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Game ranking in Japan: Rank 308/in 3,358 titles (Total 25.84/Deviation 54.04) Rank 307 <= => Rank 309
Game average points ranking in Japan: Rank 437/in 591 titles (Average 0.68(Good)/Deviation 45.00) Rank 436 <= => Rank 438 (more than 10 evaluatoin were posted)

RPG Tsukuru(Game)


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ENTERBRAIN, INC.

Official sites
1. http://www.enterbrain.co.jp/digifami/products/rpg5/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(0.68)30854.0425.84 
Outside JapanGood(1.00)6645.061.00 

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Inside Japan24,8584238
Outside Japan76111

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Percentage10.5%10.5%47.4%15.8%5.3%5.3%5.3%
Added percentage10.5%21%68.4%84.2%89.5%94.8%100%
Summary68.4%15.8%15.9%
                                                                                                 

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2005/06/09 Good [Edit/Delete//Only this reviewer/Only this review/post sympathy comment/]
by TAKARAYA Review history[Good:78(58%) Normal:57(42%) Bad:0(0%)] / Provider: 14543 Host:14715 Browser: 3646
I played this game of a SFC version several years ago.
In the case of the SFC version, I was not able to make many events.
However, it was comparatively interesting.
The game software which can make RPG by itself till then did not exist.
Therefore, I think that this game is epoch-making.
RPG Tsukuru-3 was the game software only for PS.
I also played that game.
The battle scene of RPG Tsukuru-3 was trash.
Therefore, I dislike battle scene of RPG Tsukuru-3.
However, RPG Tsukuru-3 was able to make many events more than "RPG Tsukuru of the SFC version".
It is a merit of RPG Tsukuru-3.
Similarly, RPG Tsukuru-4 was game software only for PS.
I bought RPG Tsukuru-4 several years ago.
Graphic of RPG Tsukuru-4 is more beautiful than graphic of RPG Tsukuru-3.
And RPG Tsukuru-4 were able to make many events and maps, and characters as compared with RPG Tsukuru-3.
The combat scene of RPG Tsukuru-4 is comparatively good.
I think that RPG Tsukuru-4 is a tolerable game.
RPG Tsukuru-5 is game software for PS2.
I am not playing the game that is called RPG Tsukuru-5.
According to the rumor, RPG Tsukuru-5 seems to be a considerably difficult game.
I am not interested in RPG Tsukuru-5.
Therefore, I do not buy RPG Tsukuru-5.
I think that the RPG Tsukuru series is a roughly good game.
Post your review / Top page
The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/23 Very good [Original Japanese review]
by クックック〜 Provider: 20703 Host:20544 Browser: 8090

[Notice]
Although it seems that there are many people who are evaluating series other than the PC version here, since he does not have having given only the PC version (it being evaluation of only the experience version since VX has not been purchased yet from 2000 to XP), he evaluates only the PC version.
If it evaluates according to series ...
"RPG tsukuuru 2000" (highest!) probably, there is this until no says -- it is the highest masterpiece First, the point that flexibility is truly high and 色んな RPG can be made according to an idea is uncanny.
It is that it also becomes skillful く組み合わせれば and how about a variable although there is a fault that a hero's level can set up only to 50, and is sushi.
However, it is although it is the rough business referred to as deciding parameters (a level, a capability value, experience value, etc.) personally completely, and managing by the variable and becomes considerable troublesome work, in order to set it up ...
The point that they can also change easily the person who began work from 2000 to 2003 with 2000 since almost all functions other than the "RPG tsukuuru 2003" (very good) battle are common is a positive factor.
Level 99 setup of post-great desire.
If it sees considering itselves, this will be the element for which it was waiting eagerly most.
[ who had decided a capability value an experience value, etc.
of each character personally by the previous work ] Point kana whose materials, such as music and a monster, increased if the point which was good as for the back was mentioned.
However, 2003 has a fault.
The first fault is a point that a setup of a battle became troublesome.
In order to be having been changed into the side view battle of FF form and to have to carry out a setup accompanying it from the front view battle of the dorakue form in a previous work, what must change the setup is troublesome what was converted from the previous work.
Moreover, if it converts from a previous work, since a hero's capability value is all set as 0 (only H.P.
1), you also have to re-set this up.
Moreover, in order for a hero to also display on a battle screen by having become side view form, the point which must make the original animation showing abnormalities in a state, such as sleep and confusion, is minus (by the default, since all the abnormalities in a state are unified into one animation, some are insipid so then).
The point which it came to be able to perform a finer setup and flexibility increased further by the addition of the "RPG tsukuuru XP" (worst) script is also a positive factor, and is also a negative factor.
If there is even technology of an idea and a script, it may be able to perform [ also making the original game exceeding commercial RPG software, or ] that flexibility increased.
The series after XP can be said for the material to have evolved so much.
However, it is regrettable that time and effort also increased simultaneously.
The point that the event command indispensable when making games, such as "getting on and off of a vehicle" which suited the previous work, and "a setup of face graphics", was deleted is painful (for those who do not have the knowledge of a script although it also becomes how with a script, it is ...
too pungently).
On the contrary, although it can perform making a game once even when he has no script, only a game with still more mashi having said clearly that it was it and using RPG tsukuuru 95 (tsukuuru before 2000) can be made.
Flexibility is low if you have no script as it.
Moreover, it was severe to have told from 1 to want to also lose the conversion function which was sale of the previous work maximum, and to make a continuation of a previous work that it remakes.
"The RPG tsukuuru VX experience version" (usually) Since VX has not been purchased yet, it is evaluation of only the experience version.
It is wavering [ whether honestly he buys it and ].
Although a sufficiently good work can be made even if he has no script, if surely compared with XP, the head can be afflicted most.
"it is the State (abnormalities in a state".).
Why is it that only the flexibility of this item is extremely low?
The state where only a setup of "a slip damage (it is HP reduction of very small quantity for every turn)" is made to wanting to set up poison.
In 前々作, although the damage of poison has also been set up personally, I thought that this was severe.
however -- in spite of using front view form like 2000 or XP -- a hero -- a screen -- it can display -- in addition -- and since the situation of the abnormalities in a state was also understood well, I thought that this was good (the place about which it worries again ...) Those who think will buy this recommend you to buy it, once it plays the experience version (it can drop on tsukuuru Web) strongly.

[Comprehensive evaluation]
2000 is "highest!
Since " and XP are the "worsts", it negates each other by these two.
Since the VX experience version is [ 2003 ] "very good" in a "normal", is comprehensive evaluation "very good"?
This is evaluation of only the PC version.
Those who want to do RPG tsukuuru according to series well after this since there is that some are called difficulty of using in the ease of using and who consider think it safe to buy it, after playing the experience version or checking the grade information which is a network, before buying it (...
out of which a hand does not come simply so since about 10000 yen is carried out alone anyway).
Or [ that I will also play series other than the PC version to a trial if mind is shortly suitable ] ...
It is a word to the last.
I think that it is also in the pleasure of making it playing to a friend conversely when [ that meaning is to play to others the game which there is no making RPG which this series likes personally and enjoying oneself for the purpose, and he made and to be given ] surprising kusogee has been made by mistake, since it is soft, laughing it as "gyahaha", and being given.
If a conclusion is said, is it appropriate to consider "the software which has various ways of enjoying oneself by people"?

2008/03/22 Very bad [Original Japanese review]
by TKM Provider: 2393 Host:2280 Browser: 5234
It is evaluation of tsukuuru of PS2.
It is the worst game.
flexibility -- low -- elapsing -- it is .
A monster and an illustration are fearful.
a battle -- late -- it carries out and is gudaguda It load-length-passes and is irritated.
Although a background and music are good, they are wasteful.
It osusume doing other tsukuuru.

2008/02/14 Bad [Original Japanese review]
by 赤い水性のシャア Provider: 12661 Host:12512 Browser: 3034(Mobile)
[Notice] It is evaluation of puresute 2 of 5.
ぎる which is said at a word although purchased by 惹かれて中古 at the point that RPG can be made freely personally, which is not stopped and which is moved aside and put!
Making kyara, a map, a sound, etc.
from oneself will suffer a setback in this stage, if it is very difficult, time is taken and there is no remarkable patience.
[ one ] Though it breaks through this gateway somehow, one troublesome to the highest is making words and a system setup.
words -- previously -- a note -- if it does not collect [ it is alike and ] and solve, し completeness will become quite low -- a system setup -- true -- trouble -- it is stinking That is, if it does not check at a test play after setting up one by one, it may also become that the worst game will not progress.
therefore, やたら [ placing and a system setup of these words ] -- it is hard and is severe Although flexibility is very high, it is too free, what is carried out conversely, and it worries about like.
If the composition written in school is a free composition, is the touch troubled indiscriminately resembled?
Furthermore, it is し [ therefore freedom is / that there is nothing incompletely / the operating capacity of memory card ] high /.
Is evaluation "bad"?
The feeling of achievement when merely completing a great work seems to be uncanny.
Although he made from the wretched game, he is one article which the reason a game is made from much human being understands.

2008/01/13 Good [Original Japanese review]
by Sennuki Provider: 38066 Host:38222 Browser: 4203
1 of home Hurd's SFC version and 5 of 3 PS2 of 2 PS were played.
Being easy to build many things on the whole and synthetically, it is 2 and 3 that it is recommendation.
3 which 2 is very 創り-easy, tends to play individually, and can be taken also with the capacity strengthening version version of 2 is a conscience-impression by touch called a proper sequel.
Very regrettable, since the field which suited 2 has stopped being 3 there.
Although it is in that there is the field once, in case it moves to a town or a dungeon to the last, he cannot walk along the "dorakue-field" said [ only being displayed as a background by Whole MAP, and ] commonly (2 was possible).
On the other hand, 3 is merely whether since system data can be succeeded by memory card, if there is even number of sheets of perseverance, a sense, and memoka, a super-great work is also possible.
1 of SFC -- anyhow -- strange -- capacity -- it is too few, and if だった事 is considered, the work of completely dreamlike volume will be made It comes out and is 5.
if there is even memoka -- capacity -- as long as -- capacity 食います of about [ a K byte ] memoka 2000 -- hundreds -- uses mostly [ there is nothing and ] -- と -- in that the field of 3 revived at the point to say, the strong point of 2 (had already revived by 4) was inherited the cause from which kyara became a polygon on the other hand -- the size -- a little -- large -- having become (interpretation of having enlarged also being performed) -- the production at the time of the enemy attack at the time of a battle is also bad [ often / 併い / or ] fastidious in an enemy's polygon-ization, on the whole, tempo is [ production ] a little slow in action by the cause, and it yields 1 step by the merit of tempo compared with 2 or 3 Individuality attachment of the appearance of kyara may also be yielded to 2 and 3 a little, thanks to polygon-izing.
although 3 has in it the memory (も in which drawing from 1 also arranges existing -- free) which was able to draw kyara with the dot picture surely -- surely -- 5 -- a polygon -- himself -- creating -- cage kyara -- 創る事 ...
...
(faint memory) which was not made with it, 5 can be done in many cases anyhow -- elapsing -- it is .
There are that a lot of script ?, and the technical term and system of a mystery to say appear, and a manual is strangely thick and it must memorize.
On the other hand, seemingly, it is carrying out "overwhelming others in these series of a home video game machine (non-personal computer) with the point which can be made satisfactorily infinite that flexibility is high." Although there is the time of a huge term or a number in large quantities, it is likely to regard as patt and quite many things are likely to be made, as long as surely a manual is seen ...
I was discouraged as hard as possible.
description 読ん -- る -- the head -- it became painful Even a clue has not been held.
It plays three and たほう is easy.
If it is those who can understand script ?, although 5 will be more pleasant absolutely ...
[Conclusion] In the beginner, it is recommendation about 2 or 3 for the time being.
Recommendation (irresponsibly) of 5 is carried out to the challenger or the upper person.
If the spec.
of a personal computer is enough, I will not ask a beginner upper person but will think whether the personal computer version is good positively.
Although I do not have having played the personal computer version, as long as reputation is experienced.

2007/10/26 Best! [Original Japanese review]
by Sharu Provider: 1407 Host:1252 Browser: 5598
When I am a schoolchild, it is the work series played together with the friend.
The system that we who are the positions which play RPG can complete original RPG by our hand usually was epoch-making.
Although it is individual comment, and at least one person can play this work series, I consider it more pleasant to play in great numbers.
The process which completes one attractive RPG game thinks that it is pleasant and friendship also deepens, sharing various ideas by friends and repeating trial and error.
However, it is fairly serious if it actually plays.
As for a basic setup of a view of the world or a character, creation of an attractive plot of a story, a test play, etc., since the contents of work are huge and various, creating firm RPG takes time and effort very well.
However, with the difficulties by the side of a maker, or the point that it does and がい can be felt, I think that it is very significant in the process.
Moreover, since it considers [ that steps and a work are evolving and ] whenever it piles up series and a platform changes although graphics etc.
were imaichi since it was the work of the 1st work which I played, I think that more advanced and attractive RPG can be created now.
Although the process which creates RPG also has many difficulties, it is done that much and thinks that there is がい.
し [ it is also pleasant enough to have shared the ワiワi idea by friends ] ...
And joy when attractive RPG is completed is also special.
The process which creates RPG is pleasant, and since it thinks that it is the significant work series which can know the viewpoint by the side of a maker, evaluation is made into the "highest."
2007/08/30 Comment(bad) [Original Japanese review]
by ゲーム帝王S K Provider: 15773 Host:15546 Browser: 6342
More than [total play time] 300 hour [ it is evaluation to [RPG tsukuuru] of ps2 ] [Good point] The first 3D in a tsukuuru system!!!
!.
solid - real and smooth [!!
] Is it mental revolution って touch ^^ ♪ which is the game of osusume at those who is called 創りたい in a real game -- it -- music -- being nice -- !!
[a bad point] -- bad place a bad cousin -- many -- it elapses and writes, since it is troublesome ...
from the inside -- some ...
first -- !!
- character with long - load -- やたら [ placing ] -- rash -- ら -- long - graphics ...
kimoi ...
(too large a hero -- 髭ずらって ....
- dungeon which requires regulation for arms too much -- !!
and map 創り super-むずい) a pro -- it can なけりゃ -- ねぇ ....
the operativity under play ...
the worst, zero point, and 駄 ....
it is [!!!
(7000 yen 台って ...
it is /!!
/ a pro action O play - townspeople why) ] too expensive が With a hero The same way of making ....
in a town People only ten persons can place -- saying ....
the kind of graphics unreasonable -- it is few ....
work to whenever [ monster 作る ] one by one arrangement なきゃ -- bad one -- mendoi [!!!
] the necessity for the trap of - dungeon -- there is [!!
] nothing Capacity 食いすぎ of - memoka!!!
the method of an attack of kyara under - battle -- shoboi ....
there is too few item possession of kyara under play ....
a storyteller non-[ semantic ] すぎる [!!!
] being such -- it is not [!!!
] needed There are too few graphics of - tool!!
although not written enough still more -- the hereabouts neighborhood -- 力尽きた ...
orz -- all these things ...
[ 含めて / [flexibility is too low] ] -- it is the game rarely seen in the まぁ結 office game industry It is a different meaning...
[comprehensive evaluation] -- be fastidious -- you who are considering as !!
which will be bought ...
[think well] -- it is this word ...
it is bought, and since ...
of RPG tsukuuru 3 and 4 of which it repented and which was !!!
carried out by entering soft top 10 was also good, we recommend you there from now on better tsukuuru series -- 創って -- it wants (Next, it is PS3 kana ^^)
2007/06/11 Good [Original Japanese review]
by 仙鍵 Provider: 18003 Host:17940 Browser: 4736
[A creator soul is tickled.] In the ease of treating, levels, such as stability and flexibility, are high and the personal computer version 2000 was interesting.
2003 -- a bug -- だらけ -- it is -- it was severe The feeling of achievement obtained when it completes, although perseverance and patience were in making is the thing of inside 々.
If a game creator is aimed at, it will touch, before making a game from programming, and loss will think that it is the tool which is not.
し [ it can also study the concept of a flag or a variable ].
It is osusume to the person who likes making.

2007/06/11 Good [Original Japanese review]
by Meteo Provider: 21230 Host:21444 Browser: 5234
It is pleasant their to make and put so that he may like.
The time of making strong boss kyara is the most pleasant.
A kind design is glad for there to be a sample.

2007/03/11 Bad [Original Japanese review]
by Y I Provider: 50352 Host:50311 Browser: 3875
Only 1 becomes precocious by carrying out.
Although I also tried to make RPG, it suffered a setback several hours after.
This work has indispensable perseverance anyway ...
It did not suit without nature like me.
If this is done, the far and near difficulty which is working in a game company is known anew.
Does memory tend to disappear to this game and different appearance the back?
erai exhaustion was carried out, when it seemed to have come out to a slight degree, it seemed to have completed and it had disappeared ...
(Tear) Evaluation is "bad." It is the software which cannot be enjoyed if it is not those with considerable nature as written previously.
Although the sample game was interesting well ...

2007/03/11 Best! [Original Japanese review]
by 無花果 Provider: 20416 Host:20223 Browser: 5234
It becomes evaluation of only the 2000th edition.
If knowledgeable, probably, it can do anything and will carry out.
Although it is a setup with a front view at a usual state, if it makes himself, the battle of a side view will be able to be performed, and an action game, 謎解き, and a simulation will also be made.
If scrupulous, the music and dot picture which were made personally can also be used, the battle system of oneself original can also be done, and it can be thoroughly scrupulous.
Since it is the personal computer version, charm can also exhibit the made game on a web easily.
There is also a difficulty.
If it does its best, although a certain amount of beautiful graphics can be used, there is a limit too.
Truly as [ past / freedom ] It is choked only with quite rude one.
But if pikucha is used well, it can be made a so so beautiful animation.
It takes after time anyhow.
Since it is a fine setup, story music, and a picture when it thinks that the thing of a prejudice will be made, it takes time extremely.
Probably, if scrupulous, it will be alone impossible.
But it is the real thrill also there in peach ある's of って which cooperates in 3 or 4 persons and is built with them.
We say clearly those who are easy to あき bored, and cannot recommend them to you.
perseverance -- it is -- in addition -- and please do by all means [ direction ] also with the passion of wanting to make a game If it is incidentally the personal computer version, we recommend you 2000.
it is as inconvenient as something after it, and XP is made to ほん anything -- although kicked -- the C language etc.
-- it must memorize -- めんど -- it is stinking
2007/03/10 Good [Original Japanese review]
by 清流滝哉 Provider: 2897 Host:2828 Browser: 4184
RPG -- although it is the game which fits in for favorite me, tastes are divided depending on a work Although 2000 of 3, the 2nd edition of 4 PS, an advance, and the personal computer version was played, as ourselves, we recommend you 3 and the advance version.
RPG tsukuuru 3 -> it is good to be the easiest to make and not to care about the capacity of memoka.
A great work can also be made.
It is good to do, if it gets used to pocket version tsukuuru like the advance version.
It is kind also to a beginner.
RPG tsukuuru advance -> since it is the pocket version, it can make anywhere.
However, a thing with many bugs is a fly in the ointment.
This is also a setup gentle also to a beginner.
The personal computer version ...
There is no hima to make and it is in a neglect state.
Moreover, kana which will be made if hima is made.
Since 4 must care about the capacity of memoka, we do not not much recommend it to you.
Graphics are kirei.
The 2nd edition of PS ...
It is the worst.
It is that it is better whether to buy this.
It has sold immediately.
Although there are various evaluations, they are "good" for the time being.

2006/08/02 Good [Original Japanese review]
by Fake Provider: 37856 Host:37921 Browser: 7321
In a certain meaning and a low pre lover, it is - kana in game じゃ of an ideal.
Although there are restrictions, since kyara and the story used as their ideal can be made.
1 and 2 -- although cooked 3 って 8 -- the kana 3 was the most interesting capacity has been improved sharply -- carrying out -- the field -- romasaga -- a style -- becoming -- me -- it was liking A certain friend was making [ lower ] as my けっこ -.
Although it is clearable in about 15 - 20 hours, to a sub event, it is scrupulous, and incorporates and た, and it is 。.
although it made once and being swarmed -- ま -- truly -- time -- a margin -- or it seems to be difficult ...
Also or [ the game of recommendation to those with imaginative power (creativity ?) ].

2006/07/24 Very bad [Original Japanese review]
by Piitaso Provider: 43878 Host:43752 Browser: 5533
It is evaluation of only 1.
The unforgettable game which a point remains only by making one town, and has become 2 (?).
It has been finished only as having enjoyed arrangement of various effects or a dot picture.
or [ that there is also the place sake since the structure of a switch system did not find well me, a schoolchild, those days ] ...
...
which production also regarded RPG of ふろく as this being the limit of this game since it was overly poor, and was carried out now [ 売っちゃ ] -- also too, it overestimates too much in the game of this te - already, if a hand will not take out, it will be promised, and evaluation "is very bad"
2006/02/12 Normal [Original Japanese review]
by Supan Provider: 26048 Host:25873 Browser: 5234
Unless it is a series unit, can't it write in to this work?
Although it is just going to divide evaluation to each work, it is [ ...
5 "the worst" / ...
I consider / having just called it 4 PS2 and /.
] "very good" generally...
3 "it is good" ...
1 Two "common" If each good point is usually mentioned with the above work, I will think that the design of music and enemy kyara made 2, the easy feeling made 5, the lump element of 1 was good respectively, and 3 was most excellent synthetically.
Since it is put in another way as it having not had "complication of setting essential points" which becomes troublesome in the series after equal sign, although it was dangerous to have created even by dorakue 1 especially in the field of capacity, and it feels thing insufficient, I think [ since 1 called it the work of the series beginning, ] that a role of an "introductory edition" which is easy to attach a hand was fully able to be played.
Although 2 was the touch upgraded with all fields from 1 and capacity was still unsatisfactory too, netagee clearable in about 1 hour was often built.
I consider [ having thought to plus "あ and this came be made" in many cases rather than "having complicated" compared with the increase 1 in a setting matter, and ].
It became considerably good [ graphics ].
If it compares, do I feel that it is close to change of romasaga 1->2?
3 was the masterpiece which just carried out legitimate evolution as expected.
Was the point that the problem of capacity was solved mostly gladder than anything?
Since it seems that it is carried out very well, other people will omit the review to this work here.
4 thought first "it obtains and it is ?
ちゃったん ..." Isn't it the talk of degeneration どころ?
It is that capacity usage past て and game creation of this editing are not made to a omake game at roku ...
Although it hardly remained in memory since it sold off several days after buying it, the good point had nothing.
Did 5 become 3D and change garatt and the impression?
the effect of a battle be considerably elaborate -- although て was good, the script which does not carry out a situation was too complicated, and was not able to master to me and they were at least three difficulties, not to mention difficulties, also that the explanation of a description is too insufficient and it creates opening for me at least -- -- carrying out -- w -- if you can probably understand a script, although it will think that it is quite interesting (actually) Since he understood the script of a battle side somehow, if the head is not used considerably, it seems to be difficult, and since sushi and making one game though he is able to understand are likely to take mechakucha time, though regrettable, there will be nothing that was quite pleasant as for the production of magic and that will already be able to be carried out from now on.
Although it did its best very well with this work, it is regret that one work did not result in completion after all, either.
PS2 (2004 December sale) is "deceptive." It is exhausted at this word.
the time of seeing a report with a game magazine before sale -- "-- おぉ sugee [!!
] -- saying like this -- waiting -- て -- !
-- although impressed as ", if it gives it a try ...
first, there is no sense in an illustration -- elapsing -- it is .
Even if it has prepared with much trouble fairly in large quantities, since the most is only dasa い絵, the mind to be used does not occur at all.
Since tone does not suit the graphics of the picture of the more honest one of kyara, it can come and cannot be used too again.
Since a character can go up to the hill of an acute angle strangely, unless it also makes map creation into the angle near [ it is infinite on a cliff cliff and ] it, "the mountain which separates the field" cannot be created.
And it is し [ it cannot set up to so high an altitude ].
The "distant view" was disappointed.
っていう whose mountains are visible even to a marine end although there is probably no problem at that if it is a game in the map surrounded by the mountain ...
The load time before a battle is also past [ merit ].
Pleasure 0.
Although it was not the level which cannot be put up with even if the direction of an actual battle side does not go to the passing mark, either ...
Was also an enemy's graphic pattern quite unsatisfactory?
Although "it is easily also to a beginner" seemed to be the theme of this work, since it was restricted in too much many cases, can't he be enjoyed before beginners are also easy?
It feels that it elapses that there are too many portions which have mistaken "the place which may be simplified", and the "place to set a player personally." He bought it and it lost on the sale day.
It said, or bought and lost.
It is kusogee without the value to incur.
although he wants to give good evaluation since it is fairly favorite series -- recently -- a trash -- since the rate is fairly high -- "-- it is usually made " if けど and new work come out -- too -- well [ 買っちゃ ] -- だろうなぁ ...

2005/10/15 Good [Original Japanese review]
by Batou Provider: 14175 Host:14198 Browser: 5234
Although only 3 had been done, the work of building a game personally was able to be enjoyed very much.
But the process itself was pleasant although it had 飽きed bored before making it complete.
Having not made it complete is regretted.

2005/09/05 Good [Original Japanese review]
by 加藤俊郎 Provider: 1346 Host:1245 Browser: 2617
Since I played 3 of super dante of SFC, and 2 PS, I want to evaluate based on the comment which played the work.
- Whatever it might call it the good place, was it good on the new idea "RPG can be made personally"?
If it gets used, し [ complicated programming technology is not required, either, and I can do easily ].
When the work which incorporated inside neta is made and the friend was made to do, it rose very well.
The place where the graphics of an enemy or magic, music, etc.
are prepared abundantly.
Does music have many made good things?
- striking the words of one character of one character a bad place -- trouble -- a stinking place There was nothing that can recognize and input a sound into that time well, and it is unavoidable.
If a long piece is made, I will feel that it becomes an obstacle very well.

2005/07/08 Comment(good) [Original Japanese review]
by 破壊大帝 Provider: 8533 Host:8564 Browser: 4184
Too, when doing such games, "building one's tale and view of the world" is most pleasant.
Although it may be applied to the case where only the talk and a setup go far ahead with the primer of comics writing etc.
(bitter smile).
Although production is considered variously, it runs only to the production of conversation from the badness [ a bug or himself ] of swallowing, and most becomes the halfway tenancy RPG ....
Since there is also a place which thinks O.K.
well if pleasant then, is it one [ splendid at it ] of the ways which plays?

2005/06/09 Very good [Original Japanese review]
by Sabukichi Provider: 5637 Host:5534 Browser: 3646
The SFC version had been fairly made ancient times.
まぁ and each making the event which have not been materialized as RPG -- although come out and carried out When considered now, there was many production for which the back does not understand the usage deeply.
But the map was made, the town was made and it was fairly interesting.
Although difficulty adjustment of a battle was quite difficult.
They are まぁ and the past good recollections.

2005/06/09 Good [Original Japanese review]
by MAMI Provider: 25450 Host:25340 Browser: 4184
The new and epoch-making system of making RPG of which everyone dreamed if it was those who play a game.
However, that the style is DQ as it is does not get.
1 and 2 -- especially -- it -- a color -- it was sorry for it to be deep .
(DQ -- fairly dissatisfied, since it remains as it is really, although he likes) for animation teika loading of 3, I think "おっ" -- a seed From done tsukuuru, it is the easiest to make 3, and is very good (there are actually more players than 4).
A battle screen is rather smart through series in a monster.
however, the place where a thing with the ability to never make [ large more than the judgment of -- obstacle considers ] from the first hard one of systems, such as plainness of dot kyara, poverty (I want you to increase more since it is not bad) of the variation of BGM, and peculiar "game switch", kopipe of an event, very well satisfactorily is also hot A handling description is unkind above all.
An important thing writes and it is past [ a lack ].
So, it is although impression when the contents as a design are completed is also large -- also thinking "it is that what was necessary was early, then just to have given more", whenever new work comes out -- often .
Since the very as desired design came to be also able to perform that the tool system followed individually, if a minus side is improved more, I will think that it is the series which may become a considerable fine work.
As for the sample game, the "bakuchin great work game of だんきち" of 2 came to the jar (smile).
It is interesting.
(if compared with FATE of ↑1, it would be markedly alike and will have upgraded -- man "世界樹 -- calling -- る --" -- it is a woman "I also go --" -- this conversation) Mr.
goburi was impressed by music or production -- Incidentally 3D grapple tsukuuru was the worst.

2005/06/08 Good [Original Japanese review]
by Kurauru Provider: 32958 Host:32937 Browser: 5407
I think that it is the game which became the center of attention by って事 which can make RPG himself.
し [ I also actually 惹かれて購入(ed) at the point ].
Although only 1 and 2 are done even if it calls it -- (bitter smile).
some are made although it had 2000 -- free -- it cut -- it rubbed and was unreasonably with さくっ -- carrying out ....
(it was in game 8 てばっ which was contained with the sample) Since what mind has little 1 and 2, if capacity tends to make long one, capacity will go out frankly.
Although it was hard to use a game switch at first, when it got used, it could be used comparatively variously and found useful.
since I had the friend who has kore close by chance -- perseverance -- although it was able to continue making a game strongly, if it is doing alone, to be sure, it will be hot -- this (sweat) Once, one work is created by 1 and two works are created by 2.
Although each all probably disappears and ちゃってる is thought ....
Evaluation is "good." It is this evaluation at the reason for ....
although I am pleasant to think that the way of thinking was new, since there is much restriction too.
ぶっちゃけ and kyara graphics become immediately insufficient less.
し [ although flexibility of 2000 is high, if neither a dot picture nor 顔絵 can be made, it also has a limit ] ....
although having strove for making a game enduringly is now, it is and it is recollections -- ぶっちゃけ今 -- such a thing cannot be found if it is asked whether to want to do once again Rather, it is likely to suffer a setback frankly (bitter smile).
Although he wants to make some when only 2000 has an opportunity.
recently CG 描ける -- if it became like and only a dot picture can be supplied ....
(being 。)
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