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Game ranking: Rank 3,136/in 3,405 titles (Total -2.00/Deviation 46.81) Rank 3,135 <= => Rank 3,137
Game ranking of 1993: Rank 104/in 107 titles Rank 103 <= => Rank 105

Sengoku Densyou(Game)


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DETAEAST
Super Nintendo Entertainment System

Released:1993/09/22 in Japan
Statics of evaluation(The statics is updated once a day)
 AverageGameRankDeviation(Total)Evaluation points(Total)Best of the Best
Inside JapanBad(-1.00)3,13646.81-2.00 

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Total ViewsCommentEvaluation
Inside Japan69822
Outside Japan4400

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People0000200
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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2007/09/29 Bad [Original Japanese review]
by Sennuki Provider: 38066 Host:38094 Browser: 4203
The SFC version was played.
belt action ?
てい -- well -- or -- horizontal scrolling The element which is likely to call a view of the world and atmosphere for games very, or becomes pleasant is choked up.
Compared with a final fight, the feel of a blow is light anyhow.
be fastidious -- if you buy it (if it is the same SFC) -- final Hold out -- the bought direction -- saying -- it is .
If it reremakes seriously, there is an element which becomes interesting.
The neo-geo version may be that was interesting.

2007/08/10 Bad [Original Japanese review]
by Paワーesa Provider: 14103 Host:14416 Browser: 5234
魔城 of a mystery which appeared suddenly in the big city.
The final fight type horizontal scroll action game in which two posterity of sum rye takes action to beat the Lord.
Although he beats an enemy fundamentally, making full use of a punch and a kick, a hero can use a sword and a sword now by taking various "balls" which beats an enemy, or destroys an object and appears, or does not have explanation of what, either and can take out a beam from a hand.
Although the damage to give increases and it is very saved, it is very regrettable that it cannot carry over to a boss game.
There is "a ball of transformation" as another upgrade item, and heroes disguise themselves as a ninja or sum rye suddenly by taking this.
A throwing knife is thrown earnestly, moving by back 転 carefully, if it is a ninja (if it considers, it will not carry out this ninja and walking ordinarily), and if it is sum rye, although a motion is not understood somehow, brandishing a sword with bassabassa although it is late, it discharges a cartridge in passing and pushes down an enemy on it.
Though regrettable, capability has almost covered the effect of this "ball of transformation" with the ball of the usual upgrade.
With [ that this transformation capability incidentally cannot be carried over to a boss game, either ] todome.
After all, although heroes cannot use any various upgrade effects by the boss game but will fight them in unsafe bosses and an unsafe living body, please feel easy.
A hero's basic action has judo like "izuna dropping".
[ which holds and flies up and strikes the partner other than a punch and a kick flatly ] if this [ small fish's ] is effective even in ろ or a boss and gets used -- splendid probability -- being decided -- in addition -- and a damage is also serious Even the last boss can trifle in this work.
however, it is a wrestler in this 技って sum rye -- よなあ ...
If it is called the feature of one more and this game, is it the high level of classification-by-color technology?
A kind has few honest small fish and bosses.
However, there is no shame not as the discoloration of a single color but as another kyara by changing briskly for every part, and a color ring is taken out with the next stage.
a fellow (でも -- a color is different) who saw by somewhere in respect of last -- a large set I feel [ the technology of this color ring, and ] that I wanted you to follow example of per [ Mortal Kombat ].
If it considers, I will feel that it saw also in this game and the arcade.
Although the arcade version feels that it was smart for the production of transformation capability, is a transplant place the other day [ super famicom じゃ ] at 度って and the time?
If this super famicom version is evaluated as a simple substance, it will be the impression of having lost even the final fight (fellow in early stages of SFC) clearly from the insipid condition of the coarseness of the system and graphics.

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