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Game ranking: Rank 552/in 3,405 titles (Total 13.02/Deviation 50.69) Rank 551 <= => Rank 553

Rockman Exe3(Game)


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Capcom
Game Boy Adobans

Official sites
1. http://www.capcom.co.jp/rockmanexe/ (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(2.17)55250.6913.02 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan32,01776
Outside Japan25700

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People1500000
Percentage16.7%83.3%0.0%0.0%0.0%0.0%0.0%
Added percentage16.7%100%100%100%100%100%100%
Summary100%0%0%
                                                                                                   

Views for recent 8 days
Total2019181716151413
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/05/25 Best! [Original Japanese review]
by 射手座 Provider: 30679 Host:30914 Browser: 6395
The masterpiece without a complaint as the maximum excellent work also in eguze series, such as moving ED, a style which evolved further, and nabikasu.
It does after a clearance, and it is crowded and an element is also enough.
Since the tactics in which a time attack game etc.
is usually different from a battle were taken, the fresh battle was completed.
this work which may say that there is no bad point etc.
Therefore, this evaluation.

2008/03/30 Very good [Original Japanese review]
by TKM Provider: 2393 Host:2280 Browser: 5234
It is the most favorite game in lock man series.
It was so good that the flexibility of a battle system and customize did not become a thing compared with other lock men, and became the lock man of the last of a story that it is likely to be impressed.
The secret area after a clearance was also done and was crowded.
The difficulty of difficulty is also good.
too -- a game -- this -- about -- it is useless if it is not made interesting It is the game which remains in recollections.

2008/03/12 Very good [Original Japanese review]
by Karakuri Provider: 35633 Host:35593 Browser: 5234
The
[total play time]
100 hours or more
[a good point]
-- a scenario, a battle, and a nabikasu system character ...
etc -- if it begins to count with ..., there is no kiri This game is a game which fights for 1 and 2 in eguze series rightly.

[Bad point]
Isn't it an overstatement although there is nothing?
....

[Comprehensive evaluation]
"It is too interesting".
Game which is exhausted at the word.
a little -- a child -- although there is also a place [ 向 ], since it thinks that it is still sufficiently pleasant, it is made "very good"
2007/12/22 Very good [Original Japanese review]
by Arutemakoa Provider: 30497 Host:30492 Browser: 5591
It is the highest masterpiece of lock maneguze series.
A strategy spreads by introduction of nabikasutamaizaa and it can customize now to oneself liking.
Moreover, it has been impressed by revival which it is long and can be enjoyed by style change, without a virus battle also 飽きing bored and a story is also very good and it is [ revival ] the last lock man again (the next work was carried out now [ るくなって striped ] which fighting with a virus cut).
And I think whether the pro of rasubosu is in the rasubosu strongest probably in eguze series.
Although it was able to win when redoing deyuuo nebyu lug lei gureiga fuaruzaa of the boss from it etc.
2 times and 3 times, puroto was redone about 10 times and was able to win at last.
Difficulty is also exquisite.

2007/12/21 Comment(good) [Original Japanese review]
by Acchan Provider: 18146 Host:17897 Browser: 6770
Although he did lock manekuze to 4, although the period until scenario clear can go, subsequent eye a tip collection etc.
will not feel what every work of ekuze can be told like becoming more troublesome and more troublesome.
Can this also be told Pokemon?
chanpyon pushes down, and although it thinks that a pictorial book will be completed and many things are carried out, a motivation is lost on the way.
It is such a thing.
Incidentally he has black with the white (-less mark).
Was the version set to two from 3?
After black passed for a while, the white was put on the market, and was it put on the market?
Then, evaluation.
In ekuze which he did, it was the fun for which it fights with 2 (to 4).
nabikasutamaizaa was good.
An understanding was easy and strategic width spread.
Since there was a part of nabikasu which the number's of a possible style change increases and is obtained in a style, it did and がい increased.
Does the design of enemy kyara like serenade something?
Of course, he likes forte.
However, puroto of the boss of a scenario was delicate in design.
Was the design of the gospel of 2 too good?
けど difficulty was more difficult and was good.
[ of the degree ] Since the time attack completed in the secret area in the direction of quite back has ability tried, he likes it.
けど and the breeding virus something not existing were also interesting required.
Although it is after a scenario, one watch is gaily [ fault ] peevish and it is V4 tip.
As for a bad tip, collecting is troublesome if V3 Nabih is not beaten by less than 20 seconds and S rank in the BROTHER style.
There are too many conditions.
The method of collecting V4 tips comfortably is shared with a friend.
Is it collection-of-money て取り寄せること in a twilight store?
Since it does not advance further previously unless it all collects V4 tips, it is disagreeable.
Since after [ much ] the scenario clearance might be done, he was able to be enjoyed considerably.
Waging war with a friend is also pleasant.

2007/08/19 Very good [Original Japanese review]
by M9 Provider: 56101 Host:56045 Browser: 3875
The [total play time] It is 150 hours or more.
[Good point] Point with a huge hidden element.
It is a very good thing that it can play without 飽きing bored after a clearance.
It was touch that a style change and nabikasu could also be substantial.
It is thought that the battle system was also the best.
A scenario is also very good.
[Bad point] It is the point which is not simple in part.
On the day [ ...
] when the "master style" etc.
was carried out by waging war [Comprehensive evaluation] Since many good places have negated the only dissatisfied point, evaluation is made "very good."
2005/01/09 Very good [Original Japanese review]
by 生物F Provider: 16979 Host:16919 Browser: 4184
The 3rd work of series which adopted renewal and the "nabikasutamaizaa" system from a lock man's own strengthening means which 2 performed by Buster UP.
A nabikasutamaizaasu stem arranges a strengthening part in a frame, and kinds of the kind of strengthening part, such as the appearance establishment UP of the UP and the virus with an attribute of not only a lock man's standard equipment lock buster but the number of use tips at the time of reinforcement / battle start of HP, are colorful (in short point of a puzzle).
It can be said that branch of lock man strengthening increased further as a result.
This work to a version is branch and fundamental appearance Nabih (as for the Myst man and the Brack version, in a version, a ball man usually appears.) to two kinds.
Moreover, it is in that Nabih called a blowout with the Brcak version and confrontation being possible and the code (continuation use is possible if it is the tip of the same code) of a tip which can come to hand have changed たり.
A version difference becomes full-scale from 4, especially will be emphasized in respect of appearance Nabih.
the place where liking is now divided in a work since the appearance conditions of V3 Nabih by the side of an enemy (it appears at a run damuen count after beating V2 Nabih lurking in a specific place) have come to resemble a variously complicated thing There is also a tip which cannot come to hand unless it becomes a specific style.
Although the neighborhood was abolished by eguze 4 after all -- Also the thing for which the case by which criticism is carried out to a target on the other hand is encountered when the affinity of the tip which the speed of the enemy virus of a high rank will not be quite simple, begins, and uses from this work is bad -- I think that the neighborhood, and the device and patience of a player are tried.
It is the place which it worries that a 端折られた impression has Nabih's number of pattern drawings a part of individually.
Since there are also various hiding elements, it is a certain semantic challenge.

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