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Game ranking: Rank 224/in 3,469 titles (Total 36.00/Deviation 56.59) Rank 223 <= => Rank 225
Game average points ranking: Rank 263/in 608 titles (Average 1.50(Very good)/Deviation 53.53) Rank 262 <= => Rank 264 (more than 10 evaluatoin)
Game ranking of 1992: Rank 7/in 98 titles Rank 6 <= => Rank 8

Rockman Five The Trap Of The Blues(Game):Action


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Information about this title

Capcom
Nintendo Entertainment System Playstation Application software
Koichi Yamadera

Released:1992/12/04 in Japan
Sites about how to play the game
1. http://osaka.cool.ne.jp/hammerge/capture_r5.htm
Official sites
1. http://www.capcom.co.jp/ps1books/rock05/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.50)22456.5936.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan7,4032424
Outside Japan19800

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People5864100
Percentage20.8%33.3%25.0%16.7%4.2%0.0%0.0%
Added percentage20.8%54.1%79.1%95.8%100%100%100%
Summary79.1%16.7%4.2%
                                                                                                  

Views for recent 8 days
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/25 Very good [Original Japanese review]
by Sabukichi Provider: 5457 Host:5493 Browser: 8090
It was this work that was personally purchased for the first time in this series.
Although it seems that difficulty is falling, for me who am not good at such genres from the first, either, even by it, it fully does and responds, and it is a better seed with が.
A boss also thinks that he could be individual respectively (although it is a general invitation work --).
that jump power is uncanny in a stage becoming a vertical contrary たり -- etc.
-- having been unique .
the back, I also boil BGM of a stage very much and regard it as good Does BGM of the stage of napaamuman remain in the impression especially in me?
I think that it was good as deployment after a story is also settled temporarily.
し [ the blues were also a fairly favorite character ].
In me, I think that it was Ryosaku who talked down considerably those days.

2008/03/22 Normal [Original Japanese review]
by 幸福寿司 Provider: 10111 Host:9809 Browser: 8090

[Good point]
Was - gravity man a new stage?

[a bad point]
- some difficulty -- it is low - All the appearance of the boss of a blues stage is together.
It withers and is 。.

2008/01/01 Very good [Original Japanese review]
by Kuromuueru Provider: 33413 Host:33361 Browser: 3035(Mobile)
although he forgot all the time after being unable to carry out clear but losing software, since it was still the do lower part when the Family Computer version was given, after becoming at least a junior high school student, he bought the remake version and brilliant vindication of the honor was dispelled -- if it; does, it can do -- rubbing -- peevish -- 。 The lock man of Family Computer is also ii!!

2007/11/07 Very good [Original Japanese review]
by Bari Provider: 7072 Host:6829 Browser: 4483
this -- sure -- difficulty -- wasn't it high?
but the head family of others to the last -- the kana which was not high difficulty sufficient as one action game in slight easiness compared with series I think that stage difficulty was exactly good moderate difficulty.
gravity reversal of a gravity man stage, the high jump of a star man stage, etc.
-- interesting -- inside 々 -- it was difficult and the blues stage and the ワirii stage were also the resistance to the teeth of inside 々 Was the direction of a boss game, was peevish and was easy.
Eight bosses were able to fight more than only a buster being equal, and each boss of a blues stage was overwhelming victory in first confrontation.
Especially the boss of the 3rd page is (which has finished an inspiring feat called a no useless victory by first confrontation!).
stage composition -- inside 々 -- that was interesting breaks the pillar of the last of a blues stage, it drops the upper portion, and progresses -- is it ?
place?
That it becomes impossible to use specific special arms was dividing strangely [ idea ], and it was interesting.
It is [ it having been repeatedly inserted into geographical feature and having become sandwiches, before understanding, or ] ...
Moreover, is a blues stage good by music?
This is the hidden excellent piece of music.
Inside 々 was good although a ワirii stage did not attain to the head family 2, either.
The mechanism which the stage broke strangely [ idea ] generally was interesting.
If luxury is said and a boss has resistance to the teeth to a slight degree, I will think that it was still better.
Evaluation is "very good."
2007/10/07 Very good [Original Japanese review]
by Meteo Provider: 19923 Host:20015 Browser: 3162
Difficulty is very low.
however -- a guide to a lock man -- exactly .
Since there is also no difficulty made into zushiri like a previous work and it advances with a crunching sound, the fun of a game called a lock man can be noticed anew.
I am pleasant to be to also say and carry out music and stiff [ the part with low difficulty and the trap ].
However, even if rasubosu has no beat, it can be pushed down with an easy victory, and it is hard to use it in special arms etc.
except a gyroscope or a gravity hold.
Especially, napaamubomu cannot do zuru, such as letting in the rushes the puzzling scene which can think only a uke aim go past again (smile), but has become quite honor student structure.
The operativity of a fault of rushes is fearfully bad and it is discarded by special arms.
recently and an application -- those who got interested doing, since the version also came out It is "it is not a lock man for it to be only difficult" a word to the last.

2007/02/04 Normal [Original Japanese review]
by γ Provider: 37377 Host:37394 Browser: 5978
Difficulty has fallen from this work.
I think that the first factor is too high [ the power of a charge shot ].
Or [ that it is too powerful a little although new support kyara "a beat" appeared ].
It was only what is troubled by the place also using special arms.
Since power was lower, especially the power stone was not used once for a strange orbit top except the charge man game.
Are special arms useful and is there nothing at the lock man of こそ?
Although it never was not a trash, it was not thought that it was not much interesting.
Evaluation is "common."
2006/06/30 Good [Original Japanese review]
by Hansu Provider: 20228 Host:20345 Browser: 6342
It is the lock man series cleared first.
Since reservoir 撃ち is too strong, I think that it is a comparatively easy game.
(a crystal man's stage -- 手こずり better た) the music of a ワirii stage is most pleased in series
2006/04/06 Very good [Original Japanese review]
by 武信君 Provider: 137 Host:133 Browser: 4928
Intensity is very strong at the lock man who played at the very beginning.
Are you a very easy lock man?
If eight bosses do others just for a moment and it is crowded a little with a 手こずる grade in a crystal man and a charge man, they can fully push down by the no damage only by the buster.
Was also the beat a 今作初 appearance?
The memory which suffered troubles ...
Even if the hiding room of a stone man stage passed till when, wasn't it found ...
[ merely collecting parts ] obtain, if daakuman of a blues stage does not have resistance to the teeth, either and results in surprise, especially daakuman 2 -- although it was coming with ちょろ(ing), it 失笑(ed) Did BGM receive the very much good impression?
The gravity man stage, the napaamu man stage, the blues stage, etc.
were impressive.
The fairly strong memory merely ...
[ the ワirii capsule of rasubosu ] Although it was beat 使えば楽, if it fights by base, I will think that it is the strength included in the finger of three rasubosu じゃ of the Family Computer version lock man series.

2005/10/16 Good [Original Japanese review]
by Batou Provider: 44084 Host:43977 Browser: 4483
When it said which it was, compared with the former, it was moved easy also by me belonging to a hetare gamer's category, and stripes were carried out to me.
Although not tried, if it becomes the mind, probably it will be possible to 撃破 all the eight major bosses only by the lock buster.
Since it had turned out that ワirii is back at any rate even if it was said that the blues were an enemy, strain was seldom carried out.
Although it thought truly that ばけていた daakuman No.
4 was strong in the blues, probably the other daakuman will become somehow only by the rokkuma buster, if it becomes the mind.
し [ it is easy to carry out prediction of a motion ].
However, only the ワirii capsule of rasubosu was strong.
Only that strength had extracted the group in 5.

2005/09/22 Good [Original Japanese review]
by Eden Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 37560 Host:37405 Browser: 5234
Although it is 5 of reputation when difficulty is the lowest in lock man series, for me who was lightly disappointed at the simplicity out of 4, it is not related.
Are the eight major bosses too weak?
The simplicity is conspicuous even if compared with others'.
The boss of the blues and a ワirii stage was also easy.
Especially daakuman was severe in the double combo of zako & setting omission wholly.
the charge buster of the introduction from 4 -- being certain -- although it is perfect, even if it carries out, and rushes are also added to good health and E tins is also always added to a beat by the passage -- obtaining -- how -- getting used -- 、 -- ってな touch -- it was .
However, a gravity man and a gyroscope man think that they were good noting that they write also with the difficulty at the time of pushing down.
The point that the effective attack means in addition to weak point arms would be lost if the place where the gravity man made full use of gravity hides into clouds had elaborated the idea, and the gyroscope man was fresh touch.
Music did not have an attractive thing.
The water motorbike was individually pleasant.
When it was the PS version, I was glad for there to be a time attack by water motorbike.
Evaluation is "good." Although an unsatisfactory thing is felt for difficulty, is it touch of the lock man who can do to do with さくっ that much?

2005/06/25 Normal [Original Japanese review]
by 加藤俊郎 Provider: 43527 Host:43700 Browser: 2617
Did it compare this work even with the previous work considerably, and dropped difficulty so that you may be said?
Was it that will make it easy to play soon to say [ the 5th work ], and series will also extend a purchase layer?
Although a blues stage is the まんまな design, it laughed in spite of itself.
Is it said that the designer of a crystal man and the dust man of 4 is the same?
Although it was the direction called Mr.
Murata, seemingly, it was serialized in the week boy jump.
- A place [ the power of the charge buster out of which a recovery item tends / very / to come a good place is gentle to a beginner -- the beat of begging dance kyara to which a pattern also tends to hold the strong attack range and a boss's strong large attack, and tends to avoid them is strong -- ].
Individually, although doing from 1 is first as for a series thing, since it is difficult, do I feel that you may do from now on for 1 of this lock man series?
The place which special arms tend to use.
Although some power stones and charge kicks were peculiar, were star crash, the gyroscope attack, and the crystal eye convenient?
Although it is change of a pros-and-cons ある boss determination gin guru, he regards 5 as very much smart.
- A bad place, in series, since it is the quite easier one, I may be able to regard series other than this with the lock man fan done and crowded doing as boring.
Although it is a personal opinion, music makes it overall too much slowly, and I feel that tempo is bad.
Did especially the music of a boss game have more intense good one?
I think that the honest change for the worse of the rushes coil was carried out.
It was easy to use the way to a previous work.

2005/06/08 Bad [Original Japanese review]
by 宏一 Provider: 14291 Host:14085 Browser: 4925
every series 追う -- rapidly -- the bottom of difficulty -- きたん desperation -- what a 5 is the severest?
Eight bosses are too weak.
し [ it is normal all the members and can win by the no damage ].
The blues and ワirii are a super-easy victory.
it compares with 1 -- it will be rich ...
that buster to accumulate -- coming out -- a paddle It is from 6 in 4.
In 6, it became weak in why.
た記憶 is in it depending on Mr.
method of a grade with one unnatural rise.
a まぁ exception -- kiln -- へん .
and music does not have good のん especially, either ...
a stage -- the music of a boss game -- series 1 -- it is severe a negligent work with this 5 [ remarkable in short ] -- there is nothing -- ?
せ -- since -- 6 -- a little -- or [ muzu くなっ and るん ] Eight bosses ...
That collecting [ of a beat ] coin (?) does not have a twist, either, and it wins an easy victory.
a true boss -- is it weak?
It is whether if it says by force, per a crystal or wave will be less unsatisfactory.
Blues ...
A boss is small.
The beginning's was the strongest in it being unexpected.
The last stage is comparatively interesting.
ワirii ...
せ -- since -- a 全っ然 easy victory Boss weakness!
し [ a beat also pushes down the last freely ].

2005/02/03 Good [Original Japanese review]
by GENGEN Provider: 7289 Host:7353 Browser: 5237
It had written to a game and a formal guidebook lowest difficulty and easy in lock man series.
the -- と -- it gets and comes out, a super lock buster is too strong, and !!
per range is also large -- carrying out -- a terrible damage -- zakokyara and a boss -- since it gives not related, it can push down in the all eight-body boss normal state, without also using weak point arms it is also late that the new lock buster of 4 of a previous work collects -- since the hit range was also small inconvenient, although it carried out, and it would enlarge -- few -- I thought past [ rice ] Although it does not understand whether the complaint came by that, in 6 of 次回作, the power of a super lock buster was reduced very much.
But I think that the story was interesting, and the true character of the first appearance of a beat or the blues understood it, and it greatly heaped up the lock man world.

2005/02/02 Good [Original Japanese review]
by Sicherheit Provider: 54551 Host:54617 Browser: 4184
operating ratio is the lowest in the FC version lock man series which I have done -- 5 って し [ it clears and becomes precocious only once ].
It may be that whose eye the collection of plates was probably troublesome.
As [ be / eight sheets / in total / ...
] The rest is かねぇ which is music.
Is it said that it is hard to take a rhythm somehow?
However, new things, such as a jet ski and a beat, appear and there is a point with sufficient a boss kyara design also becoming complicated etc.
He also likes the most exciting charge shot later and in series.
Is invigoration in a completely different class?
(Smile) The charge shot of 6 is shobo く感じられます strangely.

2004/11/28 Good [Original Japanese review]
by 古典派の男 Provider: 41357 Host:41578 Browser: 3650
Although it is the impression to which difficulty became low when compared even with 4, per this work to himself's evaluation is imaichi.
There is an impression which changed the touch of a boss's design somewhat.
Although it was interesting that diversity appeared in a boss's attack, use of color feels some coarse.
if it is going to be scrupulous to use of color by force by Family Computer -- oh, it becomes, and although it will be natural, it is regrettable that it has looked cheap even from 4 rather The music of music calmly made overall increased the back.
Although it was probably an individual favorite problem, since the music with sufficient laver like 2 and 3 which can be hummed easily was individually good, the music tone of 5 was not left not much liking.
It is regrettable that the feeling of strain of the music of a boss game has especially been lost.
I think that it can be evaluated very much that a changeless change reached the stage until now.
The jet ski etc.
was the idea which was not considered even by 4, and was fairly interesting.
I think that "the pleasure which does not make safely and is not until now can be supplied" can evaluate by 5 most.

2004/11/28 Very good [Original Japanese review]
by sura Provider: 29882 Host:29801 Browser: 4925
Although difficulty was the lowness which probably fights for 1 and 2 in series, when it was boring, it never considered, as surely you told.
Action is made, and it already stretches, and it is perfect and I also regard sushi and BGM as wonderful.
I think that it is the work which can be enjoyed ordinarily.
It is recommendation also at a lock man beginner.

2004/08/02 Best! [Original Japanese review]
by EARTH Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 17797 Host:17778 Browser: 3875
The lock man 5 famous for difficulty being the lowest among series.
The reason has a charge shot in a powerful point first.
honest -- if there is this, eight bosses will arrange without caring about weak point arms No less than eight bosses can decide freely the turn pushed down since it is called this and strong kyara is not, respectively.
It is just for beginners.
But, it is not necessarily too easy.
Therefore, a play is made, without being bored.
If it is the PS version, difficulty is changed freely and the width of a play spreads further.
This is "highest!
There is a way of speaking only with ".
Moreover, this time of the musical result is also wonderful.
The music of a favorite [ I ] is the music of W stage, and music of napaamuman.
Did the music of napaamuman flow by CM with the whistle of the blues?
Even now, that CM was recorded on videotape, and it has left it.
The blues are clothed in light with a lock man, and the scene which collides is smart.

2004/05/13 Very good [Original Japanese review]
by 生物F Provider: 17589 Host:17400 Browser: 4483
The game which is not bored with a wonderful thing although it is new to a lock man, and there is little severe stage composition and it is easy difficulty.
Although の also had the completeness of a fundamental system highly, wasn't it made not much easy too much?
Individually, a heavier atmosphere is conspicuous and he quite likes the music of 本作.
Does the boss design of a lock man work have the impression which is becoming fine from these days?

2004/05/10 Normal [Original Japanese review]
by Vikutooru Provider: 29221 Host:28966 Browser: 4483
Was 5 fairly easy?
When it was comics (probably bonbon), the gyroscope man was able to push down on being drawn on strong touch most easily in a boss in practice.
--
2004/05/01 Best! [Original Japanese review]
by Okei Provider: 31130 Host:30889 Browser: 6457
The lock man who did for the first time is this.
It is very easy and is one article to recommend a beginner very much.
It remembers that the music currently used by CM is the music of a napaamu man stage for ten years or more.

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