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Game ranking: Rank 215/in 3,459 titles (Total 36.95/Deviation 56.80) Rank 214 <= => Rank 216
Game average points ranking: Rank 188/in 605 titles (Average 1.73(Very good)/Deviation 55.95) Rank 187 <= => Rank 189 (more than 10 evaluatoin)

Shin Megami Tensei 3 Noctune(Game)


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1. http://members.jcom.home.ne.jp/sss-3/shin3.html
Official sites
1. http://www.atlus.co.jp/cs/game/pstation2/dds3/ (Translation)
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Inside JapanVery good(1.73)21556.8036.951

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Inside Japan10,3951715
Outside Japan26000

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Added percentage46.7%80%80%86.7%86.7%93.4%100%
Summary80%6.7%13.4%
                                                                                                 

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The below reviews are translated automatically from Japanese ones. To post to English version, please click here.

2008/07/09 Best! [Original Japanese review]
by 夜想 Provider: 8290 Host:7959 Browser: 6024
Evil spirit union is interesting.
It is also good although it is touch quiet on the whole and dark.
Each position in those who search for power purely, those who ask for the independent individual, those who search for the calm world, those who search for the freedom in a certain same meaning as former, and a game is also intelligible.
Although I wanted you to already carry out ED somehow just for a moment, a battle and evil spirit composition are interesting without a complaint.
The story of the way where various persons result in world 創世 is also good.
the way of an about with high battle difficulty -- doing -- がい -- since it is interesting -- very much -- good merely -- " unreasonable " -- not battle difficulty so and so but the kana (ex: -- being slaughtered by the back attack たり) I wanted you to carry out somehow since it was " unreasonable " even if it carries out how far The enemy and stage which were added by the maniac were also good.
Dante -- a performance -- delicate ..
it melts into a condition nice for a view of the world -- making -- てい (it was felt like) -- it was brilliant But it is although it is air after becoming a friend.
what has both [ be / satisfactory / it ] a view of the world, a person a system difficulty and a story -- it is -- evaluation The highest it is .

2008/07/06 Normal [Original Japanese review]
by Norinyanchu Provider: 9067 Host:8880 Browser: 6287

[Good point]
8s ぱ合成
[Bad point]
It was somewhat too dark.

[Comprehensive evaluation]
Although it was not so much worrisome those days which is done, was it too as dark as 8s ぱちょっ -- For the back, graphics were not excessive lovers.
It was pleasant to merely have ぱ合成(ed) 8s times and to have strengthened.

2007/04/10 Very good [Original Japanese review]
by ADM Provider: 11705 Host:11559 Browser: 4184
[Good point] Is the merit of tempo the greatest strong point?
Although there are various points good for others, I think that the point of not feeling stress at all during a play is the greatest strong point which exceeds them.
Although it is the system which does very much the evil spirit union and negotiation which are the pronoun-system of series deep, and has がい, the act itself is "work" fundamentally.
If this work is always accompanied by systematic stress, this will not be whom [ any ] other than pain, either.
There is no systematic stress in this work.
Evil spirit union and negotiation will become "interesting play" just by there being this pleasure.
By the reason for saying, I think that the strong points of this game above all are "there is no stress" and "the merit of tempo." [Bad point] The gloom of a story and lightness are minus evaluations at those who ask for dramatic and hot deployment.
A hero has no feeling expression almost and a story merely flows indifferently.
Although there are also some scenes which rise, it is also strictly quiet climax and there is "no deployment blazing up" like FF or WA.
That in which got cold in a hero's non-feeling さ, not to mention it, and there was the cold may be felt.
While the story made into this 陰陰滅滅 is intolerably attractive to a favorite person, it is intolerably unpleasant to a person weak, and may serve as a 削ぐ element in play volition.
[Comprehensive evaluation] I think that game nature and the pleasure of a play are the highest peaks also in the present game.
However, if it is asked whether to be for everybody, a nod of assent will never be given.
From those suiting, it is extolled, and it thinks that it is the game of the type which borokuso is told from those not suiting, and it is thought primarily that it is the work which was ready for such bipolarization and was made.
Those who do not flinch from from a daaku story as a temporary index, and a story tell osusume to those who ask for the fun of a system side by the second.
Please way the person applicable to neither does through, it plays on preparedness or he likes.

2007/02/21 Best! [Original Japanese review]
by 無尽 Provider: 51450 Host:51457 Browser: 5234
this view of the world suited me very much -- to be sure, it is a maniac (Also kyara and story) the reason which became yaru mind -- the stage -- the Tokyo ていう -- I think that things have influenced Since the tempo of deployment was good, this game was able to be enjoyed with a crunching sound.
The thing with short loading was also good.
Since the party changed for every dungeon remarkably in case it does not become still more disadvantageous and was not coped with firmly, if a battle system was advantageous and it was disadvantageous still more advantageous, it was not bored.
Although it was finally when the hero died, since the enemy delivered a death-on-the-spot attack briskly, he was able to do the battle with a feeling of strain.
Since the boss was so strong that he could not win unless it took measures, he did, he had がい, and if stuck, I will think it the figure of RPG itself to carry out a level raising etc.
Although graphics have not been made into excessive mind, I think it up to men whether it says [ being bad ] or there is any taste.
Union of the special feature of atlas repeated union repeatedly for the one evil spirit which was pleasant to have not been able to overemphasize.
I think that it is the game an evil spirit merely likes a few, which may not be and which was completed considerably on the whole.

2006/11/06 Best! [Original Japanese review]
by Panda Provider: 3668 Host:3512 Browser: 7463
A view of the world is wonderful anyhow.
Game nature is also high, and although difficulty is also subjective, it is high so so.
The work of the long time in which the sense of loss after having finished gave the height of the dependence to a work.

2006/07/31 Very bad [Original Japanese review]
by Bariru Provider: 10611 Host:10766 Browser: 4483
Since evaluation was high to the site here, interest came out and played.
A result is frustration in the 3 sister game of obelisk.
The F mountain almost writes nothings [ things ] to say especially from me by 仰ってくれてます's.
If a dissatisfied point is mentioned further by force well, are they a devilish number of little?
This felt megaten series so also by the first me.
the evil spirit which can do how to make combination of union whom and whom -- since it is the same most It was also dissatisfied that the movie which flows after saving, when it becomes game over has not been cut the back.
as for the work of this system, consideration of a player is not felt although atmosphere has 惹かれる's (I think that perusona punishment had improved comparatively)
2006/07/31 Worst [Original Japanese review]
by F山 Provider: 51901 Host:51877 Browser: 6287
This thinks that it is a quite coldhearted game.
Degree it is doing, there is no game made into an unpleasant feeling so.
I think that it is not for light users at least.
It is the top in number of total destructions runaway in RPG played until now.
Since there are many worst bad points as comment, it will mention one at a time.
O 戦闘面 -- there are arms and no protector in this game The offensive strength which accessories do not have, either and which the concept of defense power does not have again, either is simply decided by the value of power.
If auxiliary magic is applied during a battle, although offensive strength and defense power will be changed, a parameter, tolerance, and the work memorized at the time of improvement change by which for that one can merely be equipped to have a devilish soul and about 30 kinds of this, and to equip.
a battle -- part action of the number of characters -- it can do If kuriteikaru which delivers an attack which attaches an enemy's weak point is taken out, it will be action for 0.5 time and will end.
That is, if it does well, it can act a maximum of 8 times to one turn by four persons.
However, if an attack separates or an attack whose enemy has tolerance is delivered, it means acting by 2 times.
If it is reflected or is absorbed, it may move to an enemy turn by from 1.
If an after hero dies, it will be 即 game over.
In the back attack whose - back attack is too cruel after being premised on this for the time being, the rate [ 行動 / from a 100% enemy ] of upper critical generating is very high.
If it does, although it understands, if it is the enemy on whom an enemy delivers only a physical attack, it can die of high probability.
Become overwhelmingly disadvantageous [ that it was also action from an enemy even if it was not such an unreasonable - back attack that should not carry out death and should become unpleasant ] too much.
雄たけび which is especially the final stage and becomes that it is likely to go out [ 雄たけび / 雄たけび and ] in a fuoggu bracelet and a fuoggu bracelet the beginning decreases to offensive strength large width.
a fuoggu bracelet -- the rate of a hit -- large -- reduction -- the deer which is not given in a battle etc.
in the こんな state -- carrying out -- this game escape, although [ that it cannot escape easily as like ] escapes again Whenever it fails, 逃 さんわなど honest うざ past る said one by one -- certainly Although there is also an escape れる item At a store In a special store without は売ってい Jewelry - master who does not go into a hand unless it exchanges and who is a mystery about why it does not sell to a store ordinarily -- public -- if it dies -- a 即 game -- the player turn in which death-on-the-spot work is substantial to the enemy although it is exaggerated and which comes out, exists and goes to sleep publicly [ dollar minaa master ] the beginning -- a master -- 公寝 -- てい, even if other fellows can act A hero does item management.
る is recovered.
like In death etc., Invitation of turn death of the next enemy who cannot も -> at unreasonable death It is alike and death-on-the-spot work fullness is carried out.
if it says by dorakue which it becomes that it is likely to go out also to 暁 carried out the direction, and also has death-on-the-spot work with two kinds of attributes -- zaki -- みたいな -- if there is no tolerance つけて literally when rubbing and getting すそれ, it may die instantly -- if it dies publicly [ master ] why, lose exaggeratedly [ 即 game ] -- In short, it battles.
this which is touch in ん's has high difficulty -- saying -- it wins at the - boss first time which felt malice -- it is alike, lessons is taken from one too tight boss, and it is totally destroyed once repeatedly by the fellow with the bad character which is touch called total destruction -- at last, ose, although there is also especially an indiscriminately strong weak thing in front of rasubosu Thing equipment is carried out.
I hear that an enemy's attack etc.
is not known unless it sees -- poor -- it is sufficient, and when carrying out, it is what that understands nothing even if it uses, when it is a boss, although there is work which investigates the information of an enemy further called announcer raizu that it can die frankly -- curve -- it is だろって touch in ?
meaning, when making - enemy into a friend It can take out how much.
if の dissatisfied conversation is carried out, although a friend can do most enemies, the situation of becoming irritated very much then may occur -- even if it talks -- 金 -- It omits with returning, since it is boring on the way even if it has paid gold as a demand, and it says only in item 出せ etc., and sometimes returns plentifully.
Although especially this is a thing and shines in the end as a demand The item from which the hero who is probably equal to such a もん fraud to probably be referred to as say returning since mind changed etc.
so from the beginning if there is no mind which becomes the friend who is probably amusing, and who lets it alone, without saying any enemy of the again was also stolen incomprehensibly is killed.
but - which this to be referred to as take again also makes make a player unpleasant -- the dissatisfied confusion when getting confused -- if it carries out, gold will be scattered by what and the probability of about 50 percent And if it has gold about 50000 by making a remarkable lot of money into an example, moreover it will scatter about 10000, a friend also scatters gold.
For the maker who is having-in that there is nothing-gold ?
って touch and whom is made to completely have, and there is and this also makes make a player unpleasant, the friend to whom, as for the scattered gold which will be scattered about 5000 supposing it is the upper case in the case of a friend, battle 終わって does not return, either is what to consider item 使え.
although it is already a remarkable long letter -- a battle side -- this neighborhood -- the next -- in addition to this - dungeon -- くそかっ -- it is and a dungeon is also the worst it is equal to Rogue -- だっ -- so much high rate enkaunto 率減らす item 使って of enkaunto to a large dungeon Devise and come out and it is irritated that it is as being returned to a start たり.
stress accumulates very much conjointly with it being hard to escape by the battle not changing -- further -- めんど -- also pleasantly, there is nothing only by being stinking -- it devises and leaps -- if the way of the coming last is terminal あるん with very few recovery points with few especially worst - recovery points -- the end -- 置い -- け -- It transmits at any rate, and since it is recoverable, an enemy comes out even in the town which does not almost have the place which will be rubbed at a fine point, I want you to take care of for a while, and along which he can walk - Calmly.
And the item precious in 今作 about - 宝箱 which cannot settle down and cannot loiter around a town, either and which is doing and gets tired very much is contained in the box of magic almost, a thing called kagutsuchi is changing, whenever a player walks, the inside of the game which changes contents according to the situation when opening the box of this magic says that it is not a time of this being the maximum, and a thing does not come out of it.
It says, when this which is the reason which a number goes up before 0-8, or has fallen is 8, whenever a player moves in short, and a thing comes out.
Although that as which 6 and 7 are sufficient may come out, probability is a dissatisfied point in here [ low ].
since a good thing comes out only when this by which such boxes are everywhere arranged by 今作 is the maximum, if a good thing and good wax are thought, until it will become the maximum -- walking -- time なきゃ -- it is useless A number does not change, unless he walks very well.
Since he walked, and such の regarded as the ability to turn out [ which naturally encounters an enemy ] what want to already say has been arranged in large numbers as 宝箱, shone and rubbed when turning, at the worst time of 8 Although it had, and the maker only whose garbage will almost come out if it opens by except and who is excrement specification did not consider not at all at all or - story hero's friend is acting with the purpose in the new world [ whether the world which the man of a corner who would not think that a hero did not have his intention or he wanted to make what the world although it does not understand in what idea てる, since the hero is doing what or a hero does not talk at all makes is supported, and ] When said like this, after clarifying, the wretched world which he will want to make if it does in what the ending which is merely only it by not supporting or for the purpose It was visible as it only passed at the circumference of free [ I wanted you to have acted, to have turned down the last rivals and to use as endeinguって type ].
although it became long well, the display at the good time of making it unite of the evil spirit union system etc.
be legible in this neighborhood -- if it carries out now [ which is felt unpleasant although it is the touch dashed off with anger something / direction ] which stress accumulates so very much and is doing the cut good point, says evaluation, divides and does not exist since it was not purely [ unpleasantly and ] interesting -- I am sorry -- long-letter I am sorry
2005/08/22 Very good [Original Japanese review]
by dij Provider: 9516 Host:9486 Browser: 3875
It is terribly interesting.
The story was also very good.
Although difficulty already thinks ii kana even if it is slightly high.
Was it slightly regrettable that there were too few evil spirits which come out?
both maniakusu and a nocturne -- that to which the 持ってるけど nocturne won maniakusu does not have anything, and I wanted it to take out maniakusu from the beginning The meaning which does a じゃ [ this ] nocturne is lost.
Is Dante delicate?
This is not helpful at all by the hakkiri 言って rushifuaa game.
It is made 仲魔 with much trouble, a level can also be raised, and it is じゃあ...
I wanted you to already think here just for a moment.
The mini game of after asakusa is uzai at the highest...
When killed carrying out nothing to it by pre-emptive strike of an enemy, it is always かんじます about unreasonable.
I want you to also carry out this somehow.
It まぁ, and since it is interesting, it does not say.

2005/05/07 Very good [Original Japanese review]
by ツボ美さん Provider: 23609 Host:23348 Browser: 5234
"恐るべ -- carrying out -- " The keyword which played this game and was felt for the very first in the brain was this.
This is the first time that a frightful feeling of strain was memorized to all battles so far by command input type RPG.
Face to face is stood against an evil spirit with various characteristics, and if the feature of the evil spirit is grasped and adaptable tactics are not stood, it cannot survive even by zako even fighting.
Naturally he attaches an enemy's weak point and it must be conscious also of an own weak point.
For example, if the attack by the fire will be received supposing a person weak at fire is in himself or 仲魔, the war situation becomes disadvantageous rapidly.
However, this is reverse, and if a weak thing is in a partner at fire and the weak point will be attached, the war situation can be rapidly advanced to the side here advantageously.
an enemy's weak point and tolerant "meaning" which are called a press turn battle were validated -- it had to be made new and I merely could not but take off my hat to the unique idea old truth and goddess -- transmigration -- unlike series, 仲魔 also grows and new skill is attached to the body (But the level also went up the friend by yatsu called the last Bible 3 to some extent) An evil spirit with intensity and the evil spirit included in mind can be strengthened in the meaning different from the spirit of the dead.
It is very delightful.
Moreover, since those who have the skill which excelled in negotiation in an evil spirit, a person convenient only by being, etc.
are plentifully, it is also true to require almost no existence of "unnecessary 仲魔." I thought that he wanted to greatly send applause in this game that produced the battle field which can employ efficiently the battle system which does not have an example until now, and its system in the maximum.

2005/05/01 Best! [Original Japanese review]
by Fake Provider: 37856 Host:37921 Browser: 3874
no, an interesting thing -- a word .
It ranks with shadow haatsu II individually.
Is it at 双璧って of the low pre in 2004, and the time?
Also for the contents, a thing with an unbearable stress is ii in load time with last thing.
The hardly worried grade.
and -- even if it calls it what -- height of the flexibility of party organization already -- evil spirit composition -- pleasant -- て仕方な -- me That feeling of strain with which a small fish game does not escape from the mind which meets so, either also trembles.
し [ in the worst-case scenario, it is damaged frankly ] ....
To けど and the individual target whose Dante will be the pros and cons, are nice.

2004/11/30 Very good [Original Japanese review]
by Anderusen Provider: 38778 Host:38818 Browser: 4487
For the time being, it is the direction of maniakusu that he bought it.
It is seemed for the hero and Dante of devil May kurai to do the guest performance of the maniakusu, and also to add special dungeon and amara 深界 which can fight with bell zebubu, meta-TRON, etc.
In addition to this, there is that 魔王 rushifuaa in the point of kaguzuchi which are 邪神 Noah, a 魔王 early man, 魔神 bar abataa, and rasubosu, and it had become the contents which were considerably conscious of the fan from a previous work.
The service soul of atlas is somehow given in the neighborhood in which the Louis saifuaa modeled on Stephen is made to appear purposely also in it.
load time is also further shortened rather than a front -- having -- てい -- very much -- playing -- easy -- doing -- also ceasing -- it was enough However, as long as 今作 was seen, I carried out [ mind so that a limit may also already approach this series soon aside from the system top ].
If 魔王 rushifuaa is made to really appear what times, does mind end?
although how to finish the last was also contents to which 次回作 is made to expect, however it may think -- the following goddess -- it was that rasubosu of transmigration is only God again Does he plan to bring large angels, such as divine spirit Satan, and Elohim, Michael, to a boss again?
Well, although it will be considerably expected also as itself by it, the hereabouts neighborhood makes it still finish and I think that it is at the time.
the goddess which contains the elements of all old works then if there is the last -- I want to make a thing like the compilation of transmigration
2004/06/12 Best! [Original Japanese review]
by 尼子騒然 Provider: 571 Host:316 Browser: 4925
No, it is already only with taking its hat off...
Interesting w written to w Mr.
mizunasi omits by 仰っています's and most things to say are views of the world.
Although "NPC in a town (non player kyara)" wants to mention especially above all, it is peevish and the feature of series has interesting w conversation although it coming out and being peevish, w Loki drinking with a bar, it being sufficient, a star guy waiting in front of the bronze statue of shibuya, and it being sufficient, and carrying out with ...
and wonderful in an angel's gathering for ikebukuro or beriaru guarding the town of ginza there being no futility in arrangement so far, and a view of the world spreading will also laugh by surrealism -- w
2004/05/11 Best! [Original Japanese review]
by Majinma Provider: 34156 Host:34168 Browser: 1580
the battle with momunofu -- raw -- a feelings (爆) story -- a true goddess -- touch which made transmigration 1 familiar dejavu is also felt.
Wonderful one is the shortness of the load time realized even by having lowered the musical quality, and the ease of playing above all!
I was allowed to be impressed by the direction completely different from old series.
It could play any number of times, if it is kore even if it sees from the field of a multi-story (smile).

2004/04/15 Very good [Original Japanese review]
by Suro Provider: 51780 Host:51778 Browser: 4925
uncanny one -- a word .
Although there is a changed part sharply compared with the series to a previous work, it is ぞまさしく [ this ] megaten!
As for the speedy battle of a press turn battle, a zako enemy does not withdraw from mind at all, either.
this feeling of strain should meet in the latest RPG -- what was not Those who resist this inevitably if series is a favorite man, although difficulty becomes high are whether you are a minority group.
It was a wonderful battle system individually to the extent that it could think so.
As "a sequel made through the long time", I think that it is quite highly complete.
However, is there any person who had played series with 置い and is the person who touched the megaten world for the first time by 本作 worried [ how 本作 is really evaluated and ]?

2004/03/08 Comment(good) [Original Japanese review]
by mizunasi Provider: 45865 Host:45846 Browser: 4356
あ- the important -- it had forgotten to write O The supplement of the "ease of playing" written to the interface very first.
although all that matters above all in the game of CD-DVD is load time (himself -- かもしれな -- although), this game hardly feels it Tempo of a battle is quick and the time concerning per one battle is short.
Furthermore, it is convenient to change to an auto battle with the from button 1 always, and when it becomes auto, it becomes early and is still more comfortable [ the tempo of a battle ] (it is w although it will be totally destroyed shortly after depending on auto too much).
Since the rate of enkaunto can also be freely operated by magic, there are not "it being uzai at past [ 敵出 ]" and "it is uzai (is this an idea original with megaten series?) at past [ a 敵出 lack ]" ってこ, and they can play without stress.
It says.
if it dares mention a fault -- a status screen -- some -- ってこ hard to see -- と -- the speed of character sending changes -- it has -- are they at least things?

2004/03/08 Comment(good) [Original Japanese review]
by mizunasi Provider: 45865 Host:45846 Browser: 4356
O The story talk is very simple.
It is the talk that three man who survived in Tokyo formed into the different community is going to 創世 the world which oneself makes an ideal by the intrigue of a certain direction using the hero made into the evil spirit.
The world of the ideal which three persons explain ....
A strong man is the world (human-beings complement plan みたいなもん) of becoming the gear which the living thing of the world which governs the weak, and all is useful in the oneself kitchen, and all worlds and living things which receive nobody's interference do not have feeling, but turns a huge system, and living, by all means, and every world is distorted by all power somewhere.
A story branches by which a hero supports among the worlds of the ideal which each explains, being used for them.
It OKs, even if it advances a tale without whose supporting, if each is regarded as disagreeable.
The atmosphere which drifts to the whole is dark and reticent (it says clearly and explanation is insufficient.).
Although explained very much by the perfect version which came out behind, a tale advances.
と、 -- while simple -- megaten series -- it is -- peculiar -- honest first -- I think whether there is any hot field I thought that a story as if he was warning this daaku atmosphere to the present people's opinion was interesting.
O although it will be an evil spirit if it is called the main characters by character megaten -- this time -- the modeling of 3D -- trouble -- only about 180 bodies are in since it was stinking However, since a level goes up, this evil spirit can raise the evil spirit of oneself liking all the time (it is also possible to use the evil spirit of the opening part to the last according to a device), and attachment boils considerably.
The characters in connection with a tale are about eight persons.
Although kyara stands on each, the explanation of a tale of the direction which is not the perfect version as mentioned above is insufficient, and I think whether there is also any field which it can be finishing harnessing.
O Although it will be evil spirit union if it is called evil spirit related system megaten, since there are devilish [ few ] as mentioned above, combination is simple.
And it is regrettable kana that repeating union frequently a long time ago has been lost since the evil spirit itself comes to improve and it can call any number of times from the mansion of a golden payment えば heretical religion.
Although it is conversation with the evil spirit which are the main systems of one more and megaten series, it is quite aloof this time.
It cannot become an exchange of money immediately and excessive conversation cannot be enjoyed.
If there is devilish conversation skill, it will be made to 仲魔, without talking.
O It can be rightly called the highest in a battle system "a press turn battle", this named system, and the battle system of RPG which he played.
Although foundations are the Mino turn battles same at DQ etc., an enemy's weak point attribute can be seized on, or the number of times of an attack can be increased twice [ a maximum of ] by taking out kuriteikaru.
When the number of times of an attack will become fewer if an attack is cancelled by the enemy on the contrary, and it is reflected or is absorbed, it is a turn end at the time.
And if seemingly it is megaten series and a hero dies, it will be game over at the time.
Since the attack used without what mind is reflected, it becomes an enemy turn from these systems and zara has game over etc.
in the twinkling of an eye, the enemy of the first sight of the score thinks, does not fight, or it becomes and he can die.
Since the enemy who got used to fight is also killed by the slack of a momentary mind, it is quite thrilling.
Probably, there is nothing that can have and fight a feeling of strain so far by the latest RPG.
This game and remarkable difficulty are high under those circumstances.
A boss game etc.
will be unclearable if there is no preparedness "which dies, memorizes an attack and challenges repeatedly." but -- therefore, the feeling of achievement when clearing is exceptional Those not coming and who thinks [ "the latest RPG is nurui" and ] the pin by the story also need to play by all means.

2004/02/02 Best! [Original Japanese review]
by mizunasi Provider: 13416 Host:13618 Browser: 4356
For the level of the portion which he considers to foundations when evaluating RPG, such as this work and a story character system, being high, wanting to mention especially rather than anything, although it is natural is the portion the "ease of playing" thoroughly considered by the user line.
although the subject is changed just for a moment and it is its feeling -- RPG って of PS2 -- a trash -- I think that there is very much - 凡作 Although there are various causes, it is that he feels most with ってこ "which is hard to play." From improvement in technology, the visual quality of a battle or the production of an event improved very much.
However, although it is good that the battle became showy, ...
etc.
is 々 that ...
to which the time which it takes at once became long, and a movie scene are caught frequently, and seldom interrupt a play, and the latest monochrome has many to which playing itself becomes troublesome.
Although this is regarded with it being because a developer getting drunk with technology, ignoring a user's 目線 and making the game etc.
as selfish, this work has wonderful consideration of a user at the point, and it is very likable.
For example, the level raising on the character of a game is a battle scene which advances so smoothly that it does not become pain at all although it is indispensable work.
Moreover, display of useless technology is abandoned and the event production which displays the merit of a sense with a short time can be taken in from 々.
stress -- inside with many full games -- so far -- stress -- the point of having made the free game is the greatest reason he extols this work this work -- probably it says clearly and the highest masterpiece could be declared in RPG of PS2 Since it is a long letter, evaluation of a story etc.
is written shortly again.

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