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Game ranking: Rank 836/in 3,417 titles (Total 7.00/Deviation 49.13) Rank 835 <= => Rank 837
Game average points ranking: Rank 444/in 601 titles (Average 0.70(Good)/Deviation 45.23) Rank 443 <= => Rank 445 (more than 10 evaluatoin)
Game ranking of 2001: Rank 27/in 77 titles Rank 26 <= => Rank 28

Kimiga Nozomu Eien(Game)


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Anime:Kimi ga Nozomu Eien
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Latest Music: 2008/06/03 ():Kimiga Nozomu Eien (OST) $99
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Rank:1020302
Audio CD:Kimiga Nozomu Eien Ost V.2

Tag:$99
2004/06/07
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Rank:1020304
Audio CD:Kimiga Nozomu Eien Portrait 2 Haruka

Tag:$99
2004/01/05
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Rank:1020305
Audio CD:Kimiga Nozomu Eien Portrait Mizuki

Tag:$99
2003/12/08
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Rank:1020306
Audio CD:Kimiga Nozomu Eien

Tag:$99
2003/09/08
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Rank:1020307
Audio CD:Kimiga Nozomu Eien Portrait V.4: Ayu

Tag:$99
2004/02/16
()

Audio CD:Kimiga Nozomu Eien

Tag:$99
2001/08/29
()

Audio CD:Kimiga Nozomu Eien

Tag:$49
2001/10/30
()

Audio CD:Kimiga Nozomu Eien (OST)

Tag:$99
2008/06/03
()
Information about this title

Age
Princess Soft Playstation 2 Alchemist Dream Cast
Minami Kuribayashi Masaaki Izuka
MEGUMI Rino (rino) Kiyomi Asai Minami Hokuto

Released:2001/08/03 in Japan
Official sites
1. http://www.age-soft.co.jp/index_Main.shtml (Translation)
2. http://www.oaks-soft.co.jp/princess-soft/rumbling/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.70)83649.137.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan11,3641310
Outside Japan40600

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People2141011
Percentage20.0%10.0%40.0%10.0%0.0%10.0%10.0%
Added percentage20%30%70%80%80%90%100%
Summary70%10.0%20%
                                                                                                    

Views for recent 8 days
Total2928272625242322
1
0
0
0
0
1
0
0
0

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Anime:Kimi ga Nozomu Eien

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/04/19 Normal [Original Japanese review]
by ZaCKTs Provider: 15840 Host:15663 Browser: 6395
it will be a school thing -- as -- was thought, it became surprising deployment, and it was surprised at it first also becoming melancholy to the deployment which it was failed suddenly to strike a bottom and which feels, comes out and becomes dark rapidly -- plentifully -- it is -- it was .
ultimate 2 択 and whom -- it is -- there was also deployment out of which a tear is likely to come to the deployment which wears a misfortune Was it the touch which was carrying out empathy unawares?
-- Up to the middle stage.
"The sadness of saying [ reward ]" was transmitted to the extent that it has already said that it is enough.
it does too much and there is no じゃ -- about [ cut ] since -- although it thinks that it was highly complete as a story, it is delicate in how it is as a game Since between [ three year ] one part and two parts had fallen out entirely, was sense of incongruity felt for sudden deployment of two parts?
Since a time slip will be suddenly carried out three years after like [ a player ] 遙, it is what thing.
Has it come to be alike -- That is seldom told to the player that the cause about which Takayuki keeps worrying is in the three years.
Therefore, how, in the three years, though the role of water and moon is large, since it is not known, it does not come with one pin now.
and being attached and attached to it why -- which progresses not understood well Therefore, it is irritated gradually.
The last direction was not able to follow.
Although the intention which it can afflict is understood, does it think the kana in which deviation did not have the material too much?
Even if it is a 遙 route and is a water-and-moon route.
It must be called NO if it can meet since aftertaste is too bad, and he is asked whether it is the good game.
However, since it thinks that there were some which are seen by the story itself and he wants to evaluate, it is this.

2007/04/28 Comment(normal) [Original Japanese review]
by Jewelry Provider: 6799 Host:6621 Browser: 5292
This novel was read for the first time recently.
The tear came out of me to the midst which has been immersed in the world and which is read (smile) repeatedly, so that I dragged 憂鬱 to the usual life.
Whether there being any tale frightful moreover so far and goose bumps stood.
But a hero did not care for it too.
Wasn't it interesting even if it drew the character of after 遙 on 近けた (child who is anywhere) touch more nearly actually?

2006/01/04 Comment(normal) [Original Japanese review]
by Riaru Provider: 302 Host:244 Browser: 5944
& gt; -- the protector -- since it becomes everybody depression, do Since there is no means which was as excellent in being absorbed in the world of the other side of a screen as the "melancholy feeling." Men are also real hetare, such as a hero.
It is けど which I only looked at animation well, and can seldom be told since the game is not doing.
Incidentally, the person felt [ the direction of the picture of the animation version ] it pretty.
(I think that it is based on liking.)
2006/01/04 Worst [Original Japanese review]
by 守護者 Provider: 30159 Host:30111 Browser: 5237
Although there are many people with high other evaluation 見てる of yours and evaluation, although I am sorry (also in case of the PC version), it is not known in the least by with what it can be impressed by this, either.
The heroine is still good.
Although it is an unhappy kyara ばっ loan, I think that there is especially no bad place (one person removes).
But, a man party is -- in any way.
し a hero "unhappy [ himself ]" sees and it is the depiction ばっ loan [ た / a loan ] The best friend is settlement stolen without also giving advising on a hero a good whaling.
し [ I have the heroine pulling the last, without also attaching kejime personally ].
It is looking, and it becomes depression and is not [ only and ] beautiful at all.
the "done comment -- it gets tired with a game or る's like this with" what -- "-- if it is after game 8 た in what at such a feeling -- なきゃ -- it is bad -- it was " Evaluation is the worst.
There is no game not more than this in me.
but to other men, it is popular -- よなぁ and this work
2005/10/13 Good [Original Japanese review]
by 天ノ人ノ一人 Provider: 15264 Host:14960 Browser: 4184
dark, when it comes out of a word and says -- it is too dark It is made to think by this game.
I thought that it was superposition of "it is happy" and a "misfortune." When it was said [ which ] whether it was, in order to acquire "happiness", I regarded someone who makes part II think seriously to a thing bright in part I as it being the daakunesu story [ someone / other ] a "misfortune." If it goes to for example, a 遙 end, し [ water and moon will become a misfortune ].
Probably, there is at an overstatement, even if it will perform it, if there is no ending perfectly made into this game, since 遙 will become the end of being unhappy, if it goes to the end of water and moon.
[ no ] The visionary story of KEY also likes me and I like a real story like 君望.
If it says in passing, since the DVD version of 18 禁 was given, that I did does not understand the home game version for what story it is.
However, I will consider as "ending [ a part of ] (good)"-"a part of ending (wrong)" +"real love story" = "it is good."
2005/08/06 Good [Original Japanese review]
by スペ9 Provider: 2804 Host:2497 Browser: 5623
As a transplant thing from 数ある gyarugee, especially 18 禁 Gaea, an outstanding thing is a certain work to a story side.
It is the usual state of gyarugee and 18 禁 Gaea that heroes are hetare and non-individuality, or it is only a noisy defect.
The structure of a game of this sort is not making a hero do empathy, and since the structure a player "makes turn completely gradually along with the flow of a story into" a hero is taken, a hero's "nature" is anyhow good one in this case.
Then, when it is called [ whether the game nature of such a "work" is high, and ] ?, there is room of an argument.
If few flags are fundamentally pressed down even if the choice is given, in fact, it can be called "player initiative" degree practically equal with a novel thing.
The feature of 本作 is unhappy っぷり of the characters who otherwise do not look at a kind.
Masochist-like [ that a friend relation goes sour in the incident which is not a ground, and patching it up although it may be in others if it is misfortune must moreover be continued ] already can be said.
A thing 鬱な to aftertaste also in a happy end remains.
If only it is ready for it, it can be said that a story is not bad.

2005/08/04 Very bad [Original Japanese review]
by rangame Provider: 11446 Host:11344 Browser: 5234
the game which obtains and is irritated by the ~ ん -- highest It does not think that it is interesting with it being individual, and is a game [ abhor ].
A hero passes independently and I think that it is satisfactory at all also by tare.
the "choice as which Takayuki was chosen here -- receiving -- I cannot do" -- although it began speaking, し it had allowed ordinarily in the middle stage however, how much -- it is also -- if it is probably limited -- a 遥 scenario -- hardly, even in the last choice, "I cannot do" and when it begins speaking, it is out of patience truly, and it has passed over the "oi and temee talk 90 percent -- じゃ which is not playing a trick to a thing - .
This excrement guy!!!
It carried out now [ buchigire てしま ] over the monitor, carrying out to " in 恥ず.
んじゃ with which it is made to finish it also as a sky temple scenario while or has solved nothing, "omae and - .
-- " -- going berserk -- て -- it is only easy to go berserk -- かもしれませ -- although -- (滝汗) Well, but, although he does not like kyara, the result of that the firefly and the water-and-moon scenario were the results of there there and BADED thinks individually that it is very good with it being wonderful depending on how favorite 文緒 ED finishes the talk in character with Takayuki.
evaluation became iraira index full open and is very bad -- it comes out
2005/08/04 Comment(bad) [Original Japanese review]
by 宇宙刑事ジャンギャバン Provider: 33021 Host:33021 Browser: 5978
Does a hero's hetare っぷり improve it an ear about this game?
it obtained that that was right, and if it is a deplorable fellow, it will have heard Since it is a game too, if a hero does not have charm ...

2005/06/21 Best! [Original Japanese review]
by Merumo Provider: 39308 Host:39078 Browser: 6287
a scenario and the game which can win this work in composition do not exist -- if -- と -- the highest to the extent that it can consider -- it can do -- it is .
The psychological description (especially water and moon, 遥, a madder) of characters including a hero is wonderful!
It is the direction (that is, originally writing here is wrong) of 18 禁 that I actually did, and it is す also in that an eroticism is fairly strong たり.
It is the highest, even if this work extracts it, although it is る!

2005/02/07 Good [Original Japanese review]
by ヤンマ本史 Provider: 2606 Host:2684 Browser: 4483
I regard contents, music, production, etc.
as very wonderful.
However, the talk is too long.
It got tired out and the madder route was not impressed.
遥 and the water-and-moon route were quite good.
It admired very much depending on the way especially whose water-and-moon end finishes being beautiful.
If it already talks compact just for a moment, it will be the work regarded as still better.

2005/01/22 Best! [Original Japanese review]
by Kaado Provider: 5941 Host:6169 Browser: 5234
One article which resulted in the extreme.
A character, music, voice, graphics, etc.
are first class goods.
A scenario is the super-first class.
But, what is more wonderful than anything constitutes.
It is the region [ although / prologue-/ Chapter 1 /-so to speak /, the prologue makes it finish by having divided this game into Chapter 1 and Chapter 2, and / way / (how) ] just of "having reached to an extreme".
/ opening Say "it cannot follow in an understanding that the opening movie is flowing" in other games.
[ which is not yet once ] It gives that the introduction to too much shocking OP has full knowledge of a maker's "how to betray anticipation" and the "method of surprising people." The scenario is also considered well.
Every day of the suffering suddenly dropped from happiness to the extent that one piece of how to suspect cannot be found, either, and regret.
Beautiful daily recollections [ be / more than this / no ] / trouble a hero (& player) conversely.
And what is lost for the future to choose, the thing to obtain.
cruelty and tenderness were made into the main theme although it was called time -- sad painful -- however -- therefore, a beautiful tale This world where 清濁併せ持つ people's strength and weakness were drawn will shake people's mind.
It is susume.

2005/01/04 Good [Original Japanese review]
by Burakku Provider: 6331 Host:6063 Browser: 5234
The scenario of 遥 used as a principal axis and water and moon is wonderful.
It is bad if either is not damaged after all as Mr.
Kajima is told.
Although other games have such deployment, a level is different completely.
If it is earnest, it takes to two women and it is considered from two women ....
It is such deployment.
Although it is clear that is pitiful as for Takayuki, a hero, I think it great to have attached kejime exactly at the last last.
Although the scenario of a madder of this game is moving to 遥, water and moon, and it, as for the other scenario, quality falls off clearly.
Scenario of 遥 and water and moon : "the highest" Scenario of a madder : "it is very good" The other scenario: "Bad" synthesis evaluation : "it is good" Other scenarios are about [ with it better / to exclude ].
It is wasteful ...

2004/12/31 Very good [Original Japanese review]
by Kajimasan Provider: 18075 Host:17927 Browser: 3875
Does this work have a wonderful scenario?
Although it thinks that it is doing and is a dark scenario, it is good for honto.
You have appeared in honto notably.
a hero is hopeless -- for the first time in -- doesn't unreasonableness have being criticized, either?
The first scenario is 遥 too.
Although it was water and moon, it was a scenario first in itself about 遥 that there is drama nature most as how to finish too (was television a water-and-moon end?), because there were the circumstances till then.
It may be said that there is the place that it must throw away and damage someone, is giving him after all as a feature of this work, and feeling is depressed.
Is it the work with which saying so has and is not suitable for a disagreeable person at all?

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