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Game ranking: Rank 126/in 3,407 titles (Total 57.13/Deviation 62.08) Rank 125 <= => Rank 127
Game average points ranking: Rank 114/in 597 titles (Average 1.97(Very good)/Deviation 58.45) Rank 113 <= => Rank 115 (more than 10 evaluatoin)
Game ranking of 1994: Rank 9/in 111 titles Rank 8 <= => Rank 10

Rock Man X2(Game)


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Latest Music: 2008/02/26 ():X2: 52nd Street/An Innocent Man $98
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Rank:38640
Audio CD:X2: 52nd Street/An Innocent Man

Tag:$98
2008/02/26
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Information about this title

Capcom
Super Nintendo Entertainment System GAMEBOY COLOR

Released:1994/12/16 in Japan
Official sites
1. http://www.capcom.co.jp/newproducts/consumer/gbcrockx2/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.97)12662.0857.13 

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Inside Japan51,8933029
Outside Japan28400

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Percentage34.5%44.8%10.3%6.9%0.0%3.4%0.0%
Added percentage34.5%79.3%89.6%96.5%96.5%99.9%100%
Summary89.6%6.9%3.4%
                                                                                                 

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/05/26 Very good [Original Japanese review]
by 剣舞大使 Provider: 18003 Host:17727 Browser: 2133
It is impressed by X which can dash from the beginning.
The foot part which can dash also in the air, the arm part for which I feel that it is powerful, and the still more comfortable play were attained.
Although it had always gone to beat the luffa at first and was this luffa's of the arms, and the alligator's weak point っぽいん, I considered like this at the time of a next return match.
"Buster full charge reliance たほう is early.
" Helvella fist reliance たほう is early well.
this time -- new -- a counter -- a hunter -- although persons also appear, baioren (Mr.
鉄球) is strong It is the Dili 貧 if there are not the crab's arms and a bubble.
(Especially the first time) And hiding work which also existed this time.
Is 1 a Helvella fist with a wave motion fist as for 2?
It will associate, if 3 comes out and it will be a tornado sensation leg, and is it a ちゃう row?
Is the important figure who encounters damage instantly the asylum of the counter hunter who came to fly in the sky unawares?
Sad asylum.
as [ be / stronger / the boss's red revived zero which end up fighting if the part of zero cannot be regained rather than shiguma ] I was allowed to enjoy myself.
Evaluation is "very good."
2008/02/15 Good [Original Japanese review]
by Naooki Provider: 2503 Host:2501 Browser: 8090
although the action game was uninteresting and he bought it with this series fashion ってた's individually a long time ago -- fighting with zero -- since it was interesting, he was able to be enjoyed very well
2007/11/01 Best! [Original Japanese review]
by Namekujikinoko Provider: 4776 Host:4887 Browser: 8090
[Good point] - 昇龍拳 - The special arms of 本作 have many convenient things.
Power is high and especially the Sonique slicer and the charge version of a spin wheel can attack a large area.
the chicken tactics of destroying the fellow of the pink which is going to sandwich the wall which comes out on the counter hunter stage 1 by above either, and progressing to rakuchin -- being fond -- better た (smile) -- the former is effective also in a saagesu tank and the first form of shiguma again A crystal hunter is indispensable on the after counter hunter stage 3.
Easy, when the bat of zakokyara is allured and hardened to hashigo for going to the hiding room of 昇龍拳, it is made a scaffold and it is caught to hashigo.
Safe, when 蚊みたいな奴 of the final stage also hardens a ujauja いる toge zone with a crystal, it is made a scaffold and it progresses little by little.
- The music of a stage selection "before a counter hunter stage appearance" and a shiguma "first form" game is wonderful.
- X can dash now from the beginning.
- Three counter hunters If the really weak asylum flier also has zako past 昇龍拳 as for asylum, 瞬殺 and magnet main continuous hits will also win an easy victory.
Two after けど were really strong.
A fellow's 鉄球 with offensive strength high [ baioren ] is very difficult to avoid.
a bubble splash and a sub tank -- indispensable It was troubled by a beam attack and mine of saagesu.
A saagesu tank was not able to be won at all a long time ago.
If tame 打ち of the Sonique slicer is effective, after knowing, it stopped but having a close game so much.
[Bad point] It is so strong that the zero of - shiguma prewar days are fearful.
Since he did not want to fight with koitsu, all three counter hunters had surely been beaten at the time of the eight major stages.
- shiguma weakens two forms for a start.
[comprehensive evaluation] - infallible -- the X series highest masterpiece of suufuami I want you to remake as an irregular hunter X2 by PSP some day.
The evaluation of those other than the highest does not fit this game.

2007/10/30 Best! [Original Japanese review]
by Kuromuueru Provider: 12661 Host:12542 Browser: 3035(Mobile)
Of course, this is also the highest!
as usual -- completeness -- high -- I carry out and think that a story is also hard for a game for children, and it is a good game The counter hunter was the most favorite enemy kyara among series.
even so, a saagesu って light forgets, and although こう of how says and a keepsake cooks better, they are some of あれって some of [ the other selves or ] -- it is Although eye zokku って's appears in what was behind alike -- individual -- series 1 -- I think that it is easy (It did not take 1 hour to the clearance) Isn't it best to a lock man beginner?

2007/09/19 Very good [Original Japanese review]
by Garireo fuigaro Provider: 52252 Host:52297 Browser: 5234
In lock man X series, if it is called the highest masterpiece, it will be the established theory and that saying [ 4 or 2 ] says well.
Although he likes 4 individually, it has not lost in 2, either.
(since zero can be used) Fighting with the counter hunter involving zero had some which burn.
He quite likes the zero game held without beating them during 8 boss capture.
The degree of difficulty can be comfortably played in a lock man system, without lowering and the irrational trap and the too weak boss after five also existing but.
Good [ what / is easy to use the effect of an air dash and upgrade parts, such as double charge, ].
although the above air dash of 3, hobarin of 4, etc.
are added -- a imaichi addition -- being hard Is 2 the highest in a meaning called the balance of action?

2007/08/16 Comment(good) [Original Japanese review]
by Meteo Provider: 40410 Host:40427 Browser: 3162
I comment as a supplement.
I think that it is the highest masterpiece individually.
The wall kick etc.
was very done fresh and the variation of an attack of a boss was not odd.
Above all, BGM is series top class.
although it is not an overstatement even if sigma calls it the maximum weakness -- BGM -- uncanny -- saying -- carrying out -- thermostat graph -- みたいな sigma is た(ed) shock 8 and the hint to the true character of ZERO may also suit it It is the highest masterpiece although it is 今作 which tends to be made into neta when the easiest.

2007/08/16 Very good [Original Japanese review]
by Zanbaa Provider: 18003 Host:17726 Browser: 4645
Although it was a schoolchild those days which was being done, it was the work which was able to carry out the X series only clearance.
Did gakutt and the level fall rather than the previous work, as for shiguma of rasubosu?
For game difficulty, although it was easy, Scenario BGM is highest De Dis.
Capcom .
early remake appearance -- carrying out
2007/08/04 Best! [Original Japanese review]
by Madorideisuta Provider: 18003 Host:17892 Browser: 4759
This work is the game which he cleared by himself for the first time.
Even if it became soon, the fighting fashion with a counter hunter or a boss いがある(ed), and it was able to do and enjoy also fighting with shiguma.
The real thrill of this game is merely exhausted to fighting with zero too.
Even if it takes that overwhelming strength and that smartness, and anything, it is highest-class impact.
If it is fighting with those zero, other enemies will feel it indiscriminately weak.
gigaku rushes were not accepted, either but it was moved by the arms with the 2nd indiscriminately powerful shot of taburu charge.
When it could do, I wanted you to also make those black zero play an active part to a slight degree (smile).
Evaluation is the highest.

2007/08/04 Best! [Original Japanese review]
by Sharu Provider: 1407 Host:1251 Browser: 5598
An appearance of a counter hunter, revival, a battle of zero, etc.
are the works of a highlight full load.
Following the previous work, BGM, the stage background, etc.
were high and was able to enjoy completeness very much.
Was revival of zero individually glad?
し it was markedly alike, and it was strong and the parenthesis had become good Evaluation is made into the "highest."
2007/06/13 Very good [Original Japanese review]
by Meteo Provider: 40410 Host:40427 Browser: 3162
He likes this at X series.
Colorfulness of action when doing for the first time.
It was surprised at the merit of sound.
while looking for a hidden item -- slowly -- also doing -- もよし which gives up and carries out a time attack, and もよし which challenges clear in an initial life true -- yes, it is a game However, probably, the deka face of sigma of rasubosu will be too weak.
It is rasubosu enduringly.
zero -- smart -- elapsing -- it is .

2007/04/28 Normal [Original Japanese review]
by γ Provider: 37377 Host:37396 Browser: 5978
The very first was given in X series.
[Good point] - wall kick thought that it was a very epoch-making system.
Is it action which was not in an old action game?
[Bad point] Place whose early stages HP of -X are too low.
It is not to be set to the same HP as a boss unless it takes all life rises...
I think that the concept of this life rise is individually unnecessary.
- collecting sub tanks -- trouble -- a stinking place If it accumulates in the hidden room and a scrap shot is used, although it is easy, it does not know, or it becomes and is troublesome.
- The place whose contact damage of metamoru muslin miinosu is too high.
I thought it severe that other bosses of koitsu decreased about six to being two to about four.
[Comprehensive evaluation] Is the head family more interesting if it does anew?
I thought that there should be just little durability of an enemy to a slight degree.
Evaluation is "common."
2006/11/27 Very good [Original Japanese review]
by Y I Provider: 34207 Host:34066 Browser: 3875
He liked in the suufuami version.
Ryosaku who is maintaining production and balance with exquisite music and an enemy's strength.
I was allowed to enjoy myself truly from an opening stage to the last.
As for the feature of 今作, having fought with 3 person groups and zero which are called a counter hunter (avoiding being also possible) was impressive.
In a counter hunter, baioren thinks that it was strangely strong.
Since there was a bubble missile, although it became somehow, there is no trial which fought in the state of base and was able to win.
(Is it 人っているん which was able to win by the no damage?) There is a memory in which an attack could not hit easily and saagesu also faced a close contest again.
Asylum is weak as 仰る in the direction of others.
Although other two persons have the paragraph strengthened with the counter hunter stage, they feel that only こ 8 became weak.
(The man type is still stronger) Zero are proud of strength [ like a lie ] it is that strong it was moved to VAVA by the previous work.
It was stronger than honest rasubosu ...
shiguma was merely the partner who is very easy to beat rather than a previous work.
(The attack which moves at the moment so that X of the second form may be taken in is ...
although it was a threat.) Next, it is the eight major bosses' talk.
Although difficulty was higher compared with the previous work to be sure, were magune hyakureggaa and frame sutaggaa the impressions out of which the head has come [ ability ] 1 step [ else ]?
It became so disadvantageous that it becomes a prolonged war since the former reduces capability, and the latter was a formidable enemy having high offensive strength and high speed.
If crystal my main does not have weak point arms, either, a damage does not have inside 々 ON.
Moreover, there was also a partner with easier attacking ordinarily by the buster rather than it seized on a weak point.
(A bubbly club loss and wheel ant geitsu) The parasite type fellow who lurks in upgrading if an inside boss is also observed by the radar by the individuality group set this time, and a scrap is impressive.
Although it is it famous 今作 that difficulty is comparatively lower, he likes this with the suufuami version.
Evaluation is made "very good."
2006/07/10 Very good [Original Japanese review]
by 武信君 Provider: 11401 Host:11534 Browser: 4928
Although there are many opinions referred to as being easy from the previous work, I think that this is unavoidable.
Since it is high compared with the action game of others [ series / lock man / difficulty ], I think that a difficulty setup is a very difficult work.
if an example is given, し there is also an example where there were many opinions of the user who says the opinion of the user who says that 7 is difficult is made to reflect, and elapses simply [ bottom wooden-clogs of difficulty ] by 8 even if it sees the background of series -- original -- the head family -- although a sequel will be reluctantly taken out with it being called popular series to have planned to make it complete also by the lock man 3 -- at any rate -- なら -- the new lock buster was introduced by a new trial being called method of introduction 4, and it upgraded with further 5 to the hyper-lock buster, and became a lock man admission work Thus, having considered the originator's result and the difficulty of X1, it was [ be / it ] unavoidable.
surely a dash can also actually do this work from the beginning -- it is -- no less than eight bosses are felt weak compared with a previous work -- except chestnut star marumain and magune hyakuregaa, it carried out, and it did a little, and when crowded, it was a margin in the buster A counter hunter merely thinks that that it is a formidable enemy very much had only the lock man truly.
し [ it thinks it the real thrill of this series that there are 1 or 2 strong bosses ].
It is a work to recommend especially the direction which has not cleared 1.
Finally especially the fellow of the strong boss baioren saagesu counter hunter stage has a close game truly.
Especially after becoming an imago weaker than wire hechimaaru for whether it being weak boss metamoru muslin miinosu Ming et al., only 燐粉撒き散らして and laser 撃ってくる are ...
As [ pushed / always / since it was weak point arms 使う and 可〓hi〓/ ...
/ by the buster ]
2006/04/02 Very good [Original Japanese review]
by Bari Provider: 10438 Host:10312 Browser: 4483
It is the X series played for the first time.
Couldn't any boss enough push down those days?
Deployment of becoming fighting with zero in the end by whether the parts of zero being collected or it not collecting was surprise, and since it was all surely collecting the parts of zero in the bottom, it has not been noticed for a while.
(泣) Although it became to the extent that all chestnuts etc.
now grew without X parts, it had a close game truly those days.
the second form of shiguma -- it cannot push down -- that I have a friend push down たり -- etc.
-- it was -- carrying out ...
本作 which carried out such fresh encounter is "very good."
2005/11/02 Very good [Original Japanese review]
by Revantein Provider: 34156 Host:34008 Browser: 2125
Was it a first play at the time of smallness 2 -- It is whether it was so to have taken "借せ, !!", and the controller for the place where a friend fails in life rise acquisition of a wheel ant geitsu (alligator) stage earnestly -- (Smile) Was it very interesting?
BGM, new actions (W charge, air dash, etc.), and the story color became strong especially.
And it is fighting with zero above all (there is also a route which is not fought.)!
Did it burn for burning?
Although it was somewhat regrettable that whose difficulty was low -- し [ if even a pattern understands especially zero, even if he has no part it will be able to push down by no mistake ].
But was the shiver memorized to asylum those days?
To me at that time, the way of thinking of "aiming at suki" does not come out easily -- あぁ -- That thing [ that cut and tore and the X of how many bodies broke up before the dash ] -- (Smile) If it becomes まぁ今, it is zako in zako.
A^∀^; nahaha -- Ending was also good.
"Man and a machine.
The world where the life of two 相容れぬ lives together.
Utopia which the one scientist desired it once and did not stop this painful text that supports relation with" lock man -- a thing -- it remains in the impression very Reluctantly, it was interesting anyhow.
Is it one of the games which want to have [ games ] in a graveyard and to go?

2005/10/30 Very good [Original Japanese review]
by 斐川 竜斗 Provider: 40026 Host:39886 Browser: 3875
Although touched at the time of this schoolchild, it is a better seed in slight inside 々 pleasure.
I of nurugeemaa have also cleared.
You had asked.
the mechanism and enemy of a stage -- were you interesting?
It is interesting although it thinks that difficulty has a little balance also as action.
zero being the part and interesting having been clearable to me, when better た with an element was carried out and it argued with zero directly ...
it comes out, it is peevish, and a story is rather good although [ interesting ] it is action after ...
a Helvella fist -- strong, although it is interesting -- elapsing -- it is ...
rasubosu -- several shots [!?
] In consideration of the point of having got the play heart blocked variously, it is made "very good." It was as interesting as it did not become such 事気 although expenses started very well at the time of a schoolchild.

2005/07/22 Very good [Original Japanese review]
by 加藤俊郎 Provider: 20650 Host:20766 Browser: 2617
You came whether to be able to carry out an air dash by the default.
Did speediness increase from this work?
Is it good that think whether there is a foot part that much well and がたみ has decreased compared with 1, and come to be able to perform a きや air dash and it cuts?
Has difficulty fallen compared with 1, as for X2?
Is a lock man X series beginner this or a good thing with doing from X4?
Although three counter hunters think well that they are very hot to a beginner ...
According to action, X and zero will fight for the first time with this work.
truly -- a Class [ A ] 特 hunter -- are they the violence of the attack made to regard it as ..., and strength?
Although it is sad that zero and a lock man fight, it may be unavoidable one if it says that it is unavoidable because it is built for the reason...
Is a Helvella fist past [ strength ] also often and bad?
saying [ from 1 ] to shiguma, although it is pleasant that it is a blow mostly about eight bosses -- few ...
regarded as it being past [ rice ] -- it does not say ぶん well clearable with a crunching sound Is neo asylum inconvenient?
...
It is since it is the subject with the suitable Helvella fist which can be taken on the stage which comes out as a boss (smile).
- The place which has multi-ending a good place.
It was impressive that zero were reflected at the ending of the way which fought with zero only for a moment.
A place [ there is / that it is various and / much production and an art is fine ].
Is it interesting if various special arms are used in various places?
Musical merit regards this work as it being a No.1 also in X series.
An opening stage, a counter hunter stage, and especially a zero game are smart.
Is it nice to use the music of an opening stage on the final stage?
- The place whose sound test which was in X1 the bad place is lost.
It is regrettable that it cannot carry out skilled [ of the sound which is one of the charm of lock man series ].
The place as for which an attack which wraps in the X of a shiguma virus cannot carry out extraordinary glue easily.
Only this attack is conspicuous.
Is it hard to avoid?
Since difficulty is easy to the person who did from X1, it may be disappointed about him.

2005/06/20 Best! [Original Japanese review]
by Sekko Provider: 51843 Host:51804 Browser: 4924
Were an inside boss and boss kyara fairly individual compared with a previous work or 3?
the fellow (incidentally, the name of this is the spin from hole 1 at the time of a robot, although he has forgotten.) who does robot making-appearance and appears from the fellow (radar killer だっけ?) and rubbish which are upgraded with an inside boss whenever it copies a lock man's performance Parasitic みたいな奴 of a main part is appearance with an effective bubble launcher.
In boss kyara, when fought by along the wall, metamoru muslin miinosu something which changes the work completely used in the figure awfully strong frame sutaggaa and transformation before and after transformation and a figure was impressive.
however, whatever it may call it in boss kyara, it is a counter hunter's baioren that was strong -- serving -- ?
-- the vigorous attack in 鉄球 of this suffered troubles truly especially his strength at the time of a counter hunter stage has just exceeded shiguma -- the case where it fights by base without a weak point better if fought with; (some -- 鉄球 -- speed top -- るっぽい(ing)) weak point -- the fear -- being realizable .
It is [ it and ] already a counter hunter's saagesu really.
although base can also be enough fought when this is common, if there is no weak point, it is kitsui truly at the time of a counter hunter stage --; -- if which neighborhood calls it kitsui, four 砲台 must be broken first (moreover, the 砲台 each of of durability is very high) A charge shot seldom hits it at saagesu (even if it hits number damage grade).
When koitsu was also fought by base, was the strength of the baioren average of a front stage felt?
Asylum was slightly weak.
The Helvella fist carried out subject ぽくなって also of the time of a counter hunter stage clearly, and you were waiting for it.
Were [ any ] you deplorable?
Although the death-on-the-spot effect should just have been in the ceiling of the needle taken out from that width ...
Was it good that the character was expressed with personality just like the game also at the comics version which it and Mr.
Yoshihiro Iwamoto drew?
A game and character had the opposite baioren and the point which had become a nonbiri store very well was surprised.

2005/02/20 Very good [Original Japanese review]
by Rapikku Provider: 45465 Host:45445 Browser: 4184
When it states briefly, it is touch that volume went up and multi-ending was also added from 1.
Moreover, zero are impressive.
Music is the highest.

2005/02/19 Good [Original Japanese review]
by Kanshien Provider: 47625 Host:47556 Browser: 3875
The interesting thing had a good direction at the ordinary time of X, although it was interesting.
It is touch that X2 is so so since it does not do, although it does not understand after Xthree.

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