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Game ranking: Rank 286/in 3,468 titles (Total 28.98/Deviation 54.79) Rank 285 <= => Rank 287
Game average points ranking: Rank 98/in 608 titles (Average 2.07(Very good)/Deviation 59.47) Rank 97 <= => Rank 99 (more than 10 evaluatoin)

Panel de pon(Game)


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INTELLIGENT SYSTEMS
Nintendo Co.,Ltd.
Super Nintendo Entertainment System

Official sites
1. http://www.nintendo.co.jp/n02/shvc/p_aylj/index.html (Translation)
2. http://www.intsys.co.jp/game/panepon/ (Translation)
3. http://www.nintendo.co.jp/wii/vc/vc_pa/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.07)28654.7928.98 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan3,7731514
Outside Japan14800

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People4811000
Percentage28.6%57.1%7.1%7.1%0.0%0.0%0.0%
Added percentage28.6%85.7%92.8%99.9%99.9%99.9%100%
Summary92.8%7.1%0%
                                                                                                   

Views for recent 8 days
Total1110987654
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/09/24 Very good [Original Japanese review]
by 消しゴム Provider: 52547 Host:52589 Browser: 5234
Two panels which adjoined each other before the panel which rises from the bottom arrived at the ceiling are replaced, and the same panel is arranged in length or horizontally three, and is erased by them.
(In 2P waging war, a panel falls also from a ceiling) This is the rule of this work.
The conventional omission monochrome puzzle which calculates how depending on which a block falls in the restrictions referred to as being able to move only the block which falls to the mountain stacked and gone up, and the place from which it falls, and aims at a chain is differed from.
with this work Since it is possible to move all the panels in a screen, and it is also possible to form a chain using the feature which can be moved while the panel has disappeared, a chain is materialized also by the method of calculation being disregarded and erasing the panel on the spur of the moment.
For the reason, by 2P waging war or communication waging war using XBAMD, the upset to which an amateur beats an expert happened well.

2008/06/17 Comment(good) [Original Japanese review]
by 九円 Provider: 7409 Host:7232 Browser: 4483
Since the super famicom version came to hand, I want to comment about it.
The super famicom version slightly regrets.
Although the mode is also abundant and can be enjoyed from the time of the beginning, why doesn't the save function stick?
But it may be unavoidable.
Probably, the software of a super famicom of those days was removed in order to press down a price, since the price carried out about 10,000 yen.
However, even if there was some unreasonableness, I wanted you to attach a save function individually.
A fairy character is dear and he likes it.
But isn't this character well utilizable with this work?
I wanted you to take out story nature to a slight degree in VS mode.
When saying so, I tried to want to come out using the character of yosshii overseas.
I want you to also take out yosshii with the virtual console of Wii individually.
Of course, please attach and give me a save function.

2008/02/25 Very good [Original Japanese review]
by Kafuerate Provider: 3975 Host:4015 Browser: 2982
The
[total play time]
Grade stripes were carried out for 50 hours.

[Good point]
Although practice is required at first, if it gets used, it can play quite invigoratingly.

[Bad point]
The mode is a few thing.

[comprehensive evaluation]
which requires time for practice -- ぷよぷ -- tetorisu -- the Hamah り better た It is doing by VC again recently.

2007/11/16 Best! [Original Japanese review]
by Zerugesuto Provider: 49605 Host:49733 Browser: 2454
It was the highest masterpiece rightly in the puzzle game which he played.
I think that it is more interesting than ぷよぷよ and tetorisu with it being individual.
It was new to have risen from under not the omission monochrome of a puzzle game promise but a screen.
Since the button of L or R can also be pushed and bid up from the beginning, strategy nature is also high.
I think that the point which should be noted above all is an active chain.
Since the chain was carried out in ad lib on that occasion even if not aimed, action nature was also strong.
Although it thought that a character chose people, it was a game in character with Nintendo satisfactory as a game.

2007/08/11 Best! [Original Japanese review]
by Rokku Provider: 40547 Host:40374 Browser: 3646
Even now, the suufuami version is played every now and then.
Whatever the real thrill of this game may be called, is it an active chain?
I think that the point big No.
1 different from other puzzle games is here.
Although it only disappears or it erases the rest once it constructs other games, since panepon can be rapidly erased by its ad lib, it has peculiar fun.
It is simple, and is [ anyone can play easily and ] it very deep so that the operation itself may be simple?
Although time was somewhat taken unlike other puzzle games by the time it got used, even if said so, it was thought that great time did not start.
Does waging war become white-hot very much?
Isn't there any spare time which catches its breath during waging war, either?
He has no 動きっぱ until it beats a partner.
Although which is so as for a waging-war game, if a match is played against the man of the similar power, he can be enjoyed very much.
In my acquaintance, panepon is a fairly minor game, and since it was not the character in which the character of suufuami carries out a common receptacle regards as like that popularity seldom came out unlike the puzzle game of others [ game / this ] (it did not become the representation of a puzzle game).
Why did it become such a setup?
I think that it was not the time in which such kyara carries out a common receptacle at the time of sale.
Because it is regrettable, it is remade by DS of a popular model and is glad.
Moreover, the opportunity touched by many people is likely to increase.
Of course, the highest is attached [ evaluation / make / have you / it ].

2007/08/08 Very good [Original Japanese review]
by HUNGRY SPIDER Review history[Good:1(25%) Normal:1(25%) Bad:2(50%)] / Provider: 5029 Host:4758 Browser: 7395
What is expected to a game.
Probably, only in the number of players, an answer exists to this question.
However, if there is an answer (that is, it has universality) common to all genres to some extent, I think that it is what "the opportunity of self-absorption is obtained for." If evoking self-absorption stood on the premise of the purpose of a game, it is made to realize excellency of "being methamphetamine with a panel." puzzle game "expected that 本作 is probably the most standard -- ぷよぷ -- an impression as if it strengthened the portion of "own strength" which " has is received It is thought that the reason to which ぷよぷよ got used standard is having realized coexistence of "own strength" and "help from without." With that work, the response of "own strength" of considering arrangement and constructing a block, and a hand were not added, but と was also able to experience simultaneously the invigoration of the "help from without" that a block (it is -- that it is improper if it says although it cannot deny) ascertains the appearance which disappears one after another.
The fact that ぷよぷよ attached "occurrence nature" to the ally is cited as a reason for one more.
That is, say that the accidental が起こる probability which does not consider a chain etc., but constructs to tekitoo and becomes it a great success only in る in a certain grade is not low.
This is playing a role in reducing the threshold of a work.
The above element twines, and I am and think that ぷよぷよ became a big hit article.
now -- although it is 本作 "it is methamphetamine with a panel" here -- ぷよぷよ -- the same -- (?) -- a painful eye will be encountered, if it says clearly and begins in this work and a light feeling, although just dear appearance is carried out (he was so) If it says only with difficulty except for the problem of deepness, there is a great difference.
Although not necessarily calculated, 本作 will be realized if 90 percent or more is the puzzle game realized by "own strength." High-class play-simultaneous 消し and chain - which get a high score or overcome a waging-war partner are 齎(ed) by only the own strength work of calculating and rearranging a panel.
If it says correctly, although some luck may arise, it belongs to an exception rather by the random function.
especially the work that constructs a new combo in a chain an "active chain" -- "tetorisu" -- ろ or "-- ぷよぷ -- " is not taken in for 然, either It is the system of the 本作 no one but which attaches importance to own strength to where, and they are standard tactics.
being also alike -- the work of the Seki ずこ is the very difficult act as which calmness prudence, not only pliability (a "strategy" and a "prospect" will be backed by it) but speed, and reflexes (time until a panel disappears is short!!) are also required standard tactics -- like this -- も -- it is unavoidable to choose a player if difficult anyhow, it is certain that 本作 is the work of the type which requires 修練 equivalent to being the puzzle game greatly asked about the "arm" as a player, and making it monochrome (that is, skillful -- く -- perseverance is required for a sake) 本作 -- "-- ぷよぷ -- there is that no it is simple existence compared with " anything also at the place sake where kyaradeza is alike it is purely difficult and skillful -- く -- の takes time, namely, it is because the character, therefore threshold of a work are high However, if it is conversely made "monochrome, I can think that meet so and there is also no such pleasant game" like this.
while thinking by one's atama -- in addition -- and the pleasant sensation which breaks down the tower by its hand is invited to the world of endless deep fascination, riding on speed [ who collapses "聖塔" which erased one after another, constructed and was built in the field ] [ -- ] And the more an arm is improved, the more the depth and a time quantity of fascination rise.
If it flies into a temper, although it seems to be the psychology of a sake although he wants to get drunk with himself, 本作 has terrible genius about the Hamah る and the thing "enchanted".
[ who is playing after all ] In fact, it also converges the importance of own strength also for the degree of high difficulty here.
It can get drunk with itself.
[ who can manage it just because difficulty is high ] It can get drunk with itself by realizing vividly that he has managed just because the specific gravity of own strength is large.
Since a feeling is good as for it, it is doing and is felt very interesting.
Therefore, poisoning nature is also 孕む.
of course, a contrary -- 然り -- it can do -- なきゃ -- it is made to think with it being mortifying that it is strong I think that the excellency of 本作 is such things.
By the way, for oneself, although the SFC version and the GBA version were played, the SFC version is osusume individually.
Since a dear girl is full-force assemblage as well as a reason (smile).
It is erufu to why.
Although it is not ワke to which tsukkomi does not come out very, either, the appearance becomes a feast for the eyes, and since it cries by the voice impersonation of different strokes for different folks also during a play, it also becomes recreation of an ear (smile).
Although it is for the child who is doing the cry which surely affects shaku to be also needed, it is certain that the spur has started pleasure by their existence at any rate.
high -- because it is 難度な, the element which is recreating oneself is important It bounds for me at least (smile).
So, it is violently regrettable that the girls of erufu stop there being with the GBA version (爆)!!
ぶっちゃけ and himself are still active, and since it is the ability of the grade which can manage ten chains barely, it is a question whether he understands 愉しみ of 本作 truly.
However, potential of 愉しさ hidden in 本作 is realized though intuitive when there is a wonderful thing.
It is not given up until it catches a glimpse of it.
-- Himself who considers to such a wind wants to give the evaluation which "is very good for 本作."
2007/07/31 Normal [Original Japanese review]
by Meteo Provider: 40410 Host:40425 Browser: 3162
So so.
This is comment.
It is high, and it is pleasant for difficulty to use the head.
The idea of setting and erasing three panels is also good.
However, graphics are not so beautiful, either and its tempo is not so good above all.
A feeling of strain important in a puzzle game is insufficient.
An idea is, although [ uncanny ] it is good.
It is common.

2007/06/24 Best! [Original Japanese review]
by toil Provider: 46862 Host:46691 Browser: 5234
Although appearance is the puzzle game which seems to be comparatively simple, there are many kinds of technique, and there are elements of enough in which you make it absorbed.
It did to the extent that there was also no method of a way passing through the hard changes to DS from SFC after beginning this game until it continued till present.
Doing that long is at least this also in [ all ] a game.
A score cannot be extended easily, but the inside of the beginning can enter at the high-growth era which may be felt hard from the hit crossed 10,000 points when it still did its best, and can feel the feeling of an upsurge whose number of chains increases.
Those who can take out are worried [ to what extent it can take out and ] although the maximum of a score is not known.

2007/06/22 Best! [Original Japanese review]
by 唖罹雛 Provider: 21786 Host:21619 Browser: 6520
kikkake which came to do this game is because the cousin was doing.
Since the figure which is doing the game by the super famicom since it is Nintendo 64 then at the haya っていた time was seldom seen, it was fresh.
And the cousin 8 ていた game was this "being methamphetamine with a panel" then.
It sees playing, and when it seems to be interesting, I considered so and had you merely buy it.
The puzzle game had a taste for ぷよぷよ etc.
a little from beforehand.
however -- ぷよぷ -- とは -- the fun which is different again -- considerable Hamah り better た A panel is moved personally, it erases by its power, and a chain is produced by its power.
This is a reason for the Hamah った above all.
That impression when carrying out a chain.
It is a pleasant sensation above all to see many steps and many steps of obstructive panels carried out the chain and made.
He was able to be enjoyed also to me easy [ a rule ] and young at the highest.
While practicing repeatedly from that time, it was stronger than an elder brother's fallen angel.
Although it was having become it soon and having noticed it, these fairies have noticed the quite dear thing -- Up to before, only the free "the dear fairy" was thought and it did not become precocious.
が and now made "the fairy who sprouts." The contents of a game are also interesting and kyara is also abundant.
Since it is the game which entertains me even if it results now from the past, evaluation is the "highest."
2007/02/22 Very good [Original Japanese review]
by 無尽 Provider: 51450 Host:51510 Browser: 5234
When kore is seen for the first time, it thinks that it is very new, and it is quite the Hamah り better た.
boyhood, although ぷよぷよ could not ぜんぜん, and the chain came out by chance and it had occurred at the beginning [ very much / the beginning ], when making this do, since I grew up not ぷよぷよ but here If it becomes as the thought regarded as it being 惹かれたん to disappearing っていう's which disappears satisfactorily so that pleasantly, since it comes to carry out a chain personally, will become a chain carrying out by waging war naturally, and suiting, and a prolonged war will also increase, and Since it would continue all the time if it thinks so that a けす block may not be lost, and it becomes impossible to have won only on the chain simply and the artifice also came out unexpectedly that it was as blaming by the high attack of immediate effect nature たり [ and ], I think that it is a comparatively deep work.
[ attaching lenience and severity ] It was felt as the good plan in which the puzzle, the stage clearance, etc.
are substantial and especially a fault is not found.

2007/02/03 Very good [Original Japanese review]
by 九円 Provider: 5430 Host:5116 Browser: 4483
I am the work which was able to improve although only the Game Boy advance version had been given.
The idea of replacing and erasing a panel was good.
The mode is also abundant and can be enjoyed.
Fairy kyara which comes out for the super famicom version is pretty, and he likes it.
However, it seems to be satisfactory even if it does not independently use.
But since this can say that it is the same as that of other works (glitteringly きっず [ The Cookie of yosshii, Mario's pikurosu, and kaabii ] etc.), it is not made into mind.

2006/11/08 Very good [Original Japanese review]
by Masamasa Provider: 40811 Host:40965 Browser: 4925
If it considers now, I will often do and will think that it was the crowded puzzle game.
sale that time -- "-- ぷよぷ -- it was a "panepon" group from " The type was new.
It rises with an action puzzle, and is it an idea also with a sufficient uncle ゃま panel?
The color of a panel was also beautiful.
In the main VSCOM modes, it came out hard [ difficulty berry ], and could never win, but has suffered a setback.
But magic girl system kyara is dear.
So, it is regrettable to have not carried out an everybody receptacle.
since it is the game of the type which easy-boils and can be enjoyed in which pretty magic girl system kyara plays an active part, we recommend you a girl Since the pictures of a panel are also for girls, although it thinks that Nintendo may also put power into the goods for は女の子 occasionally.

2006/05/02 Good [Original Japanese review]
by Miruguru Provider: 467 Host:552 Browser: 6287
since ぷよぷよ did not have parents those days -- instead -- と -- the work said and bought I think that it is the puzzle game which becomes so strong that it is fearful when it gets used, although there was remarkable sense of incongruity in this system, since it was used to ぷよぷよ.
Since that chain becomes a peculiarity and continues, it already becomes strength without an enemy.
When it was not simply doing at all and did again, it had returned to the entire amateur.
ぷよぷ -- と -- it is different and considerable training is required here He was able to be enjoyed in that there were a feeling of harahara and voice when losing.
Evaluation is good.

2006/03/11 Very good [Original Japanese review]
by 羅樹亜 Provider: 35052 Host:34982 Browser: 6032
I think that it would be the orthodox in the puzzle game and would be the work which is easy to get used.
I think that it could be full-scale that the shout at the time of a chain was contained.
Characters were a fairy, that is, a new element.
it is the grade and り込ん from which a chain also becomes a peculiarity -- it is a game
2005/10/24 Very good [Original Japanese review]
by Chiaki Provider: 932 Host:852 Browser: 5234
It was made to turn and the super famicom was often played.
Although it was a panel game, the character was considerably elaborate and he liked it.
this game -- if it fits in, it will not stop He liked the spirit of a departed person of the moon individually.
He still remembers "oohohhohho" って言う声 when attacking.

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