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Game ranking: Rank 3,310/in 3,459 titles (Total -4.00/Deviation 46.31) Rank 3,309 <= => Rank 3,311

METAL SLUG 5(Game)


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Latest VideoGames: 2005/08/18 ():Metal Slug 4 & 5 $99
VideoGames(4hit)
Sales/Latest
Rank:7862
Video Game:Metal Slug Advance

Tag:$99
2004/11/16
()
Eval.:*****

1.Unbelievably hard, surprisingly short
Rank:10474
Video Game:Metal Slug 4 and 5 (2 Pack)

Tag:$99
2005/05/24
()
Eval.:*****

1.Kinda fun
Rank:12018
Video Game:Metal Slug 4 & 5

Tag:$99
2005/08/18
()
Eval.:*****

1.arcade is better
Rank:34002
Video Game:Metal Slug 5 (PlayStation 2)
Information about this title

SNKPLAYMORE
Arcade

Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBad(-1.00)3,31046.31-4.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,59044
Outside Japan31700

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People0002101
Percentage0.0%0.0%0.0%50.0%25.0%0.0%25.0%
Added percentage0%0%0%50%75%75%100%
Summary0%50.0%50%
                                                                                                    

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/02/16 Normal [Original Japanese review]
by 雄士汽 Provider: 19549 Host:19604 Browser: 5234
I think that the fun of metal suraggu is living and is a good work fundamentally.
However, it is very regrettable that there is a problem which is not improved from a previous work.
About the point which thinks is good taama and Eli came back and the four same Mino gathered The parenthesis of slag gannaa of new style metasura is rather good!
since the putoremaikku army who is an enemy character is doing the mask -- a mooden soldier -- charms -- there is nothing -- (?) -- to the full, it can fight Although an enemy's robot soldier also has many novel fields, such as unique !, (mainly -- up to MISSION1 - about three MISSION) this -- just for a moment -- と -- the point to say A feeling of hachamecha decreased by this as change of a hero became Dave with the work now (it becomes a mummy, or it becomes a zombie and there is no vomiting-blood laser !!!).
a second half stage -- simple -- 平淡 (MISSION4-MISSION5) -- on the whole, stage branch is also volume insufficient ぎみ few further there being no opportunity using most slides which are new operation (about [ when fending off the attack of rasubosu ]), and it being rather discharged accidentally, and causing danger -- often .
However, the greatest problem will be exhausted to !
in which a work does not have now "the drama nature which does not need language" peculiar to metasura series, either.
although it is thought that this is a previous work and 1 large factor which twines metal suraggu 4 and which comes out, and is not improved but lowers evaluation of metasura made from pre imoa, now, with a work, it is joined to the badness (the style of metasura is not suited) of the design of rasubosu, and it is thought that the situation where it was alike especially and was emphasized was imitated, and it has been Although metal suraggu 5 is seen as 意欲作 which incorporated the new element variously, it is very regrettable very that the value suited the past metasura (metasura 1-3) and which should be called so-called "tradition of metasura" has fallen out.
It will carry out by the ability not coming and metasura of "it was interesting only by seeing the screen" and an intermediary will not be revitalized.

2005/07/09 Normal [Original Japanese review]
by TCC Provider: 20643 Host:20738 Browser: 4925
* October 7, 2007 correction.
As for the pre imoa work released at these days, charm is not felt for a new hero, as for KOF, but samusupi is one of the works which symbolize pre imoa which suited such a bottom state of this, although a setup was only the thing with 頓珍漢 and chaos dissatisfied with character election to unbalance (especially Capcom side) and a fan which remains.
[A good point] - Invigoration when ぶっ放(ing) arms Although the promise was obtained by helping a prisoner of war, I think that it was as usual.
- BGM hears it and it is the merit of a feeling.
Although the previous work 4 was a little dull, it thinks that the grade which 今作 has in the quality of a SNK time has returned.
- Player kyara It was also good that taama came back to the player again.
し [ gurasan was also funky as usual ].
[A bad point] - The balance of difficulty is random.
As it thought that mind did not escape from the beginning to enemy kyara which comes down from the sky, balance adjustment -- missions can also push down boss kyara unexpectedly comfortably -- was not consistent in the middle stage.
- An unnecessary slide Wiki -- "pakuri of a certain work (lock man)", and a hakkiri document -- him -- although ていま was carried out, it is easy to be discharged accidentally and a feeling of operation has become bad It was not ordinarily needed.
[Comprehensive evaluation] Was it of a SNK time of metasura series more interesting too?
Also in inconclusive balance adjustment, the new system has backfired with last thing after four.
Although 6 has not played, the impression (if military-man confrontation is carried out with taama, Marco and others by KOF it then although it is interesting .........) with not much sufficient depending on the KOF frequenter group of a signboard, as Ralph & Clark has come out is not received.
Although he wants to also play this well when seeing in a game parlor ............
Well, taama revival is exempted, and by large 甘, evaluation is made "common" and solved.

2005/06/18 Worst [Original Japanese review]
by mizunasi Provider: 16826 Host:16606 Browser: 4665
Although it is mashi from 4, a motivation does not carry out rather than 4.
"it being retrospective although it is high-tech" -- a point with the atmosphere thins and most useless near future-arms bowl fish's [ of metasura ] し a slide has a degree also in unnecessary addition, it otherwise does not dot feel a prejudice, stage composition is chiguhagu and difficulty is also chiguhagu -- coming out -- capture volition -- rather -- decline metasura series may not take out any longer.

2004/09/11 Bad [Original Japanese review]
by 十兵衛改 Provider: 5780 Host:5810 Browser: 3875
If compared with 4, be markedly alike.
But it is although not distantly reached by 3...
Balance adjustment is amusing as usual.
there are how many persons cut by the fellow who comes down from 初っ端 ...
a sheet of boss -- the bosses of the third page -- 簡単って -- how -- いう -- things -- although the bottom of introduction of a slide was newly good, there was almost no scene which can be used and the danger of accidental discharge was そ技 which goes rather quantity The thing with a strangely awkward motion of self-kyara was also worried the back.
I think that it did not come to regain after all the people left by 4, and the life of metasura has been contracted further.
already -- 6 does not come out It wants without taking out in っていう.

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