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Game ranking: Rank 1,019/in 3,405 titles (Total 5.01/Deviation 48.62) Rank 1,018 <= => Rank 1,020
Game ranking of 1990: Rank 23/in 97 titles Rank 22 <= => Rank 24

Red arremer(Game)


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Capcom
GAMEBOY

Released:1990/05/02 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.67)1,01948.625.01 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan88733
Outside Japan2500

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1020000
Percentage33.3%0.0%66.7%0.0%0.0%0.0%0.0%
Added percentage33.3%33.3%100%100%100%100%100%
Summary100%0%0%
                                                                                                   

Views for recent 8 days
Total2019181716151413
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/08/03 Good [Original Japanese review]
by Paワーesa Provider: 14103 Host:14416 Browser: 5234
Action RPG which set the 難敵 reddoa reamer familiar by "魔界村" on the hero.
While the 勇 person and the reddoa reamer which suited the trip of practice released the capability, it was the story which fights with destructive king bureegaa which invaded 魔界.
There was action which is called the hovering which stays in the air as long as physical strength has in a reddoa reamer in the air based on a jump, and the helmet crime which sticks to a wall and which was broken strangely [ idea ], and there was pleasure which captures 難所 which cannot be cleared by any means by Mario, making full use of this capability.
It is dependent on advance of a game, and although I feel that it is insufficient for speed, it comes to be able to perform a very near motion with having troubled the player with "魔界村" just for a moment, if it becomes in the end, since jump power and physical strength required for a flight increase rapidly.
An attack means is also as individual as a dark fire with the buster which can usually destroy a specific rock besides the fire of a cartridge, kuroo (chewing gum ball) which comes to be able to carry out a helmet crime in thorny wall and ceiling, and the capability which offsets a pursuit cartridge with the last arms respectively.
If a town and a dungeon are looked for and it enkaunto occasionally, moving like dorakue in the field if the first stage is cleared, it becomes the system which rushes into an action battle with a specific enemy.
In a town, there was an element which pressed down the jar of the RPG till then as it is as that there are a store which can increase the resident who offers the information about a dungeon, and a 残 machine, and a church which teaches a password たり.
Was fighting with 魔王 rushifuaa which risked rescue of 魔界王 and the seat of "a red flame" also as a story etc.
the contents which rise?
It is the straight road which anything does not have as RPG as for flexibility since it was a work in early stages of monochrome Game Boy.
Arrangement of an enemy, a boss's attack means, etc.
are coarse to it, and feel a lack [ volume ] for it.
Well, considering the level of this time, this can say that the hand would be full and it has lowered the difficulty of 本作 moderately conversely.
But there is merit exceeding such coarseness.
Although the graphics of the deep eye of characters, such as flight action of a reddoa reamer and a boss, are also so, I want to evaluate music individually.
They are usually a stage immediately after a start, and the contents of kakkoii from which BGM of the field, and a boss game and the last stage remains in an ear even now.
It was the game from which the touch which began individual action and did its best with the technology of this time is transmitted.

2007/08/02 Good [Original Japanese review]
by Sennuki Provider: 38066 Host:38071 Browser: 4203
The red ant-maa GB version has come out two works surely, furthermore he played the way out of which it came first.
Whether it was the way out of which the title of 本作 came first, or it was the way out of which it came to the next evaluate, although he has forgotten.
It was 本作 that I have cleared for the first time in 魔界村 series surely although an action game was not excessive superior.
It was arrangement (raising a little) with such difficulty exactly sufficient to me of nurugeemaa.
Although it is a password system, since there was nothing so long, the memory which did not become pain a memorandum When saying so, the thing of hero red ant-maa was come to "あ, and small red ant-maa of -" or the sworn brother who says and adores was also lovely.
(It does not すいま, if it is the way of a sequel that he is evaluating) Shining just with a "(title [ of this editing ] + )supplementary biography" in the title of the GB version remembers the title sense of the 聖剣 tradition 1 (GB) somewhere.

2007/08/02 Best! [Original Japanese review]
by Meteo Provider: 20751 Host:20865 Browser: 5234
It was able to meet with the work to evaluate from the bottom of its heart after a long time.
This work is maji and a masterpiece.
A level is too high.
difficulty -- the head family -- although it is less than 魔界村, as it is, it is high He can be enjoyed by the two-step pile with the field of the low pre wind which obtains information with the action side of horizontal scrolling, and searches a formula for a town.
It is the reddoa reamer highest too.
It is smart.
As high completeness volume as Game Boy cannot be thought is also remarkable.
It is the game of osusume truly.

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