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Game ranking: Rank 307/in 3,405 titles (Total 26.00/Deviation 54.04) Rank 306 <= => Rank 308
Game average points ranking: Rank 458/in 597 titles (Average 0.60(Good)/Deviation 44.18) Rank 457 <= => Rank 459 (more than 10 evaluatoin)
Game ranking of 1991: Rank 8/in 114 titles Rank 7 <= => Rank 9

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Information about this title

ASCII ENIX SQUARE ENIX Playstation 2 Playstation Nintendo Entertainment System Super Nintendo Entertainment System

Released:1991/03/21 in Japan
Sites about how to play the game
1. http://www.geocities.co.jp/Playtown-Denei/4599/
2. http://www.age.ne.jp/x/tekuteku/
Official sites
1. http://www.square-enix.co.jp/games/ps2/itastsp/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.60)30754.0426.001

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Total ViewsCommentEvaluation
Inside Japan60,4992925
Outside Japan35100

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People3394411
Percentage12.0%12.0%36.0%16.0%16.0%4.0%4.0%
Added percentage12%24%60%76%92%96%100%
Summary60%16.0%24%
                                                                                                    

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/09 Bad [Original Japanese review]
by 熱血スポーツゲーマー Provider: 2250 Host:2387 Browser: 2256
It is the game which can experience stock foundations.
Only the direction of the DQ&FF special of PS2 is played.
This regarded as good that it could play with the characters of the two major RPG which Japan is proud of with it being individual.
However, appointment which receives this partial touch that will be < regarded as it being appointment from which tastes part -- It is >.
There are many characters which are not an appearance lever, if it says clearly.
It feels thing insufficient there first.
Since the sufuia dice using the pattern using the game picture of the kind of card or the past, 呪文 and magic, and the item can be used just by this setup, it can evaluate there.
BGM is also orchestra specification mostly and is grand.
Once music can also be listened to collectively later.
"A desperate struggle of a big bridge of geemusaundo っぽかった" is O individually.
However, since there was music for which many are not used too, it was thought that it was unsatisfactory.
Music is wonderful as usual.
the game itself -- although it will be simple structure if it understands, I think that difficulty is higher It is easy to attach superiority or inferiority with the first splendid number turn, and action which also feels CPU annoying very is carried out.
it is minus individually above all -- one person -- make it a play -- make it two or more plays -- it is taking time extremely It is quite painful that two or more easiness cannot be found at a play.
It was sometimes thought very well that it would 飽き bored wholly on the way.
Although patience is still possible if it is a play one person, I think it clear that the elements on the stage which does not 飽き bored even if it is doing for a long time are insufficient.
I think that it is a very halfway work.
Although it thought that material was good, it was moved by the ability to do that it is hard to call it the contents of volume corresponding to it.
When it was total and having been seen, I regarded good evaluation as difficult honest kana.

2008/06/10 Bad [Original Japanese review]
by Itea Provider: 6376 Host:6149 Browser: 8090
The grade which played in the house of the evaluation
[total play time]
people of only DQ&FF
[Good point]
O music which O rinoa, teifua, yuuna x2, the rucksack, and Bianca who receive get used to software ODQ which can be made just because O Square and ENIX merged, or FF lover in dear O map, dear magic, etc., and has a deep name
[a bad point]
-- O -- O free sugoroku which is not interesting Although a town, a castle, 飛空艇, etc.
which appeared in O original without a new idea and a new interest are used, only in appearance, the character of OFF appears only from 7.
What should just be also in the character of 4 or 6
[Comprehensive evaluation]
Since it was playing getting drunk in the house of an acquaintance, memory may be somewhat ambiguous.
It was not interesting anyhow.
It is the futility of time as it plays.

2008/05/22 Good [Original Japanese review]
by Tontoro Provider: 19847 Host:19500 Browser: 4285
The
[total play time]
300 hours or more.
Only the DQ&FF version is given.

[Good point]
Doing in the character of DQ and FF too was fresh, and it fitted in more than imagination.
Music is the highest.
If home use (the special version) does with a friend, it will rise.

[a bad point]
-- 1 -- the more portable one -- the character of FF 7 and 12 and DQ8 -- solidifying -- past -- it is .
It is not needed like that and 12 is torode of 8, and Mull.
It is not needed in a cello etc.
Since there is まぁ popularity, FF7 is 仕.
I think that there is no way.
I wanted 2 Kiefer, Mali Bell, minea and maanya, and jitan even for the 2nd edition even of PS to come out.
Is 3 dice absolute ikasama carried out?
Monopoly large sum Eli here For a, CPU is through altogether at 6 or 7.
And it is likely to stop.
It sometimes restricts and is in stopping at a holiday mass here たり ....
止まっ It is 止まっ to the place cheap No.
1 which has not increased the capital yet by たら止まった.
He buys it about 5 times as many て as this, and it is carried out.
On the contrary, he is the large sum thing of CPU.
If it goes to area, 2 and 3 will come out continuously and will stop at a large sum thing.
That property decreases at a stretch たり.
Since it can still allow if it is 1 time and 2 times Since there is the thing with the す same [ dozens of times ], it does not seem to be accidental.
after the time of CPU reaching the target amount of money with itself -- one's eye appearance -- again -- again -- 2 or 3 CPU is five to 7 running fire.
A maker is dice operation.
Although it is said that it was said that it had not carried out, does it laugh through a nose?
Action of 4CPUs is incomprehensible occasionally.
an enemy's monopoly was broken down と -- when considering, he is reverse in sharing the area there 5 times -- buying it -- coming out -- monopolizing -- 株買う -- considering -- area of きや and others Sharing a stock たり.
It monopolizes here and is to capital increase MAX.
The monopoly there is purposely broken down into having all sold the raised back stock.
てきたり.
た [ "許さ be / no monopoly /" see / buy the store carried out about 10000 5 times, carry out it, and / and ] -- although the way of speaking is carried out -- free baka -- word It is not, although I will be.

[Comprehensive evaluation]
Although the worse one increased, that you are going to make it win CPU anyway looks frank, and stress accumulates.
I think that a character, music, and a system are good.
Supposing 次回作 of special comes out in PS2 grade, I want special and a portable character to come out by array.

2008/02/23 Good [Original Japanese review]
by 消しゴム Provider: 6415 Host:6288 Browser: 5234
The board game which one person can also enjoy.
This thinks that it is the concept of this work.
the work itself should be involved the auction and the insider trading from which a small mistake becomes fatal -- it is the board game of the "monopoly" type round which the eye of た駆け引き and a die and the element of the fate which changes the flow of a game simply according to the pulled card twined Especially, since there was vulgarness performed cooly about a partner disliking, even if played by one person, it did not feel thing insufficient for the thinking routine of CPU.
Although evaluation of the Family Computer version is the "highest", since the element of diplomacy has thinned by CPU having become gentle and having strengthened the inversion element by the card whenever it piles up series, evaluation is "good."
2007/08/18 Very good [Original Japanese review]
by 前田清貴 Provider: 9818 Host:10088 Browser: 6520
Is this a good game?
Does action of a computer have occasionally aho action merely too also as for a high rank?
Although this thinks unavoidable thing kana -, I want it to make a thinking routine wise to a slight degree too.
About opinion that time requires the sufuia battle of a special, although there is also such [ to be sure ] a field, if it is only the occupations of sufuia which are added to oneself, I will think that a match is decided early conversely.
[ like a merchant, a priest, or a dancer ] (If it is only disturbance systems, such as a fighter, a magician, and a thief, it will be taking time) There is a portion which therefore cannot generally declare time that it starts.
But a sufuia battle is also interesting.
If it is disagreeable that it takes time, I think that what is necessary is to do only with occupations with sufuia which makes itself plus.
The thing without character growth mode is regrettable.
Since only the character of C rank stop is, especially a thief is troubled.
(B rank wanted at least) About the character which comes out specially, I think that there should just be Zidane too.
As for an after flora, it is not good that it is young lady kyara which is completely different.
(The character with dorakue 5 was good) Although written severely, I think too that the real thrill of this game is in game nature with the inversion from one.
I raise the price of a store with the insider to which rolling up collects a stock to a large profit and one-point concentration, and think that it is interesting with it being as getting the charge of shopping from an enemy player たり.
Addition: Please let me say a word.
the strength of kukuuru of "special (PS2) is a lie absolutely in A rank etc.
- it is at least C rank however it may see - " -- even if it carries out how of the character which carries out 株持ち capital increase halfway to it being A rank, I cannot consider Even now, that believes that it is a mistake of ENIX, Square, absolutely.

2007/07/30 Good [Original Japanese review]
by Perikan Provider: 21484 Host:21598 Browser: 3876
Although it was difficult to understand a stock system when it played first, if it gets used, it will be the interesting work which fitted in very well.
this -- many -- coming out -- ワiワi and る -- since air becomes heavy rather than becomes the quarrel regarded as it being a game with it better [ to play not by the game / like / but by one person ] Although he is determination, if he lost, might have to keep company with the partner for the play and has lost very well, he will also become stress.
since especially CPU is hateful to the good touch which was very much invigorating as for inserting a partner in the store enlarged by itself -- this -- when inserted in the absolute store, volition boiled せいじ which buys that there is also no budget individually a 5 times as many store as this, makes it it, and ruins itself freely was interesting.
DQ&FF ....
The tension top of the generation who thinks it music was good above all and who the music of a quite old work is used and did it will be る surely.
Although it may merely be fancy, the eye out of which CPU comes felt that it was too convenient.
it does not get into the store of a large sum by any means, eye appearance comes out, and I feel too much that salary get is quick only about a paddle thing -- although it may be fancy truly As for a problem and kyara with a low rank, large rich-man ってて buys [ baka past る ] a stock at a time only for ten sheets, and only 100,200G ていど also raises [ an enemy ] capital increase.
It is too weak anything how much.
sufuia mode has a difference in bad occupation strength too much, and the cause or tempo which is fastidious in the production of delicacy and a sufuia dice felt it indiscriminately strong in the merchant who comes only out of what is added to oneself.
Unlike the strike which touch like free kyaragee carried out and which usually went away, the cause [ that there is much friend kyara of a RPG game ] and hateful kyara does not have あんまい.
Even if the volition of pushing down did not boil and won, it was not quite satisfactory without invigoration.

2007/06/07 Good [Original Japanese review]
by WHITE Provider: 27679 Host:27551 Browser: 8092(Mobile)
Only DQ&FF is played.
it was at first -- a strike -- the game was made now [ 胸ふくらませて買 ] costarring of not knowing, and DQ and FF at expectation there are a stock, capital increase, and memory completely killed by Cloud at not knowing at how many difficult times the controller was thrown first and the -- beginning if it gets used with whether it cannot but bear anyhow until it gets used -- inside 々 -- a computer gets into its store made into about 5000 charge of shopping which is becoming interesting -- involuntarily -- as niyari -- keeping music -- the orchestra version of all the past DQ&FF -- みたいな -- it came out and very good [ it felt, and ] If a fault is merely got, it cannot be having determined strength for every kyara.
-- Probably, evaluation had gone up, if the strength of the orz partner who will always become suraimu, a rucksack, and the fixed member of kurifuto was freely manipulatable, since unripe I could not win C rank, either.
However, when doing with a friend, it is attention to collapse of human relations.
It is also like a degree to get hot!

2007/05/01 Good [Original Japanese review]
by RaRF Provider: 23812 Host:24071 Browser: 6214
himself -- a play -- it is [ alias the bottom ] -- "-- it obtains DQ&FF in, and since it is street Special", it is evaluation of that It is the game which can play a lot of people considerably.
those who know since some tips are in order to win the victory -- although it is advantageous, strategy nature will be asked if it is known Making full use of whether it survives on a stock, or obtains and fights at a charge or how a card and sufuia are used effectively, and various strategies, the target amount of money is reached how earlier than a partner, or it can perform hot fighting.
It is that it gets not much hot too much as notes, and must be made not to have to lose a friend, and that a die eye is bad and does not throw a controller.

2007/04/02 Best! [Original Japanese review]
by 紀世 Provider: 28080 Host:28241 Browser: 6032
It is pleased very much and is the game of a good impression.
The super famicom version (henceforth, SFC) obtains and, even now, he can be enjoyed enough also on a street 2.
It is [ no one but / thing SFC / which even a switch comes out and can perform starting and a game start immediately ].
It will be hurt occasionally and all data will fly.
(if it purchases as the apparatus which can record the soft backup data of SFC on another media was sold before, and it solves, after if) While the character of rich individuality also has a bitter contest in 1P against powerful candidates mostly, it can play happily.
Fragrant こ and ひろゆき - or ずみ is chosen in many cases at the time of 1P.
by the way -- one person -- なつひこ- making it change from a wall, しんじ, and the ゆうこ neighborhood like this たり Also short there is also no time which it takes at once, also for a long time, there is nothing, and it seems to be suitable exactly.
It is 良しです that an element of its luck may be involved there at a good rate, and it may be unable to win only by the strategy although a strategy is the key of a match again.
The tops of vacant lot mode or a player are also the play hearts, such as change, to suraimu.
With the SF version, although it is a dissatisfied point per that numerical things, such as a property display from the relation of capacity and an equity volume display, are a little small, and auction being possible only per 10G, if it considers having taken out the game highly complete still so far with SF those days [ that ], though it is dissatisfied, it fits in tolerance level enough.
The gorgeous king was 1 rope software now [ honest ].
The first problem has many bugs.
There is a mistake which is playing ordinarily and is immediately noticed also by the amateur everywhere, and it investigated perfectly before sale, or is felt very much in a question as ?.
It was the zoo and taxation office of a vacant lot, or even if the words of AI kyara are reverse or receive in card etc.
by the slot anywhere other than G, AI kyara is sad "It lost" and it turns out that it has judged the slot only by ± of G.
also being spoiled during waging war which mixes under 1P play and AI kyara especially since such a bug is conspicuous at a splendid rate -- often .
For AI kyara, the point of not building a store to a vacant lot is also a negative factor.
The sugoroku town of an addition element flew into a temper to the irrationality, did that it was unexpected and was crowded.
Probably, to 3 private teachers and a familiar man, a private teacher is unnecessary.
However, a private teacher's high sensitivity needed to be raised in private teacher mode to acquisition of a special top, and it cannot oppose poor, but a remarkable stress will be saved up.
Conversely, opposing earnestly and winning the victory in an original strategy was able to be enjoyed as it is unexpected.
Usually, in a play, although it increased sharply and new elements, such as a ship, and rotation, movement, were able to be enjoyed, a point with few AI characters is regrettable.
I regarded training mode as unnecessary, without having taken time and effort too much and using it.
When there was much AI kyara to a slight degree instead of losing training mode, in addition, it was good.
It is a very good point that what devises a reconstruction insider came to appear also in AI kyara.
The bid unit of auction is also improved and it became smooth.
For a favorite map, jipangu and a space nebula, and not being pleased are itaroo (comfort also of also leading itaroo to bankruptcy is carried out, and it is みの一つ).
Although it is the relation of capacity, the map of BGM to the previous work of the strike marathon which was is the same only by wallpaper changing somewhat, and has a feeling of omission.
The FF&DQ version was delicate.
Although DQ did not have a problem since it was known well first, since there was no intensity even if kyara of the latest FF had moreover come out from the problem (?) of copyright, since the early character had not appeared at all, FF was not knowing and the place which cannot carry out how easily only to IV.
It is an honest place whether it is needed although there was also a thing with attractive effects, such as sufuia mode and a limit break of capital increase.
Since the die of sufuia is shaken and the production for every various effects is again after shaking a die, time is taken very much and it is thought that it is unavoidable.
Since advance of a game does not feel smoothly, it is a negative factor.
I wanted you to be chosen equally [ an appearance character ] from each work as for DQ.
The reason of that uneven selection is not known well.
Probably, it will be better to seldom do in the case of a personal partner, although the battle-royal system in which it vies until it sets up the target amount of money highly and a waging-war partner goes bankrupt all the members is one [ common to all works ] of the ways to enjoy.
It is safer to make this AI game limitation.
It will be one of the best characteristics of AI kyara not to make even a complain in the state of defeat decision, but to continue a game.

2007/03/29 Good [Original Japanese review]
by buddy rich Provider: 46341 Host:46454 Browser: 5234
[Good point] It is very pleasant.
It is more pleasant when it plays especially by two or more persons.
Even the controller could have the very convenient place which can play two or more persons but.
A character and the place where it is dear at and words are also prepared are O.
[ -- although there is a command which exchanges or sells off a character and a store besides bad point], when it is a computer partner, there is no it in a skillful stake very much It does not exchange whether it says.
I think that the algorithm of へん about there is with [ of improvement ] room.
[Comprehensive evaluation] Good game which can be enjoyed with a friend or a family by two or more persons.
Conversely, it will 飽き bored shortly after being one person.

2007/01/14 Normal [Original Japanese review]
by 一太 Provider: 3125 Host:2980 Browser: 4184
Are all dice although it was the strike (series) first play required by DQ&FF -- you -- however it may think as word crack ている -- CPU -- it is an advantageous die That was done and irritated.
It is whether such games can be most played in the play in 8s ぱ多人数.

2006/12/07 Very bad [Original Japanese review]
by Himizu Provider: 34156 Host:34164 Browser: 4697
Although only FF&DQ was not done, the eye out of which a die comes absolutely is decided.
Although it was a championship when a goal was made, 1 came out continuously, and 8 comes out earnestly, and CPU went out and ぶっ壊(ed) the description.

2006/11/15 Normal [Original Japanese review]
by Naooki Provider: 33146 Host:32904 Browser: 4928
Since there was also schoolchild って a long time ago, although it was not an excessive lover, now, I think the kana which is enjoyed very well.
A thing with die fate sufficient [ the direction of けど敵 ] is utoi kana.
the after dorakue FF version -- the character of a flora is [ why ] so bad although cooked -- although the 2nd edition of ろ ?PS was not played, in the SFC evening, must have been polite ...

2006/08/05 Worst [Original Japanese review]
by Natsu Provider: 36104 Host:35913 Browser: 5234
It obtains Dragon Quest & Final Fantasy in, and is a street.
Evaluation of Special.
It is not interesting at all.
It is past [ a stop ] to a mass with sufficient convenience of the die of CPU.
It is quite muka つく.
For many words of kyara, it is x that a hero does not talk although you may suit.
Words cannot be flown to it.
1 time of play time is past [ merit ].
If it loses, about 3 hours will become a par.
A character also favors yuuna too much and it is 。.
2 人って -- how -- し kyara of ?FF1 to FF6 is not There is no kandata い and others.
It is also regrettable that mireeyu is not.
I wanted you to also take out serisu and batsu.
Really regrettable.
し [ favorite kyara has not come out too ] ...
No word is found also to action aho in the computer of a D-C rank to say.
Stock purchase is that buy only a half although he can buy 99 sheets, or only 200G increase the capital although the capital increase of 999G is possible etc.
Since it was doing anyhow and was irritated the worst, it has stopped in several hours.
It was golden futility.

2006/06/11 Good [Original Japanese review]
by 捲追911 Provider: 33432 Host:33154 Browser: 4184
Although the genre of this game goes into the category of a board game system like a monopoly, if a system side etc.
is seen, it will think the work kana which 1 stage level went up rather than the monopoly.
Although it goes around, a fundamental portion buying land, making it its landed property, and getting a shopping charge from a partner, a salary is got and the purpose saves money This game is the place where the place which is adding an element called a stock to the basic portion of a monopoly is raising strategy nature further.
Although victory or defeat influence greatly depending on how to use this stock, there is nothing at an overstatement, and it is further rich in the event of a card, or the variety of the number of stages, and る.
moreover, the decisive difference from a monopoly Forcing 力技 is possible.
for example, -- if there is only a means of negotiation at a monopoly when you want a partner's land, and there is surely no consent of a partner, although it will not gather -- this game -- 5 times -- buying it -- という -- If it is this method, he thinks that the place which gets land surely needed regardless of a partner's consent is also devised very much by him.
About this game, there is an impression made by carrying out a round work of the monopoly further, and I think that it is the work which also maintained game balance very much.
Evaluation is "good."
2005/01/30 Bad [Original Japanese review]
by 愛想つきた Provider: 1422 Host:1286 Browser: 5234
Although it was a fan all the time from the SF version "2", it is already ....
this time.
Although a goal was only made at the game (the gold saucer of a special, eye 7 the maximum appearance) and the property top who finished just now, it shakes 9 times with 2, 2, 1, 2, 3, 1, 1, 2, and 2, and only 16 comes from there.
(natural -- with no obstacle of eye appearance by the others) the meantime -- the 2nd place -- target property -- last-minute -- arriving -- after that -- 6, 7, 6, and 4 -- the goal (Being 4.
exactly a bank.) It is bank 2 mass this side here.
It is until that a die is not random and was decided this much, although often seen with other bulletin boards.
Although only the probability that three or less will come out nine consecutive times simply is calculated, it is 1/2050 roughly.
but since 3 has come out only once, if the probability of 16 (it is [ as opposed to / 4 / once ] 1.78) is calculated by the expected value 36, it will not become the probability which cannot exist more -- it is Incidentally it happens that the previous play is also near and it is "having put" in 1 more mass this side to the goal.
When another, took 6 round for the arms store beside a "世界樹" diagram (the area highest value, others possession), it was made to stop at it both 6 times, and the next of four of 6 times of times was a holiday.
I think that the system itself has improved.
or [ that it requires considerable patience that strength is halfway decided by "compulsory" die fate although it is matter of taste ] Since it becomes troublesome to other houses of an apartment and the stomach has become painful, I do not do for the time being.
But it is the betrayed feeling.

2005/01/09 Comment(good) [Original Japanese review]
by 若鶏カレー Provider: 3227 Host:2947 Browser: 4184
DQ&FF 8s てます.
Although it is the new element "a sufuia battle" taken in from this time, it is a system private quite weak.
this cause -- two more stories -- trouble -- it is not stinking Although this will still be interesting if it does with people now, stress in the story mode of substance 3 to 1 ...
And a computer is し [ the eye of a die is too / begin / good and does not stop at a store at all the back ] as usual.
If I was also FF, I wanted you to surely take out also from 4, 5, and 6, although it is the field of kyara.
The way of DQ is not worried so much.
Honest mooguri, a pineapple, Terry yes らないっす-.
It was a surprise for kyara of FF12 having already come out on the contrary.
けど -- in why [ DQ8 ] isn't only a hero?
since favorite kyara has still (smile) come out generally -- interesting -- it can play .

2004/12/24 Comment(normal) [Original Japanese review]
by C.Q. Provider: 673 Host:488 Browser: 5978
Although it began to give the dorakue &FF version, why is only kyara of FF after VII in all series to the character having come out [ the question ], as for 1 dorakue series?
Even when kyara of I, II, and III was impossible, I wanted kyara of IV, V, and VI to come out at least.
By music or graphics, although it can be seen or heard, something is unsatisfactory too.

2004/09/20 Very good [Original Japanese review]
by 若鶏カレー Provider: 1175 Host:1086 Browser: 3875
The friend gave this work with many ways absolutely more interesting (since it is a table game, is it natural?) than one person earnestly with that fellow by the person whom the monopoly likes better than a life game.
Does a difference stick [ selling and buying a thing or ] for how the capital is increased with sufficient timing?
PS2 -- having -- て -- although -- a map -- many -- coming out -- peevish
2004/09/20 Good [Original Japanese review]
by Kuわわ Provider: 5931 Host:5705 Browser: 4928
It is doing from this game 2.
It was individually painful that the map of why or arefugarudo was lost by 3.
It is revival hope with a sequel.

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