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Game ranking: Rank 190/in 3,362 titles (Total 41.00/Deviation 58.00) Rank 189 <= => Rank 191
Game average points ranking: Rank 14/in 592 titles (Average 2.50(Best)/Deviation 63.99) Rank 13 <= => Rank 15 (more than 10 evaluatoin)
Game ranking of 1993: Rank 10/in 106 titles Rank 9 <= => Rank 11

Joy Mech Fight(Game)


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Information about this title

Nintendo Entertainment System
Nintendo Co.,Ltd.

Released:1993/05/21 in Japan
Sites about how to play the game
1. http://www.geocities.jp/achilleus_14/joy0.html
Official sites
1. http://www.nintendo.co.jp/wii/vc/vc_jmf/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBest(2.50)19058.0041.001
Outside JapanVery good(2.00)6146.152.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,6061412
Outside Japan68511

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People7410000
Percentage58.3%33.3%8.3%0.0%0.0%0.0%0.0%
Added percentage58.3%91.6%99.9%99.9%99.9%99.9%100%
Summary99.9%0%0%
                                                                                                   

Views for recent 8 days
Total87654321
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2006/07/29 Very good [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by Tony_Knightcrawler Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 12425 Host:12401 Browser: 6529
I love this game. It's got great music, fair graphics for its system, very fluid large sprite animation for the Famicom, good artistic direction, and most importantly a ton of fun. There's a LOT of robots to fight against and as in this game. It's not the deepest fighting game in the world, but it's as deep as NES fighting games come. It's obviously a copy of Street Fighter 2 with some Mega Man thrown in, but it would be a shame if you let that keep you from playing. For a while, I played this game with a friend frequently and we both had a lot of room for growth in our fighting skill. I really hope the main character, Skapon, will be a surprise bonus character in Super Smash Bros.: Brawl, or for you Japanese guys out there, Super Smash Bros.: X.
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/22 Very good [Original Japanese review]
by 消しゴム Provider: 14576 Host:14525 Browser: 5234
Since the store treating Family Computer was almost lost in the golden age of a grapple work, "strike II", "Virtua Fighter", etc.
took pains those days out of which this work came to get.
In appearance in the work, since Hurd was Family Computer, the idea which took hard limits, such as eliminating portions other than a robot's head, a trunk, a wrist, and an ankle, and making an individual robot, to the foul trick is conspicuous.
A robot's performance attracted especially the eye.
The reaction of the operation system which each robot which can use if it wins on the level more than hard in the story mode which develops robots and that 1 to 1 fights in order to break Dr.
ワrunachi's ambition and to save the robots taken away said as the mortal work which it has four kinds at a time, the jump, the punch, and the kick was the thing with which it is comparable even if compared with other grapple works.

2007/12/15 Best! [Original Japanese review]
by Guranzon Provider: 12203 Host:12381 Browser: 5234
Is it quite interesting?
kyara of 36 bodies.
The command of work is easy.
Individually, shienron and the star had and it was kyara.
Was garakku old bokoboko too weak and have usage どころ?
The boss used considerably except dachoon.
It is the honoo kana which was most used by eight bodies of an ally.
An eye giant has no turn almost.
By putting in another command, work, such as sukapon Tiger neo, has power rise and orbital change, and was enjoyed considerably.
If a power rise and orbital change are one work, the change command same in general also as the similar work (example : a giant's paワーbomu-> power crash of gaian) of that has them.
However, when actually using the work of the system which will be upgraded if it pushes with front Shimo back, it was quite difficult.
approaching and pushing front Shimo back -- being such -- leisurely -- since be allowed to do things and it does not become precocious -- ねぇ
2007/07/14 Best! [Original Japanese review]
by Meteo Provider: 19923 Host:20015 Browser: 3162
this -- it is [!!
] the essence of the fighting game of Family Computer The mortal work of kyara of manuke touch is agreeable.
The exchange after pushing down rasubosu was good touch.
The agreeableness which returns helping rasubosu to a comic dialog robot at the last last by no means again is also wonderful.
It is !!
exactly to admission of a fighting game.

2007/07/14 Good [Original Japanese review]
by Sennuki Provider: 38066 Host:38071 Browser: 4203
it can do as rank Gaea and the very thing calls it FC -- especially it thinks that it is hard and is -- for the first time -- "-- FC was loaded with the good number of kyara so far, a device, and work It is Nintendo truly!!
Van zaai!!!
It is the touch ".
(I can do and feel [ which is ordinarily better ] that it is synthetic for the very thing) BGM is fairly good touch.
BGM appropriate for the theme of method sukapon of sadness free, and BGM in the case of a kickoff.
ED is also carried out dimly and is good something.
If it is the now which is bought just over or below 980 yen, it is evaluation of the touch in consideration of a price which will be solved and to say.

2007/02/21 Very good [Original Japanese review]
by 無尽 Provider: 51450 Host:51457 Browser: 5234
this game -- is it uncanny?
Although it is Family Computer, って in which kyara of no less than 36 bodies is is glad.
And since there was no unnaturalness in a motion, it has played comfortably.
It goes into the design which is individually attractive despite a simple target, and profit to which music is pleased at mind, such as shienron, and rejiendo, kaen.
difficulty also thought that it was the able game which comes out so so and can play enough also alone
2006/12/02 Best! [Original Japanese review]
by 悪意 Provider: 7460 Host:7610 Browser: 6287
The game which reverses the performance limit of Family Computer.
Although it is for the place of the SFC heyday and did not come out to a table, the merit of abundant and individual kyara and operativity is the highest.
Even if it includes present rank Gaea, I think that it is the individual best game.
Or [ that seemingly the place which can enjoy for a long time and a child can also play happily by the easy operation method is Nintendo ] ...
Those who have FC consider that it is better to do at once.
し [ it does not get tired of hearing BGM ].

2006/07/15 Very good [Original Japanese review]
by Hansu Provider: 20228 Host:20345 Browser: 3646
It can be said that it has played for a long time in the game of Family Computer.
It is uncanny that the robot of 36 bodies finally uses.
Aside from the haadomo-do, special mode was quite difficult.
Most special modes were captured by the eye.
The strong point of an eye 1 and the partner who rushes are made to being killed by they on whom them have been seeking revenge upwards in aiasu TRON, and has matchless time.
The the best for a computer partner.
2 and a powerful punch have long reach to a top with little suki.
3 and eye koputaa can keep their distance upwards from from, and can almost win unhurt to a giant or gaian.
4 and speed are quick.
Demerit of an eye 1 and power are missing.
If 2 and aiasu TRON are used, physical strength will decrease.
When low, it becomes impossible to use a life.
There are not 3 and a jump tool.
There is no use of 4 and a cutter kick.
I think that it is the robot which is easy to use since there are many points that the strong point exceeds demerit individually.
the robot with which especially I had a close game -- shienron: -- the reach of yaketsukuiki is longer than the powerful punch of an eye Star: It is difficult to apply aiasu TRON to back crash.
kaen: A jump tool is upwards, speed is quick and eye koputaa is coped with in the rainbow flare.
ワi: There is only the upgrade version of an eye and it has exceeded all the basic capability of an eye.
sukapokaan: The timing which intercepts rolling pokaan plans and is hot.
It is など.
Since the motion was readable in houou being unexpected, it was able to push down immediately.
Although it is a fly in the ointment that the balance of strength is too different, since it is the fighting game played first, evaluation is set up more highly.

2005/04/16 Comment(good) [Original Japanese review]
by Nokkusunosomurie Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 3239 Host:3104 Browser: 4184
The joi mechanism fight which is the masterpiece of the Family Computer last.
It is a work too much regrettable to making it finish with the masterpiece of a phantom.
this work -- it should observe -- there needs to be no concept of the continuation work described previously Although there is no difference in the scuffle of the fighting game of these days being important, it will become fighting [ which was surely dependent on continuation work ].
Also that the side to which continuation work is applied if the lower part is carried out cannot but add the finger for the damaged appearance たり.
It is asked how since this joi mechanism fight does not have continuation work, it can apply a blow well.
The fighting game which has first-come now to be hard to a beginner.
a beginner -- first -- being easy -- と -- although the joi mechanism fight was also outstanding in the meaning to say, the result which investigated a beginner's first easy one may be smash bra zaazu And supposing this joi mechanism fight also appears in the present time at an arcade, it may become big problem institution.
...
I cannot think that Nintendo sets foot in an arcade before it.

2005/04/07 Best! [Original Japanese review]
by Nanatsuman Provider: 8225 Host:8192 Browser: 3875
The fighting game which came out in the Family Computer last stage.
It admired that only that was well reproducible by Family Computer.
I think that operation is simple and anyone can enjoy it freely.
It series-izes or not carrying out sumabura participation in the war is regretted.

2004/11/17 Very good [Original Japanese review]
by rangame Provider: 41679 Host:41701 Browser: 5234
It was simple and he was able to be simply enjoyed as a fighting game.
The masterpiece which would not be able to be the judgment which is a game without the necessity of adhering to a graphic side, and is said that FC is enough, and moved against ?
time.

2004/09/18 Comment(good) [Original Japanese review]
by Emuputeii Provider: 44621 Host:44534 Browser: 4925
If it writes here, as soon as it will do extremely and will cook some, it has cleared to the hard mode in one day.
then, it 一息つed and all "data has disappeared with power supply ON れた again at" the time -- it being too sad and experiencing the sadness 5 or 6 years before !
again ...
BGM at the time of て - or data 消えた -- it is fearful ...

2004/08/28 Best! [Original Japanese review]
by Joker Provider: 40589 Host:40744 Browser: 4487
Completeness is pikaichi with the work which came out in the Family Computer last stage.
It does not 飽き bored, even if the individuality of each kyara has shone with last thing and it also does the number of kyara how many times.
Especially waging war was hot.
Past [ jiboru strength ]!
If used, it cannot jump into inside.
.
.
iromonokyara -- since he likes -- dachoon and a gauze ton -- it used as [ be / very well / a back hiding command ] 々, such as strength of a neo rotation upper, and searching are pleasant.
Is it the game which wants to play once again?
Kana which is not revitalized in a fuami contest mini.

2004/08/28 Best! [Original Japanese review]
by Nokkusunosomurie Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 53102 Host:53157 Browser: 3646
Supernova which appeared in the time of the super famicom mainstream!
Masterpiece of the tradition of the Family Computer last!
It is att to which it appeared in the time which the arcade or the super famicom of the fighting game was in use!
Though it is the Family Computer time, they are 30 or more kyara numbers!
Very individual and attractive characters Since there is no concept of continuation work balance which even an upper person can enjoy from a beginner It becomes that opposite sometimes overly altitude atmosphere [ which nothing was cared somewhere ] suiting fights [ to read ]!
BGM is also peculiar!
And Names and natures do often agree!
Just by zako's ぁ(ing) only literal zakoott!
and mastering !
zako, it is called 漢 those days!
Although a character called suupaazako which goes also needs the far top most ...
And existence of eight rival kyara and others of the second half and the first stage also burns!
sukapokaan to kaen and sukapon to honoo etc.!
It is good that both doctors do a unique comment about each character again!
It is [ that hand and foot are not connected etc.
and ] inelegance 10 million!
Defeat also regards the production which becomes a rose rose instead of explosion as the ability of the view of the world of a joi mechanism fight to also be called body present している.
This is just characteristic itt of a joi mechanism fight!
Though regrettable, although there are few comments here at present, the deep-rooted popularity must be a genuine article!
It is the work which desires a transplant to an advance most.
And it is proud of very high completeness in addition, transplant and not ashamed also now and potential popular and potential power again!
It is sukapon enduringly (smile)!
は fuami contest mini to aim at!
It is the thing which has got hot and which saw this title after a long time anyhow (smile).

2004/08/28 Best! [Original Japanese review]
by Emuputeii Provider: 7241 Host:7170 Browser: 4925
This was considerably done as a schoolchild.
houou of rasubosu is strong anyhow it is sad to carry out upper 食らって disintegration in mid-air -- elapsing -- it was .
And when the place taken out from enemy kyara to boss kyara and "data disappeared" were displayed carefully and it disappeared altogether in waging-war mode at last, did it cry?
It was a unforgettable work in the 色んな meaning.
kyara used honoo and the eye properly.
sukapon is also occasionally.

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