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Game ranking: Rank 1,019/in 3,457 titles (Total 5.04/Deviation 48.62) Rank 1,018 <= => Rank 1,020
Game ranking of 1993: Rank 26/in 112 titles Rank 25 <= => Rank 27

Mario and Wario(Game)


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Reviews(Post)
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(VideoGames)
Latest VideoGames: 2007/05/29 ():Mario Party 8 $99
VideoGames(7hit)
Sales/Latest
Books(1hit)
Sales/Latest
Toys(82hit)
Sales/Latest
Rank:190
Video Game:Mario Party 8

Tag:$99
2007/05/29
()
Eval.:*****

1.Fun, buy only in groups really..
Rank:2491
Video Game:WarioWare: Smooth Moves

Tag:$99
2007/01/15
()
Eval.:*****

1.Good for kids not so much for adults
Rank:7743
Game Cartridge:Wario Land: Super Mario Land 3

Eval.:*****

1.Good game, but Wario is too slow.
Rank:8581
Video Game:Wario's Woods
Rank:14709
Video Game:Paper Mario: The Thousand-Year Door (Original Black Label) Not Players Choice or Best Sell...

Eval.:*****

1.A rare RPG gem in a sea of mundane.
Rank:26343
Video Game:Wario Blast

Eval.:*****

1.Okay... But it gets Boring
Rank:26756
Video Game:Wario Land

Paperback:Nintendo Power March 1994 (Wario Land Super Mario Land 3)
1994
()
Rank:14143
Toy:Super Mario Brothers - Wario 9" Plush Doll

Tag:$99
Eval.:*****

1.All fans of super mario bros will love this
Rank:15125
Toy:Mario Party Super Mario Brothers Princess Plush Doll - 8 Inch Princess (Licensed)

Tag:$95
Eval.:*****

1.Great Super Mario toy
Information about this title

Game Freak
Nintendo Co.,Ltd.
Super Nintendo Entertainment System Mouse

Released:1993/08/27 in Japan
Sites about how to play the game
1. http://f1.aaacafe.ne.jp/~otakutwo/mariwari/
Official sites
1. http://www.nintendo.co.jp/n02/shvc/we/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.56)1,01948.625.04 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,971109
Outside Japan29200

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0233010
Percentage0.0%22.2%33.3%33.3%0.0%11.1%0.0%
Added percentage0%22.2%55.5%88.8%88.8%99.9%100%
Summary55.5%33.3%11.1%
                                                                                                   

Views for recent 8 days
Total6543213029
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/04 Very bad [Original Japanese review]
by クックック〜 Provider: 54329 Host:54425 Browser: 9190
It can evaluate about the new trial which was not until now "a mouse is carried out instead of a controller." However, a situation was not carried out, and it was too difficult and has not reached to the last.
the wound (と -- although this point is seldom a problem since the mouse is soft attached from the start, even if it says ...) of the maximum [ say / that even the thing which are not and which will be begun if it is alike, and it is equal and there is no mouse cannot do story nature although the game itself is interesting so so ] Even when it could be operated [ the controller or ] at least and a mouse lost or broke, was reliable ...
Although it was unclearable to the last even if it did how many times, since he got angry, he bought it and it went to sell in a little less than one year at hard-off (cry).
Since what is called game is the translation currently done "amusement" so to speak, I think that it is not good for difficulty to be too high and to thrust down a player at the bottom of disappointment.
Although kechi つけて is also the unavoidable in such an old game ...
Evaluation is "very bad." although the "worst" could be attached when it was only difficulty, since the new trial which was not until now was evaluated to be sure -- this evaluation
2007/08/31 Good [Original Japanese review]
by Bimu Provider: 18183 Host:18095 Browser: 5979
Acting before the audience is from the 9th page.
till then -- practice -- since it was みたいな, if it was to the 8th page, was it made the specification which can play just as it likes?
Specification strange on the whole was mostly conspicuous.
Although the game itself is interesting.

2007/08/29 Normal [Original Japanese review]
by Bari Provider: 7072 Host:6829 Browser: 4483
Being [ out of which ワrio has come ] a cause, or whether are so are a mouse game in which quite ill-tempered specification is conspicuous although it does not understand.
Mystery specification that there is not why or a save function although it can choose out of worlds 1-8 and the beginning.
if there is probably save -- it is markedly alike and is [ this game and ] easy to play ...
Even if it clears to worlds 1-7 by favor, it becomes only mere self-satisfaction.
Moreover, if from 1 receives an attack, Mario and others becomes and is [ out and ] severe specification.
For the reason, a momentary mouse degree just divides life and death.
It was made to realize this severely in worlds 9 and 10.
What was necessary was just to have prepared in physical strength gauge etc.
at least.
Moreover, it is a little unsatisfactory that the difference between Mario, a peach princess, and yosshii is only move speed.
だ which can walk along the scaffold of toge if it is (it may also be troubled) and yosshii when there is nothing only at move speed if it is a peach princess when OK, even if it receives the attack of one shot, if it is Mario more, and descent speed is also slow -- I wanted you to attach the feature greatly more Since only Mario uses most.
Or [ that it is impossible if it is not Mario in worlds 9 and 10 rather than it says ] ...
the way of thinking which is still action simulation みたい using the mouse and which was said like this -- inside 々 -- since it was also interesting to have carried out and to have made the airplane which was regarded as interesting and by which ワrio in a bonus game rode a deep-black burn, the game nature itself is the thing of inside 々 I think too that this game is losing on system sides including save relation considerably.
The evaluations including the demerit mark in respect of a system are "common."
2005/05/30 Very good [Original Japanese review]
by oo Provider: 28119 Host:27945 Browser: 6287
Good puzzle action which utilized the mouse thoroughly.
The way of thinking of manipulating a fairy, without operating kyara directly is interesting.
However, the following slight specifications are questions.
Since it is a faint memory, it may be different.
- if game over is carried out and the kontei new is carried out to the kontei new being made any number of times by - last 10W which neither a password nor save has - from why or the beginning of 9W -8W without the necessity of clearing all worlds (?
since it is not savable) までは -- a game -- there is almost no exaggerated meaning The game which makes FC time when challenge volition boils although it is very difficult consider.
One of the works I want you to reproduce since remarkable years passed from sale
2005/04/15 Good [Original Japanese review]
by Sutaashain Provider: 23767 Host:23590 Browser: 3875
Was it the game as which perseverance and concentration are required anyhow?
The level 1 on which the inside of a course has only the width for one screen was quite tight after the level 2 into which it becomes the width for four screens and many mechanisms, such as a jump block and a nebaneba block, are introduced better.
the part which avoids the enemy from whom the complexity of an extensive appearance of the enemy who cannot especially push [ guriguri / a sea urchin bow, tsuboon, ] down henceforth / a level 9 /, and a capture route, and momentary timing serve as a match ....
and..
which had very many setup like a demon If the last extra stage was reached, the full clearance was able to be carried out only once.
In it being comparable also to Mario 2 in the height of difficulty, ?
kyara used Mario in many cases.
Was it hard to use the peach with which move speed is too slow with a peach and tends to become time over, and yosshii [ being conversely quick ] over which it passes and which is hard to guide honestly ....
Pity is felt for ruiiji which played only a role which waits for a player intently at the goal although it is a digression, and itazura of ワrio was escaped ....
(bitter smile) It may be that the "simple and moderate image" of ruiiji had fixing-ized from the neighborhood these days.

2005/03/24 Normal [Original Japanese review]
by Kashiopea Provider: 382 Host:144 Browser: 4483
as a game -- so so -- と -- it is the said touch Difficulty was high.
It became still more difficult by the character.
but geemu って -- if difficult, are and it will not have said, either -- since I think that it was good that へん about there can be well chosen up.
It waited for this game in the character, and it was ほ(ed) and said to it, and if he had no operation here also at the time, it did not wait for it.
It was work of a player all to manipulate a character.
Therefore, it was sufficient for a moment and mind did not escape from と.
(Nerve 使ったなぁ --.) Although this game was good about the ability to have chosen difficulty, since the honest play is carried out and there was no special fun well, the direction of evaluation is with "common" ってこ --
2004/10/04 Comment(good) [Original Japanese review]
by TCC Provider: 51210 Host:51110 Browser: 3875
A comparatively difficult stage is [ 4-9, 5-5, 6-7, and ] per 6-9 at a default level.
5-5 is the timing life of how to break a block.

2004/05/02 Good [Original Japanese review]
by PINKスパイダー Provider: 14861 Host:14659 Browser: 4483
The idea referred to as operating Mario the eye stopped being able to see using a mouse was epoch-making, and interesting.
Although it is not so bad as a game, it is quite painful that save is impossible.
What a mouse says occasionally may not be listened to, and it is irritated.

2004/04/25 Normal [Original Japanese review]
by 向井大輔 Provider: 35453 Host:35451 Browser: 5401
The thing like って "which only sound called ワrio remained."
2004/04/23 Very good [Original Japanese review]
by TCC Provider: 30911 Host:30724 Browser: 4184
* Correct in the text as a formal example on October 6, 2007.
Although it was the place said that difficulty is a little high so, it did and was a がいもあった game.
[A good point] - They are volume full marks anyhow.
There were many courses and it was good first that it was volume perfect.
Since it was also touch that stepped on the foundation and it became difficult gradually, it did further and it responded.
Was also it also good that W puzzle-element was seen?
- A player is not only Mario!!
Probably, it was also a point delightful to a fan that even yosshii and the peach princess have used it.
Although Mario was the easiest to use after all .............
[A bad point] - There is no save function.
For this reason, once it will turn off a power supply, it will become redo from 1.
Although it responds, し [ it does, and the clearance to a level 10 requires time considerably ] ...........
I wanted the function savable for every level also at the lowest.
[Comprehensive evaluation] Are just increasing Mario's (yosshii peach princess) remaining number positively by the level 8 by eye stars' collection the first conditions for all chestnuts?
The level EX after clearing a level 10 was too difficult, and has not been cleared easily.
DS is a best tone.
Do I want it to also take sushi and this out also with an improvement remake now?
Enable it to also use Pinocchio shortly.
Although there is not necessarily a caught point, either, evaluation is "very good" in the ability of itself to have been enjoyed considerably.

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