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Game ranking: Rank 3,153/in 3,405 titles (Total -3.00/Deviation 46.55) Rank 3,152 <= => Rank 3,154
Game ranking of 1987: Rank 118/in 128 titles Rank 117 <= => Rank 119

LEGEND OF DEVIL CASTTLE2 GARIUS(Game)


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Information about this title

KONAMI CORPORATION
Nintendo Entertainment System

Released:1987/8/11 in Japan
Sites about how to play the game
1. http://arl.sakura.ne.jp/game/garious/
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBad(-1.50)3,15346.55-3.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan1,82722
Outside Japan4000

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/02/05 Bad [Original Japanese review]
by 傍観者 Provider: 23986 Host:23960 Browser: 4184
Although intensity is in this one if it says which is that he did since it was giving here ahead of the way (MSX version of evaluation is better) "evil spirit castle tradition" series which had come out not by the fellow who had come out by MSX but by FC At least it (smile) which still looks lovelily several steps also as for the "evil spirit castle tradition" series regarded very well as muzui from 昔っ if compared with here where it is proud of coldhearted difficulty if it carries out soon and considers is muzu かった.
Since there was no capture book and there was nothing even a description those days, a reason was not found in the least, but it gave up repeatedly on the way.
It merely suffered a setback intently.
then, going to the stage after the labyrinth in woods after all took in ten years or more -- carrying out (と -- it having said or almost all men having been frustrated by the labyrinth in these woods) -- rasubosu -- very -- yes -- the state which still boils and has not been pushed down Although it is a concept to beat the boss who collects precious articles and is present in the labyrinth hinterland and it is a thing which may be intelligible in good common scenario deployment from ancient times well, exploring a labyrinth, the labyrinth itself goes neither at an ordinary means nor 2 筋縄 by 難所 reef まみれ before it, but it says clearly, and is not boss どころ.
If it did not fully have full knowledge of effects, such as about it, "buki", an "item", and "akushia",, either, since even ろ or dungeon capture did not become a talk any longer, the boss was not the thing which can simply compete with himself.
[ who did not have a description or capture book those days, either ] Then, although re-tried from nostalgia recently, it was difficult too.
first -- poporon and Aphrodite ...
there was any necessity of taking both out -- only ?
poporon was not required -- although, as for capability, both sides are differentiated once -- a rough portion -- not changing -- having only given the speciality non-speciality Therefore, if one of the two dies, it will not advance to the point.
Then, in order to have to make it revive and to make it revive, you have to go purposely till the place of De Dis.
It comes out and, of course, money is also required.
It becomes a burden further that a bone breaks also into free beating an enemy and raising gold hard in order to purchase an item.
Naturally, if a labyrinth is piled up, difficulty will also go up and mortality rate will also increase.
And since there is no recovery means except an experience price increase, it is further easy to die.
By favor, from the opening part to the final stage, it follows, while carrying out the both-way going-right-and-left many complications of the large labyrinth, and it follows by repetition of "OO out" -> revival, and is satiated.
In themselves, they are poporon and Aphrodite...
The meaning which took both out is not understood.
And presumption is that password.
It had not succeeded as a child once like 呪文 of revival of DQ.
A character is also unclear at a total of 32 characters.
Hard [ to also copy or to also input very much ].
If it makes a mistake in that severe fight of a little more than 1 hour disappearing to vain, and inputting, if a mistake is made in copying, you have to reinput from the first character again.
When it became continuation "bubuutt" 3 times, it became that it is likely to go berserk truly.
When copying, and when inputting, it elaborates an eye one character at a time, and confirms repeatedly.
The game from which a game system prevents game advance this much anyhow was also the first time in eaves in itself.
Although it may be the work which can be enjoyed as it is to this game and the heavy user which has held tips to some extent, it is the dangerous game which it cannot not much recommend to a beginner's light user.

2006/11/10 Very bad [Original Japanese review]
by F山 Provider: 39516 Host:39394 Browser: 6287
Is slightly this game too difficult?
Probably, it will be difficult a capture book and to extract, come out and carry out clear.
Although I played in the state where there is also no description for the time being, I am frustrated, without the ability even of the first boss pushing down.
It seems that this game and the future are still long although it also regards going to there as having done one's best considerably as oneself.
Isn't how to use an item first known well?
Although it may be a thing with bad playing without a description, I wanted you to make it already slightly intelligible.
Next, although it is a dungeon, this is widely [ indiscriminately ] complicated and wavers intently.
The game which wavers like this in a dungeon has not seen.
Although there are two heroes, since poporon will die in 2 or 3 seconds if it goes into water, when it falls to water carelessly, it is out in an instant.
although Aphrodite, the other hero, is strong in water, since others are weak on the whole, if poporon dies -- almost -- an end -- it is みたいな This can progress, and is it less unsatisfactory well, as the direction is known?
Although a thing called a high doraido special was in the Family Computer game which I did, this was the trash of the highest level which it can progress and even the direction does not understand.
although the talk has wandered, evaluation of this game is very bad -- coming out -- 。 The complicated dungeon which is easy to die.
It is disgusted, while performing じゅう about there, or coming and wandering about.
A motion of kyara is also unnatural at kakukaku.
Subsequently, aren't you the thing with which it is alike with a thing and this castle and a man can live?
That there is a scaffold which does not arrive unless rise and fall are a ladder, it 穴開いてる it in some places and it jumps to じゅう about there since it was 魔城-ized how much but たり.
Since it is not a ninja lodge
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