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Game ranking: Rank 3,230/in 3,405 titles (Total -3.01/Deviation 46.55) Rank 3,229 <= => Rank 3,231
Game ranking of 1987: Rank 123/in 128 titles Rank 122 <= => Rank 124

Mugen Senshi Vuaris(Game):Action


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TELENET JAPAN Co.,LTD MSX2 PC Nintendo Entertainment System PC Engine MEGA DRIVE

Released:1987 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(-0.43)3,23046.55-3.01 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,69677
Outside Japan20100

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0022120
Percentage0.0%0.0%28.6%28.6%14.3%28.6%0.0%
Added percentage0%0%28.6%57.2%71.5%100%100%
Summary28.6%28.6%42.9%
                                                                                                  

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2006/05/10 Very bad [Original Japanese review]
by 十傑集 Provider: 11009 Host:11078 Browser: 5234
Only the MSX version was played.
An animation kyara setup of a stage which story-merihari does not have, either and is attached to the manual since there is no animation in changing is not useful at all, either.
You do ARPG which only lengthy and a complex battle follow.
What is interesting you?
It was so this-remade as disagreeable erogee.
it does confusedly -- a Japanese tele network
2005/09/12 Very bad [Original Japanese review]
by 634 Provider: 13007 Host:12907 Browser: 5234
Only the work only how whose having been interesting, and whose height of difficulty and costume of Yuko who cut erotically strangely are impressive.
Those with an impression a thing called balance adjustment is made to consider completely and which are called the game which ran only to the character.

2005/07/14 Normal [Original Japanese review]
by Uu Provider: 14000 Host:14062 Browser: 4123
Although a character is not said, difficulty is already unreasonable.
(Tear) Although dabbled in various series, which [ even ] can be cleared and it does not become precocious.
Even if it becomes game over what times, "arranging [ it ] って's if it carries out like this" cannot be seen ....
In the place referred to as "common" from a character "the highest" and the contents of a game (difficulty ?) "the worst" There is strangely shameful memory at the time of the Yuko 見た of 鎧姿 as a child.
(Smile)
2005/02/06 Good [Original Japanese review]
by Sicherheit Provider: 15438 Host:15329 Browser: 4184
I gave the Family Computer version.
I think that a story is not so bad and regard some worlds also as having come and gone having been good.
BGM is also Good.
However, the costume of a character is a seed to a child too strongly [ a stimulus ] slightly.
(Smile) And difficulty raises just for a moment and it is kana.
し [ it carried out doerai difficulties finding the route from the real world to the first dreamy world world ].
Since eye the collection of items was also fairly troublesome, when there was a password etc., it was able to do comfortably to a slight degree.
あ -- if it is called ..
and an item, float will not yet be found it will be near the groundwater pulse - and the mind especially looked for finely since it is clear convenient well even if not had although considered -- not happening ...
Although a otakkii atmosphere is drifting, I think that they are the contents which can be enjoyed if an eye is shut there.
Good, if it becomes, there is a feeling of achievement very much, and ending is also sushi.

2004/05/31 Bad [Original Japanese review]
by 生卵 Provider: 53873 Host:53772 Browser: 3875
As a result of playing without having at all in preliminary knowledge etc., it is the mountain of 屍, without advancing previously from the 1st page -- Although the story was playing in whether it says [ not understanding well ] and the state of calling it "such のある", the degree of difficulty was high and he was impossible for it.
I think that it is a 謎な game.

2004/05/31 Good [Original Japanese review]
by レインボー猫 Provider: 40569 Host:40530 Browser: 4960
The PC version : The work which expressed the trend at the time of sale as it was.
"influence of the U.S.
system culture in the meaning which is not good " influence [ "beauty girl ", "different world thing ", and ] that is, I want to see a beauty girl flies into a different dimension -- having -- half--- what there is a place which OAV of those days seems to have [ 裸な suitable armor or the 裸な suitable work of coming out and carrying out a sword fight ], and made it the form as it was However, in the program side, "WOLF TEAM" which drives fame for its bravery with technology behind took charge, and graphics' having very been kirei and the story explanation animation between stages became the center of attention.
As an action game, comparatively usually, it is common also as a story and graphics and story explanation animation are uncanny.
Such a game.
The monochrome the so-called "visual serious consideration system ." Since the place referred to as mixing a friend and an edge in respect of まぁ and a story was still new production, uke better た also there However, the style this "visual serious consideration " is "natural " in the game of a tele network.
In game nature and balance, it is common, and in a style called visual は抜きん出ている, since it was the software house which persists all the time, if complained about there, the method of comrades will also be lost.
When this maker's works were "such things ", they were what it is convinced to and is purchased (except for the part).
The PC engine version : As a game, it is kusogeemu generally.
It is especially II and III.
It was put on the market with II->III->IV->I without knowing why.
free kusogeemu to which it was entitled "varisu " only by the name the more faithful transplant especially as a hard performance in II and that it did since the team to program was not WOLF (there is an internal trouble, it breaks away and hangs down, and is, and it is ) Only at the name of characters being the same, contents are entire different things.
However, the voice actor's voice can be used by CD ROM ROM, and that is the only highlight.
If Mr.
Shimamoto 須美 is not doing Yuko's voice, it will be thought that there was no sale after III (personal opinion ).
The MD version and the FC version : I and IV which were put on the market with PC engine, and that transplant.
Although operativity becomes good and the balance as an action game is good, it rehashes to the last.
There is especially no astonishing portion.
It is saying.
In various meanings, evaluation is deserved [ having induced the character "Yuko Aso " ].
However, since it belongs to a comparatively common category as a game, the other portion, music, and CG are made and kirei さ of a visual scene etc.
serves as the main evaluation portions.
Or [ that it can be considerably called a "good / /" game even if it will see technical power of those days etc., if that is evaluated ].
I think that the place which made the original world with the style common also as a view of the world, and crowded and pushed on can fully be evaluated.
At any rate, notability was a so so high game and "Yuko of varisu " was notability splendid as game kyara.
It could be called the pioneer of idol game kyara.
I think that music is really good.
Since music and the graphics of the game of a tele network were the highest ....
II of the point and PC engine does not become precocious although it is varisu.
It is garbage.
Too, is it useless if it is not WOLF TEAM?

2004/05/30 Normal [Original Japanese review]
by Morochi Provider: 6119 Host:6158 Browser: 3875
although it was like [ by which it was transplanted also to the consumer machine with the work which sold in the old personal computer game ] -- individual -- very -- usually -- と -- しか -- it was not able to say There is memory which was being played only by the desire 飽きing bored by the time it clears, since a stage is long and enemy kyara is also monotonous wants to know [ desire ] the point of a story from the greatest cancer of wanting to hear BGM of the next stage.

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