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[Game]Rock Man X2


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Reviews' statics
Game total pnts rank=Avg. x Eval. num Rank 108/in 3,943 titles (Total 68.95) Rank 107 <= => Rank 109
Game avg pnts rank(minimum:10 evals) Rank 137/in 730 titles (Average 1.97(Very good)) Rank 136 <= => Rank 138
Game total pnts rank of 1994 Rank 7/in 132 titles Rank 6 <= => Rank 8
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OP/ED/PV
Goods from Japan
Latest VideoGames: 2001/07/19 ():X2 純ゃゃ吟 \4,179
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Sales/Latest
Rank:7251
Video Game:X2
Tag:\10,290
1994/12/16
()
Eval.:*****
Rank:12619
Video Game:X2 純ゃゃ吟
Tag:\4,179
2001/07/19
()
Eval.:*****
Rank:494033
:X2綽紫ユ (鴻若若<潟喝ф紫ャ激若)
Tag:\840
1994/12
()
Rank:554253
:X2純ゃゃ吟 綽紫ユ (CAPCOM絎ф紫ャ激...
Tag:\998
2001/07
()
Rank:841861
:X2純ゃゃ吟弱紫ャゃ (荀蚊若鴻...Tag:\998
2001/07
()
Eval.:*****
Rank:888640
:X2鴻若若<潟潟若с紫 (鴻帥惹...Tag:\693
1994/12
()
:X2 (祉若祉蚊若)Tag:\473
1995/10
()
:X2 1 (潟潟)Tag:\398
1995/07
()
:X2 2 (潟潟)Tag:\398
1995/12
()
Eval.:*****
:X2 3 (潟潟)Tag:\407
1996/04
()
Eval.:*****
Information about this title

Capcom
Super Nintendo Entertainment System GAMEBOY COLOR

Japan Released:1994/12/16(Fri)
Official sites
1. http://www.capcom.co.jp/newproducts/consumer/gbcrockx2/ (Translation)
Opening movie (1)
Rock Man X2 OPRock Man X2 OP [Fan reg.]
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.97)10867.8968.95 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan64,6743735
Outside Japan82500

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People111742010
Percentage31.4%48.6%11.4%5.7%0.0%2.9%0.0%
Added percentage31.4%80%91.4%97.1%97.1%100%100%
Summary91.4%5.7%2.9%
                                                                                                 

Views for recent 8 days
Total1918171615141312
5
1
0
0
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1
1
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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.

2010/03/04 Comment(good) [Original Japanese review]
by Omoroido (Send message) Provider: 46421 Host:46491 Browser: 4891
The
[total play time]
100 hours or more
[Good point]
Music matches very much.
It does and whenever [ lump ] is [ whenever / enthusiasm ] high.
A mechanical stage may also have a reality very much.
The boss of eight bodies of zero is strong anyhow.
But it is good rather.

[Bad point]
Although it may be the problem of its ability, if there are too few energies of a lock man and they receive a strong attack, it will be pushed down in the twinkling of an eye.

[Comprehensive evaluation]
This game was done for about five years at the former junior high school student's time.
Even now, it sometimes does.
Although I liked a game called metoroido of samusu of Nintendo, wanted to see CM of the series 違 or the character lock man which bore a strong resemblance to samusu although it (ed) ri 8 and bought it, I was very much surprised.
Is there any difficult game this much like hell?
Although the portion of progressing while infiltrating into an enemy's hiding place and beating an enemy is almost the same, and metoroido is search from action, this is the moroakushon real thrill.
It is the game felt the most difficult in the game honestly done until now.
Despair was felt for too much difficulty.
Even now, the bosses of eight bodies of zero and especially these are printed on the head.
Wheel ant geitsu challenged first.
The formidable enemy boss is waiting as if it finally stabbed with todome that it is dead repeatedly although free arrives so far.
When the first, it died in about 10 seconds.
However, it did its best by 7 荵 8 written to me who have the self in which nobody is lost if it is tenacity.
The boss who felt it the strongest died from the bubbly club loss 13 times.
吟 -- -- it did and the 14th time was pushed down with a grin Although the last boss was also strong, troubles were not suffered this much.
I appreciate this game trained [ that it is various and ] mentally.
Now, all the members can push down by no mistake.
If it is not those spiritless, I will think that it will give up immediately.
Although people may be chosen just for a moment, I think that he buys it and there is no loss.
He likes samusu and also like a lock man?

2009/06/14 Best! [Original Japanese review]
by 駕祉 (Send message) Provider: 12151 Host:12357 Browser: 3875
Individually, it was more interesting than the previous work.
[ a full aamaa state has smarter this one ].
Although the way of a previous work tended to use a charge shot ...
About the stage, the frame sutaggaa stage, the metamoru maruma in stage, and the hyakuretsugaa stage were really difficult.
That was feeling of wanting to come to suffer a setback truly ...
the feeling of achievement behind or wooden clogs was the highest a counter hunter -- me -- baioren was strong-like ...
Probably, it will be really tight to fight by the attack of those other than that and a bubble splash.
The boss character had really strong zero.
[ there is nothing in except weak point arms and moreover weak point arms 篏帥c does not have large damage 筝, either ].
rasubosu was weak.
It is that although it is the thing of 2 form eye...
Although a small fish character is withdrawn, if it is pushed down, it will be opposite-effect on the contrary from at a recovery item.
The Sonique osuto league was too weak.
If even a pattern can be read, [ weak point arms 篏帥 is also good ] ...
The lock man took to it thanks to this.

2009/04/29 Good [Original Japanese review]
by S N (Send message) Provider: 21365 Host:21164 Browser: 4483
Excellent Ryosaku.
Too simply, it does not carry out, and difficulty is not made too difficult, but it was easy to play it for itself.
Although shiguma whose music of a counter hunter and the game against zero was especially smart is also somewhat weak only about good music and music was also felt, was at least this good exactly for itself?
[ whom 3 and 4 felt strong ] Simply, never, it hides and can go to the place of the Helvella fist of work (a way is ..
although it understands).

2009/02/08 Very good [Original Japanese review]
by moon-moon (Send message) Provider: 29509 Host:29689 Browser: 7448
The nearby system is abundant from the previous work.
I think that it is easy to carry out operation.
Kana in which the cause or difficulty is also low.
Is a counter hunter good?

2008/12/27 Very good [Original Japanese review]
by Yakkuru (Send message) Provider: 28327 Host:28573 Browser: 4661
The lock man's X 2nd work.
Are the characters "zero" of a previous work concerned also with story deployment of this work, and the difficulty of rasubosu?
Contents which can avoid confrontation with zero if the zero parts which can come to hand with defeating the "counter hunter" who can confront in the hiding room of the major eight boss stage are collected, although a battle with zero is incorporated before confrontation with shiguma (rasubosu), if it advances to a normal and goes.
Of course, although revival of a story side or zero is a big point, if it does not advance more than fixed, it can also improve its skill by the formidable enemy counter hunter game [ checkin / any number of times / game ], and I think it the important point of "zero" of this work that the relief to a kind of beginner that rasubosu series of battles are mitigable is incorporated.
Although it is about special arms important in lock man series, I feel that there was nothing not much for the special arms which e with a short range does not hear that mpg can use one arms, such as not good, overwhelmingly.
However, the "Sonique slicer" which can attack the enemy to whom these special arms also maintain good balance, and spread over an upper passage, the "rasshingu burner" which can penetrate an enemy if it is the "crystal hunter" and charge which harden and are possible for a scaffold, etc.
Although there are no arms which can be used for the Almighty as above-mentioned, balance [ say / that almost all arms can be used according to a situation ] is set up quite well.
Moreover, colorful figure and action of my main which makes time progress late, muslin miinosu which comes out in the state where it was wrapped in the cocoon (scrap) at first because a motif [ hyakureggaa and the moth which apply restriction to capability ] are carried out by bosses with special arms, that is, the individuality group set.
About the part of familiarity by X series When it is a head without a not-good usage place, the body which forgets existence of gigaku rushes, and full charge, although it can use in urgent, there are an arm with stiffness and portions which do not use here, such as a foot which may not be.
however -- if it is under jump -- a problem -- there is nothing -- high -- a mighty arm -- natural -- balance -- there is also damage mitigation and a body with the gigaku rushes of a showy effect etc.
has the portion which uses also here also including a foot depending on a situation -- is good Hidden room detection.
Only the head with whether it is c does not not much have the useful memory.
What has generally good saying [ good music, that is, BGM which it was living, of course and was united with each stage and scene ] is arranged.
The follow to a beginner is also prepared including existence of "zero", a way, a "Helvella fist" to place, etc., and balance is set up with the degree sufficient [ a partial portion ] as mentioned above.
Visual, the music side, etc.
expressing it are high quality generally, and a result of the whole work regards it as it being wonderful.

2008/12/04 Very good [Original Japanese review]
by 11 (Send message) Provider: 13473 Host:13308 Browser: 4926
While doing repeatedly, surely it was begun to notice that this is a masterpiece, although were called the highest masterpiece also in lock man X series, and it did not come with a pin at the honest beginning.
First of all, the quality and graphics of sound are good.
-- Although it was written to Wikipedia that it was realized by having used the DSP tip developed original with Capcom, if a musical portion is mentioned, the sound source of a "chestnut star maima in stage" is very good.
Special arms are also good!
Especially a "spin wheel", and a "strike chain" and a "rasshingu burner" are.
It is not as arms, and it is helpful also as a tool and flexibility is high.
If there is a strike chain, even if there is "no foot part", the "arm part" of a "wheel ant geitsu stage" can come to hand.
Offensive strength is also unexpectedly high and effective also in beating the enemy who throws a thing like a Frisbee with the shield.
The dash bodily crush which coiled the flame by charge of a rasshingu burner is indispensable although the Helvella fist of the counter hunter stage 3 is taken.
Since it will be in a fixed time matchless state with it, it can also pass through sasori in a bodily crush, comes, and is helpful also to the fastest play.
a spin wheel has very high destructive power, and it is very effective in a hard enemy -- if it and charge are used -- "metamoru muslin miinosu stage" The enemy of the manipulated scrap can be beaten with one blow, and it comes, and very effective also in the fastest play.
A boss's algorithm and the good attack pattern with especially colorful "chestnut star my main" and the "Sonique osuto league" are made firmly.
It is also good the guest boss intrusion involving the part of zero and to think that it is good, to become neo after that, and to challenge X to fighting again.
I think that a boss's difficulty is also good exactly and game nature is over X1.
himself -- this (of X2 -- all important items -- whose result was 55 minutes although the fastest play was challenged by acquisition and part-less) of zero -- which was incidentally carrying out clear [ of the player which has come out to the animation site ] to what in 31 minutes It is too uncanny!

2008/11/24 Very good [Original Japanese review]
by Guranzon (Send message) Provider: 1187 Host:883 Browser: 4926
This is also interesting.
Wasn't it better than 1?
Wheel ant geitsu, a bubbly club loss, frame sutaggaa, metamoru muslin miinosu, magune hyakureggaa, chestnut star my main, the Sonique osuto league, wire hechimaaru.
Are also these kakkoii?
Individually, chestnut star my main was a neck.
When not knowing which is weak point arms, it challenges by the normal buster, and an attack cannot be fended off, if an attack chance also has little better and it is made slow.
After all, in a normal buster, it was not able to win once.
Does he like a metamoru muslin miinosu game somehow?
Since the motion of the boss of a sanagi form is interesting ...
Kana.
Coming out, the greatest neck is a counter hunter.
When the first, asylum was not able to be won at all.
baioren of power aggressiveness was not able to be pushed down, either.
About [ which can push down saagesu barely ].
asylum -- to some extent -- hame -- although things are understood and it can win, is yet baioren difficult?
A motion of is overly random in not making hame .
A hand was not taken out by any means until it went into the hand about two sub tanks.
On a counter hunter stage, saagesu and asylum have not changed only baioren to it having been strengthened and the form having changed at all only by two blocks coming out.
Conversely, there was sense of incongruity.
If the last shiguma virus is compared with wolf shiguma of 1, is it weak?
Although there was no life gauge, it was able to push this one down first from wolf shiguma.
The back, after being able to win a counter hunter, temper is also collecting the parts of zero.
It twists [ fight with zero, cook and ] and rubs (smile).
And a Helvella fist.
It does not yet take.
Having taken has only the degree to count.
It is businesslike in that there is no value to take even by exhausting many sets, since it is extremely difficult (in GB "cyber-missions", since it is easy extremely even though it can take frankly with a rolling shield or goes by the same rasshingu burner, it takes each time).

2008/05/26 Very good [Original Japanese review]
by h紊т戎 (Send message) Provider: 18003 Host:17727 Browser: 2133(Mobile)
It is impressed by X which can dash from the beginning.
The foot part which can dash also in the air, the arm part for which I feel that it is powerful, and the still more comfortable play were attained.
Although it had always gone to beat the luffa at first and was this luffa's of the arms, and the alligator's weak point c純, I considered like this at the time of a next return match.
"Buster full charge reliance 祉 is early.
" Helvella fist reliance 祉 is early well.
this time -- new -- a counter -- a hunter -- although persons also appear, baioren (Mr.
) is strong It is the Dili 莢 if there are not the crab's arms and a bubble.
(Especially the first time) And hiding work which also existed this time.
Is 1 a Helvella fist with a wave motion fist as for 2?
It will associate, if 3 comes out and it will be a tornado sensation leg, and is it a < row?
Is the important figure who encounters damage instantly the asylum of the counter hunter who came to fly in the sky unawares?
Sad asylum.
as [ be / stronger / the boss's red revived zero which end up fighting if the part of zero cannot be regained rather than shiguma ] I was allowed to enjoy myself.
Evaluation is "very good."
2008/02/15 Good [Original Japanese review]
by Naooki (Send message) Provider: 2503 Host:2501 Browser: 8090
although the action game was uninteresting and he bought it with this series fashion c's individually a long time ago -- fighting with zero -- since it was interesting, he was able to be enjoyed very well
2007/11/01 Best! [Original Japanese review]
by Namekujikinoko (Send message) Provider: 4776 Host:4887 Browser: 8090
[Good point] - 蘊 - The special arms of 篏 have many convenient things.
Power is high and especially the Sonique slicer and the charge version of a spin wheel can attack a large area.
the chicken tactics of destroying the fellow of the pink which is going to sandwich the wall which comes out on the counter hunter stage 1 by above either, and progressing to rakuchin -- being fond -- better (smile) -- the former is effective also in a saagesu tank and the first form of shiguma again A crystal hunter is indispensable on the after counter hunter stage 3.
Easy, when the bat of zakokyara is allured and hardened to hashigo for going to the hiding room of 蘊, it is made a scaffold and it is caught to hashigo.
Safe, when 帥絅 of the final stage also hardens a ujauja toge zone with a crystal, it is made a scaffold and it progresses little by little.
- The music of a stage selection "before a counter hunter stage appearance" and a shiguma "first form" game is wonderful.
- X can dash now from the beginning.
- Three counter hunters If the really weak asylum flier also has zako past 蘊 as for asylum, 罧 and magnet main continuous hits will also win an easy victory.
Two after were really strong.
A fellow's with offensive strength high [ baioren ] is very difficult to avoid.
a bubble splash and a sub tank -- indispensable It was troubled by a beam attack and mine of saagesu.
A saagesu tank was not able to be won at all a long time ago.
If tame of the Sonique slicer is effective, after knowing, it stopped but having a close game so much.
[Bad point] It is so strong that the zero of - shiguma prewar days are fearful.
Since he did not want to fight with koitsu, all three counter hunters had surely been beaten at the time of the eight major stages.
- shiguma weakens two forms for a start.
[comprehensive evaluation] - infallible -- the X series highest masterpiece of suufuami I want you to remake as an irregular hunter X2 by PSP some day.
The evaluation of those other than the highest does not fit this game.

2007/10/30 Best! [Original Japanese review]
by Kuromuueru (Send message) Provider: 12661 Host:12542 Browser: 3035(Mobile)
Of course, this is also the highest!
as usual -- completeness -- high -- I carry out and think that a story is also hard for a game for children, and it is a good game The counter hunter was the most favorite enemy kyara among series.
even so, a saagesu c light forgets, and although of how says and a keepsake cooks better, they are some of c some of [ the other selves or ] -- it is Although eye zokku c's appears in what was behind alike -- individual -- series 1 -- I think that it is easy (It did not take 1 hour to the clearance) Isn't it best to a lock man beginner?

2007/09/19 Very good [Original Japanese review]
by Garireo fuigaro (Send message) Provider: 52252 Host:52297 Browser: 5234
In lock man X series, if it is called the highest masterpiece, it will be the established theory and that saying [ 4 or 2 ] says well.
Although he likes 4 individually, it has not lost in 2, either.
(since zero can be used) Fighting with the counter hunter involving zero had some which burn.
He quite likes the zero game held without beating them during 8 boss capture.
The degree of difficulty can be comfortably played in a lock man system, without lowering and the irrational trap and the too weak boss after five also existing but.
Good [ what / is easy to use the effect of an air dash and upgrade parts, such as double charge, ].
although the above air dash of 3, hobarin of 4, etc.
are added -- a imaichi addition -- being hard Is 2 the highest in a meaning called the balance of action?

2007/08/16 Comment(good) [Original Japanese review]
by Meteo (Send message) Provider: 40410 Host:40427 Browser: 3162
I comment as a supplement.
I think that it is the highest masterpiece individually.
The wall kick etc.
was very done fresh and the variation of an attack of a boss was not odd.
Above all, BGM is series top class.
although it is not an overstatement even if sigma calls it the maximum weakness -- BGM -- uncanny -- saying -- carrying out -- thermostat graph -- 帥 sigma is (ed) shock 8 and the hint to the true character of ZERO may also suit it It is the highest masterpiece although it is 篁篏 which tends to be made into neta when the easiest.

2007/08/16 Very good [Original Japanese review]
by Zanbaa (Send message) Provider: 18003 Host:17726 Browser: 4645(Mobile)
Although it was a schoolchild those days which was being done, it was the work which was able to carry out the X series only clearance.
Did gakutt and the level fall rather than the previous work, as for shiguma of rasubosu?
For game difficulty, although it was easy, Scenario BGM is highest De Dis.
Capcom .
early remake appearance -- carrying out
2007/08/04 Best! [Original Japanese review]
by Madorideisuta (Send message) Provider: 18003 Host:17892 Browser: 4759(Mobile)
This work is the game which he cleared by himself for the first time.
Even if it became soon, the fighting fashion with a counter hunter or a boss (ed), and it was able to do and enjoy also fighting with shiguma.
The real thrill of this game is merely exhausted to fighting with zero too.
Even if it takes that overwhelming strength and that smartness, and anything, it is highest-class impact.
If it is fighting with those zero, other enemies will feel it indiscriminately weak.
gigaku rushes were not accepted, either but it was moved by the arms with the 2nd indiscriminately powerful shot of taburu charge.
When it could do, I wanted you to also make those black zero play an active part to a slight degree (smile).
Evaluation is the highest.

2007/08/04 Best! [Original Japanese review]
by Sharu (Send message) Provider: 1407 Host:1251 Browser: 5598
An appearance of a counter hunter, revival, a battle of zero, etc.
are the works of a highlight full load.
Following the previous work, BGM, the stage background, etc.
were high and was able to enjoy completeness very much.
Was revival of zero individually glad?
it was markedly alike, and it was strong and the parenthesis had become good Evaluation is made into the "highest."
2007/06/13 Very good [Original Japanese review]
by Meteo (Send message) Provider: 40410 Host:40427 Browser: 3162
He likes this at X series.
Colorfulness of action when doing for the first time.
It was surprised at the merit of sound.
while looking for a hidden item -- slowly -- also doing -- which gives up and carries out a time attack, and which challenges clear in an initial life true -- yes, it is a game However, probably, the deka face of sigma of rasubosu will be too weak.
It is rasubosu enduringly.
zero -- smart -- elapsing -- it is .

2007/04/28 Normal [Original Japanese review]
by (Send message) Provider: 37377 Host:37396 Browser: 5978
The very first was given in X series.
[Good point] - wall kick thought that it was a very epoch-making system.
Is it action which was not in an old action game?
[Bad point] Place whose early stages HP of -X are too low.
It is not to be set to the same HP as a boss unless it takes all life rises...
I think that the concept of this life rise is individually unnecessary.
- collecting sub tanks -- trouble -- a stinking place If it accumulates in the hidden room and a scrap shot is used, although it is easy, it does not know, or it becomes and is troublesome.
- The place whose contact damage of metamoru muslin miinosu is too high.
I thought it severe that other bosses of koitsu decreased about six to being two to about four.
[Comprehensive evaluation] Is the head family more interesting if it does anew?
I thought that there should be just little durability of an enemy to a slight degree.
Evaluation is "common."
2006/11/27 Very good [Original Japanese review]
by Y I (Send message) Provider: 34207 Host:34066 Browser: 3875
He liked in the suufuami version.
Ryosaku who is maintaining production and balance with exquisite music and an enemy's strength.
I was allowed to enjoy myself truly from an opening stage to the last.
As for the feature of 篁篏, having fought with 3 person groups and zero which are called a counter hunter (avoiding being also possible) was impressive.
In a counter hunter, baioren thinks that it was strangely strong.
Since there was a bubble missile, although it became somehow, there is no trial which fought in the state of base and was able to win.
(Is it 篋冴c which was able to win by the no damage?) There is a memory in which an attack could not hit easily and saagesu also faced a close contest again.
Asylum is weak as 篁違 in the direction of others.
Although other two persons have the paragraph strengthened with the counter hunter stage, they feel that only 8 became weak.
(The man type is still stronger) Zero are proud of strength [ like a lie ] it is that strong it was moved to VAVA by the previous work.
It was stronger than honest rasubosu ...
shiguma was merely the partner who is very easy to beat rather than a previous work.
(The attack which moves at the moment so that X of the second form may be taken in is ...
although it was a threat.) Next, it is the eight major bosses' talk.
Although difficulty was higher compared with the previous work to be sure, were magune hyakureggaa and frame sutaggaa the impressions out of which the head has come [ ability ] 1 step [ else ]?
It became so disadvantageous that it becomes a prolonged war since the former reduces capability, and the latter was a formidable enemy having high offensive strength and high speed.
If crystal my main does not have weak point arms, either, a damage does not have inside ON.
Moreover, there was also a partner with easier attacking ordinarily by the buster rather than it seized on a weak point.
(A bubbly club loss and wheel ant geitsu) The parasite type fellow who lurks in upgrading if an inside boss is also observed by the radar by the individuality group set this time, and a scrap is impressive.
Although it is it famous 篁篏 that difficulty is comparatively lower, he likes this with the suufuami version.
Evaluation is made "very good."
2006/07/10 Very good [Original Japanese review]
by 罩篆≦ (Send message) Provider: 11401 Host:11534 Browser: 4928
Although there are many opinions referred to as being easy from the previous work, I think that this is unavoidable.
Since it is high compared with the action game of others [ series / lock man / difficulty ], I think that a difficulty setup is a very difficult work.
if an example is given, there is also an example where there were many opinions of the user who says the opinion of the user who says that 7 is difficult is made to reflect, and elapses simply [ bottom wooden-clogs of difficulty ] by 8 even if it sees the background of series -- original -- the head family -- although a sequel will be reluctantly taken out with it being called popular series to have planned to make it complete also by the lock man 3 -- at any rate -- -- the new lock buster was introduced by a new trial being called method of introduction 4, and it upgraded with further 5 to the hyper-lock buster, and became a lock man admission work Thus, having considered the originator's result and the difficulty of X1, it was [ be / it ] unavoidable.
surely a dash can also actually do this work from the beginning -- it is -- no less than eight bosses are felt weak compared with a previous work -- except chestnut star marumain and magune hyakuregaa, it carried out, and it did a little, and when crowded, it was a margin in the buster A counter hunter merely thinks that that it is a formidable enemy very much had only the lock man truly.
[ it thinks it the real thrill of this series that there are 1 or 2 strong bosses ].
It is a work to recommend especially the direction which has not cleared 1.
Finally especially the fellow of the strong boss baioren saagesu counter hunter stage has a close game truly.
Especially after becoming an imago weaker than wire hechimaaru for whether it being weak boss metamoru muslin miinosu Ming et al., only 膕c and laser c are ...
As [ pushed / always / since it was weak point arms 篏帥 and hi/ ...
/ by the buster ]
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Anime(EN)1. Ponyo TwoDisc / 2. Astro Boy / 3. Ponyo TwoDisc / 4-100
Game(EN)1. God of / 2. Wii / 3. Pokemon SoulSilver / 4-100
Comics(EN)1. Warriors / 2. I am / 3. Warriors / 4-100
Figure(EN)1. Bakugan 7 / 2. Avatar Navi / 3. Toy Story / 4-100
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