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Game ranking: Rank 83/in 3,405 titles (Total 84.13/Deviation 69.05) Rank 82 <= => Rank 84
Game average points ranking: Rank 165/in 597 titles (Average 1.79(Very good)/Deviation 56.57) Rank 164 <= => Rank 166 (more than 10 evaluatoin)
Game ranking of 1992: Rank 4/in 96 titles Rank 3 <= => Rank 5

Romancing SaGa(Game):Rpg


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Latest VideoGames: 2006/09/08 ():Romancing SaGa $99
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Rank:9805
Video Game:Romancing SaGa

Tag:$99
2006/09/08
()
Eval.:*****

1.WOW ... SUPER GAME!
Rank:236259
Paperback:Romancing Saga Official Strategy Guide (Bradygames)

Tag:$99
2005/10/10
()
Eval.:*****

1.A helpful guide

Audio Download:Romancing Mister Bridgerton: The Epilogue II (Unabridged)
Tag:$99
Eval.:*****

1.And now the rest of the story...
Rank:864958
Audio CD:Romancing Saga, Vol. 3: Windy Tale

Tag:$99
2005/06/26
()
Rank:953955
Audio CD:Romancing Saga Minstrel Song Original Soundtrack Box Set

Audio CD:Romancing Saga, Vol. 2: Eternal Romance

Tag:$99
2005/06/26
()
Information about this title

SQUARE SQUARE ENIX Super Nintendo Entertainment System Wonder Swan
Kenji Ito
Tomomi Kobayashi

Released:1992/01/28 in Japan
Sites about how to play the game
1. http://surune.hp.infoseek.co.jp/ins/RS1/index.htm
2. http://www.geocities.co.jp/CollegeLife/2798/ago/rs.htm
Official sites
1. http://www.square-enix.com/jp/archive/rs_ws/ (Translation)
2. http://www.square-enix.com/jp/archive/romasaga/ (Translation)
Statics of evaluation(The statics is updated once a day)
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Inside JapanVery good(1.79)8369.0584.13 

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Inside Japan30,9788547
Outside Japan1,26720

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People1614113300
Percentage34.0%29.8%23.4%6.4%6.4%0.0%0.0%
Added percentage34%63.8%87.2%93.6%100%100%100%
Summary87.2%6.4%6.4%
                                                                                                  

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2002/11/16 Comment(normal) [Unable to delete by yourself/Suggest to delete/Only this reviewer/Only this review/post sympathy comment/]
by Poly
No comment
2002/09/14 Comment(normal) [Unable to delete by yourself/Suggest to delete/Only this reviewer/Only this review/post sympathy comment/]
by wing
i like from rpg game
anime so normal
and like to anime song
Post your review / Top page
The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/05/18 Bad [Original Japanese review]
by 偏屈隠者 Provider: 22653 Host:22444 Browser: 4184
It was like other characters being alike although begun only with the fork, and is ば about evaluation.
■ Scenario It was thought that flexibility was too high.
Although a free scenario, to be sure, has the attractive place which is possible for selfish 気侭, do how [ going too far ]?
Even if it makes it consistency and makes it theme nature, there is nothing.
that a "raincoat which went up to land" air becomes a creditable knight why たり -- grave cleaning -- せにゃならん -- probably, there are things A character setup for what was really it?
although it may be the thing with right considering that heroes are pieces and advancing a game most, make it what -- it is uncongenial to me There is the number of free events, and if it is seen in a partial portion, as it is, it is pleasant.
[ rather many ] Knights-Hospitalers relation and the Ahmed relation are pleased.
■ System Although the system of money and the level reset at the time of equipment change were troublesome, I think that others are so much satisfactory.
It has not collapsed, so that it becomes impossible to play although there is nothing also wonderfully [ romasaga / about two ] but.
When at least this was good exactly also about difficulty, I felt.
I think that it was also good that words changed perfectly by the case where they are the case where PT is the singular number, and plurality.

2008/05/03 Bad [Original Japanese review]
by dfdf Provider: 46099 Host:46094 Browser: 6287
the way of the game which specialized in the battle from the game formed into the incorrect evil spirit by the story suits the sex -- I want to see But structure is too (smile) coarse.
Since 1 was not done first, it did behind and admired with system てるじゃん that it was unexpected.
Unless a bug is conscious, it does not occur that it is unexpected.
Please feel easy.

2008/03/04 Best! [Original Japanese review]
by Shimaarashi Provider: 18003 Host:17727 Browser: 4823
20 rounds is the game carried out lightly.
It does not 飽き bored even if it does how many times.
Even if it advances a story willfully, good is carried out, even if it fights with an enemy for a long time, good is carried out, and it is [ free ] 。.
Individually, the left-handed person of shiifu x shiifu was the strongest.
But since jamiru was shiifu x shiifu, it was liking shiifu x Whether it will strike.
although it thinks that there could be that magic can be used to a slight degree -- others -- kechi -- the price -- る部分 -- there was nothing .
He likes here better than minsaga.
あ- I want to have come to do again
2007/12/01 Good [Original Japanese review]
by 石鯉 Provider: 31011 Host:31128 Browser: 8090
Flexibility is high anyhow.
The common thing [ a thing ] RPG じゃ cannot be carried out can be performed by being calm.
Don't laugh at a choice.
it is a gyaa lizard - good-bye .
Battle difficulty is also high.
Recollections also with sufficient having run from place to place from Kerberos, or also having been made to be blown away toward ifuriito.
it was only 1 time that saruuin was also able to be pushed down by the orthodox approach -- since It is the work with which coarseness is merely very well conspicuous when it becomes soon.
It is as し [ there was neither LP gas nor a flash, it cannot revive during a battle, and there are too many enemy symbols, the liquidation to a jewel is troublesome and there are many meaningless parameters ].
Since it says, however coarseness is conspicuous, evaluation is "good."
2007/09/16 Good [Original Japanese review]
by 消しゴム Provider: 14996 Host:15008 Browser: 5234
Although this work was a work with which a rough place is conspicuous compared with the Final Fantasy series of those days, a producer's challenge soul was conspicuous more than it.
That a producer manages the same event as turn, he is surrounded by collapse of the balance of an enemy's level and the strength of the item arranged and the too strong enemy, and the game advance of him becomes impossible, breaking a promise [ that it fights with rasubosu ] thing etc.
succeeded in preventing the breakdown of a game system and a story.
Although it will become a friend if one person is chosen from eight heroes who exist in every corner of the earth, and other heroes appear and speak to the world of a game as others, it is also possible to also remove on the way and to continue a game by one person.
Also in the event which time passes according to the number of times of a battle, and the world in the work encounters, an enemy's strength and the difficulty of an event also change according to progress of an order different and time.
It is also possible whether in addition to it, it is concerned with events, such as a kind deed and 魔物 extermination, and to murder garahado which is the freedom of a player and meets in an event, and for an evil deed, such as taking an item, to be committed.
However, the reward of an evil deed is surely received.
On the other hand, the battle system became a neck.
Although the formation system adopted by the battle was fought in the work which distributed to the front row, an inside sequence, and the back row, used arms set by the sequence, such as a sword, a spear, and bow and arrows, and was memorized by the battle, after inputting only hayabusa, when it canceled and other actions were inputted, the thing the bug was [ the thing ] conspicuous -- it can surely carry out a pre-emptive strike -- was a fly in the ointment.

2006/10/27 Normal [Original Japanese review]
by 無花果 Provider: 20416 Host:20223 Browser: 5234
the inside of a saga -- very well -- difficulty -- is it the lower one?
Although mini-on did not regard saruuin as so strong, either, too fearful yatsu is in small fish ...
It is also a fact that there was a feeling of strain which it feels that game balance was bad because of ifuriito's and others fault, and must make save brisk.
It was rather serious to have raised the degree of skill of arms or a way method.
Troublesome [ go up / annihilate an enemy, before that fellow's attack will come, if the low fellow of nimbleness is in a party, and / the degree of skill of that fellow's arms / easily and ].
Troublesome [ return to a defensive column and ], when it will be in the state where selection of arms cannot be moved to others.
If it does not hit from the front even when an enemy contacts, it will become this and a troublesome thing.
The enemy of a うじゃうじゃ chair ぎて motivation is lost ...
Remarkable perseverance may be needed for doing this game.
too -- difficulty -- a saga -- I think that it is the lower one inside Tactics are unnecessary, even if the whole enemy is weak and it compares with next romasaga compared with a saga and a saga 2.
When what cannot use a way method, either calls it what can be used by most, only a 幻体 fighter way and a restorative way are.
It will be able to change into the state where it cannot move to mini-on moreover at saruuin, either.
Repulse by death-on-the-spot attack is possible for ifuriito.
I think that the way of minsaga is difficult too.
It is the music of itoken that it must not be in romasaga.
It is wonderful too.
From the first, a decisive battle is fought!
Although this game was done in order to hear saruuin, it was uncanny too.
て to which the music of quite 疾走系な touch sets itoken when young -- there is much smart one even the music of escape is smart -- carrying out -- a battle 1 enters [ that ] concentration -- weariness did not come for a battle, thanks to music [ past ] I think that paste was very good although the music which flows by gold main was also the music of a dungeon, and the music of a trial was able to create a very grand atmosphere though it was the sound source of suufuami.
Is there value of enough that listening to music also does this game?
the value done although there are many dissatisfied places which the element of an experiment stage still sets on the whole -- ます with ぜんぜん Those who are doing only minsaga regard a difference also as comparing and playing being good.

2006/08/25 Comment(good) [Original Japanese review]
by Edei Provider: 13471 Host:13338 Browser: 5234
I want to write evaluation after a long time.
If compared with FFIV put on the market at the same time, worldly evaluation will be lowered, and I will come out and will think that a user of those days knows a certain thing.
This does not necessarily have the bad result of this game.
It was not new that popularity gathers for FF to which the system and the story were summarized orthodoxly, or dorakue those days, and actually, I was also crazy and was playing FFIII these days...
That sales were extended though called kusogee etc.
is whether since people who began to get bored with RPG ordinary type appeared, the reason inclined toward technology like the saga of the GB version...
A free and favorite character can be chosen also for going to where.
I am 心躍った to this free scenario.
Although weariness comes for a repetition of the same thing even if a story is good, this game can change a way repeatedly.
That they are garahado murder and a solitary journey ...
Is the merit of this game customize of a character?
However, probably, the thing which it is more efficient to equip some clearly powerful arms, and was pleased may be equipped rather than it equips suitable arms.
It exceeds by initial equipment like iron soodo or Aksu, and, finally powerful arms like ice soodo are got the opening part.
Or meals are provided with the arms with which the remainder goes into a hand in an event or a dungeon only by buying to some extent powerful arms, such as haruberuto and steel soodo.
Moreover, at least a punch and a kick can be fought enough till the final stage.
Since a way does not become useful, it tends to begin to depend for a battle on a blow...
Advancing a story so that he may want to do, the last pushes down 邪神 by its power.
Although it is an old way, I think that it passes over this game enough by it.
If ten persons play, because ten kinds of scenarios will be made ...

2006/08/07 Comment(good) [Original Japanese review]
by 宇宙刑事ジャンギャバン Provider: 33223 Host:33285 Browser: 4314
Well which came to get the one emerald of a desuteinii stone with the one dozen one color version on a dangerous island according to negotiation.
It does not know [ a thing good sure enough or ] that it is bad.
It is that a younger sister's shieraha also appeared the back the end which is one of 邪神 3 brothers and sisters.
But it is although it is said that it is serious to get the desuteinii stone which she has since it is stronger than De Dis ....
Does Albert's elder sister day announcer appear in every place, when Albert is not in a party?
Poor ....
[ reason / "the younger brother of a lifelong separation is looked for" ]
2006/08/04 Good [Original Japanese review]
by お気楽お気楽 Provider: 12954 Host:12783 Browser: 7395
The point that a story and eight persons' kyara can be chosen thinks that it is the new way of thinking in a game of those days.
Although I chose Albert, it is !
(there was also several game over) very much at first.
Although a story can be chosen free and deployment of a game can be evaluated, the troublesomeness of small fish kyara is a fault.
Therefore, evaluation is "good."
2006/03/10 Comment(good) [Original Japanese review]
by Edei Provider: 13471 Host:13265 Browser: 4483
It is the game which did considerably and was crowded.
it plays vindictively because of 3 point domination a long time ago -- when stopping to four good behavior, it knew that it could go to "old CASL" at the time of the 5th play the に only the last trial can go till then -- terrible ...
[ since ] -- ifuriito and full full were so strong that they were unusual, and commercial arms also seldom became reliance I think it at least me to have deprived Albert of left hand soodo and to have made the hero equip...
If old CASL 行ければ, a vampire, or something is cleared, the way is paved for the "last trial" and garahado is killed after that, it can go to 冥府.
But garahado murder will be the most famous evil deed.
For a while, the moment of death of garahado does not separate flatly, but is tormented by the guilty feeling.
It was decided and what was being used was a fork.
Physical strength and HP are also high and the hand of the usage of ice jaberin is also good.
It will not see, if the event in the Pirates coast is not him, either.
Moreover, the direct confrontation with bucchaa is also a highlight.
(others -- although a hero can also confront, he applies a feeling of tension ...) if Barbara's scenario is featureless in addition to acquisition of amethyst and resulted in CIF, it was the contents which can think only the extra copy edited by Albert Probably, at the point, you may say that the scenario of a fork excels in originality.
Since there is also no privilege, I choose a favorite hero and think that it is the first way clearing a scenario so that he may consider enjoys this game.

2006/02/17 Comment(good) [Original Japanese review]
by 634 Provider: 20897 Host:20812 Browser: 5234
It had chosen in right-handed ばっ.
Arms were not made into ate in hakkiri 言って left hand soodo etc., and although it was bad, since Albert was the fellow who is worthless halfway, the fan was called in "ahoberuto." Since it was doing without making left hand soodo etc.
into reliance, since I flew and did the scenario of left hand soodo as myself and it was fighting with arms called the ax of ice soodo or zircon, it carried out.
[ who considers well that to do by heroes other than Albert was more interesting ] When choosing except Albert by the right-handed person, the leading role has the memory which made the both-hands sword, the spear, and the ax main, and fought them.
that is, -- having not only wanted to depend on left hand soodo -- かも知れませ .
The characters incidentally chosen were a gray, aisha and Barbara, and CIF.
however -- on the way -- since -- since Albert was kyara uncertain too much halfway to the last compared with quick jamiru, the fork excellent in aisha and power, CIF and the gray which was able to balance offense and defense, and Barbara having used by the friend who joins -- かも知れませ .

2006/02/06 Good [Original Japanese review]
by Supan Provider: 26048 Host:25873 Browser: 5234
There is memory which was a work with quite high difficulty.
For pushing down, while being in a cave, since it was hard, even minsutoreru in which difficulty had fallen considerably is [ a jue ruby strike ] ねぇ.
Since it has not revived during the battle any longer when dying from this SFC version during the battle, it is a last battle and is a mystery about how although it must have been saruuinsoodo 1200 and damage くらった death on the spot, when considering saruuin, a jue ruby strike, and now, it pushed down.
Since it did not recover surely after HP's battling, there is memory recovered using an ointment in large quantities.
moreover, make it equipment -- make it a way -- the やたら money is applied -- being also alike -- since it is not concerned and money is hardly saved, it is considerably frustrated -- たねぇ And since troubles were suffered and the memorized way was not able to succeed the degree of skill of arms except this and the back (bitter smile) work (it did not know at the time of a play) which can hardly be used, either, it is also nostalgic iron soodo to which are used, newly got great soodo, or to have wavered.
Since it cleared only at once, existence of a giant's villages other than the last trial or 冥府 was not known for several years after the play.
I think that the free scenario which is the eyeball of 今作 was also fairly good.
Probably, the point which made the foundation of next series above all should be evaluated highly.
Does it do like this, and do you write and think that it was a game self-conscious about visiting anew?
It will suffer a setback, if it does now, and it is W right [ that ].

2006/02/06 Normal [Original Japanese review]
by 古典派の男 Provider: 40935 Host:41100 Browser: 3650
Is sa ga of GB time a work with the charm which is completely different?
I think that the novelty in a system side can be esteemed noting that it writes also with a scenario or balance.
Although it is only progressing the route which what should be made the next was decided and was decided as turn in ordinary RPG when generally [ saying, "it does not know what next should be done", and ], the distance it was decided that would be this game does not exist, but it is the touch "what is necessary is just to do so that he may like when it does not know that the next is given", and is free anyhow.
Although there is a characteristic first hard one for the person familiar to the straight road RPG in such meaning, before "progressing the regular route as turn" becomes common, since RPG is the genre which had flexibility more, is it that a type like sa ga can call it RPG in a true meaning?
In RPG in early stages of a personal computer, it is the same Mino systems to character be [ of a hero ] meikingu and that the individual of who is made into a friend is free, and it could also call sushi and this neighborhood RPG-likeness in a true meaning.
If it can progress and is said whether it can do by which also in the wrongdoing depending on the direction, is it personal-computer-like touch?
however, a personal-computers[ such ]-like portion -- the atmosphere of pasogee -- I do not reappear as it is but feel that skillful く消化 has been carried out to touch which is easy to get used to a home RPG fan However, I think that the place with this sufficient game will almost be carried out to the cancel, thanks to the balance especially considered to be bad also in sa gashiriizu.
About the numerousness of an enemy's numbers of appearances, and the system of money, troublesomeness was only brought about especially.
Since there were too many enemies who come out in a cave, I wanted it to pardon, although it does not care about that the enemy of occasionally unreasonable strength comes out according to since it is also the feature of sa gashiriizu that going into a cave becomes strangely.
When especially the four quarters are surrounded, or it goes into the way of the dead end by mistake, you will have to stop having to repeat the battle of what 10 times, although it stops having no room to maneuver completely and breaks through an enemy's envelopment.
It was impossible to have affirmed as "a charm of a work" truly until now.
About money, although it is necessary to change into a jewel to possess the gold more than fixed quantity, even if it reaches 宝箱 of the cave deepest part, gold has already reached the number of the maximum maintenance, and one cannot sometimes gain the contents of 宝箱 without limit in relation to the numerousness of the number of times of a battle in the above-mentioned cave.
however, this neighborhood -- makeshift of money -- skillful く -- if gold is lacking and it does not do its best by iron equipment even if it will become in the end 8 ていって, if it does not change into a jewel positively, it will become a severe situation [ say / being bad ] Since it will even become difficult to win small fish if it becomes like this, is completely it in a dismay state?
an element interesting in respect of a system -- having -- I have you -- it is regrettable that strange specification only induced troublesomeness However, the same romasaga series is also the work with which the attachment to kyara tends to boil compared with 2 or 3, and it is the game of such touch "which he wants to play and becomes in spite of a game with much bitter recollections."
2006/01/21 Very good [Original Japanese review]
by Kurauru Provider: 6245 Host:6158 Browser: 4354
One work which introduced the noted product of romasaga series called a free scenario system for the first time.
The system -- with which a thing called the defined story and the enemy fixed per field does not exist, but it follows that the number of times of a battle is piled up, and an event occurs and disappears by every place and which enemy's kind also replaces is new.
If it does not simply raise efficiently the part, an enemy becoming strong between them if it is running from place to place, and arranging powerful arms a little early, etc., it is also a game with many difficulties at what mind.
The balance of a battle is also quite bad in whether there was any quite experimental portion (when it Play(s) by jamiru, the enemy who loiters around a sewer wants to be too strong and to have come to give up, although it is clear settled in jamiru and Albert).
And it is very attractive for me that it tampers with kyara also including how to raise and how for flexibility to be high and advance a story in to like, and can push down.
[ party ] When it Play(ed) by jamiru, to the last, he took doubt merciless and it walked, and he who usually becomes Asa Singh of a asashin guild was brought up into the 勇 person who fights it out to the last decisive battle (since military power became gatagata when doubt is the main force of a party and could already fall out well at the time, it was [ for 、 っていう ] reasonable).
although there is not necessarily a problem very well in others in if there are many bugs when balance is bad (a happy thing had not been encountered at a bug) -- such a place -- ひっくるめて and a trash -- I think that it was a work with the intense power of suresure Private evaluation is "very good." Although weariness will come truly if it is Play(ing) repeatedly, it is the work which can be enjoyed fairly ordinarily.
Since it is letting old Play pass by the good person Play somehow, I think whether a bad man Play will be given about once.
although the remake version has come out ....
the other side -- kyaradeza - (smile) Especially Albert is なぁ!
The rest is garahado!!
it is hage in what -- 4 [!!
(burst of laughter) ]
2005/12/22 Good [Original Japanese review]
by Ofuu Provider: 4071 Host:3900 Browser: 5234
The feature is a free scenario first after all.
The flexibility.
It is left to the intention of a player what to some extent, by kyara, although there is limitation, it goes where and is carried out the first stage.
every request -- also refusing -- also receiving -- free Unlike old RPG cleared along with the prepared scenario, there was a feeling of achievement of making a tale personally.
Since the monster which strong (I consider) fellows resulted in the zako enemy, it was made him from ifuriito or rasubosu called full full, and there was a feeling of tension, and was united with the strength of a player appears, it is good that fighting with an enemy is also an equal level.
It was an everyday occurrence in 鳥使われる of fire, total destruction, etc.
at ifuriito.
I think it interesting that get used also to justice and an event changes also to wrong according to how to carry forward a player.
Although capability may be improved through a battle since there is nothing that is called a level as a dissatisfied point, it is the random nature and random nature of how to go up an arms level similarly.
(since it will be easy to go up if it fights with a strong enemy -- what -- it is -- a setup -- being certain -- と -- I consider) don't have 9999 or more gold (It is inconvenient that it cannot have unless it makes it shueru.) When it dives into a dungeon in the end, gold overflows and there is nothing undue importance.

2005/12/16 Good [Original Japanese review]
by 634 Provider: 13637 Host:13415 Browser: 5234
Now, this work that is bosom Gaea.
Compared with FF, it cannot say that balance is good and there are a fairly good system [ 加減 ] and a memory made to burn a hand considerably by the enemy who becomes strong immediately.
In respect of brisk save, it was very troublesome more than that uizaadorii.
Although favorite kyara were the characters of adults, such as a gray, a fork, and Barbara and CIF, compared with FF, mind which was imaichi is also carried out with the degree of empathy.
When the free scenario also became behind, it was troublesome too.
When keeping the magic of water in mind, clear was able to be carried out, generally, if what it had till then all was not thrown away when the arms mastered at once also equipped the new arms of this system, the thing with the bad growth of improvement was also troubled, and it was a thing.
Although adopted as a thing called a seal system by next two, FF has not necessarily been absorbed, and if it says bad, I will think that it was the game nature which adds dorakue and FF and was divided by 2.
Although 本作 has many right points, real intention was not able to enjoy FF.

2005/12/16 Comment(good) [Original Japanese review]
by 生物 Provider: 16797 Host:16666 Browser: 4924
Since minsuto was played, I want to return and tell once again fresh spirit.
completeness -- when it extracts and comes out and the pure most favorite software is heard, it does not waver but is this Since it could play just as it likes and played any number of times, it was indebted very much those days without the money with which he buys game software.
The first feature is a free scenario too!
Flexibility is the highest through series and it is also what.
Making garahado 冥府 sending or selling a friend to 死神 たり ...
It is also what truly.
Mull Diaz is a lawless area.
Of course, if it plays now, I will think that it is surprised at the wretchedness of a screen.
There are also few kinds of character.
Jean's field is too large using a soldier in being a belt or disguise-as-a-woman jamiru being why or Claudia (smile), and although a hero is small, it is hot that a dash is impossible.
A bird catches up immediately.
Once it removes arms, it is also severe to forget all work.
Generally, playing takes time.
Is it the game which was all able to play since it was its shorty days when time was?
And it is the number of enemies which must be mentioned specially!
Although it writes it as "the noted product of the SFC version" with a certain game magazine (smile), the number of monsters is uncanny.
It is terrible.
It is a monster tightly to a cave ON れば screen.
It is a monster tightly to a stairs going-down れば screen.
The person who saw when passing through the door (following abbreviation) and who is not things needs to see at once.
This is not understood if it does not see in the flesh.
It is uncanny to ほん...
Still, since music was good, it could be equal also to series of battles like aho.
Although minsuto is also good, battle music is the SFC version privately!
The theme of the rest of an S tamiru sewer and Claudia is also good.
The game sound track bought for the first time was also a saga.
Also as for a story, the SFC has more scenario turning points than minsuto.
The deployment after teodooru 見捨てた is those of a glimpse with value at baizeruhaimu.
While himself who was a schoolchild those days had too fearful mini-on to the bibiri top and it cried for him to it, it reset...
It is in a pardon lack and is moushimasen.
Although it is because ifuriito was not able to be pushed down.
a thing -- ice jaberin -- kuriteikaru って -- already -- でも (abbreviation) -- such a place -- a saga -- likeness Even if it gets it blocked with a battle, does he like becoming somehow or other with a device or fate?
Since it was gradually refined in subsequent series, if it does now, there are many impatient portions and troublesome systems.
There are also many bugs.
It is said that there is also a bug [ say / that a hero changes or a friend is divided ] which cannot exist although he does not understand in detail.
But I think that such a "excessive portion" is an attractive game.
It may be intensity and may only be its hobby.
Although oil hell was unnecessarily unpleasant, inserted in the footprint つけて monster in the snowy field or the desert or was deleted behind, there are many pleasant portions quietly.
How about seeing [ those who have a margin in time ] at once?

2005/08/08 Best! [Original Japanese review]
by Edei Provider: 13471 Host:13274 Browser: 4483
The charm of romantic shingu and a saga will be a free scenario system too.
With a free scenario, some games of ?
former only merely walk along the merely decided story all the time first.
Then, the free scenario system was devised.
The decided route is followed and, unlike what looks at the already made story, the route around which romantic shingu and the saga were spread by someone does not exist.
that is, the thing which follows the made drama -- not but, freely, an event is cleared, and is made and a favorite party can be constructed -- a story is completed by a user's own hand -- unlike Final Fantasy or Dragon Quest, this system that can be called "free type" with this perfect game was taken over also to romantic shingu and the saga 2 of 次作 the free scenario system loved by many people -- a saga -- subject nature is added also to the system by which series is called free scenario when the stage is moved to game machine Playstation of a new model, and it was perfect "no longer free type" Since it is a "free type", any plays are possible.
If the play which renders a limitation of evil is also made, three, "old CASL", the "last trial", and "冥府", can also be dominated.
A friend can be eliminated entirely and a solitary journey can also be enjoyed.
Probably, you may call it one of the games which can be enjoyed for a long time.

2005/04/09 Bad [Original Japanese review]
by 斐川 竜斗 Provider: 40026 Host:39878 Browser: 3875
I am sorry ...
an unfavorable criticism is attached [ make / have you / it ] ...
this game is free in a thin scenario -- a scenario -- I carry out / mind as deceived by means of language Is also 技忘れる minus if it carries out back equipment outside?
Old efforts ...
It is し [ it does not understand what next should be carried out ].
But is the thing with high flexibility good?
Poor writing I am sorry.

2005/02/18 Comment(good) [Original Japanese review]
by 宇宙刑事ジャンギャバン Provider: 33021 Host:32998 Browser: 5978
After killing that that seems to be right and garahado, it was able to go to 冥府.
Then, if 冥王 is asked, garahado will revive [ made / have you / it ].
Instead, the maximum HP will be reduced.
Getting arms and a protector in exchange for a friend's life otherwise たり ....
Or [ that it will be possible with the remake version for it to be the same as that of a mist beam ].

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