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Game ranking: Rank 110/in 3,459 titles (Total 68.88/Deviation 64.99) Rank 109 <= => Rank 111
Game average points ranking: Rank 219/in 605 titles (Average 1.64(Very good)/Deviation 55.01) Rank 218 <= => Rank 220 (more than 10 evaluatoin)
Game ranking of 1997: Rank 6/in 109 titles Rank 5 <= => Rank 7

Monster Farm(Game):Simulation


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Anime:Monster Farm
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(Books)
Latest Books: 2006/12/30 ():Super Tractors: Farmyard monsters from around the world $95
Books(14hit)
Sales/Latest
Music(23hit)
Sales/Latest
DVD(9hit)
Sales/Latest
Toys(3hit)
Sales/Latest
Rank:96577
Paperback:The Case of the Garbage Monster from Outer Space #32 (Hank the Cowdog)

Tag:$99
1999/05/01
()
Eval.:*****

1.Great Book
Rank:254283
Paperback:Minnie and Moo Meet Frankenswine (I Can Read Book 3)

Tag:$99
2002/08/20
()
Eval.:*****

1.Huge hit at our house!
Rank:460961
Paperback:The Case of the Night-stalking Bone Monster #27 (Hank the Cowdog)

Tag:$99
1998/08/01
()
Eval.:*****

1.Great Book
Rank:1121246
Hardcover:Super Tractors: Farmyard monsters from around the world

Tag:$95
2006/12/30
()
Rank:1186433
Library Binding:Monster Trucks & Tractors (Race Car Legends)
Tag:$00
1998/10
()
Rank:2297914
Board book:Panic Farm (Pull-out Books) (Mini-monsters)

Tag:$99
1987/10
()
Rank:5882113
Unknown Binding:The other side of the farm
2003
()
Rank:10067
DVD:Kidsongs - A Day at Old MacDonald's Farm

Tag:$99
2002/05/07
()
Eval.:*****

1.Old Macdonald
Rank:12769
The Mudge Boy

Tag:$99
2006/05/09
()
Eval.:*****

1.Sad, depressing, dreary, disturbing, even horrifying
Rank:5955
Toy:Alex Tub Island Farm Adventures Bath Playset

Tag:$99
Eval.:*****

1.Fun for a little while
Information about this title

TECMO
Playstation Playstation 2

Released:1997/07/24 in Japan
Sites about how to play the game
1. http://www.page.sannet.ne.jp/k_minami/mf/index3.html
Official sites
1. http://www.tecmo.co.jp/product/mfw/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.64)11064.9968.88 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan108,9526242
Outside Japan38100

How others evaluated in Japan

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People131198100
Percentage31.0%26.2%21.4%19.0%2.4%0.0%0.0%
Added percentage31%57.2%78.6%97.6%100%100%100%
Summary78.6%19.0%2.4%
                                                                                                   

Views for recent 8 days
Total765432130
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Anime:Monster Farm

The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/08/19 Best! [Original Japanese review]
by Hoワitosaido Provider: 38880 Host:38872 Browser: 6287
The
[total play time]
It does too much and does not understand.
.
.

[Good point]
It does and a lump element is quite strong.
There is much back work.
Abundant monsters.
From CD to monster reproduction
[Bad point]
A certain translation cannot be found.

[Comprehensive evaluation]
The highest game in all.
The fanfare and a feeling of strain before a game were also very good!

2008/03/31 Best! [Original Japanese review]
by Gyaroppu Provider: 25356 Host:25322 Browser: 3646
seemingly in series, a monster is a No.
1 monster -- graphics are carried out There is memory which is excited at the system that a monster can be produced from CD which it has, and looked for Ienaka's CD earnestly.
When appointment karipusu and magune textile had come from an elder brother's CD, it was surprised truly.
It fairly also liked search and that system, and the gold peach was carried to search, and the leg was repeatedly carried to ruins, and it became a missing child repeatedly.
Although it does occasionally also now [ hamari better seed ] absurdly those days, a too interesting thing is interesting.

2008/03/20 Good [Original Japanese review]
by Naooki Provider: 26218 Host:26368 Browser: 8090
although it was so uninteresting at first, and friend 持ってた was carried out, and I was allowed to play and it cooked since it was in fashion, monster 育てる was also interesting to except -- it carries out and is a rare monster in Music CD and the software of puresute -- せたりする was also fairly interesting て, although it should be writing about two years ago, し [ it disappears and shines ] ..

2008/03/20 Very good [Original Japanese review]
by Azuna Provider: 4267 Host:4146 Browser: 5234
Since monfua was favorite in series, it has played with 1, 2, 3, and 4.
hama った's is 2 most in it.
It is 3 that was boring.
a parameter does not need to become * poverty あ of るっていう's was [ poverty ] good at work, and 1 becomes a missing child by practice (smile) or adventure -- honesty -- although it was disagreeable -- 1 -- therefore, it presupposes that まぁ is good by initial setting although expert acquisition and induction into the Hall of Fame are achieved long ago (smile), it wants for the monster which is done even now, which was raised still more and which is not things to be in 2, and to come to also do the meaning of a trial -- ♪ -- glad on what mind, when a monster (joker) with a short life is raised into it with 5 years old and 6 years old -- coming out -- sushi (smile) -- natural -- a banana is not used the point which thought that only was good as for 3 is って and こ which can save the data of the monster reproduced from CD&DVD -- it is Although CD 引っ tension 出す necessity does not need to compare strength, either and that is * which was kind one by one, other points are all delicate.
I think that only union was required according to environment as derivation change and; before which carried out honest noodles どい and which was not needed.
Since some 飾るっていう were not RPG, either, し [ delicate; picture was also pretty strangely round by って touch by the item about the monster at it ] -- Was it って touch for girls?
(although I am also a woman (smile)) Do you already do this and たいって思いま it?; The event of 4 which becomes good in relations with those girls was frustrating.
having also become the character which the さ (爆) hero became independent of although it did its best once -- something -- … って touch -- it was --; (that halfway rucksack is still disagreeable; (bitter smile)) can also raise many monsters at once -- doing -- がい -- it is -- * which was pleasant -- a good place -- about it -- kana -- On the whole, it sprouted and the setting side was slightly dissatisfied at the Gaea みたい.
Individually, 2 with sufficient 1 is the highest!
Is 3 the worst and って touch that 4 is bad?
saying [ being so much in fashion even now, although a motivation is not carried out any longer other than two ] -- (a smile) -- very good for the time being -- it is alike and carries out
2007/09/26 Good [Original Japanese review]
by Inpuressa Provider: 32756 Host:32765 Browser: 2984(Mobile)
Difficulty was low, and since a monster also lived long, it was easy to play.
The point that differentiation of capability is hakkiri(ing) for every race, and it is reflected in composition was also good.
but this game -- the first charm -- " -- what monster is born from this CD?
The feeling of a frame frame ".
Simultaneously, when the same monster was born from a weak monster and different CD, only I should not have named and sold off the name which anything does not have as for the love of "あ." Although it is highly complete as a training game and is an old work, even now, he can be enjoyed enough.

2007/08/22 Good [Original Japanese review]
by Sharu Provider: 1407 Host:1256 Browser: 5598
They are the comment which played 2.
The process of producing and raising a monster from various CDs was very fresh.
The feeling of a frame frame "?
to which what monster will be born from this CD" was good.
Although story nature was seldom felt, each appearance monster had a rich expression and was individual, and it felt fun also only by seeing operation at the time of training and usual.
Although there is an impression whose operativity at the time of a battle was imaichi ...
Evaluation is made "good."
2007/07/26 Very good [Original Japanese review]
by Paワーesa Provider: 14103 Host:14416 Browser: 5234
The raised type simulation game which trains various monsters revived from the "disk stone", or is made to memorize work, and wins straight victories in the battle tournament.
A "disk stone" is CD on hand and the monster of various kinds "can be reproduced" by reading the information pattern of this CD.
Although Music CD or game software was sufficient as CD, probably, it also had much direction which special CD which can reproduce a peculiar rare monster also has, and borrowed CD from rare monster need earnestly (the game software of the Tecmo system has reproduced the rare monster generally surely).
An element called the monster reproduction from CD was individual enough, and, of course, important training is also interesting.
Usually, the bottom raising of each parameter is aimed at by part-time job, and it takes out with a period with a sufficient degree to practice, and is made in charge of acquisition of the large improvement in status, and new work.
It was a training game using [ that it is as that capability is more efficiently heightened by using an auxiliary item together in the process to train when there are often part-time job who glared at convention participation, and a field which practice is made to schedule-adjustment-etc.-consider carefully たり ] the head very much.
Although it tends to raise only time cost into doping one hand preponderantly before getting used, since an omnipotent type monster can also be made from crossing by fusion if it gets used, the artisan spirit play which aimed at "the one highest animal" is also possible.
Moreover, I regard not only training but the "exploration event" which enters suddenly as it being a wonderful idea.
Although an exploration period will be absent from training in a kind of treasure-hunting event, many auxiliary items which should just take the high monster of capability, and rare items can come to hand.
the rare item which can be discovered now -- origin -- a dragon, hengaa, majin and nyaa, and namakemono -- moving aside (he having forgotten before a name) -- etc.
-- a special monster is drawn also in process in which it can create and reproduce now 快作 with many elements which poke up challenge avarice, such as building the individual monster as a collector also except the field of training.
It does, is now [ to which it does not come / じゃ ] peevish, and is 。.

2007/07/24 Very good [Original Japanese review]
by Meteo Provider: 40410 Host:40426 Browser: 3162
Although I did so much and it was not crowded, it was pleasant to have carried out genre 問わず loading of the CD which a friend and I have in my house, and to have ワiワi(ed) by making various monsters.
Loading of various CDs, such as a lock, a metal, and enka, was carried out.
then, えっ -- it had repeated that it was such monster みたい for a long time from such CD This game that stuffed the idea epoch-making in that time in the ability doing such a 風な way of enjoying oneself was wonderful.

2007/05/29 Bad [Original Japanese review]
by テクモがんば! Provider: 47519 Host:47446 Browser: 4184
The [total play time] MF5.
12:00 [Good point] It was as good as story nature was also taken and it thought whether this was MF.
A mini game is enough as performance.
[Bad point] A battle system becomes easy too much and can also push down ^^: and BOSS wholly by one garuu.
Furthermore, capability without the convention of the real thrill (?) is also improved immediately, and lower cancer does not have capability at the time of taking over!
These five are OUT!!
[Comprehensive evaluation] It is [ being a convention or ] better to abolish, since the system of MF2 or 4 was built into it and the system of 5 was not called all, although it was easy to be ぜぇ tekumo ぉ (::) story nature higher る which will be raised the degree of difficulty to a slight degree.
Above
2006/12/25 Good [Original Japanese review]
by Karameru Provider: 39820 Host:39674 Browser: 4696
I like the monster farms 1 and 2.
He liked the worm, although the monster of various kinds was.
It is easy to raise the monster which hatched since the life was prolonged, although it will become another monster, if the worm of 1 grows wings.
Since the strong monster was made when making the monster into overmedication, difficulty was low at 1.
If the worm of 2 grows wings, although it will become biikuron, since a life is not prolonged, it is seldom done.
Since the life was shortened by 2 shortly after being able to use the item only once per day, the enemy's being strong or tiredness and stress collecting, although difficulty was high, it does, there is がい and I thought that it was interesting.
In 3-4-5, since the worm had not come out, it was disappointed.
It wanted without after graphics' having carried out completely or putting in heart succession, circus, and an excessive element.
Supposing 6 comes out, that a worm revives can expect.

2006/12/20 Normal [Original Japanese review]
by ゆかり御飯 Provider: 34156 Host:34168 Browser: 4731
Although 2 and 4 were done ....
4 did not seldom care for it.
For 4, 2 is in that the highest performance work of cleverness type pikushii is 力技 たり [ and ], although 力技 and 賢技, and power kyara and 賢 kyara can be balanced and a training plan is also intelligible....
It was worrisome that there is no meaning which trains cleverness not much.
[ that there is more 力技 than 賢技 ] Although a few was avoided and it mitigated, when it failed using evasion serious consideration kyara, since it and the counter received the damage, I also regarded that the strong point of evasion serious consideration kyara fought so that a damage may not be received will be crushed as how it is.
although it thinks that there is also a man of being good if it does not use -- special new function don't use -- that is, -- し it thinks how it is ....
I thought after all that 4 was the game to which kyara which lengthened "power, strength, and the hit" becomes strong Since 2 was good, evaluation is such a place.

2006/12/20 Very good [Original Japanese review]
by altema Provider: 37220 Host:37278 Browser: 5234
Although only MF2 was done as a schoolchild, it was a fairly interesting work.
a thing with the new idea wonderful not to mention the pleasure which makes a monster raise and fight with the deep back that a monster is born from a domestic disk -- it is a word He remembers having played stress and tastes also being reproduced finely and also harahara(ing) the system of practice.
Although there was memory resigned by ?
before and after S rank, it was the work which was able to play for a long time individually.
Although evaluation is a neighborhood [ "- / highest" ], since it was spoiled that the monster which does not come out unless it uses disk ?
of limitation or something was very well, evaluation presupposes that it is very good.

2006/12/20 Best! [Original Japanese review]
by Gari Provider: 15037 Host:15257 Browser: 3875
Although I have MF1, MF2, MF advance, and MF4, MF 1 and 2 is the highest truly!
Especially MF1 is good.
Because, んじ in strictness at the time of a kickoff is pleased very much.
The back, since the just produced monster is a baby, I also regard pretty one as it being very good system ?.
{pikushii, especially a dragon, etc.
are.
Since it becomes the feeling that it will grow up if a figure, eyes, etc.
are seen changing while raising, the attachment to a monster boils.
Is also No.
1 of the design MF1's of a monster good?
(especially -- dragon) although MF2 is dear as for pikushii -- Mf1 -- comparing -- if -- "出っ歯" -- somehow -- being visible ...
the back, although I like gari of No.
1, gari of MF2 is sorry about "魔神" which is a main part not coming out I think that 魔神 is fairly smart.
Although I feel that only the bad place of something MF2 wrote, he likes MF2 to the next of MF1.
It is because training is more pleasant for there to be many monsters and it was felt.
Is also it also good the back that it became difficult for a game partner to be strong and to get the title of an "expert" from MF1?
I have a feeling that the MF so far is not MF when it is a tale from PS2 although it is only a good place.
I think that MF is this repetition "that trains a monster and takes it out to a convention." I think that "dear 化 of a monster" is too severe the back.
it is the design which is likely to be in comics -- it carries out and there is no gari with a cheap dragon an appearance lever -- most fans of PS monfua, such as ..., are sad ...
I wish to build "the monster farm 6", when these have been improved.
Above
2006/09/02 Best! [Original Japanese review]
by 隼人 Provider: 25082 Host:25076 Browser: 5234
only MF 1, 2, and 3 was done -- each is rather good although it does not those[ with things ]-ま -- it can do -- it is .
Although the latest MF is disreputable, per MF2 is the highest result.
Are they the contents in which MF2 has been absorbed most too?
Although seven year has passed since he bought it, weariness does not yet come.
It did at the time at which he just bought it for about one year.
And it 飽きs bored and is the first repetition again.
It was absorbed when doing after a long time recently.
Is it the most highly complete in the game of the 1999s?
a monster -- each -- individual -- bringing up -- it is -- being certain -- it is so attractive that it carries out and its favorite monster is made Was animation-ization also carried out?
He liked those days and it was looking.
There is no game by which weariness does not come this much.
It is the true highest!
evaluation of MF3 -- though regrettable, the deteriorating point of 2 is very conspicuous Although it is good to have added the new element, there are many places which became bad.
Sharp decrease of a monster This is painful.
The bird of the fire which he liked 2, and kentaurosu are a new monster to where.
Only dear systems are all.
The good monster was not in itself.
[ who is a male ] CG is changed into animation.
In MF4, although set to CG, the more real one of a monster is smart too.
Fall of difficulty In MF2, it is easily [ having suffered troubles ] clearable.
Reduction in work It is very painful that only four can be possessed.
the whole -- it can do -- although it was interesting, fit in rather than 2 -- there was nothing It is above.

2006/08/26 Good [Original Japanese review]
by 波乗りジョニー Provider: 20820 Host:20902 Browser: 6287
It becomes evaluation of only 1 and 2.
It was good on the very new idea that a monster is born from CD.
He took out Ienaka's CD and remembers what monster is produced and that it was very exciting.
It did, and it was crowded and there was also an element so so.
However, it is related with monster training and is a repetition of monotonous work ...
It has 飽きed bored immediately.
I am whether to turn to the training simulation game ...

2006/08/12 Normal [Original Japanese review]
by qqw2 Provider: 23252 Host:22990 Browser: 4184
Evaluation is the highest if it is only the monster farms 1 and 2.
After moving to PS2, it became however, less boring just like another game.
Does random Tecmo stop in a strange RPG route etc., and does the direction of times [ several ] of now which made it the same as 1 and 2 in graphics, the view of the world, the monster design, the taste, etc., and remade 1 and 2 sell well?

2006/07/23 Very good [Original Japanese review]
by Piitaso Provider: 43656 Host:43717 Browser: 5533
It is evaluation of only 1.
Truly, there was only the very first, it was simple and was rough, and although there was an impression which does not not much have 飾りっ気, the simplicity was first-easy and felt.
the monster which came out of favorite CD -- ずん -- where -- the pile of the simple work to strengthen was individual very unbearable since the concept of a life is in a monster uniquely -- until life last-minute -- or it can do & effective use how far strongly (smile) -- idea ながら -- a certain meaning -- having played cruelly was very pleasant (severe や) To the extent that difficulty may not be cut quantity, either but may be called low からず.
Praying also for the bliss of the dead of the disk which has not caught a sight since the first work, evaluation (爆) is "very good."
2006/01/31 Good [Original Japanese review]
by Misuteiru Provider: 24376 Host:24478 Browser: 5234
Since only 1 and 2 are done and they do not become precocious, it is made to evaluate even there, and it is まらいます.
Do you think that it is the game which can susume for everybody?
It was an interesting game although it was 1 first of all.
Since it was extremely [ newly and ] good, and it did, the idea was crowded and the element also had it, it carries out now [ hama って ] considerably those days, and it is a seed.
If it was the difficulty itself at the first play time, し [ the degree was good ].
When CD reproduction is carried out, what monster comes out...
Do you, even now, remember the joy when a rare monster comes out etc.?
Moreover, since waging war was also completed, there is memory which did making the strongest monster.
Was it good that the training plan came out?
Although it was always super-溺愛 ...
Was the impression which became complicated a little after being set to 2 received?
although the degree of difficulty itself had not changed so much, its kind of monster also increased -- carrying out -- new monster discovery -- very well -- めんど -- it was stinking although it was a monster pictorial book or it was able to be enjoyed so so that it is collection みたい of cards -- the character of human kyara which was not quite satisfactory as for the part-time job game of pokesute and which comes out by carrying out -- just for a moment ...
is it the game from which it became a sequel and the rank fell?
Moreover, since training process って's is the same, the production of training etc.
plays it just for a moment, the freshness of it is immediately lost with ちゃう, and regrettable one becomes tedious.
...
which 飽きs bored since a battle is also monotonous work, takes out as it is felt long as ちゃう, and cannot carry out quite satisfactory trust of the offensive hit probability -- as [ hit / by the probability that the enemy is lower somehow ] If a store and a stable become the last stage, the degree of difficulty will fall at a stretch.
Since CD is needed in large quantities, it is real and the people with much CD who required funds etc.
considerably can be enjoyed.
The change of CD is an obstacle smell although it is good at first...
Graphics are long.
Story nature is not quite satisfactory.
Although weariness was not carried out, could it tend to do spare time in a repetition of the same work well?
since it thinks that it was a good game highly complete on the whole -- 1 -- I will lead two and will estimate "it is good" って which reaches to an extreme of the peak -- if there is that it is story みたい along which is not only simple contents and one right course passed, although it will think that evaluation went up more ...

2005/12/05 Best! [Original Japanese review]
by Jamirasu Provider: 12661 Host:12600 Browser: 2771(Mobile)
The monster farm 2 was good.
し [ it was quite difficulty ].
When making the tundra memorized 飛爪 (cleverness work of Hit S), raising a hit, cleverness, and evasion and using only 飛爪 in the battle, it was surprise also at the strength that the four major conventions will be able to be dominated in a margin.
Although furupara was troublesome, when it was completed, did it have a feeling of achievement by banana training?
CD reproduction was also interesting.
It is made the highest by the reason for saying.

2005/12/02 Normal [Original Japanese review]
by Fake Provider: 37856 Host:37921 Browser: 3874
Although it was not the reason which did all series, covered ?
って out of which what monster came to which CD was able to be enjoyed obediently.
It is early if doing from ま and the middle says that くん's loop carry out weariness is early.
...
it is such mon in a training game etc.
-- ろ-けど
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