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Game ranking: Rank 107/in 3,405 titles (Total 69.05/Deviation 65.15) Rank 106 <= => Rank 108
Game average points ranking: Rank 69/in 597 titles (Average 2.15(Very good)/Deviation 60.32) Rank 68 <= => Rank 70 (more than 10 evaluatoin)
Game ranking of 1988: Rank 4/in 118 titles Rank 3 <= => Rank 5

Rockman Two The Mystery Of Dr WAIRI(Game):Action


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Capcom
Nintendo Entertainment System Playstation Application software

Released:1988 in Japan
Official sites
1. http://www.capcom.co.jp/ps1books/rock02/index.html (Translation)
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Inside JapanVery good(2.15)10765.1569.051

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/10 Good [Original Japanese review]
by 剣舞大使 Provider: 18003 Host:17827 Browser: 4749
Since only the day was a free play in the used store, it did about 20 minutes.
I wanted you to place the description horizontally.
(Is it?) There are a charge shot and no slide.
ふむ -- Aren't mobile power and offensive strength, and battle spec.
very good?
It is quite severe.
E tins which can recover a life are how although he wanted to see, it had [ to get ] from the beginning whether it would exist -- be fastidious -- the boss was also able to be won when it was -- probably .
Although a time-tested product chooses for me a 氷雪 system or the boss who seems to be weak at first, even if a wood man becomes steamroller deployment, it is a steam-generated defeat.
Selection of distress of hitting 葉っぱ if a main part is hit tends to be tried, or it is going to pass through a main part, and is in hitting earnestly たり.
An air man is also hard.
It was the structure which deletes the stage [ itself ] life.
The deadline by business when doing so far -- 歯ご -- it ceases 7 looks dear.
Evaluation is "good." Moreover, I want to do.
When saying so, at the time of contribution, the song treating a certain boss of this work who was popular for whether it being 秘 was heard.
Since the done stage and the experienced distress were almost the same by chance, in addition to the burst of laughter, a sense of closeness was also experienced.
- in which any are truly put even if it takes distance -- even so, I will use E tins, getting them how
2007/09/15 Very good [Original Japanese review]
by TCC Provider: 19877 Host:19711 Browser: 4184
The lock man 2 is a work with a very sufficient reputation also in series.
Although I also looked at the parody animation (OO10,000" etc.
W [ That " considering.
O ]) of BGM of the ワirii stage 1 by YOU TUBE etc.
several times, I think that it is the good game which surely is made.
Now, it is a comment with a poor composition at the same form as the 1st grade...
(1) Good BGM of Sense of Emergency The quality is so high that parody W is made also from YOU TUBE as surely mentioned above although 4 or 5 are not attained to to a slight degree individually.
Was what especially itself thought that was good the staff roll BGM currently used like [ a boss kyara selection, an air man, a metal man, a bubble man, a flash man, the ワirii stage 1, and subsequent series ] the boss determination sound of 1?
Among this, the flash man stage BGM was very sorry about not having been arranged in PS reprinted edition series.
Although the figure of the lock man who exchanges and progresses the inside of the maze of dark ice in Joe's and others vigorous attack only by remembering is imagined, if arranged, I will think absolutely good 線いっていた.
Although the ワirii stage 1 had many things which can be called ワirii stage BGM [ itself ] excellent piece of music of all the past series from the first, it was spices indispensable to especially this BGM supporting a game.
I think that it is worthy of the direction which does not know lock man series being heard.
Difficulty made to regard it as (2) "for it to be interesting although it is difficult" The difficulty which can be called "taste" of lock man series was the higher one in series still more, although the addition of two or more support items, E tins of additions, the physical strength recovery at the time of a boss attack, etc.
fell a little compared with 1.
however, the pleasure which makes a player it to be not only difficult, but merely consider strategies -- "whether a usually difficult place etc.
is made to be got through comparatively comfortably by the order of get of special arms" -- it was .
For example, surely kitsui will break through a wood man stage in the state of the first stage (state which can be attacked only by the buster).
However, the zone in which an inside boss is present if there are an atomic fire and a time stopper can be comfortably got through, and if it is pushed as うっ, it is and small fish kyara also has a metal braid, 蹴散らす事 will be made, experiencing invigoration.
Moreover, if the beam which should be called that "evil spirit" (bitter smile) of a quick man stage also has a time stopper, it can escape comfortably.
However, these arms are although it is also a quick man's weak point arms...
Aside from it, I thought that it made with the use of special arms, the sufficient mechanism, etc., and was crowded (although the metal braid was past [ performance good ]).
(3) Boss kyara and Others in whom Partisans and 2 Tastes are Also Different from Light Numbers of Previous Work In 今作, ワirii will develop a pure independent manufacture boss few from financial difficulty to except as a result from the know-how acquired by having converted the blues and other light numbers, and will challenge a lock man.
Although all were later interpreted as "offensive" with the Ariga version, presence of the quick man, such as an umbrella, was No.1s also in it by the damage's of the speed of the speed, and the bodily crush on account of it.
Had other media also announced for the first time in [ the excellent great actor who protects a lock man from a shadow man's attack ] in the "super adventure lock man"?
(Although X series was also able to play the role of X of the 3rd generation etc., it was sorry about the voice actor, Mr.
woods Shotaro Kubo, that reputation was unsatisfactory.) Although surely the sweet voice which has Mr.
Tamotsu Morihisa's prickle in vocal quality has not turned to moderate kyara .......
The design whose air man also "put the propeller into the belly" was a peculiar design in which charms mingled with a feeling of coercion.
Could the metal man say it that ワirii-likeness which is "the villain who cannot turn completely into the villain" appeared to have made his own arms weaker than original weak point arms?
However, in "the reviving blues" of them and the pond original edition, it was a little sorry that it was a dog-role to make it bite a little.
(4) Alien!?
Dr.
ワirii This Mr.
爺 that does not learn by experience even if damaged repeatedly, and henceforth could be referred to as that it was brewing presence also with conjointly peculiar BGM which also mentioned above the figure in which it was finally going to pretend to be an alien and was going to counterattack the lock man and which is stated as an excellent piece of music although the confrontation of fate with a lock man continued.
rather than anything, the attack of those other than weak point arms is received entirely, and it does not attach -- moreover, the damage of only 1 attack is monotonous -- although the cartridge and the damage of a bodily crush came out and unreasonable setup, such as a paddle, was prepared but so, probably, the invigoration when 撃破(ing) was exceptional Moreover, the mechanism dragon which the boss before arriving at ワirii also has forced to fight in a few scaffold, the buubiimu trap which had a puzzle-element a little heaped up the game.
individual -- the head family -- although 4 and per five have a favorable impression most in series, 2 is series highly complete to be sure although the point which two works were seen, movement took in subsequent series on the contrary since [ being such ] it became being able to do, and already became hot most was not able to be denied, either ............
well -- evaluation -- "-- probably, per [ very good" ] will be appropriate
2007/09/10 Comment(good) [Original Japanese review]
by Meteo Provider: 19923 Host:20012 Browser: 3162
Although 本作 hears the lock man highest masterpiece well even when a good point (1) network is also real, it is highly complete at the grade regarded as infallible.
(2) Balance of Difficulty is Superb.
(3) Damage is Given to Top Where the Only Weak Point of rasubosu is Unexpected Only for One, but are Difficult to the Last.
(4) Music of ワirii Side is Very Good.
Bad 点う, ~ ん!!
If it says by force, it will be the same thing (it is unavoidable if the thing of those days which came out is considered well) as a boss with the ordinary music of a rasubosu game.
If it totals, it will be large-boned action without a complaint.

2007/06/11 Good [Original Japanese review]
by Fuoomyura Provider: 27679 Host:27547 Browser: 8082(Mobile)
I think that it is the game collected well on the whole.
Individuality attachment of a stage is good and thinks that it is the structure which is not bored.
Difficulty is also moderate.
It is the exquisite balance made to regard it as "it is likely to arrange if it does its best", and "it arranging if some are devised." two or more forms and begging dance mechanisms whom a lock man has -- a situation -- responding -- skillful く使いこなす -- although things are the keys of capture, it is regrettable that there are some which hardly need to be used Moreover, I also regarded that the last boss said that only one arms are effective as how it is.
Although it has improved and is a pleasant game, since admiration has also already been felt 1 step, right い is attached [ make / have you / it ].

2007/06/06 Very good [Original Japanese review]
by ゆかり御飯 Provider: 18003 Host:17949 Browser: 4731
a younger brother needs to buy 1 and 2 of the PS version, 1 should arrive at a yellow devil and 2 should arrive at a quick man -- it had given up, with nothing Since I did until I won passionately, when I could not win, I cleared somehow.
Is what is necessary just to say also by "excrement Gaea of an old good time"?
A quick man stage is hidoi.
It will be failure decision if a mistake is merely made in operation for a while.
The ワirii stage received the impression by which やたら emphasis is put on what "an attack is not removed for" from what "a damage is not received for." A damage is [ knock / it is damaged and / desperately in front of the boss room / by carrying out / carry out / the conte new / by destroying a wall at once by the ability not winning by a small thing and the memory in which one shot is sufficient for and と was not able to remove an attack on the relation with arms energy further, either carrying out to push boss useless-shooting ] energy recovery ] 込んだっけ also at a weak point in an alien etc., turn じゃ recovery up surely except a bubble, and only I want you to bite clear, without giving up as although it being a 激 muzu setup which suspects a maker's head, since it being difficult.
The invigoration when winning is unusual.
although it is a digression, if kore of the PS version is reproduced in the monster farm 2, what and hinotori will come out honest -- or [ having sold off quickly, when this fact did not exist ] It is hetare and is saasen www.

2007/06/06 Very good [Original Japanese review]
by Bari Provider: 9282 Host:9183 Browser: 4483
Was this the height of ほん and difficulty to the extent that it is made to cry?
a quick man stage -- repeatedly -- being damaged -- a buubiimu trap -- "あ and 8 -- ちゃった -- kurasshubomu -- ずしちゃった -- maji - " -- repeatedly -- sad -- the alien of the last -- "-- although it will be past [ this contact damage quantity ] anything how much - " -- furious -- repeatedly -- being damaged ...
No, a controller is repeatedly thrown at あ久しぶり and it is a better seed.
A floor cushion is carried out to the place thrown so that it may not break, and it is in it ...
(Taking) However, it is still begun gradually to abandon a partner's attack, it avoids by slight difference, and the attack here is driven...
Was this feeling of harahara felt after a long time?
moreover, music is also good -- coming out -- peevish - Individually, a metal man stage is a favorite.
The ワirii stages 1 and 2 rise to the extent that they are useless as they are mentioned.
Though only this is difficult, in Capcom which completed the interesting action game, it is taking its hat off.
What, 5s words and evaluation which were blown are "very good."
2007/06/06 Very good [Original Japanese review]
by Meteo Provider: 19923 Host:20018 Browser: 3162
This game is the highest.
Music Difficulty In all game balance, it is best quality.
The place which ワirii attacks by alien みたいな姿 too was new, and was surprised.
When it was damaged repeatedly and arms were tried variously, those too unexpected arms were surprised at a setup called the only weak point.
This game is it a masterpiece that it is as it being not only difficult like a demon, but merely having the unexpected whole surface たり.
It is an eternal masterpiece.

2007/05/19 Very good [Original Japanese review]
by Jou Provider: 17002 Host:16923 Browser: 4184
Is it the 2nd work of lock man series?
Did this work play considerably?
E tins appears from this work and it becomes easy to clear.
Difficulty has fallen with it.
If it still does repeatedly, I will think that 8 boss stage is clearable without E tins.
Was the quick man a remarkable formidable enemy as an exception?
When it is able to push down without E tins those days, there is a memory moved deeply.
If it is now and you have no E tins, there is no confidence to push down.
It is easy to use a metal braid, uses frequently, and is a better seed.
Each boss of a ワirii stage was individual, and the first mechanism dragon was surprised when it began and saw.
it is kurasshubomu limitation that a booby trap can also be pushed down, and if it does not do well, at once, it will be said that it cannot push down -- just -- a trap Although it was difficult on the whole, the pleasant sensation which can realize that it is nicer as it does and which carries out series 通 was very good.
This 2 has very good music following 1.
Does a favorite like the music of a bubble man stage?
He also likes the music of an after ワirii stage very much.
Evaluation will presuppose "It is very good."
2007/05/17 Very good [Original Japanese review]
by RaRF Provider: 23812 Host:24071 Browser: 6214
A lock man and I are the works which met for the first time.
Those days, there is memory which played frequently in a friend's house.
It sees playing in the program with a certain お笑い entertainer on the other day, thinks that it is nostalgic, and has done again recently.
a slide -- since there is no が, although it accumulates and shoots, and difficulty feels it high very well, the more it does, he understands skillful くなっていく touch and, the more thinks that he is balance exactly good as an action game (I also avoid the angle of the demon of an air man stage, and can jump now.) Although the weak point was seized on and boss kyara could be pushed down easily, it was also pleasant to have tried to dare push down with ordinary arms.
Moreover, BGM of this work has much favorite music also in lock man series.
Especially the ワirii stage 1 and a wood man stage are a favorite.
I think that it is the wonderful work which was also able to enjoy a long time ago and can fully be enjoyed even now.

2007/04/23 Best! [Original Japanese review]
by Yukimiyuki Provider: 49825 Host:49909 Browser: 5085
It is the game which was made to complete a lock man's foundation, harnessed the point of a previous work examining itself, and was improved.
The thing which becomes the foundation of future lock man series, such as boss kyara which became eight persons, a rasubosu game behind a ワirii machine, a password, E tins, and an item - of one No.
No.
3, was completed, and the foundations as series were completed.
Operativity is also good and "it dies in toge during blink" is improved.
[ it was / die / the dissatisfied point of a previous work ] Speediness is also high and there is fun accepted also as a game of the present time not only as FC but as one game.
Probably, the feature of 今作 is [ which is the feature of the lock man series maximum ] just going to harness in the maximum "a viewpoint changes by the turn to capture." Although eight bosses have weak point arms, respectively, 今作 has two or more weak point arms to the boss of one.
Although the weak point is one in a formal setup, respectively, if it actually plays, there are the various capturing methods.
Although a wood man's formal weak point is an atomic fire, in fact, the air shooter has been a weak point and it can beat comfortably those who used it.
Although kurasshubomu is a formal weak point, the metal braid of power is [ a flash man ] overwhelmingly higher.
Beating a boss as it is as that it can push down by from 2 if a metal braid is applied to a metal man at the time of reelection on a ワirii stage たり [, and ] also has the various capturing methods.
[ beating a quick man with the blast of kurasshubomu ] Stage capture was made large more by the epoch-making system by which the item - of one No.
No.
3 which can come to hand if a boss is beaten became the prototype of rushes.
By the existence of an item - of one No.
No.
3, how depending on which a stage progresses also considers considerably different turn, acquisition turn of an item - of one No.
No.
3, etc.
of beating a boss, and can enjoy various ways of solving.
Special arms are the top class of the arms with which a metal braid also tends to use the most individual one also in lock man series in the feature among series.
Special arms, such as a leaf shield which is the atomic fire and barrier work used as the prototype of the time stopper which stops time, or a charge shot, are abundant in varieties.
That special arms are also useful not only a boss but all over a stage changes a viewpoint in the turn truly captured on a point.
The mechanism of a stage is also abundant, and it has almost gathered to the extent that the mechanism of lock man series, such as an underwater side which changes the laser of the scaffold on which it slides, a lift, and a quick man stage, a conveyor belt, and gravity, is wonderful.
overall -- flexibility -- high -- in addition -- and there is no futility in all arms, mechanisms, etc., and all materials have been harnessed It is the FC lock man highest masterpiece also used as the foundations of future series.

2007/03/08 Very good [Original Japanese review]
by F山 Provider: 6238 Host:6376 Browser: 6287
2 was a masterpiece when the stage removed the somewhat short thing.
The score system was excluded from 1 and E tins of common names were introduced.
Moreover, since E tins was added, difficulty was low fairly compared with 1.
Although balance was good to be sure, was it somewhat regrettable here?
And it will be music if it is called 2.
It was excellent ぞろい including the ワirii stage.
I think that music is with [ of a glimpse ] value since it has improved with it being true.

2007/02/04 Best! [Original Japanese review]
by γ Provider: 37377 Host:37394 Browser: 5978
The second work made from the short years of only three months.
this work -- the head family -- he likes in series I think that E tins, the password, and the "support item" used as the prototype of next rushes appeared, and the width of a play spread.
Doing probably most time is with whether it is this work.
although stage composition is the same, it wants to come to challenge repeatedly -- よなぁ ...
The parenthesis became quite good [ music ].
Moreover, bosses also increased in number to eight bodies, and did the volume rise.
An air man and a flash man are favorite especially.
Evaluation is the "highest."
2006/03/22 Best! [Original Japanese review]
by 武信君 Provider: 137 Host:135 Browser: 4928
Is it a good work?
Do you think that this work can perform about [ with more suitable calling it 怪作 instead of a masterpiece truly / the ], and is a front?
Operativity is also the Family Computer top class, and above all, BGM can do like [ which is regarded as considerable concentration having been put in as that time ], and is a front.
I regard how it is highly complete that it is also acknowledged by making a ワirii stage etc.
into an excellent piece of music in addition at first now as giving an account.
Is favorite one individually exhausted at a word which laver says BGM anyhow (are they an air man stage, a bubble man stage, and a quick man stage?)?
I also regard DWN which is boss kyara as this work having had impact very well.
Bosses, such as the metal man and quick man who inherited the know-how of the cut man and electricity man of DLN, a fireman, etc., and a heat man, will think that they got a considerable shock, if it sees considering a player of those days, and they think that they also brought a result proving how DLN is conversely excellent.
(Smile) If it says in that the "air man type" foundation of Needleman, napaamuman, a window man, etc.
was behind built when saying about the air man, are the distinguished services which the lock man 2 left to next lock man series more than a certain meaning "1" high?
(Except Needleman, although it is small fish, it is ...) Although it thinks that the lock man 2 is individually proud of the difficulty which ranks second to "1", whatever it may call it, is the difficulty of a ワirii stage really high?
It is a starting better seed more than half a year until it clears, although it is a margin just in now.
I will indicate the easy capturing method at the end.
the ワirii stage 1 -- this stage will not be those[ with a problem ]-ま(ed) if even the place crossed by the item No.
1 can be performed A boss's mechanism dragon also rides on the top block, and is attacked, and damage 食らって also degree[ of 調 ]-falls to a lower block, and does not die.
The attack method is liking in one of 連射 of a lock buster or a quick boomerang.
the ワirii stage 2 -- it is how the climax of this stage avoids the press too -- considering .
If a quick man can be beaten only by the lock buster by the DWN game in the ワirii stage 5, I will think it the best to use a flash stopper unenthusiastically.
It is easier for the pico pico of a boss to use a metal braid, although the weak point was a bubble lead.
Is it a satisfactory stage in toge in the place which falls and goes ワirii stage 3 underwater?
A boss's guts tank also wins an easy victory with a quick boomerang.
the ワirii stage 4 ...
to which almost all beginners give up a play -- it is just the critical moment a stage with the necessity of knowing all courses, such as a hidden trap and sniper Armagh of a lift and the last, -- practice ある -- としか言いようがありませ .
Let's push down sniper Armagh by swift attack with an air shooter or a quick boomerang.
A boss's buubiimu trap is the severeness of being clear impossible if only kurasshubomu is upwards effective and from 1 fails to strike ...
However, since skillful く and kurasshubomu from れば 1 can be preserved then, a ワirii machine game is also twisted comfortably.
anyhow -- practice ある -- としか言いようがありませ .
the ワirii stage 5 -- first of all, it is confrontation with eight DWN(s) Each boss's weak point is as follows.
Metal man Metal braid Quick boomerang Air man Leaf shield Bubble man Metal braid Quick man Flash stopper kurasshubomu Crash man Air shooter Flash man Metal braid Heat man Bubble lead Wood man Atomic fire Air shooter Or [ that it is such a place ] ...
Now, when erasing eight bodies, it is confrontation with the ワirii machine 2 still more.
The first form can go also by the lock buster by the no damage, if even the orbit of the ball hammered out although weak points are an atomic fire and kurasshubomu is abandoned.
The ball with which a problem bounds with the second form can also be pushed down by from 1 using skillful く爆風, if a margin is in physical strength, its way was forced by 連射 of a metal braid or a quick boomerang or kurasshubomu remains, since it is nonavoidable probably.
As for an alien stage boss, only a bubble lead is effective.
If it receives, although a damage is serious, since the offensive pattern was decided, if it practices several times, I will regard it as the level which can win enough.
Those who can never clear recommend you to play this work again, after playing the work after the lock man 4.

2006/01/09 Very good [Original Japanese review]
by rangame Provider: 55724 Host:55873 Browser: 4184
Although it was a place to be called -- which fell very much whenever [ of-difficulty ] when unlike 1 E tins recovered always were introduced and 2 compared a password and energy with 1, and it thought that this one was individually easier, and -- ワirii stage which such difficulty itself did not change is easy and this one becomes empty as for it.
evaluation is the same as that of 1, and is very good -- although it comes out, better than 1, he likes this one
2005/08/31 Best! [Original Japanese review]
by Eden Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 30379 Host:30272 Browser: 5234
This game is God for itself.
He likes in lock man series.
Bosses increase in number from six bodies to eight bodies, and think becoming easy to attach a password.
...
It is although it thinks that it is a wrong way (bitter smile) to use a password individually.
Although E tins can also be used, a maximum of four cannot only be stocked these days.
Hereafter, they are three bodies about the boss who should love.
O Metal man ...
It will be past [ weakness ] (smile).
If the pattern of a motion is known, anyone can push down by the no damage.
Since the "metal braids" which also very usually takes out a stage, beats a metal man, and goes into a hand is arms with very sufficient user-friendliness, I push down from this usually.
It can do without feeling what feeling of strain.
O air man air shooter appearance -- carrying out -- passing -- だ -- anta ...
is always murmured Although he wants to avoid all attacks of the boss who comes out to the limit of a screen, and to push down by the no damage ...
Unreasonableness (泣).
Please let me know by the no damage in whom [ the method and whom ] that beat a fellow.
Falling occasionally, if the stage is also played vacantly very much difficultly たり.
Are you the boss who becomes a neck beating the boss of eight bodies on a ワirii stage?
It approaches by damage preparedness and only 連射 、 っていう tactics are thought of...
(tear) O Or [ a quick man maximum difficulty and でしょう ].
once .
Since the motion was quick, when it does after a long time, it has a close game.
The restriction play of pushing this down only by the buster had become for every rule in its surroundings (as it is, it is difficult ...
kana ?).
However, a stage is more difficult.
Although this game is done however and it is crowded, mind does not escape only from a quick man's stage.
If a mistake is made hand origin, he likes out 、 って's intolerably in an instant.
He thinks that he is selfish with a wrong way using a time stopper too (smile).
It is very much otsu also in moving to the very first from this.
a ワirii stage -- being such -- it is not difficult It advanced with a crunching sound.
...
Except for a buubiimu trap.
Is that a foul?
It is made to use E tins a lot here.
That feeling of strain that is not allowed a mistake is unbearable like a quick man stage.
rasubosu ...
When even the weak point was found, did that it is unhurt and can push down wither just for a moment?
It is too easy if compared from the difficulty of this whole game.
When it fought with rasubosu for the first time, it was surprised at the figure.
Evaluation is the "highest." Even if it does how many times, this game that can be enjoyed is really precious.

2005/06/28 Very good [Original Japanese review]
by 古典派の男 Provider: 40935 Host:41100 Browser: 3650
A lock man is heard.
Probably it will be socially the most notable, and does this work appear on No.
1?
A thing called the element which carried out the power down compared with the previous work anyhow is not found at all, but thinks that it was ideal evolution.
If it is called 2, are two of the music which the difficulty and laver of the series highest tend to memorize well impressive?
difficulty -- being related -- honesty -- to a slight degree -- slight easiness -- I think that it was good It becomes [ if it becomes the direction of the last, since it will say that other arms are not effective at all except for one kind, if energy is used up by then in short ] clearance impossible because was hard.
し [ probably that two kinds of arms were effective against rasubosu of 3 also has the implications of the relief to the person who has not cleared 2 ].
About music, I think that it was the highest completeness in lock man series.
Probably the music in the first half of a ワirii stage was an excellent piece of music which everyone accepts, and eight stage was also an excellent set in the first half.
In eight stage, he liked the music of a heat man and a quick man in the first half especially individually.
I think those days that there were many very new things also about arms.
I say clearly and feel that it has been all out for the idea of most arms by 2 and 3 in lock man series.
since it is also the beginning 2 of the barrier arms which said in very many cases, "doing although just production is different is together with the past arms" and which come out and come out like each time in sushi and series after four Although the lock man's 2 time attack movie had been seen before, it said clearly and was too uncanny.
well, if a few is advanced using an emu, although it probably redid and ...
is repeated, supposing himself at the time of a schoolchild can do such a play, it will worship with God from the surroundings -- probably it had -- w
2005/06/20 Best! [Original Japanese review]
by 加藤俊郎 Provider: 21094 Host:21009 Browser: 2617
Is it said that this game is the highest masterpiece in lock man series in the Capcom official recognition?
To the turn which he always does, they are the comment according to stage.
Bubble man ...
A sturdy frog and the fish which breathes out a shrimp are strong.
A boss can push down only a buster by the no damage, if even a pattern is held.
Heat man ...
The disappearing block zone is hot.
A boss is easy if rushes after there being a B lead and seizing on a weak point can be exchanged.
Metal man ...
It is 手こずった a little to the enemy who is doing gear riding (smile) to the drill zone.
A boss can push down by the buster comparatively comfortably.
Wood man ...
Enemies most at metal braid 連射 can push down comfortably.
An enemy like the last hen passes through unenthusiastically.
A boss is easy with the maximum reservoir A from fire 2.
It is not simply scratched out by the leaf shield.
an air man ...
the enemy (pipi) who drops an egg -- 鬱陶しい -- it is .
the time of not being visible with clouds etc.
-- especially .
the time of a boss avoiding one set of A shooters, and coming here -- leaf shield 連射 -- an easy victory (smile) crash man ...
pipi when rising the ladder -- this -- moreover -- 鬱陶しい -- it is - A leaf shield should protect the bodily crush of little birds.
A boss wins an easy victory by the A from shooter 3.
Flash man ...
Sliding smoothly is troublesome.
If there is C bomu, it will advance comfortably.
A boss is this and an easy victory at M braid.
Quick man ...
A boss and a stage are difficult as it is in a formal site.
It is liking by which T stopper is used.
Since physical strength can be reduced only to a half when using for a boss, the remainder is easy if it pushes down with A fire in A shooter.
Probably, you may depend on E tins.
ワirii stage 1 ...
Let's make full use of an item No.
1.
For the maximum reason, mechanism dragons are two A fires and Q boomerang.
ワirii stage 2 ...
The boss (smile) who will not advance if there is no item No.
2 is the more favorite one [ braid / M / B lead or ].
ワirii stage 3 ...
It is short.
Is it easy?
A boss needs to apply Q boomerang to a face earnestly.
ワirii stage 4 ...
It is not stuck in toge.
Probably, it will be easy that a boss breaks only a wall previously and pushes down a main part on the 2nd time since only C bomu is effective although time is taken.
When finishing another war with 5...ワirii stage 8 boss, it is a last boss's opening performance.
The first form is C bomu and A fire, and the second form has effective M braid 連射.
ワirii stage 6 ...
Last boss.
Let's continue applying B lead intently.
It cannot be difficult if it is the person who was able to come so far.
- It is uncanny (the place where only B lead is effective against a booby trap at C bomu and a last boss and to make it) care, although there is also a place quite unreasonable [ considering the present time ] a good place.
[ which play repeatedly ] I think that I hear that difficulty is so exquisite.
It is good only at the things (the ワirii stage 1, an air man, a metal man, heat man, etc.) with impact by which music remains in an ear.
Even if it seizes on a weak point unlike 1, there are many bosses responsive in addition.
It is good that there is nothing that the turn of beating eight bosses is variously considered and this way of pushing down calls No.
1.
- Although mentioned above the bad place, it is exhausted to this the place where only B lead is effective against a booby trap at C bomu and a last boss.
although it will recover if a last boss uses other arms, it is tight to recover completely, even if only anything is reducing physical strength -- elapsing -- it is .
Although a death on the spot, that is, a feeling of strain may suit if an after mechanism dragon is contacted, this is also hot if it thinks on the present standard.

2005/06/04 Good [Original Japanese review]
by 宏一 Provider: 14291 Host:14096 Browser: 4925
if compared with 1 which neither a password nor E tins had -- far -- an easy burn -- if it is also compared with three or subsequent ones -- muzu -- this いな A slide is also accumulated, and inside is also made, and it is poor, and is 。.
by the way, the 謎て結 office of ワirii -- is it いこ for every stage just for a moment chatteringly?
Bubble ...
A stage is also a boss and すい.
、 って people multi-disagreeable wax which goes from this first.
air ...
one-track -- what and が -- よな - which cannot win if unhurt Quick ...
It is past [ suteejimuzu ] and a boss is also past [ strength ].
It does too much, is や and is -.
And acquisition arms are also strong.
Wood ...
It finishes as the from arms 2 of heat.
Weakness!
Crash ...
Move continuously, Mr.
bomb throw つけて's makes it do as まわっ, and it is, and is 。.
a flash ...
a stage -- まぁまぁ -- what -- a burn boss -- fatty tuna -- い small fish Metal ...
さ paddle way separation ば楽勝 which does not pass not moving here through the other side in 動.
Heat ...
A stage is muzui(ed) and, as it is, its boss is also strong.
The disappearing block is already tradition.
ワirii 1 ...
A boss's dragon is やろ not opening.
し [ it considers as らったら落 revealed one ].
ワirii 2 ...
a stage -- a great thing -- or -- a boss ...
ワirii 3 ...
he has forgotten ...
ワirii 4 ...
the maximum difficulty the trap which is not visible -- it is -- えへ .
A boss is also tight.
the 1st time -- first -- 壁壊(ing) -- a devotion .
ワirii 5 ...
Major noted product 8 boss another war.
Arms 使えば easy victory.
ワirii 6 ...
Last.
A bubble is carried out, and it writes and is かへんけど動き読めばいける.
It passes by the damage and is 。.

2005/03/18 Comment(good) [Original Japanese review]
by EARTH Review history[Good:1(100%) Normal:0(0%) Bad:0(0%)] / Provider: 19015 Host:18884 Browser: 4184
む to produce ..
When getting used too, although it would not be able to be easy and was felt quite difficult at the 1st time - the 3rd play, it could play ordinarily with the body after 6 times (delicate).
Too, while [ which thinks that a lock man's pleasure is "practice" ] playing, not only a lock man but himself becomes strong..
Now, I can regard the boss who suffered troubles before as no, ability going up, if it is useless and considers that it can push down now.
a gathering of the robot for a battle only with the pure ワirii numbers of the head family 2 -- it is -- if it is other works -- "the robot for - - management" -- were variously, and incidentally, from the boss of others [ maker ], the quick man put in concentration 1.5 times and made popularity should come out -
2005/01/29 Best! [Original Japanese review]
by Sicherheit Provider: 55435 Host:55417 Browser: 4184
nostalgic -- coming out -- peevish -- the ぇ - lock man 2 Since I did 4 first, 2 has the memory which suffered troubles extremely.
However, or [ first / having caved in ].
At a schoolchild's time, when it returned from the school, Family Computer was started to No.
1 of i.
I think that their schoolchild days were lock man Isshiki mostly.
...
There is no skillful く comparatively [ the ].
Come out and study!
carrying out all stage clearances of the smile 2 -- circle one day -- spending -- parents -- "-- it has not played -- it is good recollections - to have put and to have got [ of 」 って ] angry It is alike by 2.
Is the most favorite boss kyara a quick man?
a stage -- erai -- difficult -- although it came out and became empty, since he liked BGM (Is it the point that kuikkubomu is a time difference formula, after a smile?) After setting with kachitt and setting between a little, the place which goes with bomutt !
was a favorite.

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