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Game ranking: Rank 810/in 3,468 titles (Total 7.98/Deviation 49.38) Rank 809 <= => Rank 811
Game ranking of 2006: Rank 31/in 158 titles Rank 30 <= => Rank 32

SUMMON NIGHT4(Game)


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BANPRESTO
Flyght Plan
Shu Miyakozuki
Playstation 2

Released:2006/11/30 in Japan
Official sites
1. http://www.summonnight.net/snworld/sn4/index.html (Translation)
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanGood(1.14)81049.387.98 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan7,59487
Outside Japan12100

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People2121010
Percentage28.6%14.3%28.6%14.3%0.0%14.3%0.0%
Added percentage28.6%42.9%71.5%85.8%85.8%100%100%
Summary71.5%14.3%14.3%
                                                                                                  

Views for recent 8 days
Total1110987654
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/08/08 Good [Original Japanese review]
by Tanashinku Provider: 20455 Host:20169 Browser: 3874
The [total play time] It finished playing yesterday.
About 62 hours.
か orz which is 20-hour て maji of ↓ [Good point] The good point of a samon night is the difficulty which cannot be imagined from appearance, whatever it may call it.
it is 瞬殺 if it does by the laver of FFT even if it does not aim at a bureibu clearance -- unless kyara of w self-army goes into the attack range of an enemy, し it does not approach at all My shaomei's level suction thinks that it was individual very good.
On a strategy, it must be very convenient to be able to possess two or more arms and to be changed during a battle, and it is not overemphasized by having become big takuteikaru advantage for a self-army.
after himself is uninteresting -- it is -- although -- isn't a character kaワii?
a scenario ..
まぁ -- is it common?
[Bad point] In spite of SRPG, it memorizes and is kana the Gaea-place.
About a bureibu clearance, the part feels it very strong.
I say clearly and think that a bureibu clearance is muri at a first play on a difficult stage.
I wanted you to also show it the conditions of a bureibu clearance ..
Or [ while doing level restrictions, although it turns out in one talk that 1 level 上げて is good, it cannot carry out a 獣王殺した bureibu clearance ] ..
I think that which worried about that ..
The back, aroeri was always angry and individually noisy.
[Comprehensive evaluation] It did its best truly by itself, without [ a capture book or ] seeing, and the bureibu clearance was carried out 18 times (kana which was a maximum of 21).
Isn't a motivation carried out in the 2nd week?
歯ご -- it ceases, and it is too much and is ごっつぁん Since I was allowed to crush spare time as long as 62 hours, it is evaluation.
It is good.
It carries out this year when it says.

2007/06/23 Comment(normal) [Original Japanese review]
by Ichiroku Provider: 12902 Host:12817 Browser: 3646
[The total play time] He forgets.
[Good point] The point which can perform a have substitute of - arms was evaluation size privately.
I hope that arms could be changed smoothly to a slight degree.
I will want to use this function also by 次回作 (if it is).
- 3 -- comparing -- て -- it is -- although -- even if it makes it a battle type by the female hero, it is the point which can be enough played in an advance guard I think that move power also went up favorably.
- The turn of enemy kyara under battle can be performed early a little.
If it was an event battle, since it was the useless time when the enemy kyara turn at the time of level あげ is messy, although it is a few, it was saved very much better.
- It is very glad that kyara of a previous work comes out.
Didn't the first play of 4 have little sense of incongruity this time, either?
Is it functionally difficult although it is gladder if the hero of a previous work can also take out and get?
Since bad the [point] and hero were children, love (?) ending was strange touch somehow.
Although there may also be that other kyara were adult ばっ loans -- I wanted you to make the upper setup 2 more-3 years old.
- Bure Eve -- difficult -- elapsing -- it will be -- since it judged privately that it was impossible, it gave up immediately a battle -- to a person (me) weak, it is tight A clearance is easy if it is not made the Bure Eve mind.
- The impression of the evening party talk is thin.
A special illustration does not necessarily enter like 3 and throwing away the impression of the usual conversation cannot be finished.
and って to which the kyara and ending are invited having chosen only once in a certain talk (there is nothing even in the evening party talk) -- it might be called being [ it / the night of being / it / how / ??
じゃあ former / conversation って何 ] ?
since まぁ and kyara which comes out in the second half are also, although it may be unavoidable -- It was disappointment just for a moment.
- the point which must return to doing a mini-game once one by one at a map -- each time -- very much -- めんど -- it is stinking - the garden puzzle of a mini-game -- difficult -- elapsing -- it is .
the person who cannot do if there is no capture book and who was able to do without the capture book -- it is uncanny [Comprehensive evaluation] It played with 3->1->4.
2 is not played yet.
I carry out a rank rise gradually functionally, and think that it is easy to play.
The animation of OP is also beautiful and also likes sushi and an illustration.
Since sense of incongruity is sometimes plentifully memorized to story deployment a little, although recommendation is impossible for the direction of talk serious consideration, since loss has not been carried out privately, 次回作 is also counted on.

2007/05/16 Normal [Original Japanese review]
by Provider: 12661 Host:12504 Browser: 2983(Mobile)
Do comment change a lot by the ability to take to this series and main kyara?
Though it was regrettable, kyara to which I can take was not.
Although it says or is a hero, are "!!" and "!?" attached to the やたら ending too much?
Even if it does not strengthen the ending so much ...
(sweat) The importance of an after mini game is past [ quantity ].
Since a mini-game is a mini game to the last.
It is [ wanting whether to call it dragon shadow spelling and to make the collection of mini games for a flight plan wanting whether to make SRPG, and ] ...
a battle -- being related -- て -- it is -- although -- difficulty goes up this time -- a seed It will be the talk of 、 if a bureibu clearance is aimed at, of course.
I think that he can be enjoyed if even tenacious kyara does not worry the person unfamiliar to this genre, either, since there is nothing also so difficultly if it only clears ordinarily.
However, since this kyara did not care for it as written in the top, evaluation is at "it is common."
2007/05/15 Very bad [Original Japanese review]
by スマブラ好き Provider: 10189 Host:9931 Browser: 6287
Since [= formal example] and the function to say are increasing if it thinks that some will be evaluated after a long time, し [ I also consider that it is / which thinks whether I will have you let it use this function / better to divide ].
The [total play time] It is a motivation for the 2nd week and appearance was not carried out for about 20 hours, either.
if it comes out of a word and says well -- "-- those who do many weeks of such a るい game that it was difficult and was cut are much gamers, and are spare time people -- it is touch, such as -" [Good point] It was good that class change conditions had become the system which changes with the skill chosen at the time of not status but improvement.
the れる (it is) system was also glad to have lowered the back level kyara which was mistaken in how to raise by this, and imaichi -- kyara which is not strong can also be reraised "this is good -- although it may be lighted and the method of mashi って言った is more good, kyara is better than a previous work -- since it is only mashi well, although a change is not in bad って言う事 -- hypocrisy and egocentric kyara decreased compared with" 3 -- it is glad [Bad point] It was a lot.
Wasn't it separated from teiruzu at all?
first -- kyara of the name of the heroine of a certain fantasia -- coming out -- "-- again -- or -- !!
...
out of which "thrust fuangu" って技 came when a premonition gets a "braid boa" って summons stone and looked at work during hit and the play, although " was thought and the disagreeable premonition carried out -- it was playing, looking for [ it ] where in paku っている from teiruzu after middle-class 晶術 ?
it A story is [ man / beast / summons ] also teiruzu in 響界種.
obu Only in about the argument between reverse みたく races, by the story which remains in the heart, it knew that it was the cause of ワgamama of the princess of one が primarily, and the motivation has faded away gradually.
kyara 壊れてる also of the gian is carried out completely in the last direction...
I think at any rate that the direction with the villain was good from the なら orudoreiku みたく beginning to the last.
し [ in two talks that the difficulty and game balance of a battle were also unreasonable 苦茶, it elapses and even the player / being difficult / of being unclearable comes out and shines ] ...
The spec.
of 今作 of an enemy is too high generally!
The assassin of small fish is brave 果敵持ってるって at the 9 talk time...
It is [ or / moreover even an ambush comes out ] ...
It has come out to the disrepute "difficulty is high" also with the magazine.
The dissatisfied point of Sakuichi Kon watch is "じゃ- which a karma route does not twist with what." It was the charm of the samon night which does not have just this karma route in other simulation games ...
although the karma root of 3 was extremely good, what isn't it in 今作?
Is it because only low age groups are aimed at?
Why didn't 今作 have the karma route?
conviction is completely good -- it does not become precocious [Comprehensive evaluation] For the person who started with the founder, although it thought whether the person who went into this series from 3 would be good, after being set to PS2, the samon night also became better for the change fairly, and must have thought the shelf.
What was necessary was just to have abandoned the samon night, when craft soodo 2 was [ soodo ] a peak came out.
I think that it does not do any longer even if a samon night comes out after this.
Since, as for the work which became useless, it turns out well by 今作 that it is said that it is useless even if carried out how far.
I want to say to maker all the persons concerned after craft soodo, "Can't you make a game, if there is no teiruzu?"
2007/04/25 Good [Original Japanese review]
by Omeletto Provider: 22019 Host:21863 Browser: 5234
Although it is the work which can be regarded as satisfactory in story, is it the game which is hard to understand just for a moment to the child who does not do a situation?
although it was quite pleasant that the difficulty of a battle had been markedly alike, it was fighting feeling uneasy very well (Smile) Since the class change became a level system, do you think that flexibility became high in the ease of doing in that respect?
Although one how to raise a character divides victory or defeat, since shaomei is a key point, it is very large there.
If there is this [ no ], a bureibu clearance will think kana ?
which is not difficult.
Do I hear that it is not the game of being interesting, so that a game will be done numbers of rounds, if まぁ and a regrettable place are mentioned?
Although surely ending also has branch -- It is clearly troublesome.
Raising -- I want to wish shortening of the operation time after the 2nd week too.
I hear that evaluation is good --.

2006/12/25 Best! [Original Japanese review]
by 通行人A Provider: 39937 Host:40105 Browser: 5234
Although sale was the autumn of 2006, seemingly it will be as last-minute as November 30, and, moreover, there is a bug.
kyara which nothing can use for what is not is resulted, and kyara which is not on a story can be used ordinarily, or they become [ 0 treatment of HP(s) is made selfish and ] game over.
[ that an item cannot be used ] However, these are the talks heard to the official site, and, as for all, all do not happen.
The use of a key item of my case became improper.
But still, since graphics and the story are wonderful, this game is the highest.

2006/12/24 Best! [Original Japanese review]
by 空の青と本当の気持ち Provider: 39581 Host:39491 Browser: 4925
Although he has done the samon night with 1-3, 4 did most, and responded and he felt it as がある.
First, the number of enemies is not hanpa!
And beginning to move is early!
If the fellow of a boss class also has capability of the foul class and does not calculate a motion perfectly, they are sugu and れて striped います.
If Lv is raised perfectly and it challenges, without aiming at a bureibu clearance, those who have not got used to be excessive can also clear perfectly at a samon night.
It is ...
to which difficulty will become quite high if Bure Eve is aimed at and which also redid and carried out 難解 especially the final stage.
it thought that the story was very made politely, and although it was alike and the place in which they are not only kirei things to see three was also good, the last last felt it as the kana which assari(ed) too much just for a moment Since a scale is more smallish compared with まぁ 1-3, I think that it is unavoidable.
Since he was able to be enjoyed considerably individually, it is done and crowded, there is also a sex considerably and I am likely to have you delight for the time being from now on, evaluation is the highest!

2006/12/17 Very good [Original Japanese review]
by Takoyaki Provider: 10711 Host:10426 Browser: 5234
It is new work of SRPG of the samon night taken out from the samon night 3 for the first time in three years.
Battle difficulty is going up considerably this time.
Class change conditions become a level system and the opposite side enemy who he likes and came to make by level distribution etc.
is quite strong.
call it a tepid battle before -- it is also important that better た considers tactics this time Battle kyara is quite important this time.
It is because the enemy using the work which is not in the former which cancels a summons way results and hides in the second half and kyara and others does [ it is sufficient for him and ] with foul-capability.
A battle type tends to use a hero.
And it is quite important [ a mini game ].
It will be hard to take, if a mini game is not carried out, although material must be collected or recipes must be collected, in order to carry out a new system dish.
But the difficulty of a mini game is also going up.
especially -- a garden puzzle -- this was quite difficult Evaluation is very good.
Supposing there is a complaint, the evening party talk is only few kana for a while.

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