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Game ranking: Rank 1,522/in 3,469 titles (Total 3.00/Deviation 48.10) Rank 1,521 <= => Rank 1,523
Game ranking of 2008: Rank 16/in 63 titles Rank 15 <= => Rank 17

SUPER ROBOT WARS A PORTABLE(Game)


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Rank:11926
Video Game:Super Robot Wars Advance Portable for Sony PSP [Asian Version]

Tag:$99
Eval.:*****

1.Prompt service.
Rank:23643
Video Game:Super Robot Taisen War W for Nintendo DS [Japan Import]

Tag:$99
Information about this title

BANPRESTO PSP
Nobutoshi Kanna Kaori Shimizu
Yuko Mizutani Hideyuki Umezu

Released:2008/06/19 in Japan
Official sites
1. http://www.suparobo.jp/srw_lineup/srw_ap/index.html (Translation)
Image gallery sites
1. http://bluearknd63sat.blog86.fc2.com/blog-entry-617.html
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanVery good(1.50)1,52248.103.00 

Statics of activity

Total ViewsCommentEvaluation
Inside Japan5,34022
Outside Japan12400

How others evaluated in Japan

BestVery GoodGoodNormalBadVery BadWorst
People0110000
Percentage0.0%50.0%50.0%0.0%0.0%0.0%0.0%
Added percentage0%50%100%100%100%100%100%
Summary100%0%0%
                                                                                                    

Views for recent 8 days
Total131211109876
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/10 Good [Original Japanese review]
by 大ロボット Provider: 19847 Host:19721 Browser: 7798(Mobile)
Did it come by the handheld game machine to here at last?
.
it moves violently and talks -- also reading -- stress is not early moved so much by except I think that the pleasure of evasion correction considered and played in order not to be damaged in the unexpected place which begins and expects, depends and does not elaborate on the quite good strategy or not to use among SP saving, and the inside of 必 and 集 increased.
A bad place lemon & Vaughan Dell -- it is too hard and back noiejiiru and Cybele are also somewhat hard -- it is easy if full reconstruction is carried out -- although the thing to which the man of a normal does not repeat the total-destruction conte new to there and which difficulty is carried out and is called すぎ does not have ろ -- HP 2-30,000 of Vaughan Dell and lemon -- reducing -- or [ grade with a sufficient furniture ] (It laughed in the hyper-beam saber damage 10 etc.
at the time of saw) the highest remake version as a suparobo fan -- the difficulty of last 3 map merely leaps up too much, and the last talk repetition てたらさす got tired of being alike by fund earnings no less than 5 times Evaluations will be the "highest" and good [ "very good" ], if it becomes up to "good" 36 talk.
hard -- elapsing -- it is -- past [ true 堅 ]
2008/07/08 Very good [Original Japanese review]
by 赤い水性のシャア Provider: 5200 Host:5193 Browser: 8090
The work which remade in PSP the "super robot great war A" put on the market by the Game Boy advance.
An extensive improvement is added in respect of graphics, the battle demonstration, the sound, etc.
Fundamentally, the as big change to a scenario as the advance version is satisfactory performance, although it cannot see.
Although it is a factor that the original scenario was good, if it takes that it is a pocket machine into consideration, even if it will see from a volume side, it is thought that tending a little stopping did 功 so.
A sound is quite good performance.
However, it is sad that BGM has disappeared in part (FLYING THE SKY of G cancer etc.).
Introduction of a character voice must also have had unbearable A to the favorite man.
As for the battle demonstration which can say it also as the liver of suparobo, the transplant from second [ alpha ] and the MX neighborhood is fundamentally conspicuous.
however, the moon attack of zanboto 3 and konbatoraa V -- super- -- electromagnetism -- since much new cuts, such as a yoyo and a twin buster rifle of uinguzerokasutamu, are seen, I think that it can evaluate to use the past demonstration about [ necessarily ] completely It says greatly and a greatly different point in respect of a system from the conventional suparobo of this work is three.
(1) It is Introduction of Disappearance (3) Evasion Compensation of (2) Repair Expense Which Battle Result Does Not Change even if it Resets.
Difficulty thinks very much that it is high compared with the latest suparobo, thanks to (1) and (3).
Especially (3) is quite painful for the body of a real system.
Moreover, an enemy's rate of a hit and the rate of evasion are raised, it comes out, and, for a certain reason, effective use of EWAC thinks that it went up compared with the advance version.
the neighborhood which will become hard if tactics are not considered, although it may be easy when compared with suparobo of a そりゃ suufuami time -- a certain meaning -- it was an exquisite difficulty setup -- if Although considered, how is it?
Contents of the capture book of the collection of setting data of A5 size, and the first half when the reservation privilege is finally also touched.
Compared with the suparobo series of these days, it is difficult a little this time as mentioned above.
Then, when considering the consideration to the player which begins suparobo from this work, I thought that it was kind.
んじゃねぇ carried in a capture book etc.!
Although って言ってる people were in the surroundings, such a man is only the talk which is good if it does not see, and it is sushi.
Such kind correspondences must never be bad.
Comprehensive evaluation is "very good" such being the case.
It is one felt actually that PSP was already coming to PS2 and the place of a performance practically equal.

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