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Game ranking: Rank 182/in 3,468 titles (Total 43.89/Deviation 58.63) Rank 181 <= => Rank 183
Game average points ranking: Rank 308/in 608 titles (Average 1.33(Good)/Deviation 51.76) Rank 307 <= => Rank 309 (more than 10 evaluatoin)
Game ranking of 2002: Rank 6/in 78 titles Rank 5 <= => Rank 7

Fire Emblem Fuuin no ken(Game):Simulation


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INTELLIGENT SYSTEMS Nintendo Co.,Ltd. Game Boy Adobans

Released:2002/03/29 in Japan
Sites about how to play the game
1. http://fe.mirupage.com/fe6/
2. http://www.pegasusknight.com/mb/fe6/index.html
Official sites
1. http://www.nintendo.co.jp/n08/afej/ (Translation)
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 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.33)18258.6343.89 

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Inside Japan20,3343833
Outside Japan30200

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Percentage27.3%33.3%21.2%3.0%3.0%3.0%9.1%
Added percentage27.3%60.6%81.8%84.8%87.8%90.8%100%
Summary81.8%3.0%15.1%
                                                                                                   

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/05/25 Best! [Original Japanese review]
by 射手座 Provider: 30679 Host:30914 Browser: 6395
It is FE work to first for light users.
a story -- very much -- interesting -- game balance -- very much .
The point which the last chapter finishes unsatisfying that it is bad except a place is not found.

2008/01/14 Very good [Original Japanese review]
by Daigo Provider: 2436 Host:2492 Browser: 2985(Mobile)
Is this FE done for beginning most by GBA?
Then, I will carry out the evaluation.
Story -- It was felt a little unsatisfactory as me who did holy war.
A setup called 人竜戦役 that the past has a big war which people and the dragon fought was interesting.
Did the appearance which grows as a commander, and the sad past of zefuiiru when it is an enemy country king and many other dramas also have good Roy which is a hero?
Music -- Probably because it was the first GBA work, was it the touch which is not used yet?
The music of the self-army phase to Chapter 21-23 was good.
When the game system -- class change was carried out, it was surprised that a level is set to 1.
Since it was level raising 放題, it was interesting to have carried out the class change of many kyara there in the arena.
Isn't it in the highest in a GBA work as difficulty?
Since the blazing fire and 聖魔 after this were felt easy -- As for the hard mode, a motivation does not occur.
-- Evaluation is "very good."
2007/12/08 Good [Original Japanese review]
by 石鯉 Provider: 12212 Host:12575 Browser: 8090
This thinks that it was good now.
Although it will feel thing insufficient if it carries out from me who did holy war, considering complicating too much just for a moment, I also regard making it simple as it not being bad.
It is whether although the story was also unsatisfactory, since there is help and badness of aftertaste was not felt, it was good well.
Since the writing of support conversation about kyara increased, it was good.
Although I merely feel that it is aiming for the conversation of a love system and he does not so like.
I think that it was also good that pleasure elements, such as a trial map and a communication arena, increased in number.
One unsatisfactory on the whole is merely a fact.
It is "good."
2007/10/30 Very good [Original Japanese review]
by KIGI Provider: 34156 Host:34147 Browser: 4670
It is quite a hama った game.
First, since FE series had not been played until now, it was surprised by the battle system etc.
Possibly it was most surprised at the place referred to as being unable to live and return if it dies.
Since it usually relives when it is RPG, such as dorakue.
When it played for the first time, pains were often taken to get used.
Although it was also hard that much reinforcement comes at first, it was invigorating to have defeated in the character which grew up the final stage.
The story was the impression that it was common in the beginning.
the talk of the dragon of a back stage -- little by little -- しか -- it could be heard being exciting since it could not be heard, and the contents were also good The side story which can be heard with support was also good.
The time of taking out kuriteikaru was able to enjoy the battle scene with the very sufficient parenthesis.
this game -- individual -- on the way -- there are many people who come out and stop -- I thought that it was Since a story is also common at first and there is also little invigoration.
the friend who recommended lives and it cannot return -- めんど -- it was said that stinking progress will be late and will 飽き bored It is that there seem to be many people who there is numerousness of reinforcements etc.
also in others, become strangely, and stop.
The Hamah る people are the games which stake mind makes the Hamah る, however the Hamah り.
Since I did the Hamah った, played repeatedly and enjoyed myself, evaluation is very good.

2007/03/23 Very good [Original Japanese review]
by Sofuiiya Provider: 2783 Host:2686 Browser: 6287
Although it was the work played for the first time in fire emubu rem series, he was able to be enjoyed considerably.
A character is abundant, and it is an interesting system -- each character understands a past setup or unexpected relation of characters can be seen -- is peevish, and is support conversation.
Is it what this may also have a feeling of tension in although not returning with 2 times was quite severe once it died [ which has the number-of-times restrictions of use in arms ] from the battle part?
because the friend died, although the number of times of reset also became considerable -- (I am only merely poor -- かもしれませ -- although kicked) whole -- letting it pass -- difficulty -- usually - does it go into a little difficult level?
Since the first I also cleared, it is osusume at those who think kana - which will carry out a emuburemu work.
The story was merely flat to be regretted.
Since it is the character hero Roy settled down, there is no appropriate crisis and there is an image made indifferent all the time.
or it calls it climax to a slight degree -- "-- this -- yabai -- it was better when there was a place which is made to regard it as " -- considering .
As me, the evaluation which "is very good" synthetically is attached [ make / have you / it ].

2007/03/02 Very good [Original Japanese review]
by 多田野 Provider: 13415 Host:13348 Browser: 7395
although FE was played for the first time -- very much -- alike -- the Hamah り better た the abundance of a training character, the story which changes by 神将器, and the element which can be played any number of times -- many -- good .
Is there any memory which support conversation, the battle style, etc.
had -- I think that the direction which got bored with major RPG is played, and there is no loss.

2007/02/27 Very good [Original Japanese review]
by koi2 Provider: 14700 Host:14995 Browser: 5234
It was fairly good.
since the real thrill which was about [ with difficulty exactly sufficient for oneself ] and which carries out series 通 of having carried out and raising kyara strongly above all was experienced anyhow -- かもしれませ .
However, it is the grade "remains in the impression merely just for a moment" about a character, a scenario, and BGM.
Since the foundation from the first was good, when it kneaded more and it was crowded, I thought that it would become interesting.
One favorite in kyara is a hero's Roy.
It is a reason that it was gentle and the just royal road-character of justice was a good impression in the gentleman.
As for having been easy to carry out empathy, ruu, Dorothy, etc.
were pleased.
About a communication arena, it is considerably satisfied with the trial map.
When free, it does with っ restlessly, and he is enjoyed in the condition ...., and it is a better seed.
And a tutorial.
that is a kind design -- it was felt strong as -- Because there was also a little debt with this editing, vainly, it carried out, and it was sufficient and the tutorial was carried out.
Since the pleasure as usual that it was good, and raised and a system side and an addition won was not spoiled, evaluation is "very good."
2007/01/26 Good [Original Japanese review]
by Gannaa Provider: 2326 Host:2323 Browser: 5234
There is no change in the fundamental system which is since [ Thrace ] not much (there is almost nothing in て), and playing fire emubu rem series has been played easily.
A hero's Roy and existence of jijiikyaramaakasu of a series time-tested product which supports Roy by the person by whom an old hero and old character seldom change and are full of a sense of justice were glad something.
A support system has [ that various inside stories can be heard ] the good and good talk of the past of deiiku.
although a story is still good till the middle stage, become in the end and a dragon comes out -- "-- again -- or -- I think " -- a seed 神将器 and 8 神将 were also imaichi in pakuri みたい of the genealogy of holy war.
a dragon -- although there is also no story of a relation idly, I wanted you to make it the story out of which a dragon does not come at all -- also coming out -- I thought that it wanted to know a continuation early since the yaan narration by "the legendary truth" in front of the last makes clear at a stretch the portion which was a mystery until now graphics -- tolerably -- と -- he cannot be the said touch and likes the production attacked with the sword of a seal of Roy Is the rest the result also with sufficient production when a soodo master lets out must killing?
When music was compared from Thrace, the music from which quality has fallen and which remains in an impression was not called this.
Difficulty might appear suddenly from the back which was fairly tight as for reinforcement appearing suddenly, and weak kyara might be damaged.
There is also structure of an ill-tempered map and it just said that difficulty was somewhat high.
The way of the end in which kyara becomes strong felt it easy.
A hidden boss is past [ weakness ] at maji..
It was more difficult for many dragons of a front chapter to come out.
after -- Archer -- completely -- と -- it is because the nomad who is easy to use rather than Archer is in the reason which was not able to be used so that you may say When a nomad has move power and moreover does a class change rather than Archer, he is the superior unit that even a sword can be used.
Dissatisfaction remains in Archer's existence value having been lost by this.
The Armagh night cannot be used as usual (smile).
Although the story was said clearly and was not so interesting, since nuru く did not have difficulty with too interesting raising kyara, either, was never it a petty work?

2007/01/25 Good [Original Japanese review]
by Takapii Provider: 4540 Host:4496 Browser: 5234
A difficult simulation RPG like the wolf which covered the skin of れ and the sheep while despising with a pocket game.
Especially difficulty Hurd's difficulty can make immediately friends with the reset method of the Game Boy advance, thanks to this game rather than is simple.
Once kyara dies, it is Ryosaku who cannot revive by any means and who permeates the body and can realize the transiency and importance of a life.
It will be the climax of 本作 and it will be thought Chapter 21 "the sword of a seal" that it is simultaneous the most difficult.
Here where the same 章題 as a game title was able to be conferred serves as a frightful map which can just feel "enemies are tens of thousands only for an ally." They are an enemy, an enemy, and an enemy to the end of a horizon...
Allies who march simply being able to overcome and pushing down the fighting scene which is not likely to be with the difference of slight difference The invigoration which the strong man who has so far raised is made knocked and crowded in an enemy's large force throat middle, and beats the 騎 soldier and the dragon soldier on the left to the right (in the case of, the bar sir car of 斧持ち is used in many cases).
I think that this chapter can experience simultaneously too difficulty, an enemy's overwhelming large force, and the invigoration that beats it although there is also a still severeer map in the case of difficulty Hurd.
Since DS is spreading very much, we recommend you for the direction of un-playing to surely do 本作 at once.

2006/03/17 Good [Original Japanese review]
by TOMI(S) Provider: 55221 Host:55106 Browser: 5234
The importance of a life thinks that it is the new game which appeared in もろ.
it is in Mario, FF, a dragon ball, etc.
-- it comes out, and although it revives, blown kyara from which this game died does not revive any longer And if it is favorite kyara, it will reset.
Even so, it is that a confession scene comes out within a game!!!

2005/12/18 Normal [Original Japanese review]
by Shinkureaa Provider: 11711 Host:11657 Browser: 6334
Only for Thrace 776 and kore, fire emuburemu which I played is.
Mr.; ririina has the cause whose comparison is possible only with Thrace which was 激 muzu, and the too strong image of being too easy.
Since it avoids earnestly and kills earnestly It clears without seeing sunlight, and carries out now [ ちゃ ], and most rare arms which can take the strategy of 薬持たせて rakuraku independent inrush and which were preserved on the lookout are seeds (sweat).
But it is good that balance adjustment was carried out so that it could capture to まぁ and anyone.
If it has not eaten enough, し [ a very responsive stage called the hard mode will also be prepared and it will shine ]!
About the talk of difficulty and 口しゃべってます also say [ it ]...
It is, although it was good for "a thing which is not spread on this work" which remains in an impression more to have shone although the royal road which I hear was not like [ which the point worries ], either is good for a story or a character not much unattractive.
Although it was not hazure It was an impression thin somewhere -- After this which is "common" in てな ワke, since interest was lost in FE series, he buys it and I do not become precocious -- It was made TS group after that and made him now [ ちゃ ] (smile).

2005/09/01 Very good [Original Japanese review]
by 武蔵 Provider: 7274 Host:7147 Browser: 5234
& gt;> -- sumabura -- favorite -- him -- FE series does not enjoy a battle scene as a basis, either It is the game which enjoys elaborating on a "strategy." suparobo enjoys a perfect battle.
I consider that it is better to distinguish the neighborhood about there firmly.
I think that it is the most interesting of three works of GBA.
し kyara is individual -- a story -- まぁまぁ -- it is interesting Is merely difficulty a little high?
The last is fairly more difficult and the hard mode is the strength which is not hanpa.
In three works, it is recommendation most.

2005/07/25 Very bad [Original Japanese review]
by スマブラ好き Provider: 9970 Host:9908 Browser: 6287
It was FE series which I began.
て or what [ of this ] is interesting?
shoboi reaction, and it and an arena are entire on the screen where the same is merely said of a battle scene -- it is crowded and disagreeable [ it does, and ] He had a feeling which something is likely to be made to do.
having also carried out [ which finishes being halfway if all 神将器 are not arranged ] the way -- muka つく if it moreover does not clear 8 times -- a trial map -- hiding -- kyara all the members -- 使えな -- saying ...
some -- torture -- it was a みたいな game It was the feeling which made terrible precious time useless.
The individually good place is place kana with smart thing and rutogaa with sufficient music.
If it can come and does, I will think that it is better whether to play "the mystery of a crest." dark in wiki -- a dragon -- although game balance is said are good to the average -- the game balance of a seal -- since it is past [ wrong ] ordinarily the difficulty which is not the problem said how difficulty is -- being high -- good -- it is also -- if game balance is bad, there is also no method of comrades Was it the game which was individually the severest in the simulation game?

2005/05/29 Good [Original Japanese review]
by Shainheddo Provider: 11994 Host:11875 Browser: 4184
FE which I played for the first time is GBA of only three works.
Although it is this "sword of a seal" used as the first work of the GBAFE, is [ ?
] it very much good one?
Although it thought that the sequel "the sword of blazing fire" (talk 20 years before the sword of a seal) of a story was better, difficulty and others had better this one.
Although it is [ of since it is the work given to the very first ] reasonable well ....
It is by no means boring.
It is interesting.

2005/05/06 Bad [Original Japanese review]
by Nemunemu Provider: 12661 Host:12596 Browser: 3045(Mobile)
Difficulty is unsatisfactory.
the talk is useless -- useless Seal -> blazing fire -> 聖石 -> 蒼炎.
Although kyaradeza and graphics are good, the talk has deteriorated.
Scenarist had better read a book more.

2005/05/05 Worst [Original Japanese review]
by Okiteyo Provider: 1303 Host:1309 Browser: 2617
けど which is not independently the Kaga believer.
it is called what or dark -- he has a degradation kopii って feeling of a dragon It is already ..
as a scenario.

2005/05/05 Best! [Original Japanese review]
by Narumiru Provider: 12205 Host:11999 Browser: 5234
It is only the locus of this and 蒼炎 which has been done by FE.
(Still 蒼炎 [ Even if it says ] under a play) For me, it was a very difficult work.
a capture site -- seeing -- rolling up -- it was ...
Even Normal is large hard-fight.
It is the storm of reset by nobody since it is disagreeable, makes a friend die to make those who may not make it die die.
The thing reset how many [ a total of ] times although it cleared twice and the 2 times were normal ...
It should also have taken time considerably ...
But that is good rather!!
It was really glad when it cleared.
kyara is also very good.
Although it is said that it was the maximum number in FE, I did not feel [ many / so ] it in the 幻水 8 ている cause.
Rather, it was moved by about [ exactly good ].
It passes, and I do not necessarily fawn, however think it good individual kyara and that strangely good there were also.
[ many ] a support system -- inside 々 -- can I hear an interesting conversation?
moreover, although the production (a scene, force of a battle, etc.) itself is weak probably because it is a pocket machine, such の is not related for me -- it is .
He quite likes the story itself.
Is also music quite wonderful?
other FE(s) -- among those -- although it thinks that it will do ...
make it which -- it is tight to buy suufuami or before truly ...

2004/11/21 Worst [Original Japanese review]
by Supiritsu Provider: 49504 Host:49416 Browser: 2616
Since it is not Kaga, it is useless.
It is boring.
Deterioration of the quality of a scenario is the worst.
It sprouts and is an aim.
It says clearly.

2004/09/06 Comment(good) [Original Japanese review]
by Sunafukin Provider: 53508 Host:53567 Browser: 3875
Although the checkin [ the hard mode ] after clearing, it is 8s ぱ muzui.
Individually, Hurd is [ whether it is also more than Thrace or ].
An enemy's status has risen sharply and especially power and speed +2 compensation is quite tight.
If the growth rate of kyara is bad, it is this just at the time of ほん.
し [ a boss is as strong as ほん and does not have attack this た and others ] ...
Is 神将器 indispensable in a boss game?
In the case of, it was Mr.
ririina's turn in general.
The story branched off into two routes on the way, could raise and use kyara which was not used by the 1st time, and was able to enjoy it even the 2nd [ at least ] time.
The 3rd time is motivation showy らん kana truly...
It is し [ it carried out the full clearance ]...
Although it is being able to say this series, are a 8s ぱ Armagh night system and an ax system poor?
It ねえ by Armagh being late and completely being able to use, and since there is no rate of a hit, I do not want to use an ax system too.
Although not merely used, the ax of ゆうしゃ of haasaakaa is used very well.
Or [ that it is quite strong when it can attack 4 times with the rate of compensation must killing ].
but a hit -- 率悪 -- although ...
when saying with this work, was は heavy, and wasn't its rate of a hit bad, and couldn't it use the arms of a system at all?
Especially の and り are severe.
when the enemy has equipped this, although offensive strength is high, its rate of a hit is bad and it can be exchanged immediately, is heavy, can also issue an attack twice, and is good -- although it was full of things Fundamentally, it says by the iron system and most equipment arms are better seeds.
Conversely, was the killer system found useful extremely?
a silver system -- using -- a killer system -- it was .
The back, taking out came out very much and the conversation event of a support system something was not able to do it at all.
Although only only Roy and ririina are cooked by carrying out to A rank, others ignore.
Although support was good to be sure, since the way which progressed one step ago could progress fighting to predominance, and it required the turn too much rather than anything and caused trouble purposely to comprehensive evaluation rather than 隣合わす, it was not able to be used.
Although the trial mode after clearing was expected very well, this is disappointed honestly.
It was too easy and there was no 面白味.
Next, it is challenge - to blazing fire.

2004/08/25 Very good [Original Japanese review]
by Sunafukin Provider: 53508 Host:53567 Browser: 3875
It was rather difficult, although it recently played and being cleared.
Isn't it at least the next in Thrace in difficulty probably?
They were just strong simulation games, such as numerousness of enemies with the narrow field of a view, an enemy's long-distance attack, killer equipment, and 特攻 equipment, and numerousness of reinforcement armies.
It has taken about 50 hours to clear...
Since the capture site was made reference and played, although it was not stuck so much, did it worry about the strategy side?
Although considered, is it being able to enjoy the one modeled after this geemu ってある grade capture site?
The surprise attack attack which whether there is any kana in which who becomes a friend investigates and in which it takes out very [ thing ] and a reinforcement army appears suddenly is too hard...
Since it was a turn serious consideration play, although only the play style did not become reference in the case of, others were greatly saved.
A system side is very much good touch.
However, kana wanted to raise the rate of a hit to a slight degree when saying よく.
Did a part the attack a little seldom came to guess from a previous work, and the probability to exchange go up by leaps and bounds?
It was able to exchange, when [ most ] an enemy was an ax.
Almost was able to be exchanged, when it had arranged to woods or the special institution, since it was 50% or more of rates of all the members evasion when it became especially the second half and kyara became strong.
A physique system something is also rather interesting.
Since especially female kyara did not have the physique, heavy arms seldom had it.
The Pegasus night could equip only the spear of a heavy arms system, and since it was a woman wholly, in the case of, it was user-unfriendly.
Is also a rescue system good?
Although it was a move means from 救出っていう in the case of.
It was very saved in the place which can carry kyara without move power by the bucket brigade.
A shinaria side is usually kana.
Or [ not remaining in a quite satisfactory impression ] ...
Is also a character side good?
It is attachment わいてきます, while becoming, and using, although there are also a mystery of a crest and an alike place.
Was it the order of Roy, rudogaa, and ririina in the popularity vote in a formal site?
In oneself, the bad point that it could not do unless a quite satisfactory growth rate is bad and a crossing change becomes in the second half as hard as possible overlapped, and there was not Roy in quite satisfactory 愛着わ.
It is kyara merely aimed at at the base.
Even if it used most doping items which can be taken by the hero, it was not quite satisfactory strength...
Although the basic growth rate must be quite good, it did not have fate.
...
only the fortune in a game was [ ...
] quite a certain Roy -- +30% of rudogaa of correction values in a soodo master is uncanny -- elapsing -- it is .
the direction which also obtained the hereabouts neighborhood and was revised downward for a while is said and needed ririina is strong.
The growth rate of magic is not hanpa.
on the way -- the feather of the blast of wind which can come out -- her -- it is going It is connected and the 1st place is erufuin in itselves.
Since it is a turn serious consideration play, he is indispensable.
It shines by 毎 turn 奏 and a level is also raised.
The rate of evasion is good, and if HP rise is carried out with an angel's clothes, it can be equal also to a long-distance attack.
The 2nd place is Singh.
Since it used [ bow system ] from the first, having been fond, the move power of a certain him was also large activity.
3 mass attacks of a long bow, the 2 times attack of the bow of ゆうしゃ, and the user-friendliness of myurugure and arms were good.
し [ it has said 80% or more of rates of evasion at the time of myurugure equipment and it does not have an attack receptacle first ] ...
The 3rd place is miredei.
A growth rate is quite good and power and nimbleness grow to Max immediately.
Since there was also the physique, it was the marauding unit length whose defense power it can also have heavy arms and is and which gives a charm, and ゆうしゃ and り.

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