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[Game]Rock Man X3


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Game total pnts rank=Avg. x Eval. num Rank 191/in 3,946 titles (Total 42.90) Rank 190 <= => Rank 192
Game avg pnts rank(minimum:10 evals) Rank 321/in 731 titles (Average 1.43(Good)) Rank 320 <= => Rank 322
Game total pnts rank of 1995 Rank 14/in 127 titles Rank 13 <= => Rank 15
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Latest VideoGames: 2000/02/24 ():X3 PlayStation the Best for Family \2,940
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Sales/Latest
Rank:7657
Video Game:X3 PlayStation the Best for Family
Tag:\2,940
2000/02/24
()
Eval.:*****
Rank:9020
Video Game:X3Tag:\6,090
1996/04/26
()
Eval.:*****
Rank:9174
Video Game:X3
Tag:\10,290
1995/12/01
()
Eval.:*****
Rank:15295
CD-ROM:Super1500 X3
Tag:\1,575
1999/04/16
()
Eval.:*****
Rank:16968
Video Game:X3
Tag:\6,090
1996/04/26
()
Eval.:*****
Rank:113443
:X3綽紫ユ (鴻若若<潟喝ф紫ャ激若)
Tag:\882
1995/12
()
Eval.:*****
Rank:953192
:X3紫ユ篁ゃ<ゃ 壕亥 (荀蚊若鴻激c ...Tag:\866
1996/06
()
Rank:960703
:X3絎紫ユ ゃ鴻若激с潟泣帥若割検絲上 (...Tag:\897
1996/05
()
Rank:1078871
:X3紫ユ篁ゃ<ゃ (荀蚊若鴻激c (38))Tag:\866
1995
()
Rank:1114066
:X3 (鴻若若<潟喝羈鴻激c)Tag:\795
1995/12
()
Information about this title

Capcom
Super Nintendo Entertainment System Playstation Sega Saturn Kotono Shibuya

Japan Released:1995/12/01(Fri)
Sites about how to play the game
1. http://osaka.cool.ne.jp/hammerge/x3db.htm
Opening movie (2)
Rock Man X3 OPRock Man X3 OP [Fan reg.]
One More TimeOne More Time
Song:Kotono Shibuya [Fan reg.]
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.43)19160.0942.901

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Inside Japan90,8443630
Outside Japan90500

How others evaluated in Japan

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People411104100
Percentage13.3%36.7%33.3%13.3%3.3%0.0%0.0%
Added percentage13.3%50%83.3%96.6%99.9%99.9%100%
Summary83.3%13.3%3.3%
                                                                                                  

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The below reviews are translated automatically from Japanese ones. To post your review to English version, please click here.

2008/12/29 Good [Original Japanese review]
by Yakkuru (Send message) Provider: 9836 Host:9898 Browser: 4661
The 3rd work of lock man X series.
Is the change to the previous work in a story side that the clear enemy of the beginning was newly too transposed to Dr.
Doppler?
(of course, there was that in the last.) The enemy who made the eight major bosses first in a roll by it and who bars, and influence new in addition to a former irregular hunter came to be incorporated.
Since it was an action game, although the role of a story was not necessarily so large, it was a point which has the story, that is, interest which renewed the fashion.
Moreover, although it does not know whether it is related, there is also no BGM side with where and it feels that it is the different taste for a previous work.
The feature of this work is VAVA revitalized on the naitome appointment squirrel which is having taken in the new element also in respect of action, and confronts each other in stage middle, and the hiding stage, tip rye doaamaa, the zero which were fully prepared and became a player character.
It is arbitrary, and although VAVA which can be pitched against each other, and the gimmick of a VAVA stage could be enjoyed, they are compulsorily random in the middle of the major eight boss stage (?).
Was the naitome appointment squirrel which comes out a little annoying?
Moreover, although the element that "a hidden boss" appears by pushing down a naitome appointment squirrel and VAVA on a weak point was also interesting, a little incomprehensible one is a neck.
It is also a little incomprehensible as a beginner and a first play that elements, such as a tip rye doaamaa sub tank and a part, compared even with the previous work, and became complicated, and mist and influence appear in the smoothness of a play.
(follow of this point -- after-mentioned) merely having various capability about the capability of tip rye doaamaa, and having also increased depth in respect of action -- surely .
especially -- this tip -- hyper--- a tip -- is also being harnessed in the customary "hiding element" also the feature of this work?
Although it is the "zero" which became a player character from this work, restriction is attached on equal terms with X, and greatly in fact.
Was it good about this point?
Since it is called a first appearance, if service is considered, I will think whether to be sufficient consideration.
Having sprung for the appearance on OP stage was also clear, and the drama was felt also for the appearance on the "saber" and the last stage of sushi and the hiding arms entrusted to X.
About the special arms and part of familiarity Was seizing on a weak point using special arms not good about user-friendliness, although it was familiarity?
Up to the thing against which e with a short range is not effective and which the peculiarity and usage place where appearance is late do not understand.
Although there were also arms used for each item acquisition, it did not seem to be about flexibility like X2.
It is touch in general good about the eight major bosses with these special arms.
enemy - in which it thinks that the pattern showing various attack and characteristics was used even if it included enemies other than the eight major bosses, and patternizing is conspicuous also in respect of balance -- I think that the balance which even a rather famous ruffian should just look at from the whole was maintained Also about the stage, this point is the same and has become the contents of skillful about each boss's characteristic.
Next, although it was about the "part", it was what begins shortcut and can be used as it is unexpected that it can dash also upward as well as the air dash which can be used in urgent like a previous work about a foot part.
Good also of the body to which the effect of a barrier was attached is carried out, and it is .
However, was it hard to use just for a moment about the arm?
Although it described that acquisition of part tip rye doaamaa became complicated by the above-mentioned, was the "head part" greatly helpful at this point?
Although it is the function in which the head part of this work displays the position of an item with mapping immediately after a stage start, in X3 to which it compared even with the previous work as above-mentioned, and the kind and the hiding place of each item became a little complicated, I feel that it was considerably helpful in the time of a first play for the function of this head part.
What is fundamental action maintaining the merit not changing, it also piles new portions, such as a story, a new element, etc.
which dressed themselves and became new, and the volume side is also increasing it a little according to a 莨若 cage and it.
It is clear to have thought that complicated and smooth deployment was spoiled about a new element, and (especially item recovery) there is follow etc.
to some extent and I can also think the portion with which the originality of X3 is expressed also about this point.

2008/12/22 Good [Original Japanese review]
by 11 (Send message) Provider: 13473 Host:13308 Browser: 4926
The third work of lock man X series New elements, such as "a zero change", a "beam saber" of zero, "a two-step jump", and "rye doaamaa" of an X special-purpose machine, are incorporated, and appropriate freshness was able to be tasted.
Somehow, this boss of X3 feels that there were many fellows stronger than the boss of X2.
-- Although there was also the contrary -- A "ekusupu rose hoe neck", "gravity beat buudo", "acid shiifuoosu", a "erekiteru catfish loss" These four persons have not been beaten without special arms.
-- An attack cannot be abandoned.
-- Also it and mind which was indiscriminately hard somehow as for the enemy, and was strong -- Although it cleared somehow and went well -- After beating a boss two bodies, was the element with which the boss of a promotion starts action some or other as well as X2 incorporated?
It is kana to differ from X2 the place into which a boss intrudes suddenly by around the middle of a stage.
-- Please seize on suddenness, and a schedule is driven mad very well, or stripes are carried out, and it is a seed (sweat).
although "vajuriira FF" was strong -- "mandareera BB" -- 箙 -- it is weak -- It is small fish ().
it is honest that "VAVA MK-II" revived -- surprise is felt not much -- having not had -- Since anticipation was attached, it is kana that koitsu revives.
If a warp capsule is in what place in 8 stages it is and it goes into the capsule, although it will be decided by whether koitsu is pushed down by becoming VAVA MK-II and fighting, or it does not push down whether a beam saber can come to hand -- only merely pushing down well -- -- although it is useless -- But, I feel that 箙 difficulties were carried out to clear this game.
-- Because, rasubosu is strong!
Although the attack would avoid in shiguma of the first form etc.
especially, [ there was nothing ] -- Although it can push down well so that troubles may not be suffered at all if wisdom is taken out -- It was not able to win at all until it had noticed the method.
-- 箙 iraira stripes are carried out and it is a seed.
-- It was hard to use an honest beam saber.
-- [ charge takes time too much ] -- since -- when getting used to the play, the beam saber was got without the arm part from "zero" (smile) This one honest-forces and carries out.
-- Anyhow, X3 as well as X2 was able to be enjoyed very much.

[A bad point]
honest -- for which I feel that these X3 had very well the special arms which cannot be used unlike X2 of a previous work The "Frost shield" of "frozen baffuario" could not be most worrisome.
-- Since it is discharged after stopping at the time of discharge although offensive strength is high, it says clearly and seldom becomes useful.
-- It felt so that "tornado fuangu" of "screw masaidaa" might not be useful similarly.
[ it cannot destroy an enemy easily ] -- I feel that character is alike as passed for these two to it.
-- Also place where an attack judging appears before a buster after accumulating -- [ once "parasuteikkubomu" of a "ekusupu rose hoe neck" keeps an eye on an enemy, unless an enemy is destroyed, it cannot discharge the 2nd shot ] -- (it is -- to it being helpful if the 2nd shot can be discharged) "of "gravity beat buudo" -- a bug -- hole" -- using -- etc.
-- almost -- twisting -- carrying out -- having been helpful well -- "acid rushes" kana -- of the "supiningu braid" of "scissors shurinpuaa", the "reisupu rusher" of the "Shining tie guard", and "acid shiifuoosu" "Try aadosandaa" of a "erekiteru catfish loss" is a so so grade.
-- And the most useless place is a "crossing charge shot"!
I feel [ what ] that it takes and there is also no profit except this shot and the attack range.
-- Speed was also slow, and it was very much hard to usage -- unless the leg is attached moreover at the ground, a crossing charge shot is not exercised -- and was made the top where influence is low.
-- Though regrettable, a [ it does not attach as since it is minus in the portion there ] Evaluation is made "good."
2008/05/27 Very good [Original Japanese review]
by h紊т戎 (Send message) Provider: 11609 Host:11609 Browser: 6034
I feel that it was more difficult than 2.
mind the boss was unyielding ...
weak point arms 篏帥 -- especially .
Although the foot part which can carry out the air dash of this strengthening part also upwards was good, it has not been felt that the arm part became weak, either.
Or [ that it was the buster out of which original power does not come unless it shoots two shots quickly and puts together and unites busters, although it can shoot with from 2 "zudon and zudon" as well as 2 ].
It looks poorly.
Is it the problem of invigoration?
Although it was good that zero could be used, if a life is set once to 0, it cannot use any longer, and it is c ...
From the middle, "treatment only for giving a saber to X" has been carried out completely.
And the tip which strengthens the part of X.
In the 1st round, it is also now to have taken the head tip, it is in me who did not know that X would become golden pika with the "hyper-tip" which can all be strengthened, and I am recollections.
Vehicle (being rye doaamaa under c.) Although mind that it was able to ride is also carried out, does it seldom remain in the impression?
The saber of zero and the impression of a hyper-tip are too strong.
Evaluation is "very good." Moreover, I want to have come to do.
But since 3 was damaged, it carried out "loan paku" Becoming.
Was it as interesting a game as it (a schoolchild of those days like me especially)?

2008/02/11 Comment(normal) [Original Japanese review]
by Ainu (Send message) Provider: 15175 Host:15020 Browser: 3646
The [total play time] About 20 hours [Good point] X uses a beam saber.
[Bad point] Are weak in a boss being unexpected.
[Comprehensive evaluation] A stage is fairly interesting.

2007/10/27 Very good [Original Japanese review]
by Namekujikinoko (Send message) Provider: 15400 Host:15248 Browser: 8090
[a good point] - zero can be used conditionally - vajuriira, mandareera, and vava MK-2 are attractive.
There are many things which other bosses do not have in these.
- The special arms of 篏 have many which can attack the high thing of offensive strength, and the enemy of a high place.
Especially the charge version of try aadosandaa is powerful.
The high fellow of durability like a hammer hammer can also tidy up with one blow.
- The saber of a hyper-tip and zero.
- Two bosses are in the Doppler stages 1 and 2, respectively.
the case where both persons defeat a naitome appointment squirrel in 1 -- a press disposer -- the case where vava MK-2 are not able to be pushed down in the God karma scene, O, and inarii 2 when it is not able to push down with either one or both, either -- another war When it pushes down, bolt kuraa gel jellyfish is infallible, and it is X series maximum weakness.
Try aadosandaa which is not the enemy of the Frost shield is also effective.
- Compared with the past of two works, shiguma is strong.
Avoiding difficulty if there are not flame 綣冗e of the first form and a hyper-tip.
Although the second form is not about one, it is strong.
The strange cartridge which moves about the inside of a screen is more troublesome than a beam and a missile.
-- which -- fighting -- 障 with [Bad point] - Frost shield and tornado fuangu can be used the charge version, and it is past [ a lack ].
The former uses at least the time of going to take the hiding item of shiifuoosusuteeji.
For use nothing and both, the normal version is [ the latter ] a great difference.
the charge version of parasuteikkubomu -- power -- a low bug -- the normal version of a hole is also effective only against a specific enemy -- x - although it is good, the air dash without item other than life recovery which cannot fight with a boss is improper for the ability to use zero -- if moreover damaged except an opening stage, by the data, it will become impossible to use it - The saber which cannot leave the data of a hyper-tip with a password is being able to leave.
[Comprehensive evaluation] It was so strong that - catfish loss was fearful.
Winning without tornado fuangu is almost impossible.
the c people who are nothing and can win -- respecting -- <障 me -- once -- a hoe neck -- a bug -- it can push down without a hole evaluation is very good -- coming out --
2007/08/20 Very good [Original Japanese review]
by Zanbaa (Send message) Provider: 18003 Host:17731 Browser: 4645(Mobile)
The game purchased by saying that zero can be used.
It plays and they are surprises!
Once it dies, it can already use, and it is -.
too strong -- it is excessive although is therefore thought the eight major bosses of after 篁篏 -- overall -- a level -- is it high?
If especially a bee and a catfish are only a buster, it will be considerably forced hard-fight.
Although BGM does not have right music compared with a previous work and 篏, I think that it is the game which can be enjoyed even if it plays now, since it does as a work and there are many lump elements.

2007/08/19 Normal [Original Japanese review]
by Meteo (Send message) Provider: 40410 Host:40426 Browser: 3162
although difficulty had been boiled markedly, something cannot deny a power down compared with a previous work Music is not so good, either.

2007/08/05 Best! [Original Japanese review]
by Madorideisuta (Send message) Provider: 18003 Host:17790 Browser: 4759(Mobile)
I think that this work has the fun more than a previous work.
Zero can be first used now.
Probably, it will be good although the basis of the present X series was made by this.
It was good that it has played with the feeling different from using X.
If it can merely do and a boss game can also use zero, I will think that there should just have been a boss game only for zero.
Moreover, although it was also good that X could be used, when it became so about the beam saber, it was disagreeable that it became impossible to use zero.
Looking for a tip and rye doaamaa otherwise was also able to be enjoyed.
Since rye doaamaa had too few scenes which can play an active part (especially furoggu), I wanted it to merely give the scene of it suitable activity to each part which enriched the kind.
Now, although it is a boss game, I think that it was very responsive this time.
Especially a catfish loss, a hoe neck, and a tie guard had a close game very much, when there was no weak point.
Moreover, a feeling of strain comes out and I regard as good that a naitome appointment squirrel does not understand when it fights on which stage.
Aside from the shiguma, Doppler and VAVA were merely too (especially former) weak.
Since the fellow who came out when two naitomea were pushed down, although kuraaken was delicate was strong, he was good.
Although criticism was also written variously, since it is interesting and is a favorite work, evaluation is the highest.
Those who have not done recommend to do at once.

2007/08/04 Good [Original Japanese review]
by Sharu (Send message) Provider: 1407 Host:1251 Browser: 5598
compared with a previous work and 篏, difficulty is the work which had been markedly alike and took pains over capture The tolerance over a boss's weak point goes up, and even if it used weak point arms, it became impossible to give a not much serious damage.
[ the stage was also difficult ] ...
Does an enemy become strong and is there any impression which difficulty went up?
It is the touch in which hiding elements, such as a tip, also increased in number and the flexibility and strategy nature of a game also increased.
Although it was glad that zero could be used, BGM liked a previous work and the 篏 individually.
Since it is still a work highly complete on the whole, evaluation is made "good."
2007/07/18 Best! [Original Japanese review]
by Kuromuueru (Send message) Provider: 12661 Host:12543 Browser: 3035(Mobile)
Is also this a nostalgic game?
At X series, he liked this.
Was it glad that zero became usable?
Although it is with restriction -- Was there also much sapuraizu, such as revival, gold X, etc.
of VAVA, and was it overwhelmed by the childish mind in a honorable death of Dr.
Doppler of the last etc.?
I want for that I feel that the arm part is merely weaker than a previous work to also hide a fancy kana ?
password system, and to see it the search for a command -- was [ come out and ] it pleasant?
(He does not so like a save function individually) Is also music smart as usual?
Although seemingly X4 is the highest masterpiece socially, am I positively here?

2007/06/17 Very good [Original Japanese review]
by Torabaayu (Send message) Provider: 12883 Host:12832 Browser: 2989(Mobile)
The X series of the 3rd work.
[a good point] - zero -- use -- possible .
- gold lock man transformation which use and game difficulty, and important item acquisition difficulty raise succeedingly, and is proud of offensive strength with the unusual top in which zetoseibaa acquisition is possible depending on [ seibaa / 2 ] - deployment [Bad point] Although -8 boss is strong to zero use improper and 2 when the difficulty of - above-mentioned yields - seibaa and whether it can respond by in slight X series first receives, some Doppler and shiguma are weak (as weak as sad if it is with seibaa).
[General comment] Completeness also with constantly high 篁篏.
Although the tornado sensation leg was expected in the class at the time of X3 sale, Gold X and seibaa acquisition were completely unexpected.

2007/03/06 Good [Original Japanese review]
by Y I (Send message) Provider: 24547 Host:24614 Browser: 3875
Although it did not know probably because the works of order were X2 and X4, the slightly simple impression was received.
Although difficulty is high compared with two works described previously, are whether a story is a little simple and that say what or ∝遵 is missing regrettable places?
Pushing down, if parties with a comparatively tough small fish enemy are many ordinary shots this time took time.
In an inside boss, there are a tank which the upper half of the body which equipped the drill arm, and a lower half of the body separate, and an impression which the throwing knife type enemy who moves about the interior of a room freely could not push down easily.
Although it becomes the eight major bosses' talk, if 篁篏 also seizes on a weak point, although it can push down easily, if it is the case where there is nothing, there are many parties with a high possibility of having a close game absurdly.
The hoe neck which uses abundantly the attack which is especially hard to avoid, a catfish loss, and the beat hood which devises a death-on-the-spot trap from the second half are kitsui!
Is what it is comparatively easy to push down baffuario with a comparatively monotonous motion, and masaidaa at the rush attack center?
The other boss is the kana in which a not much strong thing was not ...
Since VAVA has hardly changed with the time of an attack means being X1, either, if the same way of fighting as a front is adopted, it will not have a close game.
It is the partner whom mandareera and Dr.
Doppler also tend [ quite ] to beat as a boss of the final stage.
I feel that the first person type was stronger for rasubosu.
(Since it is hard to avoid an attack, although offensive strength is high the second half, a motion tends to put an attack in slight lateness) Although it is a general comment, since 1 ranku will be downed compared with old X series, suppose "It is good." It was glad that zero could be anyhow used now.
(if a mistake is made one time, although it cannot use)
2007/02/24 Good [Original Japanese review]
by Gunguniru (Send message) Provider: 45196 Host:45303 Browser: 8936
it was worrisome that it was markedly alike compared with the lock man X2, and stage capture was difficult although the opening part stage treated X and zero, just as it changes to the turn of zero -- too -- the strength of arms -- it is proportional -- the panel where a zako enemy's offensive progresses in the state of energy 羝c considerably at a first time play by becoming intense overwhelmingly ...
There is memory which took time in stage capture considerably in the state of no X mist beam part equipping.
As [ be / extremely weak / the boss / but / ...
] The touch which was supreme and was weak acts as Dr.
Doppler of the final stage.
[ the shiguma game was also able to push down the action pattern memory last form comfortably generally ].
And functional tip equipment which was a new system.
c which can receive the monochrome a "gold tip" tip [ which was made to regard as "only one cannot choose either among two or more additional functions", and carried out all functional loading in the end after all on the stage ] Becoming ...
Had many people who this was deceived considerably and played.
it is markedly alike also compared with a story X4 and seems to be monotonous -- a system -- imaichi ...
It was also 障 power that the X buster strengthened above all carries out special character exertion by the union from two at usage .
There were also still zetoseibaa acquisition capture and an interesting field very well well, and an unfavorable criticism does not do.

2007/02/23 Good [Original Japanese review]
by ≦綾 (Send message) Provider: 11302 Host:11362 Browser: 5234
here where it was thought that this had a too weak enemy -- strong -- becoming -- passing -- it is -- the world can be saved only with a saber -- and if a leg tip is attached to this, person shiguma with weak rasubosu will hardly be said to matchless any longer -- come out and become empty -- с dekashiguma -- mobile power, although only 4 of Family Computer was not done before x3 which it was too low and was an easy victory Although there was difficulty considerably with contact to the enemy from whom it is a great difference, and it is peevish and becomes fall death with insufficient jump power, a lack [ physical strength raw / strange ], and a mortal wound at that time difficulty falls very much -- this can be done now just as it likes very well also with a seed, although it is interesting, jump power is high and fall death decreases, and I think that the smooth and comfortable play was made by the favor of a dash After thinking that it receives 10,000 parts to be easy to play, and came to carry out, he likes a zero theme to profit music is [ profit ] kakkoii.
If called a musical kakkoii game, I will think that a lock man comes out first.

2006/10/17 Good [Original Japanese review]
by (Send message) Provider: 17243 Host:17078 Browser: 6355
Is what is necessary just to say from a conclusion?
is the impression of this work said from recently "the music as which X series is sufficient was extremely lost bordering on this game"?
the music from honesty X4 suits the scene -- it cannot rise but the work to X-X3 was played, while music was peculiar and exciting however, it was felt for music too much modest in BGM increasing, and presence not being shown from X4 As itself, that is very regrettable.
Is the place where this game is bad the treatment of "zero" too?
Since it cannot lose in order for it to become impossible to use only the limited number but to use by one mistake and for a "saber" to come to hand in exchange for "zero" in the event of the second half, isn't this which is exposed to the obsession of the silence "it must not use!!" too cruel!?
When the fact that zero can be used also in themselves is known, it is what was regarded as "It did!
It will use instantly" however, progress one stage by "no mistake with the feeling about a schoolchild!
" is a too much impossible order.
a boss cannot be challenged in moreover "zero", that is, incomplete combustion -- it was a supreme fact it character [ this ] "an arms exchange exchange ticket" was seeing, and taking that time carefully after all -- it seems that the battle character "zero" has a method of that to which the zero unit captain who is degradation also takes the side of the "ticket" for arms exchange rather than him in this world at the back worthier than this fact sad kana zero captain ...
It does its best from X4.
now, the terrible severe criticism which it will hide with BGM and will be existence of arms if it is called a good place -- carrying out -- solving -- it is -- although -- the "saber" of hiding arms exchangeable for a "ticket" is the surprising thing of it being proud of remarkable offensive strength, and burying each boss by from 2 only with a saber ...
the exchange with zero had an appropriate thing too ...
was made to think The "gold tip" which stored the effect in which four exist in one about existence of a "tip" although it considered as itself at the last and did not become < ball mind.
It was thought that it knew that there are no less than four effects, and was gaining considerably those days!
......
Having one and a "gold tip" here leads to having a "saber" by high probability.
Since full charge shots can be fired at an arm tip in rapid succession, that the process to accumulate can be skipped has a kind troublesome smell to the man of .
however -- !!
Was it in the effect of the "saber" I want you to remember here?
so -- !
Although the thing which is 2 綽罧 and which is removed, of course must probably also take into consideration, the speed of a saber is quicker than a shot!
Thinking will be meaningless if it becomes (it is at least kaizaashiguma as 域).
Since it became so, and it was not rich and the justification for existence of an arm tip became very thin, either "the arm tip" or the "saber" should have been thrown away.
Since the three remaining functions were made into themselves and it felt actually as < "it is an upgrade", there is still especially no fleshy tumor.
If it says in passing, I appreciate very much the "head tip" on which the sub tank collects freely only by letting it alone.
evaluation is good such being the case -- coming out -- Incidentally as a game, he likes X2.

2006/10/16 Comment(good) [Original Japanese review]
by Okkaa (Send message) Provider: 52503 Host:52541 Browser: 5234
The lock man X3 is the game put on the market by 4 models, SFC, PS (CD-ROM), SS (CD-ROM), and PC (CD-ROM).
The CD-ROM version is the thing that music is arranged, animation is added to all scenes, and it can save by a bag rise, ???, and both of the methods.
But, PS and the SS version are telling various things of the game industry.
???
of "a bag rise or ???" is a password.
Before ten years or more, the work which saves its own data as a character was required.
However, the tragedies of a password being unable to be too long, or it becoming impossible to meet the person whom "a password is different", he, and himself brought up, since the character is confusing happened in succession.
The CD-ROM version has a system called a bag rise, and is released from the troublesome thing of making a note of a password.
Moreover, it is although another penance, such as disappearing by the bug etc., also has data of a bag rise ...
However, there is a problem in PS and the SS version.
The problem is load time.
When starting with a continuation by bag rise, reading save data takes absurd long time.
Mean [ the ] what as it is absurd and long ...
it -- "-- being able to express mind for gratitude to the persons who developed the battery bag rise and the flash memory, this load time is about a password -- it is the length like the blown penance to carry out -- it is calling it " Moreover, the problem that music flows also has music from a way piece and the start on the way.
With the PS version, even if it does not go into a game, the music arranged and built can be listened to.
From here, I will speak about the thing in a game.
The lock man X has little physical strength, and if he has not carried the Armagh part, he is worse than a lock man.
The lock man X can worry about it, it can hesitate at fighting, and is because it is repuriroido with the character to be alone weak like man.
But, physical strength goes up by taking the heart type item called life rise.
A sub tank is the tank type item that it can recover to recover.
but it -- the head family -- unlike E tins (item to which the character of E was written) of lock man series, when physical strength is full, unless it takes a recovery item, it cannot use That is, a recoverable quantity is decided by quantity of a recovery item taken when physical strength was full.
A part is equipping with the head, an arm, a trunk, those of a leg with four kind, and them, and the lock man X upgrades, is equipping with all parts, becomes Armagh, and changes his figure of the lock man X.
This time, they are the best friend of the lock man X who calls it a zero change, and the system which calls ZERO.
ZERO is as follows.
- Take the place of zero all over a stage like after the - lock man X7 who cannot fight with - boss who can issue a powerful attack because physical strength continues pushing twice and button of the lock man X of an initial state and who can never call if it dies.
It is it what thing to kill!!
Don't I understand the lock man's X feeling!!!
the conditions "it can never call if it dies" -- "-- I am manipulating lock man's X important best friend's life -- with much trouble ...
manipulating yatsu it enabled it to use by 篁篏 poor ...
it is having trampled down the feeling of the initial state lock man X " who expects that it overcomes Moreover, almost all the upgrade item is in the place where a person with the action game weak that it cannot progress by 篁篏 if there is nothing about the arms which do not go into a hand unless it does not arrive unless the place of an upgrade item is ill-tempered and it jumps with a grinding sound, or it beats a too strong boss etc.
is impossible for going.
But, even if it does not do such a troublesome thing, there is the method of upgrading.
The method is a password.
Since the lock man's X3 password can record not only the cleared stage but the taken item, the number of passwords is 16.
Since it is special, I will write a convenient password here.
8427 4335 6316 5356 If this password is inputted, it will be in the state where it has upgraded without nobody's beating eight bosses.
Moreover, with the PC version, there is the kind mode in which there is the easy mode and the damage to receive becomes half.
A theme song flows to the opening and ending of PS and the SS version.
Individually, the direction of the theme song of ending is the highest.
the theme song which the reason has attached animation to four halves of the screen of the graphics of SFC, and flows to it is variously hard for evolution of graphics, the lock man's X character, and a game -- it is because the mind of , such as ..., is felt Although there is no it at an overseas edition, mind is felt also only by hearing "raaraaraaraaraa" and 罩紕 for the foreigner or the Japanese version.
Exchanging for it, the PC version does not have a theme song and has the additional system that a difficulty setup can be performed.
In respect of being various, it is sly.
The lock man X3 of the PC version does not correspond to NT2000 and XP.
...
It is better not to buy it in .
Individually, the lock man X3 of PS is recommendation.
...
I hear that many things were studied anyhow.

2006/04/03 Very good [Original Japanese review]
by Bari (Send message) Provider: 10438 Host:10312 Browser: 4483
Was there much music of a lock tone first?
But since it is a lock man, it can allow.
(Smile) zero were really strong -- coming out -- peevish - It adds to double charge and is just the beam server of blow must killing!
It was the strength which is not highly ashamed of physical strength to the name of Class [ A ] .
Once it was damaged, there was weakness of it becoming impossible to use with 2 times during the play.
There are also many kinds of rye doaamaa.
(羈) Was also this good?
Although there is admiration which was seldom being used except this, the user-friendliness of a fork is too good, and is the 6 steps of underwater jump of furoggu uncanny?
Since the X version beam server usually did the server attack after the charge shot shortly after having no arm part, he raged as a "quick server." Although the jump tool portion was lost, it was compensated enough and there was more than power.
But does the last want to greet ED with zero too?
PGM at the time of the cast is the first favorite.
Mind of having brought all delicious places 篁篏 ...
[ zero ] the pinch of OP stage, the Doppler stage, and the last last X -- a basis -- disagreeable -- already .
(What) Evaluation is "very good."
2005/12/11 Best! [Original Japanese review]
by 蘂腑欠 (Send message) Provider: 48614 Host:48547 Browser: 3874
This is quite the Hamah better .
If OP stage is progressed casually, X will be caught suddenly, a ceiling is broken, and zero come to help.
It was surprised considerably!
Music also changed and it was powerful.
A boss's difficulty was also going up from the previous work, and was good.
Although it is the level which can be pushed down even when he has no weak point except a catfish loss and a hoe neck -- Especially music had OP, zero, beat buudo, the hoe neck, and the smart VAVA stage.
Although there is a man that it is good and the SFC of music is better, I think that I am only OP.
(OP of PS is also quite good) If -- (smile) pattern with the memory which cried over the strength of a vaji ruler which intrudes at a middle point (?) again, and was shouting is memorized, although I will feel that the mandareera is stronger -- It is also glad that VAVA revived.
It is weak although it is -- If it is called a bad point, it will be the difficulty of using of crossing charge.
Although X2 was unpleasant, in X3, it has fallen to power.
This thinks how it is.
He likes beat buudo in eight bosses individually.
It has always pushed down first.

2005/12/04 Comment(normal) [Original Japanese review]
by Pasu (Send message) Provider: 14681 Host:14948 Browser: 3693
The music of the zero of opening was smart.
The music of beat boot was also smart.
The design of the inside boss of masaidaa or an acid tie guard is bad.

2005/10/22 Good [Original Japanese review]
by Batou (Send message) Provider: 14175 Host:14198 Browser: 5234
Although 2 is not doing, I think that it was good that zero can be used.
When the boss game could also be used, in addition, it was good.
I think it good that an inside boss changes according to how to beat two counter hunters.
What is necessary is just to win how, when it appears suddenly in the middle of a stage!!.
I considered.
Various hiding elements are also good touch.
Hyper was taken as well as the tip.
Since it is troublesome to collect sub tanks.
I think how it is that the hit judging of kaizaashiguma of rasubosu is too small.
By favor, whenever it attacked, the damage was received, and I have thought that it is the unreasonableness which is pushed down without zetoseibaa.

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