article, there was an occurrence at which it can laugh [ fight / continue / although it mistakes and is dead / himself and other kyara ] plentifully.
Enemy kyara also increases by the number of a player.
I think that this was failure just for a moment.
Since the multi was more difficult than the single, I thought that it was [ balance ] better not to change and that the number of enemy kyara was.
When timing suited how to use magic, it was interesting that mighty magic could be exercised.
But didn't timing suit and has not it moved easily in practice?
[Single mode] Only the single was able to go to ending.
mooguri brought the jar containing the drop of mirura, movement could arrange the magic which can be used according to the turn of a set, and smoothness and magic were easier movement than multi.
Since the number of kyara of 分敵 fought alone also monopolized the item few, it was also easy to make arms, a protector, and an equipment article.
手こずった is the place of the mechanism in which it attacks with arms, while magic was applied to two places and the color has changed.
When carrying out by two or more numbers by multi and the what lever and the mechanism which is not were one person, it could not do easily, but although it cleared somehow and 宝箱 was opened, from the 2nd times, it bypassed once.
It was help that it was the mechanism of the place which is not related to story advance.
[How to advance] Once it cleared one place at first, it was going to the next place.
While the level naturally has not gone up by the reason with little arch fuakuto, a ship is taken, and it rushes into a volcano.
It is pushed down on the monster of an entrance in the twinkling of an eye, and redoes from the beginning.
When repeating a ribaaberu highway and the woods of a mushroom repeatedly and carrying out get of all the arch fuakuto, it changed into the method of progressing to the next.
When done so, although time will be taken and will progress little by little, it was able to raise the level, without changing years.
It does so, turns around all area, and is to a rasubosu game.
It sinks unsatisfying only by being knocked twice by the usage evil spirit with poko っ.
as for this, the level is lacking -- it turned around - and all area about 3 rounds ぶき of きゅうきょく can also be made and equipped and will still be impossible -- while thinking - a trial -- a boss game It was so strong that the 1st time can consider like a lie, and although it was not an easy victory, ED was able to be worshipped after the battle of an about with a sufficient degree.
[Story] There is a thing called 瘴気 and the now deer of the valley of a wind was visualized.
There are a view of the world and a character as FF [ a character ], and they thought truly that a sense was good.
it could be made the world where it was not troubled even if it pushes down rasubosu, the origin of 瘴気 is lost and there are no drop and crystal of mirura, and it came out shapely and carried out although a glimpse of the world which became fortunate by ED could be caught, the character of a player should just also have been loiteringly made without the jar -- と -- it felt thing insufficient just for a moment There was that no it is as impress たり [ and ], and it was happy ED dimly.
[ cry ] For a dissatisfied point, explanation with the language of mio of rasubosu prewar days is a 長いこと.
The screen was monotonous and was the image which cannot be regarded as the last.
Since it is GC, although it may be that this is a limit, after experiencing FF of PS2, it felt thing insufficient too.
The rest was sorry about a dance and a diary in case years change, or the one-track thing.
this game travels the world of a fantasy of defeating a dear monster by dear kyara -- as a game, it was simply interesting it was highest !, supposing there is story nature to a slight degree and it could obtain impression -- I thought -
2006/09/29 Worst [Original Japanese review]
by F山 Provider: 30979 Host:31032 Browser: 6287
I do not stop whether it is very difficult, without clearing the game bought unless it was the game which it can progress and the direction does not understand, or it was boring.
However, this could progress with too much petty one, and was sold at the reason the direction is not known, on the way.
The thing of returning to the first village if there is almost no story, and you take a trip and it takes whether it having been a crystal or it having been a drop.
movement of the world is seen goemon きらき trips and is the stage move system [ た / a system ] By moving between stages, it is random and an event occurs.
the time of having returned to the first village as the crystal -- hearing it -- た -- it is told about what [ the diary or what ] that are not for a long time It is thought that it is a story once.
It does not independently care about that the story is rotten, and is satisfied also to a view of the world or stage movement.
However, it can progress and the direction is not known in the least.
If it returns, a trip will be taken again, and they are crystal とった et al.
and the repetition which comes back.
wanting not to understand [ whether it is also that the tale is progressing perfectly or ] well, and to carry out what -- it does not understand well the method which finishes it only as striving for stabilization of a hero's village, ?
and the stage it already arranges will be lost if it progresses to some extent, and can progress first from there -- not understanding anymore -- a result -- stopping -- と -- saying -- a form -- having become .
I am only foolish -- かもしれませ -- although -- one unkind to a user -- if Needless to say about a battle, it is excrement.
the degradation version of king dam haatsu -- seeing -- the battle [ た / a battle ] The attack was such the severe result that it is too monotonous and language does not come out, either.
謎解きっぽい of a dungeon is also difficult.
It is especially the place of a desert.
It seems that moreover, this game should be done by a lot of people.
Even if it does by one person, most persons think that they 飽き bored.
I am boring to be as monotonous [ a battle ] as it, and the world is also narrow.
Needless to say, a story is also excrement.
Moreover, even though it does by a lot of people, the Game Boy advance is required and it is hard to do it.
Although there was advertisement which gathers about four persons and is playing this those days, by it being a part very much, nobody of make [ such a situation ] is in the surroundings in ?
advance 持ってる people etc., and I do not have it, either.
It is a mystery about whether is such kusogee done with people above all and it can rise to ほん.
Naturally it cannot recommend purchase by saying.
The reason which is using the name of Final Fantasy is not known well, either.
It was moved by the entire different thing.
Although there was a portion which shines well.
The point that flexibility is high, a world map, etc.
Since it moved freely, there was admiration [ て ] which ventures at first.
The straitness of a world map to it also disappeared from the middle.
If a few is improved, it will be the regrettable work which large-transforms itself and possibly had become a masterpiece.

2005/07/09 Very good [Original Japanese review]
by 雪菜 流 Provider: 7309 Host:7058 Browser: 4696
It was the game of FF played for the first time.
The place which may say that it is impossible first for a monster to progress previously if a player (caravan) does not become strong strongly (it is ...
although a foul-thing is also), either is the place pleased most.
According to how to take the Artie kufuakuto, I think it interesting that the 1000 differences 10,000 exception comes also by the same race and the same sex to strength.
However, there is also a difficulty on account of it.
first -- on the way -- since -- a character -- 創った et al.
-- it will not be raised if it is the fifth or subsequent ones first A death on the spot is received.
I thought how it was that difficulty changes by years.
Furthermore, a cravat is a foul.
It was past [ strength ].
a part to have done by the cell key at first -- it was disappointed an attack, defense, and an end -- up to magic -- the complaint beginning -- the people [ like ] who are not if where is investigated how, a bad portion will come out -- since it had cried by !
and the heart Well, kyara could be chosen from 4 (race)x16x(still finer appearance etc.) 2 (sex), and time is most pleased with れた.
Graphics are pretty, and above all, since the backgrounds (the water, tree, etc.) and music of a map were a work without the beaten spot of 非, they think 言い by this evaluation.

2005/05/13 Very good [Original Japanese review]
by Mirakuru Provider: 2622 Host:2722 Browser: 4928
wait at first -- since it writes in, it is hard to do a little play using the GBA player which I give to me But dear kyara of structure, equipment arms, arch fuakuto, etc.
have the arms which came out by FF, and a battle scene etc.
is substantial.
It is an FF series unique game.

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