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Game ranking: Rank 319/in 3,405 titles (Total 24.96/Deviation 53.77) Rank 318 <= => Rank 320
Game average points ranking: Rank 242/in 597 titles (Average 1.56(Very good)/Deviation 54.17) Rank 241 <= => Rank 243 (more than 10 evaluatoin)
Game ranking of 1999: Rank 18/in 103 titles Rank 17 <= => Rank 19

Ore no Shikabane wo Koeteyuke(Game)


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Information about this title

Alfa System
Playstation
Kenyu Horiuchi
Konami Yoshida
Minami Takayama
Yuusaku Yara
Mami Koyama
Michiko Neya
Isshin Chiba
Toshiyuki Morikawa

Miki Narahashi
Kumi Sakuma
Released:1999/06/17 in Japan
Sites about how to play the game
1. http://www.arare.tv/game/oreshika/
2. http://wazap.jp/game/5023.jsp
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.56)31953.7724.96 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan11,6571616
Outside Japan43700

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People5441200
Percentage31.2%25.0%25.0%6.2%12.5%0.0%0.0%
Added percentage31.2%56.2%81.2%87.4%99.9%99.9%100%
Summary81.2%6.2%12.5%
                                                                                                   

Views for recent 8 days
Total2019181716151413
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/11/25 Best! [Original Japanese review]
by Kemu Provider: 32099 Host:31926 Browser: 3004(Mobile)
First, the "flower" of a theme song is the sadness which is not more than this, and is an excellent piece of music indispensable to a work!
It is favorite!
this work should input a real name into the beginning in the case of a name input -- と -- ゆう advice is received Although it thinks that it is final with the ability of empathy to do a few when this is followed obediently, when it is made a different name, it changes generation, a way clears and impression does not have a way so much, either.
solving when or a curse, if it says flat, and prosperity of its own house -- posterity -- entrusting -- the hero itself -- a thought also dies halfway and dies short life Just this process is the most important, is just the real thrill of this work, and is also just charm.
since -- which even weight is felt for a process and sheds tears by making it one's name Although a tear may be exaggerated, if monochrome, such as the sadness and regret, and transiency, is made to its own thing, I will regard this work as the ability to be called a good work.
There is a scenario and it is the monochrome which is not.
A clearance should beat a boss.
Only this is only decided.
Then, it will be as a title "death" if it says where it asks for a drama.
It is the man's history and the last language which flow just before dying.
Moreover, by the history of a house, or the system of genealogy, the way along which he passed becomes the scenario itself.
osusume is painful in the favorite one!

2006/11/04 Good [Original Japanese review]
by (个_个) Provider: 8516 Host:8658 Browser: 5234
The system which a generation replaces rapidly is new.
It will not be at a hero but will be carrying out empathy to the blood.
It does, and although it is crowded and there are many elements, since God with the more powerful dedicating point for leaving posterity is higher, going to a last dungeon takes time considerably.
So that ?
is thought in that it starts too much and there are some persons who 飽き bored.
Can it call it a difficulty?
If time is taken, posterity will also increase in number, and it is also becoming indifferently troublesome to consider the name.
Kana which you could make it easy to become already slightly strong.
But I think that a scenario and a system are new and there is value incurred since sushi and the popular edition have also come out.

2005/11/14 Normal [Original Japanese review]
by Bariru Provider: 41487 Host:41576 Browser: 4487
Although it was saying that it does, and it is crowded and there is an element, a motivation did not happen at all.
For a dedicating point reason, it is troublesome in る etc.
Since the story is told in fragments, the whole image has cleared [ imaichi つ or ] it, not been め.
He was not able to be enjoyed under those circumstances.
Although it may be understanding if the 2nd week's is done, as stated previously, it is troublesome and a motivation does not happen.
し [ getting the item other than a dedicating point also starts time ].
(If fate is good, it will go into a hand early) It seemed to be the work which does not suit me somehow.
A theme song is favorite.
The value which bought at least this but is the kana which existed.

2005/11/14 Very good [Original Japanese review]
by 高山有人 Provider: 30360 Host:30079 Browser: 3646
if it is a work at all -- what -- it is -- saying [ wanting to tell a message ] -- being certain -- と -- although considered, this game thinks that the system itself is a message in -- etc.
-- a seed It is that it is very much new in being told in many cases by means of language.
Although empathy is impossible, し [ it has been transmitted perfectly ].
Is theme music "a flower" great?
It is love also at the description which had 136P.
It is love also at Kazuki Yao out of whom a fragment did not come to this editing, either (爆).

2005/03/13 Very good [Original Japanese review]
by Provider: 587 Host:250 Browser: 3875
Although it is incomparable with other games since the game has seldom been carried out, I think that the direction which the game of a training system likes is good.
Although the price was fairly cheap, it was the work which can be regarded as good.
Although it may sometimes be irritated, if it does without haste, I will think that it does not become pain so much.
I think whether when a child is born, neither admiration nor the unusual touch can be experienced excitedly.

2005/02/25 Good [Original Japanese review]
by Burakkukurosu Provider: 9377 Host:9101 Browser: 3875
Does the game with which Mr.
Shoji Masuda dealt always have a twist?
Since the time something which can search a dungeon was restricted, I think that it was good that it has played with a feeling of strain.
Although it is good that a party changes generation, the direction of others will also think the kana which was somewhat too short three years as おっしゃてる.
And didn't the kyara design separate individual not much liking?

2005/02/22 Good [Original Japanese review]
by KAI Provider: 51457 Host:51333 Browser: 3646
even if the charm of this game is called what -- Takayama -- everybody -- it is Mr.
yellow Kawahito who does the Misa ん扮 kire っぷり of the way of talking depending on which adviser how of the opening part to talk to the middle stage is becoming black gradually, and the final stage.
Please feel the charm which is just a little bit different in Mr.
certain name detective.
...
あぁ -- I think that it is a game good also as a game simply As a game, it is ね.
If it is desperate, all the members release God, and a hint also collects them, and it tends toward the end of a さあ tale with !
enthusiastically at rasubosu subjugation ...
It ends, while or had all also thrown up no hints.
When it could do, I wanted you to take out to a game as a form exactly, although it is easy surely to imagine only that if it is an intelligible hint.
It is regrettable because it was the game which may become a masterpiece when there was even that [ no ].

2004/12/15 Very good [Original Japanese review]
by 下田の里 Provider: 23555 Host:23255 Browser: 3875
Although it was "human version da O suta" and 本作 bantered, the view of the world which used the height, are with God, story deployment, the heaviness difficulty, the Japanese myth, and old tale of flexibility as the motif came to me exactly.
however -- if a light user takes in his hand in a light feeling -- a conflagration crack -- inevitable It is made good [ instead of the "highest" / "very good" ] in the meaning of choosing people.

2004/09/22 Bad [Original Japanese review]
by Dontsukudon Provider: 3506 Host:3116 Browser: 3875
The work which was not so interesting although he expected and bought it.
Although there is an opinion which looks at a life heavily and is called .., and seen heavily, the admiration from which passing dies し [ a household economy figure / extend for a long time and ] OP was good.
"it is only one flower to" the world -- very much -- certainly and yes
2004/09/02 Best! [Original Japanese review]
by Rryuu Provider: 7274 Host:7245 Browser: 3875
I think this much that there are not a "life" and a 合った game for front きって.
Raw [ which was charged with the mission ].
Death for tying to the next generation.
It is interesting that a mystery is cleared gradually again as a play progresses.
The story that every God has a setup and finally the all are connected is also grand.
As for God, a name also has a meaning perfectly.
It is a game even with what [ fine from what ] by the anyhow good meaning.
I think that it is the masterpiece which otherwise does not look at a kind.

2004/07/22 Very good [Original Japanese review]
by 天之道 Provider: 4232 Host:4032 Browser: 3875
the type whose I make a character freely in my head -- it is -- this game -- it was best If favorite yatsu dies also in the whole family, it will be moved to tears.
Although the thing with a slump severe to be sure did not get --
2004/07/20 Good [Original Japanese review]
by 小波 Provider: 7264 Host:7156 Browser: 3650
In fact, I and a RPG system are weak.
Since evaluation was synthetically high, though the network and the magazine were also skeptical, he bought this work "at a fixed price." it is very new that I buy it at a fixed price (I'm sorry, the maker ..) -- (bitter smile) it is -- it did and saw and was a surprise "あ-, ordinarily interesting --" It does and there is no loss!
Although there was a あおいう game that kyara also died until now, it was an occurrence special at the reason for, dying from an event or carrying out.
[ being killed in a battle ] And if it makes it revive behind mostly and resets [ it is sufficient and ] when killed in a battle, redo will be the reason heard without limit.
But redo does not hear this work.
If time passes [ how depending on which it resets and a way carries out what ], kyakutaa will die unexceptional.
When kyara has grown up to be a good condition exactly, it dies with assari.
It may be difficult to carry out empathy to kyara therefore with will remnants [ - fairly awfully ] (smile).
Although a "tendency" is in kyara, since most character is not set up, it has rarely talked among 作.
I only make it unable to carry out empathy to kyara, and think that a system is Hideyasu.
a itsu flower takes care of many things, and a partner's God is interesting -- it carries out and a kit is also interesting above all -- carrying out -- various meanings Since there were many supporting players with a are part sufficient [ a hero ], it had been rescued.
But なっちゃう's is slightly regrettable to work in the end.
slightly つまらな, since doing formula-izes, although advanced very well with sakusaku っ -- or it says and says ...
having wanted the event variously -- considering .

2004/06/12 Best! [Original Japanese review]
by Ritorumafueto Provider: 5827 Host:5654 Browser: 5978
説明書ぶ -- it is thick A system is interesting!
rinda [ this ] cube agein 作った people made ...
し he also likes interesting なぁ絵 It elaborates also on the talk considerably.
Although it is the good work which divides disagreeable, it is a work with a delightful prejudice of a producer.
Theme song highest!
Ending is also good!!

2004/05/03 Bad [Original Japanese review]
by Nira Provider: 18003 Host:17951 Browser: 1348
Although it was interesting, it has not borne...
That is, all chestnuts were not able to be carried out.
kyara is [ growth (?) and ] posterity kana rapidly.
If it dies and a child dies, is a child dabisuta at はまさ?
A too short-lived mind privately merely [ kyara ] The game from which kyara into which not only 本作 but itself brought me up dies cannot be carried through in why.
My evaluation is "bad" although it thinks that he can be very enjoyed.

2004/04/15 Best! [Original Japanese review]
by Suro Provider: 51780 Host:51778 Browser: 4925
messy -- it was interesting Inconvenient [ of an intentional system ] is enough connected with fun...
The stress which comes from disagreeableness and inconvenient [ its ] is just the fun kana of this game.
I think that a screen is the good example which is not worried at all if hebo くて is also excellent in the system.
Power is contained just in fine portions, such as some battle systems and a word of the last moment of kyara.
Feeling when genealogy becoming huge gradually, and looking at it so that ancient times may be remembered.
The shock when knowing the truth acquired by beating a boss repeatedly.
And comfortable impression when reaching ending.
It was the work made to consider even fortunately about it having played on real time.
It also says [ that it is important for evaluation of after and fuami 通 to choose a game with one's feeling without caring ].
w
2004/04/11 Best! [Original Japanese review]
by Morochi Provider: 6034 Host:6013 Browser: 3875
It is the company which is manufacturing the game really new [ an alpha system ] and good, and is peevish, and 俺屍 is also a legendary game.
Among a 勇 person's whole family and man to whom an original change-of-generation system grows older early strangely in a curse of the Hideyasu demon although the seven of pleasure NAMCO which becomes a peculiarity just for a moment, and the Venus & Braves of also saying [ that it cannot leave posterity ] and an interesting 所何 generation also considering a next thing, and raising kyara are also Ryosaku change of generation in the system used as a key games -- here -- the originator -- the masterpiece of an idea with which ordinary RPG is just a little bit different
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