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Game ranking: Rank 441/in 3,469 titles (Total 17.01/Deviation 51.70) Rank 440 <= => Rank 442
Game ranking of 1994: Rank 20/in 112 titles Rank 19 <= => Rank 21

Rockman world 5(Game)


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GAMEBOY
Capcom

Released:1994/07/22 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.89)44151.7017.01 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan2,58099
Outside Japan8300

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People4131000
Percentage44.4%11.1%33.3%11.1%0.0%0.0%0.0%
Added percentage44.4%55.5%88.8%99.9%99.9%99.9%100%
Summary88.8%11.1%0%
                                                                                                   

Views for recent 8 days
Total131211109876
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/03/22 Good [Original Japanese review]
by 幸福寿司 Provider: 10111 Host:9809 Browser: 8090

[Good point]
Place called - original.
- A snatch buster is good.
- The degree of the difficulty of a ワirii stage is good.

[Bad point]
Existence of - "p tip."
2007/10/12 Best! [Original Japanese review]
by Sharu Provider: 1407 Host:1257 Browser: 5598
It is the work with which the presence of an original enemy kyara army corps and "space Lu Lars" is conspicuous.
A parenthesis of sound of a name is good and it is impressive that the name of each boss kyara was English translation of a planet name.
I feel it individual that it was useful also to study of an English word.
Although it was each one of the "space Lu Lars", a kyara design and capability of the name were also individual with last thing, it was being pitched against each other, and was able to be enjoyed very much.
Moreover, there were many things of the type which their special arms did not have until now, either, and they felt freshness.
This work is touch that stage setup differs greatly, though the view of the world of old "lock man series" is made into the keynote.
However, I think that the height of operativity and action nature is living, and the fun of all the past "lock man series" is not spoiled at all.
Therefore, I think that the height of completeness is living, is puzzled and can be played that there is nothing.
It is playing and there is especially no dissatisfaction, and since it thinks that the height of individual boss kyara and individual special capability, and operativity etc.
is the work with which it is full of charm, evaluation is made into the "highest."
2007/10/07 Best! [Original Japanese review]
by Meteo Provider: 19923 Host:20064 Browser: 3162
* Since it deleted accidentally during edit, it is reappraisement.
It is the highest masterpiece in a game called a lock man.
Although difficulty is low, they are contents suitable to world 最終作.
Although he remembers even now, it is ignorant, and since he bought it on the sale day, he remembers having been betrayed in the good meaning.
a plant man and んちゃう kana ?
which comes out -- it was an original story although thought ...
although it moves to evaluation -- the game of originator Game Boy -- と -- it is the completeness of the grade to suspect Difficulty is low and progressing with a crunching sound is also good.
It is also good a ワirii stage and that all the past long lock man killers come out.
It is fan service full bloom.
Expectation was betrayed after ワirii overthrow again.
It is that rasubosu was independently by no means.
And it becomes in sangoddo of rasubosu and is strong.
In speed, offensive strength, and all defense power, it is the strongest.
Moreover, the scene and conversation which become a martyr in response to the influence of a lock man after sangoddo 撃破 are very moved to tears.
the personal character (robot handle ?) of the lock man who also makes wrong reform oneself -- saying -- it is -- although -- trusting the lock man, sangoddo which became a martyr was said to the highest and was a fellow The ending which starts the music of uncanny smart ending in the back while the breast has been painful is good for the highest.
I want you to remake by DS some day.

2007/09/28 Best! [Original Japanese review]
by TCC Provider: 55134 Host:55221 Browser: 4184
Although the lock man world also used the lock men 5 and 6 as the base the 5th work and this time and wave man star man gravity man gyroscope man and frame man ?
blizzard man ?
plant man ?
Tomahawk man ?
was considered that it may appear as a boss .........
(1) Original Story!!
however, as for Capcom, cracks betrayed anticipation of such a user in the good meaning It will be called space roux raazu and the robots from the universe will challenge a lock man right [ that ] and this time!!
Although a lock buster is not hearing and they will be equipped with new arms called a rokkun arm, it can strengthen with collecting power tips perfectly.
the ground (人だったっけ which has such charisma nature although ワirii which was a wirepuller is called "that" too in fact and cooked -- that maddo scientist) which the weak point correlation diagram was also special, and could not fight two bodies of the beginning using weak point arms, and also [ into which the power like undue importance will be able to go with the Game Boy version ] has challenged the lock man at opening although come out and carried out ワirii って -- it is great -- it was fairly impressive when -W was also included Although the mechanism of a stage had more 手こずる事 so strongly well than the boss as for nine bosses ............
The special arms which can carry out get from such a boss were a break dash and fairly interesting performance arms.
(2) sapootorobo Tango Doraemon -- the same -- although he is dashed like a beat by the cat type robot, it can seldom use ..........
here -- only -- it was a regrettable point .........
[ since ] which was the trash (there are not bandai って and eraku!!
there is no eraku!!) to which the work itself has turned into black history although it seems that he incidentally appeared also in the WS version rokufuoru -- I wanted you to appear as sapootorobo of deyuuo in the Power Fighters (3) Colorful Mechanism It is the kana which was the place [ common or ] of being usually more a little difficult although it was going up a little rather than 4 in difficulty.
I think that there were many fairly unique mechanisms, such as gravity and a waterfall from which it falls.
(4) Volume of World-Series Maximum 4 stage battle and volume with boss rushes and ワirii which was a wirepuller too which follow the inside boss of the yellow devil system which the boss made make niyari the fan who exist upwards and is playing from the first stage, and old all the past lock men killer and an old previous work 4 are World-Series No.
1, and greatly entertained the fan.
[ nine ] However, ワirii of 今作 is not so strong.
(Bitter smile) and yet ........
although the blues also appear on a ワirii stage the back -- 今作 -- progress .
(泣) (5) The Last Boss, sangoto Although it will not pass over ワirii to the role of a dew sweeper after all but the last will fight with large boss sangoto, this was fairly strong again.
Couldn't physical strength avoid the beam -> bodily crush in a near state easily fully?
At the time of a first play, if E tins of at least one cannot be found, it will be painful.
Although the strength was enough to fasten the World Series, conversation with the lock man after a conclusion sticks also had some which come to the heart very well.
If it says what ワirii became ............
Although it is alive too and the lock man has been attacked by ED, the capsule was damaged greatly after all, and it has escaped, after carrying out the ground right-hand of the stage, him with the vitality more than a cockroach, and.
There are not ワirii and you berry berry eraku!!
There is no eraku!!
(bitter smile) [Comprehensive evaluation] Although there was not necessarily a caught point, I think that it had improved with ほん as 総 collection editing of the World Series.
You are making only kapukon って of late, ほん, and good games, and it was made to recognize it as a shelf anew.
4 -- together, it will go into the category of a masterpiece, even if it includes the Family Computer version I hear that evaluation was able to be enjoyed considerably and will make it into the "highest."
2007/09/20 Best! [Original Japanese review]
by Namekujikinoko Provider: 4776 Host:4986 Browser: 8090
[Good point] - tame 打ち is not a charge shot but a rokkun arm.
Two kinds of strengthening parts of rokkunkuroo which the manipulator and arm which can take a long distance item by collecting P tips adhere to an enemy, and gives a large damage are got.
Is especially the former having been indebted to this how many times during convenience and the play very much?
- Or [ that the boss is the name of not OO Mann but a planet, and is new ].
- These special arms have many powerful things.
Especially spark chasers are the arms with which tailing and sound effect kakkoii (smile) were ideal in the enemy with high offensive strength although mpg was a little bad.
It is kore that can 瞬殺 the second form of a ワirii machine and it is also most effective against sangoddo.
I think that they are the convenient leading special arms of lock man series.
- Difficulty elapses [ easy-] and is not too difficult, either, say exactly, and it is osusume also to a beginner.
- A sound is not bad, either.
- It can fight with the lock man killer of worlds 1-4 on a ワirii stage.
[Bad point] Using - special arms, a support mechanism, and a recovery item, a start button must be pushed one by one, and it must choose out of a menu.
This is unavoidable kana on the character of an old handheld game machine well.
- the one-step floor which further already carries out the kontei new on the stage same 4 times which the speed of a rokkun arm will go up if the kontei new is carried out 4 times on the same stage and which will be rich -- although there is back work of going up, it cannot leave this with a password - Up to toko to which that it can save with a password clears four stage in the second half.
It is made to want you to be able to save a ground game or subsequent ones.
[Comprehensive evaluation] kore is rightly the most interesting although all - lock man worlds were played.
It is not an overstatement even if it calls it the masterpiece which fights for 1 and 2 also in GB software.
Even if it deducts a bad point, evaluation is the highest without a complaint.

2007/07/03 Good [Original Japanese review]
by Surasshu Provider: 50559 Host:50492 Browser: 5234
Although it was the work of the last a-less mark lock man's GB version, as it is, it was Ryosaku.
The point called perfect original story can evaluate by 今作 first.
It is also O that conversation is displayed on OP.
It is imaichi to merely have become a rokkun arm from the lock buster.
The thing with a short range distance is painful!
It was hard to use a support mechanism's tango again ...
If the difficulty of a stage is also measured against 3&4, it is a little low.
However, rasubosu was quite strong.

2007/05/22 Very good [Original Japanese review]
by Bari Provider: 9282 Host:9183 Browser: 4483
the head family of a perfect original story -- is it World-Series 最終作?
Inside 々 of the event scene increasing sharply and story nature being strengthened was good.
The scene completely defeated by the ground suddenly in OP was a shock.
A boss also regards that the name which used the planet as the motif is attached as it being a good idea, respectively.
Although it thought that it was a twilight entertainer trio when Neptune was heard in the case of ...
(foolish) Or [ that there is nothing in having taken out the taste with the shooting stage the stage also having been made from inside 々凝った composition, and interesting especially sufficient in the universe before rushing into a ワirii base etc.
].
Moreover, on the last stage, I thought that it was last suitable usage since it fights with the lock man killer who appeared in the old World Series.
Probably because he had a feeling that the conversation scene with the last sangoddo was emphasized, it was regrettable that the shadow of the ground which was rival kyara of 今作 has become thin.
Although the rokkun arm was good, it is same that I wanted the tango to improve user-friendliness to a slight degree.
Although it is touch whether it is individually inferior to a world 4 for a while, since it does not make a mistake for it to be Ryosaku, it is "very good."
2007/04/20 Normal [Original Japanese review]
by Yukimiyuki Provider: 17486 Host:17269 Browser: 5085
Unlike the old World Series, it was fresh with the perfect original work.
A story also becomes a space scale, and enkaa and others comes out or it is a series compilation on a ワirii stage.
The break dash which dashes itself the snatch buster from which that it is also considerably fastidious sucks up an enemy's physical strength in the feature, and itself had interesting special arms.
As a game, it merely easy-elapsed a little, and it came out and the light impression was felt.
although it is fresh, as a game, the direction of the previous work world 4 will boil production etc.
markedly, and it is a top When a boss's name is planet neta and special arms are used, it is hard to memorize which bosses are which arms.
the atmosphere and composition of a stage -- monotonous -- the machine base where every boss's stage is the same -- individuality is thin in a みたいな scene I think that the composition of there being no feature for every stage and a scaffold and a passage narrow to toge being in it, and escaping from that with a slide is a mechanism out of character with a lock man.
It was moved only by the music with which music also seldom remains in an ear probably for the reason.
As a new element, it is [ that it is hard to use a rokkun arm and the tango honestly ] weak.
Although it is not bad, it is an impression light on the whole, and it is the game which is [ man / lock ] seldom.

2007/04/04 Good [Original Japanese review]
by γ Provider: 37377 Host:37394 Browser: 5978
By GB World-Series 最終作, the story became original.
[Good point] Place where the - attack method is epoch-making.
majingaa Z was remembered when it saw for the first time.
- The place where music is smart.
The music of a sangoddo game is left as it is, and may be listened to about 5 minutes (smile).
[Bad point] Place which the tango of - support kyara cannot use easily.
The beat is better if it is this.
- A place with many hard enemies.
Toppling G-S-Q and a metooru tank took time.
[Comprehensive evaluation] Did I want you to make the boss of 5 and 6 appear individually?
Evaluation is "good."
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