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Game ranking: Rank 1,279/in 3,405 titles (Total 3.99/Deviation 48.35) Rank 1,278 <= => Rank 1,280
Game average points ranking: Rank 512/in 597 titles (Average 0.21(Good)/Deviation 40.12) Rank 511 <= => Rank 513 (more than 10 evaluatoin)
Game ranking of 1991: Rank 37/in 114 titles Rank 36 <= => Rank 38

Saga three jikunohasha(Game):Rpg


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Released:1991/12/13 in Japan
Sites about how to play the game
1. http://yuki-as-web.hp.infoseek.co.jp/SaGa3/index.html
Official sites
1. http://www.square-enix.com/jp/archive/saga3/ (Translation)
Statics of evaluation(The statics is updated once a day)
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Inside JapanGood(0.21)1,27948.353.99 

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Inside Japan8,1882019
Outside Japan21300

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Added percentage0%21.1%52.7%63.2%84.3%100%100%
Summary52.7%10.5%36.9%
                                                                                                  

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/06/05 Very bad [Original Japanese review]
by 消しゴム Provider: 27451 Host:27233 Browser: 5234
With this work, the character of a work has resembled "Final Fantasy" instead of "Sa-Ga" by the concept of improvement by the experience value having been adopted.
Stories are the contents which three persons including the hero tell from the past that the future flies about by space-time fighter "sutesurosu", in order to save the world of the future of sinking.
The view of the world with which a sword and a beam weapon live does not change with the former, but a monster and a mechanism separate from it from the frame of a race.
Man and ESP change to the system gradually upgraded using the mechanism whom the meat of a monster and the enemy left.
In order to fire the actions with AI not believable [ a battle part ] whose number of times by which an enemy pushes a button in exchange for the conspicuousness displayed for every body on a battle screen increases, the hole of the part upgraded in the condition said that an auto function does not become useful and a functional side is considerably conspicuous.
It was more fatal than anything that "Sa-Ga"-likeness had disappeared from the work.

2007/10/09 Good [Original Japanese review]
by Sennuki Provider: 38066 Host:38094 Browser: 4203
the impression which beginning touches at the time of sale -- oomaigatt -- although it was よ tt て感じ which is not saga っぽく in this etc., if it sees as RPG ordinary as a saga -- fairly good touch っす In much RPG with which GB is flooded, quality raises very well and kyara, BGM, and the talk are っす.
BGM of that is かっちょよかったっす although it can ride on sutesurosu ?
or the fighter to say in the second half.
I can stretch the barrier which does not need to meet a small fish enemy surely, and feel that it was convenient (faint memory).
kyaradeza -- an old saga -- likeness is lost too much -- て -- very much good touch Dimly erotic as usual.
The growth system which changed with gara っ from 過去作 and became a level system ordinarily will get used immediately, if royal road kana ?
dorakue and FF are well played and got used.
rather, 過去作 -- first -- having been easy -- there are also people -- かもしれませ .
If compared with difficulty like a part of romasaga or the demon of sagafuro, difficulty will be lowered considerably, and it is っす.
If it says so, a little arrangement of ally kyara of a battle scene will make mistake tick Qwest consider.
An enemy's graphics do not change.
[The total comment] it is what -- it bit -- it said and the first time play was played to the last at a stretch to the last the coming-out [ an eating-out-of-house-and-home doll ]-by small fish kyara play heart -- because of the Osaka development department (it is) Or [ くらいっす it "is good" for time to reconsider a few anew earnestly although it was common at the time of sale ].
as (when it evaluated here a long time ago, were good.) no, the saga of the ordinary kana past -- very good, if there is no intensity in series so much and this is the first -- also coming out -- or it is good -- もっす the massage by which the name of a saga was entitled -- mistake tick Qwest flavor and the Ryosaku RPG っす which considered cyber seasoning as ちびっ further by FF ちっく which is not saga っぽく there
2007/10/09 Very bad [Original Japanese review]
by Edei Provider: 13911 Host:13870 Browser: 5234
Although Kawazu God has already returned to private life, when he is not concerned, this is not a "saga" any longer.
Since it is "only the game that is not the "saga" even if it is RPG" by which this work has been produced in such a case since it was devoted to the development of "romantic shingu and a saga" which already serves as that big hit at this time ...
And even if it is thought that the producer does not understand the "saga", do you think that it is the unavoidable result?
When compared with the way method (romasaga 2 天術 and romasaga 3 sun) and 陽術 of light which served both as the attack and defense by which it was ordinarily divided into the "black magic" for an attack, and the "white magic" for recovery first of all, and "ancient magic" appeared in next series, and recovery, し [ usage of て was one more ] ...
A number-of-times system is abolished and magic has also become MP system.
the vestiges of a number-of-times system had that "romantic shingu and saga" ...
It is the same treatment as the ordinary tool with which arms do not break at all, either.
Since "romantic shingu and a saga" or subsequent ones did not have the pleasure in which they flash work new in mastering work for every degree of skill although arms do not break, the experience value was stored, and since the number of the arms and shields in which safety is not and which it can equip with 面白味 of a certain thing only of the battle which becomes strong is also one, strategic width has narrowed conversely.
"-- a saga - frontier 2" -- although the number of times of use is set up again henceforth ...
"with which a story can also keep company the "kurono trigger" and various worlds on the theme of a time trip -- a saga -- it will be a simple impression if the production which a view of the world was not able to regard as not much fresh by the patch of a myth or SF, either and which carried out and harnessed suterotesu of space-time move equipment is also compared with the world and paradise which let the tower of "魔界塔士 and a saga" pass unlike - frontier" It is like [ which feels まどろっこしさ also for collecting parts indifferently rather ].
I remember having corresponded as a heterogeneous work which attached "Final Fantasy" of the Game Boy version, and the signboard of a saga to the last.
however -- if it does not think as a "saga" -- first -- being easy -- I think that it is standard RPG Since difficulty is not so unusual as "魔界塔士, a saga", and "romantic shingu and a saga", either.
however, if 面白味 and a play element are lost conversely and it thinks as a "saga", if it is the producer of a previous work, also take the place made to groan for "carrying out this like this", and make it which -- it is a sad work As man who loves a "saga" from the bottom of his heart, I think that I will give this evaluation as those who pursued the "saga" all the time from the founder.

2007/09/24 Very bad [Original Japanese review]
by Akanechan Provider: 34156 Host:34214 Browser: 4641
A good point cannot be attached to this though regrettable.
Problem - Since a time warp becomes impossible when going to another world the second half in seldom reflecting in another time action of the time which is different in kurono trigger みたい, although it carried out in the past the significance-of-existence first half of sutesurosu or being carried out with future, the function of special sutesurosu is not utilizable.
- It is different even in the battle system previous work brought close to FF too much, and 今作 can be used without limit, if there is usually no restriction in arms and magic also has MP.
Furthermore, as long as difficulty decreases sharply because the number of the maximum appearances of small fish became fewer sharply, and there is no much thing, when not losing, even if it loses, the kontei new is made except for some exceptions -- an old saga -- a mouth will be arranged and it will say like this, if it is the person who cleared series " -- there is no feeling of strain -- elapsing -- petty" -- about [ what neither can use easily compared with a human state although it gets used to different-species fellows using after meat or a part ] 今作 is settlement by which the strong point is killed because of a system although the previous work had the strong point which neither man nor ESP has, respectively in a monster or robo.
-- the parent and child of the hero of a saga 2 came out of the scenario remaining in the impression with the role of choi -- it is Other than [ most ] it, it remains in an impression and does not become precocious.
the evaluation which was the work which does not have power in carrying the signboard of a saga on the back too much is very bad -- it is alike and carries out
2007/08/02 Very good [Original Japanese review]
by 前田清貴 Provider: 9818 Host:10088 Browser: 6520
I think that this game is not bad.
merely -- you -- although it is said that the way with man is good if he is disguised, man thinks that he is private as it is better to disguise oneself since it carries out, there is also no special attack and the low tolerance over a special attack did not have HP, either, when it was in the state where a level is high Brute people were very strong.
I also regard a monster as strong.
(Money starts and is economical.) Since it will become insufficient if the last decisive battle merely approaches, then, let's make it another kind fellows.
The cyborg was not good (blow power is weak).
A robot was not bad, either (although it started and magic could not use money, either).
If he is disguised, the man of being weak will say clearly and will think that a view is narrow.
(It is better absolutely to disguise oneself) !.
In especially the special attack, the petrochemistry system was helpful.
Also at the lowest, if one person makes it a monster, he will think [ whether the time and effort which saves money is saved and a story advances with a crunching sound, and ] ?.
even so, I do not make the hero a good name at all last -- a hero's father -- "eroticism -- They are [ whether it is lascivious and ] -- and a good name.
it smiles at having called it " -- a seed I had you carry out there somehow at least, and it was extorted.

2007/07/27 Bad [Original Japanese review]
by Y I Provider: 21619 Host:21762 Browser: 4184
In a word, it is "a poor work." a story and the battle itself are by no means severe -- it can do -- coming out -- there is nothing -- the saga of others [ evaluation ] somehow -- series -- comparing -- a imaichi pattern I think that I will be to have introduced the "level system" as the reason.
although there are probably those who know as it is -- other sagas -- the level system is abolished in series The capability which goes up by the skill, and the way and magic which were used during the battle, or is memorized newly is different.
the saga which does not have in other parties that various strategies are stood when battling for the reason, and a free party can be composed -- although it thought that it was the strong point of series ...
The rest also subtracts a thing with the delicate user-friendliness of a mechanism or a monster.
Is it the first mistake which 仰ってます has already taken [ the people of other many ] out with the name of a "saga"?
a saga -- as long as it was not series, you could make it good evaluation more It is the impression referred to as having been a 編凡な work in a bad meaning.
(a thing with many tenacious works -- a saga -- since it thinks that it is a reason) evaluation -- "it is bad"
2007/07/26 Normal [Original Japanese review]
by Paワーesa Provider: 14103 Host:14416 Browser: 5234
The 3rd work of the popular RPG "SaGa" series of Game Boy.
It was the story which rides on fighter sutesurosu which can move space-time, and fights against an aggressor from a different dimension.
As an impression, this is touch called degradation version of "Final Fantasy" rather than "SaGa." If a battle screen is seen, aim will stick generally.
The hit which arranges the character of an ally before an enemy, and the hit where a damage numerical value comes out on a display character ...
if it is only this well, although it is not just necessary to be going to care independently, even a system can add a hand sharply -- てい (moreover, it deteriorates) -- it was very regrettable First, the number-of-times restrictions of use of arms or work were lost.
Magic is the specification used while he buys it in a store and MP is consumed among special capability.
Growth of a character is an ordinary improvement system from the rise system of each parameter depending on the conventional attack means.
By consuming or attaching the "meat" and the "part" which are obtained after a battle end, by four persons, everybody can disguise himself now freely and the race's of a party which can disguise itself increased with brute people and a cyborg robot besides the conventional monster.
Although the special capability acquired by a battle becoming monotonous by the number-of-times restrictions of use of arms having been lost, and becoming other races by transformation also tends to be used, opposite side power is deficient in force at imaichi.
Since it is what an enemy's way and the special capability which a number uses as a previous work became known as, there is no feeling of strain and it does not rise.
In the middle stage, in order that "聖剣" of strong magic or the strongest arms may appear one after another, equipment and tactics will also be fixed.
Also in all the transformation systems that seem to have been extended apparently, although it is glad that he can be disguised now, if growth of kyara is considered, the punch line that it tends to be avoided will attach the transformation to the monster and robot which can use neither arms nor magic upwards and capability fixes.
The place called RPG which can be generally enjoyed more lightly since it will be the way where a scenario and production are impressive well with difficulty especially clearable satisfactory if even a level is raised.
けど and the battle are common, and are deficient also in the element which pokes up challenge avarice, and there is no place where at least eye the collection of items by composition etc.
is done at, and is crowded...
If it is going to enjoy itself with the expectation as "SaGa", evaluation by which the originality is suppressed and which may ぶん決 will not be able to be performed.

2007/03/23 Normal [Original Japanese review]
by Omeletto Provider: 8065 Host:8191 Browser: 5234
The work which knocked down the origin of the work itself called Sa-Ga.
This will be able to think "Sa-Ga?." However, possibly especially sense of incongruity did not have the person who began from here.
since the world of FF is resembled rather -- first -- being easy -- と -- the point to say can estimate since -- it is certain that it is the work with which evaluation bisects Sa-Ga by the person who came until now, and those who are not so It is a problem for having used the crown of Sa-Ga, even if the game itself is not bad since there is no Sa-Ga"-likeness " too although he was able to be enjoyed individually.
since -- evaluation -- usually -- kana -- Possibly it was satisfactory when Sa-Ga was a different title.

2006/06/06 Bad [Original Japanese review]
by Jou Provider: 17002 Host:16924 Browser: 4184
a masterpiece and 魔界塔士 -- a saga and a saga -- as the sequel (?) of 2 秘宝 traditions -- an appearance Since it said that the surroundings were interesting, it purchased after a while after sale.
Was it the touch deceived honestly and completely?
the contents itself called it the game in which just it was common -- feeling -- coming out -- time surippuneta -- too -- front -- if compared with two works -- a feeling of a physical disorder -- it is -- rolling up -- it is .
Is completely [ in the hit which purchases and uses the improvement system in an experience value, and magic ] it GB 版って touch of Final Fantasy?
a meat system was not used at all this time, either -- it carries out and honest -- I think that the way eliminated when making it Final Fantasy so far felt it refreshed It also gakkari(ed) music and that atmosphere completely differed from two works a front.
Although only dissatisfaction is written, in fact, it is not disagreeable.
Although it thought that it was completely 失敗作 when seeing as a sequel of a saga, when thinking as ordinary RPG, it thought that it had improved so so, it actually played repeatedly, and the clearance was also carried out.
However, since a previous work and 前々作 are very wonderful works, this work will become hot evaluation.
Although evaluation is "very bad" when seeing as a sequel of a saga, if it is considered as Final Fantasy, is it "good"?
Comprehensive evaluation presupposes severely "It is bad." The place which kyara which self-blasted revitalizes in several seconds at ending felt it too much cheap ...

2006/06/01 Bad [Original Japanese review]
by スマブラ好き Provider: 9970 Host:9908 Browser: 6287
It was hung by the name called Sa-Ga and has done in spite of itself.
Although it was easy to be so so [ difficulty ], I thought that this was slightly severe.
It has meant that there was no level until now at the level system, and MP is also in magic.
The system to which magic is made to be memorized is not coming Sa-Ga although it was the same as FF1 and was interesting.
Having got angry is reflected to it by it as if the ally needed the small ant for the battle screen enemy being reflected so greatly.
It has not noticed at all at the time of the battle to begin.
Past [ whose a back enemy is too real / yorumungando feeling wrong ] ...
"seeing as Sa-Ga series, although difficulty and game balance were not bad right [ that ] as one game -- too -- it is bad" -- しか -- it cannot say It did not understand not much well what the thing of rasubosu was also after all (it is [ an unpleasant aggregate and ] ...).
Although the thing same again is said, don't I want to regard this as Sa-Ga at least?

2006/06/01 Bad [Original Japanese review]
by 生物 Provider: 16797 Host:16666 Browser: 4924
It is an ordinary game if it is not named a saga.
It is the impression that you lose atmosphere peculiar to a saga, and have become a common game as 仰る.
It felt that it was seldom employed efficiently, and the changed part that meat could be eaten also by whom felt charm neither by magic nor ま FF which is not rubbed (since the one as it is was strong).
し [ the meaning of a jump was also thin ] ...
It was thought that it had been refined in the bad meaning.
The 町行く Town which goes feels that there were only two kinds, a meka っぽい near future type town and the town of the fantasy which often exists.
music is also honest -- I was able to consider only to what is not carried out rapidly It was thought for itself that difficulty went up conversely.
[ familiar to the saga ] It was also troublesome that material had to be collected one by one and a protector and magic must be compounded.
rasubosu is also the damage 与えてきま sushi like full [ of HP ].
It was left for a while with こりゃ勝てん.
I also say っていう to which the future is lasted from the past that there is no saga っぽく, or regard it as not suiting a saga.
if it is another series -- so -- or -- although a nod of assent is so given with or, if this is damaged in a saga -- in any way -- sense of incongruity ...
it was moved only by the story itself and Qwest which often exists -- since it carried out and the memorandum also disappeared to the long top [ be / no break ] vainly -- on the way -- since -- already -- what -- somehow .
Even if it takes only the talk, it is featureless, and an impression is thin.
However, existence of sutesurosu was good.
Since it did not think that it ran even to a rasubosu game by no means, either, was it quite glad when the sound of ぶい ー ん was able to be heard?
Comprehensive evaluation is a thing in the state where it does not think as a saga.

2005/05/02 Good [Original Japanese review]
by 呂人 Provider: 13122 Host:12893 Browser: 4184
an old saga -- although series was the work which has changed fun a little just for a moment, it was still the work which was able to be enjoyed-less splendid first of all, the saga that whose difficulty became slightly loose it may also be the cause -- such an original route of series was a jar -- carrying out ...
if it is 飛空挺 also in GB unlike former -- a ぬ stealth bomber ..
is it the touch said the place to which it gets since it saw, and seemingly an idea called sutesurosu [ た / sutesurosu ] is also a saga and came with tank reoparudo which he liked?
Although the game system has been carried out in a small way, a change still is not in one article favorite as RPG.

2004/12/04 Good [Original Japanese review]
by ダイゼンガ- Provider: 13606 Host:13700 Browser: 3646
Although it was the story which can be regarded as taami O-taa being former neta, since the present age, the past and the future, and space-time were gone back and forth, as it is, he was able to be enjoyed.
Compared with a previous work, the strength of the bitter taste which is the feature of a saga is lost in a bad meaning, and it has become a common game.
While the saga and the name stick, it is slightly regrettable to have become in FF with it being as that it can be used now, buying magic and memorizing it たり.
consumption arms, such as a Molotov cocktail, -- equipping -- a maximum of -- is the cyborg who can increase HP the strongest?
Necessity [ the jump function attached to this game / seldom ].
Also thinking ...., if it is in that one, since the way was closed well rather at the past DQ たり.

2004/12/02 Good [Original Japanese review]
by 天田 Provider: 10489 Host:10683 Browser: 3694
Although it expected since the previous work was very good, it did not talk down like the previous work.
Although smiled at the first "chutt" just for a moment, the story did not remain in an impression so much.
I thought なっちゃっ shelf - to ordinary RPG so that Mr.
ojaka might say.
It was sorry for the point hero to have traveled ordinarily, have managed the event ordinarily, have experienced separation and encounter ordinarily, and for no feeling of a frame frame be not much with greeting-ordinarily-ending kana - after this.
Although music was also regarded as opening being good, on the whole, it did not care for it so much.
Although a time progresses compared with 2 and it is shelf -, I feel that the simple feeling was lost for having considered first of all, when 3 was done.
But it likes SaGa, and since I am the very better one compared with the game done until now, it is "good."
2004/11/30 Good [Original Japanese review]
by Ojaka Provider: 43998 Host:43966 Browser: 4925
It was as boring as なっちゃってちょっ to what or ordinary RPG.
おっ and this opinion -- splendid -- it is .
It seems to have not been as interesting as for the contents to also have been done repeatedly and to have been crowded.
2 was better positively.
since it is airplane みたい something, there is only memory which flew - I feel that the group is 抜(ed) from other sagas for the thinness of an impression.

2004/11/30 Very good [Original Japanese review]
by Anderusen Provider: 38778 Host:38818 Browser: 4487
It was moved somewhat unsatisfactory by itself so that it may not remain in memory, if a boss and a story are compared with a previous work.
And it is the music which was regarded as clearly bad too.
Although it was called the saga how much, it could not think that this music was good, and there was also a portion disappointed just because it was a saga conversely.
But, the story's being made for a long time and the width in the whole world were considerable, and more than he considered 今作, it was able to be played for a long time.
The game which considering game balance merit, the steep increase in play time, etc.
cannot generally be referred to as bad.

2004/11/29 Very good [Original Japanese review]
by Aariman Provider: 11969 Host:11929 Browser: 7576
Heroes think that the system which disguises itself as a monster, brute people, a cyborg, and a robot is interesting.
Since it can return in the septic tank (?) within sutesurosu, it is nostalgic to have repeated transformation.
Was also it also good that the magic other than work could be used now, and was there also any system which makes old magic?
a monster is "stake -- break -- sukeban of that Kansai neta, Mickey and jiijo, that mouse system robot, and why or nurse system graphics etc.
was a masterpiece also as " or "means [ ", ]
2004/11/29 Very good [Original Japanese review]
by 古典派の男 Provider: 41357 Host:41578 Browser: 3650
Although I felt that it had been lost for the system peculiar to a saga, since the view of the world was very attractive, great displeasure was not felt individual.
Although it became the flow of story serious consideration from 2 further, the story had improved very much.
Although it was regrettable that it was that in which it becomes a common system called improvement, and whether it keeps [ ESP / man and ] been or you become a transformer lady have a choice since the direction with man has become strong rather than it eats meat, the direction which does not disguise itself as a strange thing on the way thinks that it comes exactly, considering the flow of a story.
I think that the story was compensating the weakened system firmly.
Especially the near future-view of the world was very attractive, and music also demonstrated the merit of an electronic sound no one but.
The support attack of sutesurosu and the production which is not in the RPG till then are also attractive.
It is an exactly good level, if difficulty does not consider deka さ of a damage peculiar to a saga by touch which fell a little compared with 1 or 2, either, thanks to the increase in the unlimitedness of arms, and magic.
Since it dies almost certainly except a transformer lady, even if the wave motion of 黄泉 of rasubosu is HP to which ぎます which a damage commits truly bears the wave motion of 黄泉, and does not go out, it is possible for pushing down rasubosu enough, and is not a great problem.
Since the story was very good individually, especially the dissatisfaction of a system was not worried, either but was able to be enjoyed.
if only a story and a view of the world are considered -- a saga -- I think also in series that it is the highest
2004/11/29 Good [Original Japanese review]
by rangame Provider: 3200 Host:3158 Browser: 5234
an old saga -- which abandons the system of series and has become ordinary RPG Although there was no stress touch in advancing individually and it was good for it, is it visible to kusogee surprising in the direction which expected the system of 1 and 2?

2004/11/29 Comment(normal) [Original Japanese review]
by Kuわわ Provider: 4371 Host:4035 Browser: 5237
Although the talk that this game is not a saga is often heard, to be sure, this is the game which FF-touch carries out rather than a saga.
Although he did not remember not much well, it was fairly good that magic was able to be made personally.
The words of after ending were robo SF targets.

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