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Game ranking: Rank 545/in 3,417 titles (Total 13.02/Deviation 50.69) Rank 544 <= => Rank 546
Game ranking of 1989: Rank 11/in 121 titles Rank 10 <= => Rank 12

GRADIUS 3(Game):Shooting


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Rank:4721
Video Game:Gradius III and IV

Eval.:*****

1.Regression - extremely disappointing
Rank:9368
Video Game:Gradius III
Eval.:*****

1.gradius III
Information about this title

KONAMI CORPORATION
Arcade Super Nintendo Entertainment System Playstation 2 PSP

Released:1989/12/11 in Japan
Sites about how to play the game
1. http://legendius.value-net.net/legend_of_gradius/sfc_gradius3/sfc_gradius3.html
2. http://www4.ctktv.ne.jp/~r-411g/kobeya/Gra3.htm
Official sites
1. http://www.nintendo.co.jp/wii/vc/vc_gr3/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.17)54550.6913.02 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,00296
Outside Japan18100

How others evaluated in Japan

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People3120000
Percentage50.0%16.7%33.3%0.0%0.0%0.0%0.0%
Added percentage50%66.7%100%100%100%100%100%
Summary100%0%0%
                                                                                                   

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/09/04 Best! [Original Japanese review]
by Katoru Provider: 4749 Host:4768 Browser: 5234
Shooting which it lets out from substantial armed selection, and an enemy's colorful attack pattern weave splendor like fireworks on a screen conjointly.
not only a new alteration but a boss parade -- the -- front -- 戯 -- the rippuru laser out of which destructive power can release power capsule 取り to first in a roll broadly with imaichi, and moai If - high-speed stage etc.
hears it "guradeiusu A prejudice of the peculiarity which can be recognized to be it always will not disappoint a lover." Even now with SFC, the magnificent feeling has not disappeared to BGM, and it thinks in all that a maker's warm aesthetic sense is as taking out clearness たり to the conspicuousness between the battlefields which do not kill deployment quick otherwise, and a difference with depth, and is not content with the status of only the method of 乗っ at the newest model of those days.
Since the kontei new was several times limitation, setting 可能 of difficulty making a threshold low to a beginner, a fixed feeling of fullness that it has broken through difficulty was also given to the light user.

2007/05/24 Good [Original Japanese review]
by 清流滝哉 Provider: 2897 Host:2718 Browser: 4184
Is it one of the shooting games of KONAMI as well as tsuinbii?
As for me, guradeiusu played only III.
Does a view of the world completely differ from tsuinbii?
Then, consideration.
One stage -> it was a desert stage.
The desert dragon was impressive.
Two stages -> Was it surprised that many bubbles come out?
...
It is the touch which is truly likely to be crushed.
Three stages -> it looks simply apparently and atrocious in fact.
The cause is a big core.
It was killed repeatedly.
Four stages -> Was it full of moai?
In fact, I can carry out a deer play so far, and do not become precocious (泣).
Henceforth, they are the comment which looked at that the mother was doing.
five stage ->あぢ- the stage where it seems to be hot and which is likely to die It was the heat associated with a patience convention.
Six stages -> it was a stage with much nature.
Seven stages -> therefore, it was a high-speed stage in the "うぎゃああああああっ [!!!
]" exclamation machine about.
Incidentally it has not seen after eight.
as it is, difficulty would be cruel ...
even if it makes it low -- this -- 、 って thought better た -- carrying out -- 。 Although !!
which wants to revenge [ !!
] oneself and to go to the last stage is thought, I like the tsuinbii better than guradeiusu.
Although the view of the world was pleasant well.
Is evaluation "good"?

2005/11/25 Comment(good) [Original Japanese review]
by 634 Provider: 13217 Host:13044 Browser: 5234
Permanent pattern continuation has been experienced by the 3rd page in question other than matchless work.
If it is damaged by big core mark III which is made the weakest and which is a boss, and returns as it is and is damaged in a boss game again, before knowing, 残 machines increase in number, and it is a pattern called redo.
Unless the hiding BGM in the first half of the 3rd page was taking out many enemies from a scramble hatch and it applied character over, it did not start.
When also using the 残 machine option in the strange place, the number-of-machines display became amusing.
It sometimes became [ not only a number-of-machines display but the mark display, and ] amusing plentifully.
It seems that character over starts, an option hunter disappears, and the option was able to collect so that "sal tree 曼蛇" might be multiple when the option hunter came out in the place where the flame of the 7th page will explode if it checks by video and it was purposely made to take an option.
Although all are depended on a bug, it has become a form of sale to have not resulted in the point of those problem dissolutions as KONAMI of those days cannot deny the admiration which was getting impatient for the numerousness (the "final fight" of Capcom of the period, and "daraiasuII" of TAITO) of rival games and adjustment is not performed completely, either.
Probably, music could call it No.
1 among series.
moai of the 5th page.
It seemed that the music which starts at the time of the flame of the 7th page symbolized the intense attack.
The wonderfulness of such music is also called [ no one but / game / this ].
Even if it sees from the point said like this, I feel that the feeling of super-Class A shooter "he likes 本作 among series" is known.
anyway -- 本作 -- past [ muzu ] -- the impression when る(ing), therefore suffering troubles and clearing -- much more -- it is -- since .
At the point which is called sal tree 曼蛇 in invigoration and called "guraII" and super-A class in balance, it is 本作 too.

2005/11/25 Good [Original Japanese review]
by Oro Provider: 25136 Host:24957 Browser: 4925
The bikku motorcycle par crushed by the third cartridge of glacis riizu and ice is 数知れず ....
since this series is a gamer's thing -- their (self's) demand -- answering -- polite -- excrement -- 、 regarded as having made it difficult being the part which it should estimate rather "reached well" although weight is guradeiusu of a life, weight starts only by laser 撃つ in the place which does not have anything -- doing -- passing -- it is -- the place with which it carries out and can agree on the thing with the third too much redundant page also at fans -- と -- I consider If he is asked whether the feeling of an upsurge of a field and exchange are sufficient for a lack [ the badness of such tempos, and invigoration ] in the second half, I will think that I wanted you to think as important and reduce tempo more as me.
Although it is ready for the feeling of fatigue after a play, of course, and it does those days and being cooked better.
The favorite bikku motorcycle par was also smart compared with the previous work, and that of KONAMI truly BGM of okehi usage まくり was smart.
Is there any unique thing which has not been heard about a bug except famous "invincibility"?
Is it worrisome just for a moment?

2005/11/25 Comment(good) [Original Japanese review]
by 634 Provider: 13217 Host:12969 Browser: 5234
A shooting gamer's people think it delightful that this the game of atrocious difficulty is overly referred to as good so far.
He is not disheartened by the height of difficulty, either but this game also carries out mind of to be sure being a completed type, in the meaning about which it is made to care of wanting to challenge any number of times.
Even if it did now, although difficulty was quantity very much, pleasure of a return was still in the grade in which a mistake is surely made on the way.
However, although there is memory of having been quite hot and the point which was too difficult too has been covered to some extent by difficulty adjustment even if it returned, if it does by the normal rank, the height of the difficulty hakkiri.
Although it was not able to worship if the previous stage was well extremely and ability of people of a player was not seen, the individuality of the stage, difficulty, and charm could be said to have been first among series.
Merely, 3D stage has the memory which was not not much interesting, as cut with the suufuami version.
When such contents of this game were seen, I thought that it was ", so that the attack of sal tree 曼陀 and gura II completely felt it tepid." although it is so an atrocious game without a cartridge だらけ, an obstacle だらけ, and a capsule, it says, "I want to carry out!!" just because it is it -- mind -- making -- having .
And if it comes, although it will 轟沈 before the difficulty and will also suffer a setback again today, it is made the mind !!
which challenges again, without being disheartened by the frustration.
And this game feels again that it taught for the pursuit heart and aspiration which get tired and which are not of "challenging!!." With the suufuami version, I think that it was unrelated to a part to have advanced simply and its aspiration.
Isn't 本作 the game of a title too suitable to a myth in the meaning said so?

2005/11/24 Best! [Original Japanese review]
by Kamiiyu Provider: 43643 Host:43744 Browser: 5234
This game is 迷作 in the masterpiece taken out from KONAMI immediately after gura II.
In that time, the equipment and stage composition which symbolize the graphics which can be referred to as of art, a sound, and free soul are the main features of this game.
However, the really interesting places of this game are many bugs which will have built a strong enemy and the 2nd world by the time it is cruel.
An enemy's little suteejizako is also strong like a demon.
And although there are many games recently said for a boss to be "too weak" well, this game is strong like a demon.
Moreover, the back is deep.
The point which exists not as "a foul" but as one how to enjoy itself about a bug is uncanny.
Anyhow, if this game has "the spirit of inquiry which gets tired and which is not", it will become interesting a certain degree.
The game which has many related sites like this in glacis riizu is also new.
A game is not visible.
!.
The game and it which are enjoyed to a part for !!
are this guradeiusu III.

2005/11/19 Best! [Original Japanese review]
by Suparutan Provider: 2927 Host:2842 Browser: 5234
KONAMI which was shining with the top of a shooting community those days.
"EDIT MODE" system which can choose the equipment other than the conventional type selection first freely also including variety-entertainments equipment, A gauge is added and they are the inside of series, and an only 7 gauge ある upgrade gauge.
Super-special enlarged volume that a round clearance takes about 1 hour There is a frightful thing.
Many stages which are called a total of the 10th page and which were prepared abundantly shine in the device everywhere seen with last thing.
When saying about the mechanism of a stage, the deployment method taken also on the "Lagrange point" that KONAMI does an idea general invitation all over the country through a magazine called a new voice company "GAMEST (geemesuto)" did 功 so, and the very new thing gathered the crystal cube and the last fort for first in a roll.
Moreover, a sound is a goose-bumps thing, even if it is so smart that it thinks that it may be the highest masterpiece of KONAMI itself and hears it now.
Completeness with which no fault is just found.
Since it is an old game, difficulty is super-高い.
Since necessity [ the direction containing from the present game, especially PS or subsequent ones / memorize / die and / in a game ] hardly, it may suffer a setback.
However, can't the 2nd edition of PS be advanced as it is, if easiest which was not in the AC version, and the thing which becomes very easy are added to the mode practiced preponderantly and a difficulty setup only in a stage selection or a cube for such people and it plays by easy 等 very?
experiencing the flow of the game by which all the ideas were condensed by the 2nd edition of PS by which full reproduction was carried out with the addition of a movie The person who played with the arcade version a long time ago regards the taste and difficulty of game original as wanting to experience very much by this gura III to those (those who know only especially the latest game) who have not done yet while burning with revenge or, missing ancient times.
& lt;B!R>!!
We recommend you many you.

2005/10/13 Comment(good) [Original Japanese review]
by 634 Provider: 13007 Host:12749 Browser: 5234
the 2nd edition of puresute -- difficulty adjustment -- being attached -- てお -- difficulty Normal -- business use -- remaining as it is -- a difficulty berry -- such points are gentle if easy One capsule increased in number.
the globefish of 2 kontei new possible (however, in guraIV, if it is more than normal rank, the kontei new cannot be carried out in respect of last) 35 stage -- the attack of moai became loose somewhat The flame with which 47 stages explode was stopped.
(Although it was a large minor burst condition, it was stopped in inside) The crystal which flies by the last of 59 stages decreased.
It can carry out full [ of the upgrade ] in the 6 boss rushes.
Wreckage laser 砲台 of bound brains in front of the 8 last boss who can be destroyed of seven forts decreased.
although it is above, unless it is more than a normal rank, it does not put into the 2nd round -- very easy, since it carries out and easy but the su-fuami version are the difficulty of the difference of heavens and the ground very -- but it did not become precocious Incidentally in music appreciation mode, the air battle BGM of guradeiusu 1 and the music of the high-speed scroll side of guradeiusu II which became a kill are recorded on arcade version development that time.
In addition, there were two fields of a bubble.

2005/10/10 Very good [Original Japanese review]
by 634 Provider: 13637 Host:13519 Browser: 5234
Although it was famous for the difficulty of the Grady usushiriizu maximum ill luck, they were also the difficulty, therefore the game of wanting to come to challenge repeatedly.
However, the height of difficulty is cruel too.
It 轟沈 repeatedly before this difficulty and there is a memory which drank the tear.
本作 carries out difficulty quantity and a となっていた reason thinks that it is that not only offensive violence but a power capsule hardly came out.
although there are few power capsules -- therefore -- even upgrading -- this difficult game can be referred to as having made it atrocious too many if there are many upgrades to a slight degree -- such -- it did not need to も苦労 -- と -- now -- なが et al.
-- it is exposed to a mortifying thought a capsule -- more -- a capsule -- giving -- えい -- !!
(death) The 1st page also had narrow geographical feature and the sand lion shot with 3WAY cartridges was iya.
the durability of the bubble of the 2nd page was taken out more than the crystal of gura II, and was made to cry by the attack of the boss of the 3rd page, and big core mark III -- carrying out -- the 5th page of a moai appearance -- a boss's globefish -- although the 7th page of a troublesome flame also came out very much and the feeler of the attack of moai and the cell side which are, and a screenful of sparks carried out it, it is the attack of the last side and the It is repeatedly crushed by a can, a can, and the crystal that flies, and sometimes became "OH-NO- [!!
]" plentifully.
It did not become precocious although it is the game received very much in the man in the street.
It can say and shooting thinks that there probably are not few people to whom the favorite person has also been frustrated.
When the last boss was beaten in addition to the laser lighthouse [ of the last side ], laser 砲台 [ which cannot be destroyed ], wall and small crab, and inside boss, large-sized gani, and revival cell wall, it was the atrocity that high-speed scrolling was waiting.
[ which rise ] It was the frightful difficulty of the grade which says and may attach " 超 " on this.
It was able to be called super-A class also by the badness of temper.
It cannot be denied that the atrocity of this difficulty lowered evaluation of 本作, either.
Although it will treat as kusogee if such difficulty is original, a game reason called guradeiusu and the volition of wanting to challenge any number of times runs.
But it is although it also sinks before the height of difficulty today ......
I have thought number of Mario who dies all over Japan, number of the shot-down bikku motorcycle pars, and which [ much ] there are (smile).
There was no upgrade which can use 本作 not much.
It was about three kinds of bar teikaru, free way, and twin laser that it was able to use by the new-entry upgrade.
In the upgrade to a previous work, only the durability rise of the force field was able to say it also as the only help.
A lack [ this upgrade that can be used ] also caused height of the difficulty of this work.
Although behind transplanted to the super famicom, although it was easy here compared with business use and it was good for the general user, it was difficulty tepid for itself.
[ who is a shooting gamer ] It is good grade although difficulty has the difference of heavens and the ground compared with business use.
But the place where the upgrade which was not able to be used by business use is improved is 良しと(ed).
the myth of revival of puresute 2 -- anew -- doing -- "-- even if it did how many times, it was made to realize with difficulty quantity けえ -" The difficulty and frightfulness of 本作 were what not fading so much.
When saying with difficulty, "the myth of a hard struggle and tear of the player and others by super-々 quantity difficulty game, and Class A shooter" was completed literally.
This work is the game which arrived at the region of a myth rightly in the meaning (sweat).

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