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Game ranking: Rank 706/in 3,421 titles (Total 9.00/Deviation 49.64) Rank 705 <= => Rank 707
Game ranking of 1994: Rank 28/in 111 titles Rank 27 <= => Rank 29

Final fantasy one and two Advance(Game)


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SQUARE ENIX
Nintendo Entertainment System Game Boy Adobans

Released:1994/02/27 in Japan
Sites about how to play the game
1. http://game-club.cool.ne.jp/ff/ff1-2/
Official sites
1. http://www.square-enix.co.jp/games/gba/ff1-2/index_f.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.50)70649.649.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan16,25476
Outside Japan12900

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Added percentage0%50%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/01/09 Very good [Original Japanese review]
by Meto Provider: 40320 Host:40360 Browser: 5234
Though 1 and 2 leave an old atmosphere, the 巧く remake is carried out finely.
Game balance is also improved from the inferior FC version, and it is easy to play it, and it is safe also to a beginner.
A large number element [ which the extra dungeon after a clearance also has, it is, and a pictorial book is also given and is full, and an element also has / 得な ] Ryosaku.

2008/01/09 Good [Original Japanese review]
by Daigo Provider: 2436 Host:2495 Browser: 2985(Mobile)
It knew that 1 and 2 of FF were contained in one software, and it thought that it was profit and purchased.
Then, it goes into evaluation.
1 -- When beginning a game, it was a little surprised that the job is being fixed.
Did it worry about who a fighter, white 魔術士, and 黒魔術士 make one next person by surely putting in?
although it thinks that the Monk neighborhood is appropriate, -- story which could not throw away 赤魔術士 easily, either is simple -- it was the thing of it being clear, and pushing down the chaos of four bodies, having gone to a last dungeon and pushing down rasubosu rasubosu was strangely strong although the chaos of four bodies was weak.
Although a level raising and money earnings were also required, the hiding dungeon after a clearance was pleasant.
It was nostalgic that it could fight with the bosses of FF 4-6.
-- 2 -- Was it troubled by the system raised while a level does not go up but a capability value is fought?
-- Although there is a level also in arms or magic and it relaxes extremely various at first, it was [ arms ] efficient to continue using one from the beginning to the last.
Has depth come from these days to the story?
Probably, it will be good although the foundation of present FF was made.
It says that it is merely somewhat unsatisfying, or there is also a place where deployment is forcing, and it is better た with rough も.
rasubosu is very weakly unsatisfying -- it is -- although -- to the part zako, it has a close game -- a seed Especially zako in the dungeon immediately after the play start of the soul oburi berth after a clearance is past [ strength ].
-- Does one person surely die from a blow of gurasharaborasu?
Although many things were written, since the starting point of FF was enjoyed with the addition, evaluation is "good."
2007/07/16 Good [Original Japanese review]
by Akanechan Provider: 18003 Host:17889 Browser: 4641
Evaluation of I which is evaluation of the GBA version, the addition of the additional extra dungeon of a good point dash - If the worried point fixed monster is used, it will be simply made to a level 99.
the white by the addition of powerful magic items, such as a cane [hiira] of the cane [the flare] to sell, light buringaa [hoorii], and ruun, example:, and 黒魔 -- the fall of a Taoist's significance of existence It becomes easy to raise evaluation of II, and the good degree of point skill (it became impossible however, to use the back work which even the one dozen one version had).
The addition of a dash The addition of an extra dungeon - If the worried rate of point evasion is gathered, any protectors other than a shield become unnecessary at all (rather obstructive).
Since a state stops becoming unusual as magic defense is raised, a ribbon and esuna, and basuna stop being needed.
If the law which is the nervous breakdown of a mini game is noticed, the shield of the Genji series and Masamune, and iijisu will go into a hand without limit simply (I have done in the style of an all the members Sho [ Muneji ] sword now).
It has many enemies against whom the magic which can make a battle impossible with one blow of terepo, dejon, etc.
is effective (only in case of few enemies in whom the enemy who is not effective contains rasubosu).
asupiru is too powerful.
erikusaa if MP of the enemy using the special attack containing magic other than andeto is sucked up and it is made 0, when it can decrease in power frankly, and ether become necessity hardly.
まぁ -- various -- a fault -- the price -- since fun is not lost at all, better た of evaluation is good -- it is alike and carries out
2006/03/08 Comment(good) [Original Japanese review]
by Edei Provider: 13471 Host:13265 Browser: 4483
In respect of arrangement 作 of I- Ⅱ を, it excels very much.
The evaluation extra dungeon of I is interesting.
In addition to the boss who can also call it the representation of III, such as 2 head dragon, an early man, ekidona, and Kerberos, kyara like a fuiruga mesh or orutorosu had also appeared, and it was very nostalgic.
Playing there being various floors and solving a mystery is also interesting.
it is like seebaa or strike rye -- it was not useful, magic was useful and, also in recovery magic or pooshon, change of the amount of recovery also became small However, death-on-the-spot magic does not become useful.
Consumption of MP is also large instead of a number-of-times system being changed into MP system, and ether cannot be parted with the opening part.
Since the boss was strengthened, and it was easy to raise acquisition of erikusaa, and the degree of evaluation skill of a place or II said that overall difficulty is lower since it became possible and the item of 宝箱 was also exchanged by the good thing, difficulty fell.
The WORD memory system is also left behind, and a character is also large and readable.
Since a map is also more legible than the globe of the original version, it not only becomes easy to move, but a mini game is made in a snowy field.
However, it is regrettable that arms all do not have a big difference except a bow.
Individuality strong in addition to the cane of blood soodo or 癒し and a rippaa knife is not seen.
At least, how about attaching a setup to the arms of various kinds?
(For example, although offensive strength of a knife is low, when the rate of evasion and the rate of a hit are higher than a long sword and a spear, are they?) Or [ that it is safer to play here rather than the PS version or the Family Computer version ] ...
Although actually cleared, I regard I and II as game balance being there [ there ].

2005/09/24 Very good [Original Japanese review]
by Saadeiasu Provider: 52624 Host:52538 Browser: 4184
It is good, and this is good although I and II are remade.
Magic does not accumulate any longer at last by the favor which became usual MP system instead of the number system of cartridges according to level...
(in good meaning) When calling it the fault, the thing of I with the capability rise random each time at the time of improvement was quite hard.
The back, although the additional hiding dungeon was quite long, I felt that there was no collateral not much.
II especially calls it this and there is not.
I think that it is just the highest masterpiece of I and II!

2005/09/24 Good [Original Japanese review]
by Edei Provider: 13471 Host:13301 Browser: 4483
Although I am sorry, evaluation is degraded to "it is good." A good example is hit in the remake of an old work.
It is finished with balance sufficient [ every game ].
first -- "1" -- a job system -- design change of a character -- being certain -- an imitation -- it was almost the same as the original version However, while change of the power of the unstable magic was lost, the number-of-times system which was also the feature of this work was canceled, and it has changed to MP system.
The feeling of strain of a battle (setting to magic) fades in the cause of this, and the ether which can also purchase MP by only 150 Gil can recover easily.
The inside of the beginning will be gradually felt thin, if it advances long time now at any rate.
The number-of-times system should have been incorporated too.
What is necessary is just to make it composition like the easy mode of the PS version with unwillingness, if you want to use mind for a surely new user.
And game balance has also collapsed by taking in of high pooshon which was not in the original version, and a strengthening item.
Probably, the point which the chaos of rasubosu was strengthened and had become quite strong rasubosu will be good.
It does not die from about [ which was struck 5 to 6 times ] easily, but a flame and rasurou are also troublesome.
Since the damage moreover given with much trouble by kearuga will also be recovered, if it fights on an odd level, it cannot win probably.
It is stronger than the emperor of "2" at least.
Although the extra dungeon was also delayed, it could get used immediately and was fully able to be enjoyed in the beginning.
The boss of all the past FF also has resistance to the teeth, and was able to enjoy the battle of ups and downs.
next, it is "2" -- I mainly played "2" from "1" Possibly "2" was the most pleasant when thinking.
It is pleasant to raise the degree of skill.
it is markedly easy coming to be alike, whenever a level comes to go up also by few battle and graphics also raise a level by it It comes out [ enjoy what effect it becomes and ] and was unavoidable.
The battle which was being carried out slowly comes to develop early, and the reaction at the time of an attack is also speedy, and more legible than anything.
Those who do "2" for the first time buy it.
Difficulty fell sharply also except being related with the degree of skill.
Even if it considers as kerott and it shines, even if knocked by moruboru, and bashirisuku glares, there is nothing very.
Since it was lost that a capability value falls above all, it can attack with magic or arms in comfort.
The degree of skill can be raised freely literally.
A hidden scenario is boring when one fault is got.
The enemy is only merely strong.
Moreover, most main stories are made to finish in about 1 hour.
Although the parent and child of a day strike come out to ending, if it takes out with such a place, it will be made to appear by this editing and will think that it is better to lose the hidden scenario itself.
The strong point common in both neighborhoods is that an anywhere savable point and an anywhere savable item are extraordinary, and can purchase.
It is cheap.
Since BGM can also be heard and there is also a pictorial book something, it is the the best also for doing.

2005/06/26 Very good [Original Japanese review]
by ダイゼンガ- Provider: 12203 Host:12226 Browser: 3646
Save comes to be able to do when, both also change magic to MP nature from number-of-times nature, and a monster regards them as difficulty having fallen very much in the cause which drops an item.
(Still, a boss is ...., although it became strong) Expression was in the cause [ that the rate of enkaunto is high ], or kyara which also regards LV going up and becoming strong freely if it plays ordinarily as how it is, the event heaped up and graphics were also likable because of the dot picture.
It also favors that there is also a monster pictorial book and that it is done and crowded and there is an element.
Although it was 1 first, an addition and ether of the tail of the phoenix became quite tepid in the cause which can be bought with an extraordinary price called 150 Gil.
A kind portion -- it can return without terepo from the past chaos shrine -- was also seen.
Although he was able to be enjoyed as it is, when it was said [ which ] whether it was this editing, it waited for it to souruobu chaos.
Since it was absorbed in the thought with the ability to also fight [ nostalgic ] also with the boss of FF successive generation, it was glad.
(....
wanted to also reproduce music faithfully when it could do.) If it removes that capability cannot fall easily about 2, it will be satisfied at the touch which upgraded FC.
The extra dungeon was not simply so interesting at the touch which truly took and was attached.
although FFI+II is remade several times with PS and WS, it comes out, and I want it to also remake III this time
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